M.A.M.E. - Mr. Do's Wild Ride - Points - 90,543 - Darren Mcgahey

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  1. M.A.M.E. - Mr. Do's Wild Ride - Points - 90,543 - Darren Mcgahey

    11-10-2019, 03:11 AM
    Vzaar Video Url:


    Points
    WolfMame version
    183
    Score Track
    https://www.twingalaxies.com/scores.php?scores=9684
    Rules
    ROMSet: DoWild
    Freeze: Off
    Difficulty: 1 [Beginner]
    Rack Test: Off
    Flip Screen: Off
    Difficulty of Extra: Easy
    Cabinet: Upright
    Special: Given
    Lives: 3
    Special Rules: None
    Submission Message
    Played for MGL, thanks for watching


    Attached Files Attached Files
    Likes nads, OOO liked this post
  2. 11-10-2019, 03:49 AM
    That was some wild ride for sure!

    Looks like a fun game!

    Just waiting for the inp analysis before casting my vote.
    Thanks ivanstorm1973 thanked this post
  3. 11-16-2019, 01:05 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 11/16/2019 at 15:49:32.14

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 411294 bytes (402 KiB)
    
    
    Testing archive: C:\WolfMAME\183\inp\TG\dowild90543.zip
    --
    Path = C:\WolfMAME\183\inp\TG\dowild90543.zip
    Type = zip
    Physical Size = 411294
    
    
    Everything is Ok
    
    
    Size:       414405
    Compressed: 411294
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 411294 bytes (402 KiB)
    
    
    Listing archive: C:\WolfMAME\183\inp\TG\dowild90543.zip
    
    
    --
    Path = C:\WolfMAME\183\inp\TG\dowild90543.zip
    Type = zip
    Physical Size = 411294
    
    
    ----------
    Path = dowild90543.inp
    Folder = -
    Size = 414405
    Packed Size = 411166
    Modified = 2019-11-06 21:12:06
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 1DA3FB56
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Code:
    Input file: dowild.inp
    INP version 3.5
    Created Wed Nov 06 15:59:29 2019
    
    
    Recorded using 0.183W (unknown)
    Total playback frames: 45086
    Average recorded speed: 100%
    Average speed: 101.81% (758 seconds)
    Source driver:
    dowild docastle.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.183: dowild - "Mr Do's Wild Ride"
    
    
    Resolution, 0.106-0.123: 240x192 @ 60.000000Hz
    Resolution, 0.125-0.152: 240x192 @ 59.600000Hz
    Resolution, 0.153-0.183: 240x192 @ 59.659091Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores....%20Wild%20Ride
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9684
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: dowild and docastle.cpp
    Code:
    MAMEInfo.dat entries for:
    dowild
    docastle.cpp
    ----
    0.26 [Mirko Buffoni, Nicola Salmoria, Gary Walton]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - Keep LCTRL pressed and hit F3 to enter Test-Mode.
    
    
    
    
    Bugs:
    
    
    - Side-by-side test. Gary Walton (ID 01022)
    
    
    
    
    WIP:
    
    
    - 29th January 2012: Mr. Do - I cleaned up and added the marquee for Mr. Do's Wild Ride, scan courtesy from the BYOAC / CAG artwork. After the work I spent on it, I picked up a better version of the marquee. Well, I'm adding it anyway for now, and I'll go back and improve it later; leaving it in as a reminder to not "rush stuff out the door.".
    
    
    - 0.138u2: Changed Z80 CPU1 clock speed to 4MHz.
    
    
    - 0.136u2: Corrado Tomaselli changed Mr. Do's Wild Ride to use the 76489A variant (verified on PCB).
    
    
    - 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Mr. Do's Wild Ride artwork.
    
    
    - 0.129: MooglyGuy added savestate support to Mr. Do's Wild Ride.
    
    
    - 0.126u4: Fabio Priuli added DIP locations to Mr. Do's Wild Ride.
    
    
    - 0.124u2: Changed Z80 CPU1 clock speed to 3980000 MHz.
    
    
    - 0.115u4: Replaced SN76496 sound with SN76489.
    
    
    - 0.95u6: Added missing cpu3 rom ($0).
    
    
    - 0.79u1: Fixed dipswitches.
    
    
    - 0.71u2: Added 2nd button and removed 3rd coin slot.
    
    
    - 0.56: Added 3rd Z80 CPU (function not clear).
    
    
    - 0.34b1: Added color prom.
    
    
    - 0.33RC1: Changed description to 'Mr. Do's Wild Ride'.
    
    
    - 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.
    
    
    - 0.27: Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do! Wild Ride.
    
    
    - 0.26: Added 'Mr. Do! Wild Ride' (Universal 1984). I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire.
    
    
    - 23rd July 1996: Gary Walton dumped 'Mr. Do's Wild Ride'.
    
    
    
    
    LEVELS: 6 (endless)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games:
    
    
    Mr. Do!
    
    
    Mr. Do's Castle
    
    
    Do! Run Run
    
    
    Mr. Do's Wild Ride
    
    
    Neo Mr. Do!
    
    
    
    
    Recommended Games (Platform):
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Q*bert
    
    
    Faster, Harder, More Challenging Q*bert
    
    
    Q*bert's Qubes
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Mr. Do's Castle
    
    
    Number Crash
    
    
    Popper
    
    
    Roc'n Rope
    
    
    Konami 80's AC Special (Roc'n Rope)
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Mr. Do's Wild Ride
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Penguin
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 97 kb / 12 files / 41.1 zip
    
    
    ----
    0.12 [Brad Oliver]
    
    
    
    
    TODO:
    
    
    - Third CPU
    
    
    - Dipswitch reading bug. dorunrun and docastle are VERY timing sensitive, and dipswitch reading will fail if timing is not completely accurate.
    
    
    - The dorunrun attract mode sequence is also very timing sensitive. The behaviour of the "dorunrun2" set, verified on the real board, with all dips in the OFF position (easiest difficulty setting), should be, for the first 12 rounds of demo play.
    
    
    - Unknown ports 0 and 2
    
    
    - Bad communication in idsoccer
    
    
    - ADPCM status in idsoccer
    
    
    - Real values for the ADPCM interface in idsoccer
    
    
    - Handle flipscreen on/off based on address line A7 (cX0X/cX8X)
    
    
    
    
    NOTES:
    
    
    - idsoccer seems to run on a modified version of this board which allows for more sprite tiles, it also has a MSM5205 chip for sample playback.
    
    
    
    
    WIP:
    
    
    - 0.184: Read inputs through TMS1025. Added input callbacks and read handler to TMS1024/TMS1025. Clean up code a little [AJR].
    
    
    - 0.153: Added video raw params to Docastle driver. Also tried to hook up CRTC but got screen offset glitches. Don't clutter error.log by default (machine\docastle.c). Note: This ia a hack, it can be accurately emulated once our Z80 core supports WAIT [hap]. Hooked up slave CPU IRQ according to schematics. Added note about CRTC and visible area, removed obsolete comments [Alex Jackson]. Changed VSync to 59.659091 Hz.
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Docastle driver.
    
    
    - 0.139u2: Phil Bennett fixed unable to enter Service Mode in all sets in the Docastle driver.
    
    
    - 0.135u2: Fabio Priuli added driver data structs to the Docastle driver.
    
    
    - 0.129: smf and David Haywood maps all Docastle games third CPU rom to 0x0000 so that MAME doesn't log unmapped reads constantly. This fixed immense emulation speed drop bug.
    
    
    - 0.124u3: Nicola Salmoria adjusted Mr. Do's Castle refresh rate to match PCB measurement. Changed VSync to 59.6 Hz.
    
    
    - 0.118u5: Aaron Giles vastly simplified the rendering code in the Docastle driver. Changed palettesize to 512 colors.
    
    
    - 0.115u4: Lord Nightmare fixed the Docastle driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
    
    
    - 0.111u5: Added includes\docastle.h.
    
    
    - 0.92: Changed Z80 CPU1 clock speed to 3.9MHz.
    
    
    - 0.79u1: Curt Coder updated Docastle driver memory maps.
    
    
    - 0.35b11: Merged dowild.c with docastle.c driver.
    
    
    - 0.31: Removed sndhrdw\docastle.c.
    
    
    - 0.26: Added dowild.c driver and sndhrdw\docastle.c.
    
    
    - 0.20: Removed vidhrdw\mrdocast.c.
    
    
    - 0.19: Added vidhrdw\mrdocast.c.
    
    
    - 0.12: Added docastle.c driver, machine\docastle.c, vidhrdw\docastle.c and vidhrdw\generic.c/h.
    
    
    ----
    Name:  dips.PNG
Views: 23
Size:  124.5 KBName:  game over.PNG
Views: 21
Size:  53.3 KB
    Likes nads liked this post
  4. 11-16-2019, 10:24 PM
    That was excellent play Darren. I really enjoyed watching you play this game.

    I didn't think much of this game when it came out in 1984, maybe because I was so used to the original Mr Do! game engine. It just wasn't the same. Plus this game is ultra hard, so expensive to play, and not satisfying for the minute game time you get for your money. But looking back now, this is one of the most interesting and cult games I have ever seen. The sound effects and the music are just a fantastic delight. The obstacles, cars and all the other things going in are just insane, but magical at the same time. You played so well, it was exciting to see how you made it through those mind boggling combinations of moves. I hope one day maybe you might get closer to the WR on this game.

    Accepted. I hope to see some more of this game from you.
    Thanks ivanstorm1973 thanked this post
  5. 11-17-2019, 02:22 AM
    Quote Originally Posted by OOO View Post
    That was excellent play Darren. I really enjoyed watching you play this game.

    I didn't think much of this game when it came out in 1984, maybe because I was so used to the original Mr Do! game engine. It just wasn't the same. Plus this game is ultra hard, so expensive to play, and not satisfying for the minute game time you get for your money. But looking back now, this is one of the most interesting and cult games I have ever seen. The sound effects and the music are just a fantastic delight. The obstacles, cars and all the other things going in are just insane, but magical at the same time. You played so well, it was exciting to see how you made it through those mind boggling combinations of moves. I hope one day maybe you might get closer to the WR on this game.

    Accepted. I hope to see some more of this game from you.
    Thanks Paul, this indeed is a very interesting game. I only came across it a few years ago and it caught my attention straight away with its tight and addictive game play and sounds. I think it is definitely the under-rated game in the Mr Do series. There is always so much happening on screen with the cars flying around obstacles to avoid and precise timing needed in later levels. I would have liked to have cracked the 100k mark but maybe in the future..
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