*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check.bat on Sat 11/16/2019 at 15:49:32.14
Zip test
Code:
Zip:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
1 file, 411294 bytes (402 KiB)
Testing archive: C:\WolfMAME\183\inp\TG\dowild90543.zip
--
Path = C:\WolfMAME\183\inp\TG\dowild90543.zip
Type = zip
Physical Size = 411294
Everything is Ok
Size: 414405
Compressed: 411294
RAR:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
Zip list
Code:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
1 file, 411294 bytes (402 KiB)
Listing archive: C:\WolfMAME\183\inp\TG\dowild90543.zip
--
Path = C:\WolfMAME\183\inp\TG\dowild90543.zip
Type = zip
Physical Size = 411294
----------
Path = dowild90543.inp
Folder = -
Size = 414405
Packed Size = 411166
Modified = 2019-11-06 21:12:06
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = 1DA3FB56
Method = Deflate
Host OS = FAT
Version = 20
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
MAME Major Version 183
What MAME thinks:
Code:
Input file: dowild.inp
INP version 3.5
Created Wed Nov 06 15:59:29 2019
Recorded using 0.183W (unknown)
Total playback frames: 45086
Average recorded speed: 100%
Average speed: 101.81% (758 seconds)
Source driver:
dowild docastle.cpp
Generic Info for game:
INP dump not relevant
MAME Info
MAMEInfo.dat entries: dowild and docastle.cpp
Code:
MAMEInfo.dat entries for:
dowild
docastle.cpp
----
0.26 [Mirko Buffoni, Nicola Salmoria, Gary Walton]
Artwork available
TEST MODE:
- Keep LCTRL pressed and hit F3 to enter Test-Mode.
Bugs:
- Side-by-side test. Gary Walton (ID 01022)
WIP:
- 29th January 2012: Mr. Do - I cleaned up and added the marquee for Mr. Do's Wild Ride, scan courtesy from the BYOAC / CAG artwork. After the work I spent on it, I picked up a better version of the marquee. Well, I'm adding it anyway for now, and I'll go back and improve it later; leaving it in as a reminder to not "rush stuff out the door.".
- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz.
- 0.136u2: Corrado Tomaselli changed Mr. Do's Wild Ride to use the 76489A variant (verified on PCB).
- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Mr. Do's Wild Ride artwork.
- 0.129: MooglyGuy added savestate support to Mr. Do's Wild Ride.
- 0.126u4: Fabio Priuli added DIP locations to Mr. Do's Wild Ride.
- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 MHz.
- 0.115u4: Replaced SN76496 sound with SN76489.
- 0.95u6: Added missing cpu3 rom ($0).
- 0.79u1: Fixed dipswitches.
- 0.71u2: Added 2nd button and removed 3rd coin slot.
- 0.56: Added 3rd Z80 CPU (function not clear).
- 0.34b1: Added color prom.
- 0.33RC1: Changed description to 'Mr. Do's Wild Ride'.
- 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.
- 0.27: Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do! Wild Ride.
- 0.26: Added 'Mr. Do! Wild Ride' (Universal 1984). I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire.
- 23rd July 1996: Gary Walton dumped 'Mr. Do's Wild Ride'.
LEVELS: 6 (endless)
Other Emulators:
* FB Alpha
Recommended Games:
Mr. Do!
Mr. Do's Castle
Do! Run Run
Mr. Do's Wild Ride
Neo Mr. Do!
Recommended Games (Platform):
Steel Worker
Donkey Kong
FamicomBox (Donkey Kong)
Crazy Kong
Crazy Kong Part II
Kong (Donkey Kong conversion on Galaxian hardware)
Donkey Kong Junior
FamicomBox (Donkey Kong Jr.)
Donkey Kong 3
Super Donkey Kong (Super Famicom Box)
Logger
Naughty Mouse
Treasure Island
Treasure Island (DECO Cassette)
Woodpecker
Dock Man
Kangaroo
Minky Monkey
Ponpoko
Pop Flamer
Popeye
FamicomBox (Popeye)
Q*bert
Faster, Harder, More Challenging Q*bert
Q*bert's Qubes
Springer
Arabian
Boggy '84
Bristles (Max-A-Flex)
Congo Bongo
Dr. Micro
Hopper Robo
Jump Coaster
Mappy
Namco Classic Collection Vol.1 (Mappy)
Mouser
Mr. Do's Castle
Number Crash
Popper
Roc'n Rope
Konami 80's AC Special (Roc'n Rope)
Super Glob
Ben Bero Beh
Complex X
Jumping Jack
Lode Runner
Lode Runner II - The Bungeling Strikes Back
Lode Runner III - The Golden Labyrinth
Lode Runner IV - Teikoku Karano Dasshutsu
Lode Runner - The Dig Fight
Mr. Do's Wild Ride
Pandora's Palace
Peter Pack-Rat
Vs. Ice Climber
Vs. Ice Climber Dual
Vs. Wrecking Crew
Baluba-louk no Densetsu
Pig Out: Dine Like a Swine!
Sea Hunter Penguin
Multi 5 (Tong Boy)
Romset: 97 kb / 12 files / 41.1 zip
----
0.12 [Brad Oliver]
TODO:
- Third CPU
- Dipswitch reading bug. dorunrun and docastle are VERY timing sensitive, and dipswitch reading will fail if timing is not completely accurate.
- The dorunrun attract mode sequence is also very timing sensitive. The behaviour of the "dorunrun2" set, verified on the real board, with all dips in the OFF position (easiest difficulty setting), should be, for the first 12 rounds of demo play.
- Unknown ports 0 and 2
- Bad communication in idsoccer
- ADPCM status in idsoccer
- Real values for the ADPCM interface in idsoccer
- Handle flipscreen on/off based on address line A7 (cX0X/cX8X)
NOTES:
- idsoccer seems to run on a modified version of this board which allows for more sprite tiles, it also has a MSM5205 chip for sample playback.
WIP:
- 0.184: Read inputs through TMS1025. Added input callbacks and read handler to TMS1024/TMS1025. Clean up code a little [AJR].
- 0.153: Added video raw params to Docastle driver. Also tried to hook up CRTC but got screen offset glitches. Don't clutter error.log by default (machine\docastle.c). Note: This ia a hack, it can be accurately emulated once our Z80 core supports WAIT [hap]. Hooked up slave CPU IRQ according to schematics. Added note about CRTC and visible area, removed obsolete comments [Alex Jackson]. Changed VSync to 59.659091 Hz.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Docastle driver.
- 0.139u2: Phil Bennett fixed unable to enter Service Mode in all sets in the Docastle driver.
- 0.135u2: Fabio Priuli added driver data structs to the Docastle driver.
- 0.129: smf and David Haywood maps all Docastle games third CPU rom to 0x0000 so that MAME doesn't log unmapped reads constantly. This fixed immense emulation speed drop bug.
- 0.124u3: Nicola Salmoria adjusted Mr. Do's Castle refresh rate to match PCB measurement. Changed VSync to 59.6 Hz.
- 0.118u5: Aaron Giles vastly simplified the rendering code in the Docastle driver. Changed palettesize to 512 colors.
- 0.115u4: Lord Nightmare fixed the Docastle driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
- 0.111u5: Added includes\docastle.h.
- 0.92: Changed Z80 CPU1 clock speed to 3.9MHz.
- 0.79u1: Curt Coder updated Docastle driver memory maps.
- 0.35b11: Merged dowild.c with docastle.c driver.
- 0.31: Removed sndhrdw\docastle.c.
- 0.26: Added dowild.c driver and sndhrdw\docastle.c.
- 0.20: Removed vidhrdw\mrdocast.c.
- 0.19: Added vidhrdw\mrdocast.c.
- 0.12: Added docastle.c driver, machine\docastle.c, vidhrdw\docastle.c and vidhrdw\generic.c/h.
----
