M.A.M.E. - Zaxxon [set 1] - Points - 83,600 - Robert Macauley

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  1. M.A.M.E. - Zaxxon [set 1] - Points - 83,600 - Robert Macauley

    11-10-2019, 03:36 PM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=5216
    Rules
    ROMSet: Zaxxon
    Bonus Life: 10000
    Lives: 3
    Cabinet: Upright
    Special Rules: None
    Submission Message
    Played during MGL 40

    Attached Files Attached Files
    Likes ILLSeaBass, OOO, ivanstorm1973 liked this post
  2. 11-12-2019, 02:56 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Wed 13/11/2019 at 9:50:26.80


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 32118 bytes (32 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\RMacauley_zaxxon_83600.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\RMacauley_zaxxon_83600.zip
    Type = zip
    Physical Size = 32118
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       3451178
    Compressed: 32118
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 32118 bytes (32 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\RMacauley_zaxxon_83600.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\RMacauley_zaxxon_83600.zip
    Type = zip
    Physical Size = 32118
    
    
    ----------
    Path = RMacauley_zaxxon_83600.wlf
    Folder = -
    Size = 598
    Packed Size = 218
    Modified = 2019-07-13 16:23:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = B92759BD
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    Path = RMacauley_zaxxon_83600.inp
    Folder = -
    Size = 3450580
    Packed Size = 31622
    Modified = 2019-07-13 16:23:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 64297543
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 274
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2687MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Jul 13 15:45:43 2019
    
    
    Checks out OK. [f1d3]
    Playing back previously recorded game zaxxon (Zaxxon (set 1)) [press return]
    loading zaxxon.3    
    loading zaxxon.2    
    loading zaxxon.1    
    loading zaxxon.14   
    loading zaxxon.15   
    loading zaxxon.6    
    loading zaxxon.5    
    loading zaxxon.4    
    loading zaxxon.11   
    loading zaxxon.12   
    loading zaxxon.13   
    loading zaxxon.8    
    loading zaxxon.7    
    loading zaxxon.10   
    loading zaxxon.9    
    loading zaxxon.u98  
    loading zaxxon.u72  
                                  
    Average FPS: 23.001534 (1451 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'zaxxon'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2687742164Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 27827
    Average record speed: 99.988069%
    System time at start of emulation: Sat Jul 13 15:45:43 2019
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    zaxxon src/drivers/zaxxon.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [zaxxon.c]
    
    
    GAME( 1982, zaxxon,   0,      zaxxon,   zaxxon,   0,        ROT90,  "Sega",    "Zaxxon (set 1)", 0 )
    
    
    INPUT_PORTS_START( zaxxon )
    	PORT_START	/* IN0 */
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
    	PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
    
    
    	PORT_START	/* IN1 */
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
    
    
    	PORT_START	/* IN2 */
    	PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED )
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1)
    
    
    	PORT_START	/* DSW0 */
    	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(    0x03, "10000" )
    	PORT_DIPSETTING(    0x01, "20000" )
    	PORT_DIPSETTING(    0x02, "30000" )
    	PORT_DIPSETTING(    0x00, "40000" )
    	PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
    	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x30, "3" )
    	PORT_DIPSETTING(    0x10, "4" )
    	PORT_DIPSETTING(    0x20, "5" )
    	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
    	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )
    
    
    	PORT_START	/* DSW1 */
    	PORT_DIPNAME( 0x0f, 0x03, DEF_STR ( Coin_B ) )
    	PORT_DIPSETTING(    0x0f, DEF_STR ( 4C_1C ) )
    	PORT_DIPSETTING(    0x07, DEF_STR ( 3C_1C ) )
    	PORT_DIPSETTING(    0x0b, DEF_STR ( 2C_1C ) )
    	PORT_DIPSETTING(    0x06, "2C/1C 5C/3C 6C/4C" )
    	PORT_DIPSETTING(    0x0a, "2C/1C 3C/2C 4C/3C" )
    	PORT_DIPSETTING(    0x03, DEF_STR ( 1C_1C ) )
    	PORT_DIPSETTING(    0x02, "1C/1C 5C/6C" )
    	PORT_DIPSETTING(    0x0c, "1C/1C 4C/5C" )
    	PORT_DIPSETTING(    0x04, "1C/1C 2C/3C" )
    	PORT_DIPSETTING(    0x0d, DEF_STR ( 1C_2C ) )
    	PORT_DIPSETTING(    0x08, "1C/2C 5C/11C" )
    	PORT_DIPSETTING(    0x00, "1C/2C 4C/9C" )
    	PORT_DIPSETTING(    0x05, DEF_STR ( 1C_3C ) )
    	PORT_DIPSETTING(    0x09, DEF_STR ( 1C_4C ) )
    	PORT_DIPSETTING(    0x01, DEF_STR ( 1C_5C ) )
    	PORT_DIPSETTING(    0x0e, DEF_STR ( 1C_6C ) )
    	PORT_DIPNAME( 0xf0, 0x30, DEF_STR ( Coin_A ) )
    	PORT_DIPSETTING(    0xf0, DEF_STR ( 4C_1C ) )
    	PORT_DIPSETTING(    0x70, DEF_STR ( 3C_1C ) )
    	PORT_DIPSETTING(    0xb0, DEF_STR ( 2C_1C ) )
    	PORT_DIPSETTING(    0x60, "2C/1C 5C/3C 6C/4C" )
    	PORT_DIPSETTING(    0xa0, "2C/1C 3C/2C 4C/3C" )
    	PORT_DIPSETTING(    0x30, DEF_STR ( 1C_1C ) )
    	PORT_DIPSETTING(    0x20, "1C/1C 5C/6C" )
    	PORT_DIPSETTING(    0xc0, "1C/1C 4C/5C" )
    	PORT_DIPSETTING(    0x40, "1C/1C 2C/3C" )
    	PORT_DIPSETTING(    0xd0, DEF_STR ( 1C_2C ) )
    	PORT_DIPSETTING(    0x80, "1C/2C 5C/11C" )
    	PORT_DIPSETTING(    0x00, "1C/2C 4C/9C" )
    	PORT_DIPSETTING(    0x50, DEF_STR ( 1C_3C ) )
    	PORT_DIPSETTING(    0x90, DEF_STR ( 1C_4C ) )
    	PORT_DIPSETTING(    0x10, DEF_STR ( 1C_5C ) )
    	PORT_DIPSETTING(    0xe0, DEF_STR ( 1C_6C ) )
    
    
    	PORT_START	/* FAKE */
    	PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
    INPUT_PORTS_END
    
    
    Resolution: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/zaxxon-set-1/mame/
    Rules, https://www.twingalaxies.com/scores.php?scores=5216
    
    
    ROMSet: Zaxxon
    Bonus Life: 10000
    Lives: 3
    Cabinet: Upright
    
    
    Sample correct TG:
    DSW0: offset 0x2F, repeat every 0x7C, typical value 0x73
    - DSW0: 0x03 (Bonus_Life): 0x03 (10000)
    - DSW0: 0x30 (Lives): 0x30 (3)
    - DSW0: 0x40 (Demo_Sounds): [not relevant]
    - DSW0: 0x80 (Cabinet): 0x00 (Upright)
    
    
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 73
        A0: 00 00 00 00 00 00 00 00  00 00 00 73 00 00 00 33
       120: 00 00 00 00 00 00 00 73  00 00 00 33 00 00 00 00

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.179: zaxxon - "Zaxxon (set 1)"
    0.180-0.211: zaxxon - "Zaxxon (set 1, rev D)"
    
    
    From MAMEINFO.DAT:
    - 0.122u8: RansAckeR improved dipswitches according to manuals in Zaxxon. Added 2x 'Unused' dipswitch.
    - 0.180: Rom label correction [Brian Troha]. Changed description to 'Zaxxon (set 1, rev D)' and clones (set 2) to 'Zaxxon (set 2, unknown rev)' and (set 3) to 'Zaxxon (set 3, unknown rev)'.
    
    
    Resolution, 0.106-0.107: 256x224 @ 60.000000Hz
    Resolution, 0.108-0.113: 256x224 @ 59.999409Hz
    Resolution, 0.114-0.211: 256x224 @ 59.999408Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/zaxxon-set-1/mame/
    Rules, https://www.twingalaxies.com/scores.php?scores=5216

    INP Header:
    Code:
        10: D4 B0 33 A0 00 00 00 00  07 70 29 5D D7 71 D3 F1 | Ô°3 .....p)]×qÓñ
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 73 | ...............s
        30: 00 00 00 33 00 00 00 00  00 00 00 00 00 00 00 00 | ...3............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 00  00 00 00 73 00 00 00 33 | ...........s...3
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........
       120: 00 00 00 00 00 00 00 73  00 00 00 33 00 00 00 00 | .......s...3....
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    1A52D0: 00 00 00 33 00 00 00 00  00 00 00 00 00 00 00 00 | ...3............
    1A52E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A52F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5330: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá....
    1A5340: 00 00 00 00 00 00 00 00  00 00 00 73 00 00 00 33 | ...........s...3
    1A5350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5380: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A53A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A53B0: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....¢.Cá........
    1A53C0: 00 00 00 00 00 00 00 73  00 00 00 33 00 00 00 00 | .......s...3....
    1A53D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A53E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A53F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A5400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    34A5A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A5B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A5C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A5D0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá....
    34A5E0: 00 00 00 00 00 00 00 00  00 00 00 73 00 00 00 33 | ...........s...3
    34A5F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A630: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A640: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A650: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....¢.Cá........
    34A660: 00 00 00 00 00 00 00 73  00 00 00 33 00 00 00 00 | .......s...3....
    34A670: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A6A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A6B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A6C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    34A6D0: A2 82 43 E1                                      | ¢.Cá



    MAME Info
    MAMEInfo.dat entries: zaxxon and zaxxon.c
    Code:
    MAMEInfo.dat entries for:
    zaxxon
    zaxxon.cpp
    ----
    0.08 [Mirko Buffoni]
    
    
    
    
    Artwork available
    
    
    Samples required
    
    
    
    
    TEST MODE:
    
    
    - Use F2 to enter test mode, then 1 to advance from one test to the following.
    
    
    
    
    NOTE:
    
    
    - In Zaxxon, after you enter your initials, the screen proudly displays: INITIALS ENTERD Happens on the real machine...
    
    
    
    
    WIP:
    
    
    - 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to Zaxxon. Based on graphics in official arcade artwork.
    
    
    - 0.180: Rom label correction [Brian Troha]. Changed description to 'Zaxxon (set 1, rev D)' and clones (set 2) to 'Zaxxon (set 2, unknown rev)' and (set 3) to 'Zaxxon (set 3, unknown rev)'.
    
    
    - 0.134u4: TeamEurope added clone Zaxxon (set 3).
    
    
    - 0.134u2: Team Japump added clone Zaxxon (Japan).
    
    
    - 0.122u8: RansAckeR improved dipswitches according to manuals in Zaxxon. Added 2x 'Unused' dipswitch.
    
    
    - 0.107u3: Fixed rom names.
    
    
    - 0.107u2: Rewrote Zaxxon driver from the schematics [Aaron Giles]: This is still a WIP (not finished yet). Fixed clock speeds and video timing. Complete memory maps. Simplified video code and merged common cases together. Palette derived from resistor weights. Background positioning still a little off. Removed flags dispose from region gfx4. Changed VSync to 59.999409 Hz.
    
    
    - 0.99u2: Derrick Renaud fixed sample playing.
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Zaxxon from Pariah.
    
    
    - 0.76u1: Changed Z80 CPU clock speed to 3041250 Hz.
    
    
    - 23rd October 2003: Converted Zaxxon to use tilemaps in the foreground graphics layer, and corrected the CPU speed in it.
    
    
    - 0.59: Removed 3rd coin slot. Added 2x 'Unused' dipswitches.
    
    
    - 0.35: Added clone Jackson (bootleg).
    
    
    - 30th June 1999: Nicola added a Zaxxon bootleg called Jackson.
    
    
    - 0.35b11: Marco Cassili added clone Zaxxon (set 2). Changed parent description to 'Zaxxon (set 1)'.
    
    
    -  9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone.
    
    
    - 0.33b5: Zaxxon supports rotation (albeit slow) [John Butler].
    
    
    - [Zaxxon/Super Zaxxon Sound Samples: By an anonymous individual. 11/20/98 Zaxxon uses discrete sound circuitry that cannot be emulated. I got lucky and found some sound boards that still had some power in them. Most Zaxxon boards the capacitors are all dried up so a lot of the sound disappear. Stuff to do: Zaxxon has 5 flight sound variations. These have to be put into the driver to take advantage of them].
    
    
    - 0.34b1: Added color proms ($0, 100 - palette and char lookup table).
    
    
    - 0.31: Alex Judd support sample sound in Zaxxon and Berzerk. Gerald Vanderick added accurate colors to Zaxxon.
    
    
    - 12th March 1998: ATJ - For the moment replaced Brad's version of the samples with mine from the Mame/P release. As yet, no variable volume, but I will be combining the features from Brad's driver into mine ASAP.
    
    
    - 26th January 1998: LBO - Fixed the sound support. I lack explosion samples and the base missile sample so these are untested. I'm also unsure about the background noise. It seems to have a variable volume so I've tried to reproduce that via just 1 sample.
    
    
    - 25th January 1998: LBO - Added crude support for samples based on Frank's info. As of yet, I don't have a set that matches the names - I need a way to edit the .sam files I have. Hopefully I'll be able to create a good set shortly. I also don't know which sounds "loop".
    
    
    - 0.30: A note about Zaxxon colors: We are aware that they are wrong. The reason is that we are using the Super Zaxxon color PROM. As soon as we'll have the correct Zaxxon color PROM, they will be fixed.
    
    
    - 0.29: Zaxxon is getting there (sprites are mostly correct, background isn't) [Tim Lindquist, Nicola Salmoria].
    
    
    - 0.28: Zaxxon can go in service mode (F2) [Nicola Salmoria]. Known issues: What do the dipswitches do?
    
    
    - 0.27: Improvements in Zaxxon colors by Marc Vergoosen.
    
    
    - 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Zaxxon.
    
    
    - 0.18: Zaxxon now save their high scores for real [Nicola Salmoria]. The code had disappeared from the drivers. I did write it, since I had .hi files in my directories.
    
    
    - 0.15: Miscellaneous graphics fixes to Zaxxon and added high score saving [Nicola Salmoria].
    
    
    - 0.13: Marc Lafontaine submitted a new palette for Zaxxon.
    
    
    - 0.11: Marc Vergoossen provided a much better palette for Zaxxon.
    
    
    - 0.09: Background graphics in Zaxxon now work, albeit a bit slow (45-50 fps on my 486/100) [Nicola Salmoria]. Note: The background is stored as a rectangle, but is drawn by the hardware skewed: Go right two pixels, then up one pixel. Doing the conversion at run time would be extremely expensive, so we do it now. To save memory, we squash the image horizontally (doing line shifts at run time is much less expensive than doing column shifts).
    
    
    - 0.081: Zaxxon now works, but the background graphics are missing [Nicola Salmoria]. Control: Arrows = Move around and CTRL = Fire.
    
    
    - 0.08: Mirko Buffoni added 'Zaxxon' (Sega 1982). Doesn't work yet.
    
    
    - 29th December 1996: Virtu-Al dumped Zaxxon (set 1).
    
    
    
    
    LEVELS: 20 (endless - after 20th level, the level counter is replaced by the sentence "GIVE UP!", and the game continues endlessly)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * Mimic
    
    
    * VAntAGE
    
    
    
    
    Recommended Games (Defender 3D):
    
    
    Zaxxon
    
    
    Super Zaxxon
    
    
    Stinger
    
    
    Return of the Jedi
    
    
    Viewpoint
    
    
    Choutetsu Brikin'ger - Iron clad
    
    
    Gratia - Second Earth
    
    
    G-Darius Ver.2
    
    
    Border Down
    
    
    
    
    Recommended Games (Space Station)
    
    
    Rougien
    
    
    Zaxxon
    
    
    Super Zaxxon
    
    
    Cosmic Chasm
    
    
    Esh's Aurunmilla
    
    
    Major Havoc
    
    
    Star Wars
    
    
    The Empire Strikes Back
    
    
    Section Z
    
    
    Quartet
    
    
    S.R.D. Mission
    
    
    Alien Syndrome
    
    
    Alien Syndrome (Mega-Tech)
    
    
    Xenophobe
    
    
    Xybots
    
    
    Syvalion
    
    
    Escape from the Planet of the Robot Monsters
    
    
    SAR - Search And Rescue
    
    
    Surprise Attack
    
    
    Alien3: The Gun
    
    
    Steel Force
    
    
    Action Hollywood (Galaxy War)
    
    
    
    
    Romset: 104.5 kb / 17 files / 33.7 zip
    
    
    ----
    0.08 [Nicola Salmoria, Mirko Buffoni]
    
    
    
    
    TODO:
    
    
    - Discrete sound emulation
    
    
    
    
    WIP:
    
    
    - 0.207: Removed MACHINE_CONFIG macros [Osso].
    
    
    - 0.205: Removed SEGA_315_5013 and SEGA_315_5061 MCFG macros [Ryan Holtz].
    
    
    - 0.204: Removed GENERIC_LATCH, SEGAUSBROM and SEGASPEECH MCFG macros (audio\segasnd.cpp) [Osso].
    
    
    - 0.202: Removed I8255 MCFG macros [Ryan Holtz].
    
    
    - 0.201: Removed 74259 MCFG macros [Ryan Holtz].
    
    
    - 0.199: Removed machine().device (audio\segasnd.cpp) [Ryan Holtz].
    
    
    - 0.189: Added new 74LS259 device [AJR].
    
    
    - 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Use WRITE_LINE instead of INTERRUPT_GEN [AJR].
    
    
    - 0.151: Modernized Sega Speech and Sega USB devices (audio\segasnd.c) [Osso].
    
    
    - 0.146: Updated Zaxxon driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli].
    
    
    - 0.135u3: Atari Ace converted Zaxxon driver to use driver_data structure.
    
    
    - 0.125u3: Nicola Salmoria removed meaningless service_coin_lockout_w function. Updated the Zaxxon driver to correctly handle the coin enable lines. There is no external coin lockout circuitry in Zaxxon; instead, the PCB simply latches the coin input, which then needs to be explicitly cleared by the game.
    
    
    - 0.122u6: Aaron Giles added XTAL clocks to Zaxxon driver.
    
    
    - 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Zaxxon driver that uses the latter pattern to the new system.
    
    
    - 0.113u2: Changed VSync to 59.999408 Hz.
    
    
    - 0.107u3: More Zaxxon driver cleanups/fixes [Aaron Giles]: Fixed background and sprite positioning. Fixed bugs introduced in sample handling. Bootlegs and alternate versions work again. Added state saving support to the Sega Universal Sound Board.
    
    
    - 0.107u2: Added includes\zaxxon.h.
    
    
    - 0.107u1: Aaron Giles fixed crashed in the video driver.
    
    
    - 0.106u10: Buddabing and Aaron Giles enabled save states in the Zaxxon driver.
    
    
    - 0.76u1: Merged congo.c with zaxxon.c driver [Curt Coder].
    
    
    - 0.53: Added machine\segacrpt.h.
    
    
    - 0.37b1: Removed sndhrdw\congo.c.
    
    
    - 0.34b1: Added machine\segacrpt.c.
    
    
    - 0.33: Removed vidhrdw\congo.c.
    
    
    - 0.31: Added sndhrdw\zaxxon.c.
    
    
    - 0.29: Added sndhrdw\congo.c.
    
    
    - 0.28: Removed machine\zaxxon.c.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.10: Added congo.c driver and vidhrdw\congo.c.
    
    
    - 0.09: Added machine\zaxxon.c.
    
    
    - 0.08: Added zaxxon.c driver and vidhrdw\zaxxon.c.
    
    
    ----

    Human interpretation:
    Time calc: 15:45:43 + (27827 frames ÷ 60Hz @ 99.988069% [7:43.84]) = 15:53:27 vs zip mod 16:23:30 [please allow for timezone differences]


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    Thanks JasonV91, OOO, ivanstorm1973 thanked this post
  3. 11-14-2019, 11:18 AM
    Accepted !!
  4. 11-16-2019, 09:41 PM
    Good game. Accepted.
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