M.A.M.E. - Mr. Do's Wild Ride - Points - 77,331 - Matt Sales

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  1. M.A.M.E. - Mr. Do's Wild Ride - Points - 77,331 - Matt Sales

    11-09-2019, 11:14 PM
    Vzaar Video Url:


    Points
    WolfMame version
    209
    Score Track
    https://www.twingalaxies.com/scores.php?scores=9684
    Rules
    ROMSet: DoWild
    Freeze: Off
    Difficulty: 1 [Beginner]
    Rack Test: Off
    Flip Screen: Off
    Difficulty of Extra: Easy
    Cabinet: Upright
    Special: Given
    Lives: 3
    Special Rules: None
    Submission Message
    WolfMAME v209, default track settings.
    Played for MGLXLI.
    Thanks for adjudicating!



    Attached Images Attached Images  
    Attached Files Attached Files
    Likes RTM, ivanstorm1973, evan04, onlyinajeep, OOO liked this post
  2. 11-16-2019, 11:48 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 11/16/2019 at 14:29:37.27

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 394912 bytes (386 KiB)
    
    
    Testing archive: C:\WolfMAME\209\inp\TG\isb_dowild_77331_wm209.zip
    --
    Path = C:\WolfMAME\209\inp\TG\isb_dowild_77331_wm209.zip
    Type = zip
    Physical Size = 394912
    
    
    Everything is Ok
    
    
    Size:       398479
    Compressed: 394912
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 394912 bytes (386 KiB)
    
    
    Listing archive: C:\WolfMAME\209\inp\TG\isb_dowild_77331_wm209.zip
    
    
    --
    Path = C:\WolfMAME\209\inp\TG\isb_dowild_77331_wm209.zip
    Type = zip
    Physical Size = 394912
    
    
    ----------
    Path = dowild.inp
    Folder = -
    Size = 398479
    Packed Size = 394758
    Modified = 2019-11-05 18:37:11
    Created = 2019-11-04 19:13:33
    Accessed = 2019-11-05 18:37:11
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 3E729892
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 209

    What MAME thinks:
    Code:
    Input file: dowild.inp
    INP version 3.5
    Created Tue Nov 05 18:25:05 2019
    
    
    Recorded using 0.209W (wolf209)
    Total playback frames: 43237
    Average recorded speed: 99%
    Average speed: 103.74% (726 seconds)
    Source driver:
    dowild docastle.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.209: dowild - "Mr Do's Wild Ride"
    
    
    Resolution, 0.106-0.123: 240x192 @ 60.000000Hz
    Resolution, 0.125-0.152: 240x192 @ 59.600000Hz
    Resolution, 0.153-0.209: 240x192 @ 59.659091Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores....%20Wild%20Ride
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9684
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: dowild and docastle.cpp
    Code:
    MAMEInfo.dat entries for:
    dowild
    docastle.cpp
    ----
    0.26 [Mirko Buffoni, Nicola Salmoria, Gary Walton]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - Keep LCTRL pressed and hit F3 to enter Test-Mode.
    
    
    
    
    Bugs:
    
    
    - Side-by-side test. Gary Walton (ID 01022)
    
    
    
    
    WIP:
    
    
    - 0.204: Put maincpu irq back to vsync. Fixes top of screen flickers in dowild when level 1 completed (either by player or via attract mode) [hap].
    
    
    - 29th January 2012: Mr. Do - I cleaned up and added the marquee for Mr. Do's Wild Ride, scan courtesy from the BYOAC / CAG artwork. After the work I spent on it, I picked up a better version of the marquee. Well, I'm adding it anyway for now, and I'll go back and improve it later; leaving it in as a reminder to not "rush stuff out the door.".
    
    
    - 0.138u2: Changed Z80 CPU1 clock speed to 4MHz.
    
    
    - 0.136u2: Corrado Tomaselli changed Mr. Do's Wild Ride to use the 76489A variant (verified on PCB).
    
    
    - 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Mr. Do's Wild Ride artwork.
    
    
    - 0.129: MooglyGuy added savestate support to Mr. Do's Wild Ride.
    
    
    - 0.126u4: Fabio Priuli added DIP locations to Mr. Do's Wild Ride.
    
    
    - 0.124u2: Changed Z80 CPU1 clock speed to 3980000 MHz.
    
    
    - 0.115u4: Replaced SN76496 sound with SN76489.
    
    
    - 0.95u6: Added missing cpu3 rom ($0).
    
    
    - 0.79u1: Fixed dipswitches.
    
    
    - 0.71u2: Added 2nd button and removed 3rd coin slot.
    
    
    - 0.56: Added 3rd Z80 CPU (function not clear).
    
    
    - 0.34b1: Added color prom.
    
    
    - 0.33RC1: Changed description to 'Mr. Do's Wild Ride'.
    
    
    - 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.
    
    
    - 0.27: Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do! Wild Ride.
    
    
    - 0.26: Added 'Mr. Do! Wild Ride' (Universal 1984). I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire.
    
    
    - 23rd July 1996: Gary Walton dumped 'Mr. Do's Wild Ride'.
    
    
    
    
    LEVELS: 6 (endless)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Mr. Do!):
    
    
    Mr. Do!
    
    
    Mr. Do's Castle
    
    
    Do! Run Run
    
    
    Mr. Do's Wild Ride
    
    
    Neo Mr. Do!
    
    
    
    
    Recommended Games (Platform):
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Donkey Kong / Donkey Kong Jr / Mario Bros
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Woodpecker
    
    
    Burger Time
    
    
    Burger Time (DECO Cassette)
    
    
    Super Burger Time
    
    
    Peter Pepper's Ice Cream Factory (DECO Cassette)
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Ponpoko
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Springer
    
    
    Super Mouse
    
    
    Arabian
    
    
    Boggy '84
    
    
    Botanic
    
    
    Bristles (Max-A-Flex)
    
    
    Chameleon
    
    
    Congo Bongo
    
    
    Hopper Robo
    
    
    Journey
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mario Bros.
    
    
    Mario Bros. (PlayChoice-10)
    
    
    Mouser
    
    
    Mr. Do's Castle
    
    
    Number Crash
    
    
    Roc'n Rope
    
    
    Konami 80's AC Special (Roc'n Rope)
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Flicky
    
    
    Jump Kun
    
    
    Jumping Jack
    
    
    Mr. Do's Wild Ride
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Video Vince and the Game Factory
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Wily Tower
    
    
    Fire Trap
    
    
    Solomon's Key
    
    
    Snezhnaja Koroleva
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Penguin
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 96.8 kb / 12 files / 41.1 zip
    
    
    ----
    0.12 [Brad Oliver]
    
    
    
    
    TODO:
    
    
    - Third CPU
    
    
    - Dipswitch reading bug. dorunrun and docastle are VERY timing sensitive, and dipswitch reading will fail if timing is not completely accurate.
    
    
    - The dorunrun attract mode sequence is also very timing sensitive. The behaviour of the "dorunrun2" set, verified on the real board, with all dips in the OFF position (easiest difficulty setting), should be, for the first 12 rounds of demo play.
    
    
    - Unknown ports 0 and 2
    
    
    - Bad communication in idsoccer
    
    
    - ADPCM status in idsoccer
    
    
    - Real values for the ADPCM interface in idsoccer
    
    
    - Handle flipscreen on/off based on address line A7 (cX0X/cX8X)
    
    
    
    
    NOTES:
    
    
    - idsoccer seems to run on a modified version of this board which allows for more sprite tiles, it also has a MSM5205 chip for sample playback.
    
    
    
    
    WIP:
    
    
    - 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    
    - 0.204: Put maincpu irq back to vsync. Note: docastle schematics say that maincpu(and cpu3) interrupt comes from the 6845 CURSOR pin. The cursor is configured at scanline 0, and causes the games to update the next video frame during active display. What is the culprit here? For now, it's simply hooked up to vsync [hap]. Removed H46505 MCFG macros [Osso].
    
    
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    
    
    - 0.197: Replaced MCFG_CPU_VBLANK_INT with CRTC callbacks [AJR].
    
    
    - 0.188: Weird and inefficient way of reading inputs based on schematics, but code seems to agree. Clarify reset behavior [AJR].
    
    
    - 0.184: Read inputs through TMS1025. Added input callbacks and read handler to TMS1024/TMS1025. Clean up code a little [AJR].
    
    
    - 0.153: Added video raw params to Docastle driver. Also tried to hook up CRTC but got screen offset glitches. Don't clutter error.log by default (machine\docastle.c). Note: This ia a hack, it can be accurately emulated once our Z80 core supports WAIT [hap]. Hooked up slave CPU IRQ according to schematics. Added note about CRTC and visible area, removed obsolete comments [Alex Jackson]. Changed VSync to 59.659091 Hz.
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Docastle driver.
    
    
    - 0.139u2: Phil Bennett fixed unable to enter Service Mode in all sets in the Docastle driver.
    
    
    - 0.135u2: Fabio Priuli added driver data structs to the Docastle driver.
    
    
    - 0.129: smf and David Haywood maps all Docastle games third CPU rom to 0x0000 so that MAME doesn't log unmapped reads constantly. This fixes immense emulation speed drop bug.
    
    
    - 0.124u3: Nicola Salmoria adjusted Mr. Do's Castle refresh rate to match PCB measurement. Changed VSync to 59.6 Hz.
    
    
    - 0.118u5: Aaron Giles vastly simplified the rendering code in the Docastle driver. Changed palettesize to 512 colors.
    
    
    - 0.115u4: Lord Nightmare fixed the Docastle driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
    
    
    - 0.111u5: Added includes\docastle.h.
    
    
    - 0.92: Changed Z80 CPU1 clock speed to 3.9MHz.
    
    
    - 0.79u1: Curt Coder updated Docastle driver memory maps.
    
    
    - 0.35b11: Merged dowild.c with docastle.c driver.
    
    
    - 0.31: Removed sndhrdw\docastle.c.
    
    
    - 0.26: Added dowild.c driver and sndhrdw\docastle.c.
    
    
    - 0.20: Removed vidhrdw\mrdocast.c.
    
    
    - 0.19: Added vidhrdw\mrdocast.c.
    
    
    - 0.12: Added docastle.c driver, machine\docastle.c, vidhrdw\docastle.c and vidhrdw\generic.c/h.
    
    
    ----
    Name:  dips.PNG
Views: 20
Size:  124.2 KBName:  game over.PNG
Views: 19
Size:  53.2 KB
  3. 11-18-2019, 05:53 AM
    Great game play Matt. Very nice score. A very very fun and tough game too. Accepted.
  4. 11-18-2019, 02:13 PM
    Accepted!!
  5. 11-18-2019, 02:14 PM
    I'm commenting on this but it say poll is closed
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