M.A.M.E. - Victory Road - Points [Single Player Only] - 130,940 - Salim Farhat

Is this a valid score?

    You have no permission to view/vote this poll.
You may not vote on this poll
  1. M.A.M.E. - Victory Road - Points [Single Player Only] - 130,940 - Salim Farhat

    11-12-2019, 06:44 PM
    Vzaar Video Url:


    Points [Single Player Only]
    WolfMame version
    209
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10701
    Rules
    ROMSet: VictRoad
    Kill Friend & Walk Everywhere: No
    P1 & P2 Fire Buttons: Seperate
    Bonus Occurrence: 1st and Every 2nd
    Lives: 3
    Difficulty: Normal
    Bonus Life: 50k 100k
    Allow continue: No
    Unknown: On
    Special Rules: This is a Single Player ONLY Variation! Continues are NOT allowed!
    Submission Message
    One day a 1cc. But for now I got the entire series under my belt.

    Attached Files Attached Files
    Likes ILLSeaBass, ivanstorm1973 liked this post
  2. 11-16-2019, 04:27 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 11/16/2019 at 19:00:10.59

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 149567 bytes (147 KiB)
    
    
    Testing archive: C:\WolfMAME\209\inp\TG\lord2.zip
    --
    Path = C:\WolfMAME\209\inp\TG\lord2.zip
    Type = zip
    Physical Size = 149567
    
    
    Everything is Ok
    
    
    Size:       325275
    Compressed: 149567
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 149567 bytes (147 KiB)
    
    
    Listing archive: C:\WolfMAME\209\inp\TG\lord2.zip
    
    
    --
    Path = C:\WolfMAME\209\inp\TG\lord2.zip
    Type = zip
    Physical Size = 149567
    
    
    ----------
    Path = lord2.inp
    Folder = -
    Size = 325275
    Packed Size = 149415
    Modified = 2019-11-12 13:42:08
    Created = 2019-10-25 19:44:32
    Accessed = 2019-11-12 13:42:08
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = DEBC5743
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 209

    What MAME thinks:
    Code:
    Input file: victroad.inp
    INP version 3.5
    Created Tue Nov 12 13:26:09 2019
    
    
    Recorded using 0.209W (wolf209)
    Total playback frames: 57527
    Average recorded speed: 100%
    Average speed: 110.30% (967 seconds)
    Source driver:
    victroad snk.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.209: victroad - "Victory Road"
    
    
    Resolution, 0.106-0.209: 288x216 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores....mename=Victory Road
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: victroad and snk.cpp
    Code:
    MAMEInfo.dat entries for:
    victroad
    snk.cpp
    ----
    0.35b2 [Jarek Parchanski]
    
    
    
    
    Artwork available
    
    
    
    
    SERVICE MODE:
    
    
    - To enter service mode hold P1 Start during ROM test.
    
    
    
    
    WIP:
    
    
    - 0.188: Kevin Eshbach and The Dumping Union added PAL dumps to Victory Road.
    
    
    - 0.152: Kevin Eshbach added rom locations for Victory Road.
    
    
    -  6th September 2010: Mr. Do - Bezel for Victory Road is done, thanks to Kiltron for cleaning.
    
    
    - 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Victory Road and clones.
    
    
    - 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "hard flags" behaviour, proper memory maps, loaded the correct palette PROMs in clone Dogou Souken (Joystick hack bootleg), fixed inputs and added DIP locations etc. Removed NO_COCKTAIL flag since the game don't have a flip screen dipswitch. Renamed (dogosokj) to (dogosokb).
    
    
    - 0.126u1: Machone added 'Credits Buy Lives During Play' dipswitch.
    
    
    - 0.122u5: Changed Z80 CPU1/2 clock speeds to 3350000 Hz.
    
    
    - 0.121u1: Changed description of clone 'Dogou Souken (Joystick bootleg)' to 'Dogou Souken (Joystick hack bootleg)'.
    
    
    - 0.112u1: Removed Dial control.
    
    
    - 0.78u5: Pierpaolo Prazzoli added clone Dogou Souken (Joystick bootleg).
    
    
    - 17th January 2004: Pierpaolo Prazzoli added Dogou Souken (joystick bootleg) to the SNK driver.
    
    
    - 0.53: David Haywood added real shadows in some SNK games (Ikari Warriors, Victory Road, etc).
    
    
    - 0.36b16: Replaced YM3526 sound with Y8950.
    
    
    - 0.36b14: Replaced 2nd YM3526 sound with Y8950.
    
    
    - 0.35: Added 'P1 & P2 Fire Buttons' dipswitch.
    
    
    - 27th June 1999: Nicola fixed player 2 buttons in Ikari Warriors and Victory Road.
    
    
    - 0.35b8: Changed visible area to 216x288. Changed description of clone 'Dogosoken' to 'Dogou Souken'.
    
    
    - 0.35b4: Added ADPCM sound. Changed input to dial and palettesize from 512 to 1024 colors. Changed description of clone 'Dogo Soken' to 'Dogosoken'.
    
    
    - 0.35b2: Jarek Parchanski added 'Victory Road' (SNK 1986) and clone Dogo Soken.
    
    
    
    
    LEVELS: 1
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Aliens):
    
    
    Heiankyo Alien
    
    
    Digger
    
    
    Space Panic
    
    
    Krull
    
    
    Mazer Blazer
    
    
    Alien Arena
    
    
    Alien Sector
    
    
    Momoko 120%
    
    
    Victory Road
    
    
    Alien Syndrome
    
    
    Alien Syndrome (Mega-Tech)
    
    
    Xenophobe
    
    
    SAR - Search And Rescue
    
    
    Uncle Fester's Quest: The Addams Family (PlayChoice-10)
    
    
    Alien Storm
    
    
    Alien Storm (Mega-Tech)
    
    
    Aliens
    
    
    Alien3: The Gun
    
    
    Alien vs. Predator
    
    
    Out Zone
    
    
    FixEight
    
    
    Space Gun
    
    
    Alien Command
    
    
    Chaos Heat
    
    
    Host Invaders
    
    
    Teraburst
    
    
    Invasion - The Abductors
    
    
    Alien Front
    
    
    Uchuu Daisakusen: Chocovader Contactee
    
    
    P's Attack
    
    
    
    
    Romset: 755.8 kb / 25 files / 320.9 zip
    
    
    ----
    0.127u1 [Bryan McPhail, Tomasz Slanina, Phil Stroffolino, Nicola Salmoria, Carlos A. Lozano]
    
    
    0.36b12 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano]
    
    
    0.36b1 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano]
    
    
    0.35b2 [Bryan McPhail]
    
    
    
    
    TODO:
    
    
    - madcrash shadows change color, however this should be the correct behaviour as far as I can tell. Should be verified on the PCB.
    
    
    - one unknown dipswitch in madcrash. Also the Difficulty dipswitch is not verified (though it's listed in the manual).
    
    
    - jcross might be a bad dump. The current ROM set is made by mixing two sets which were marked as 'bad'.
    
    
    - jcross: Only the first bank of the fg charset is used. The second bank is almost identical apart from a few characters. Should it be used? When?
    
    
    - sgladiat: Unknown writes to D200/DA00, probably video related. Also some bits of A600 are unknown.
    
    
    - one unknown dipswitch in sgladiat.
    
    
    - hal21: Unknown sound writes to E002.
    
    
    - hal21: When the flip screen dipswitch is on, the game screen is correctly flipped, but the title screen remains upside down (and sprites are displayed in the wrong position). This looks like a bug in the game.
    
    
    - ASO: Unknown writes to CE00, probably video related. Always 05? Also unknown writes to F002 by the sound CPU, during reset.
    
    
    - Fighting Golf: Unknown writes to CF00, probably video related.
    
    
    - ikari/victroad: Unknown writes to C980. This is probably (also) related to the color used to draw the FG layer, and supporting it is needed to fix the color test in ikaria/ikarijp.
    
    
    - gwar: Unknown writes to CA00/CA40. Always 0?
    
    
    - tdfever/fsoccer: The dots in the radar flicker. In fsoccer, this is greatly improved by forcing partial screen updates when the sprite RAM is changed (see snk68 driver for another game that needs this). tdfever dots still flicker a lot, however I'm not sure if this is an emulation bug or the real game behaviour.
    
    
    - psychos: The PCB has glitches (colored lines of length up to 16 pixels) during scrolling on the left side of the screen. This doesn't happen in the emulation so it might be an unemulated hardware bug.
    
    
    - worldwar: At the beginning of the game, the bottom 16 pixels of the bg are blank. I think that this is related to the psychos glitch above, i.e. the PCB wouldn't display that area correctly anyway so operators were supposed to adjust the screen size to make them invisible.
    
    
    
    
    Bugs:
    
    
    - vangrd2, madcrash: [possible] You can see the set of characters and text used to enter the initials on the high score table. Lord Caos (ID 00507)
    
    
    
    
    WIP:
    
    
    - 0.206: Misc cleanup [Vas Crabb].
    
    
    - 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    
    - 0.204: Removed AY8910, SNKWAVE and GENERIC_LATCH MCFG macros [Osso].
    
    
    - 0.199: Cleanup unused. Reduced runtime tag lookup. Separated countryc machine configuration and address map [cam900].
    
    
    - 0.154: Fixed for SNK buzzing sound on startup (sound\snkwave.c). To be verified during the next regression test [Osso].
    
    
    - 0.148: Modernize SNKWave sound device [Andrew Gardner].
    
    
    - 0.140: MooglyGuy fixed viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption in many SNK sets.
    
    
    - 0.129u1: Aaron Giles removed tilemap_set_pen_data_offset; unfortunately, this adds a random tile offset behind the scenes and goes against the dirty tile detection and invalidation. Updated the SNK driver to use the old fashioned tile banking.
    
    
    - 0.127u3: SNK coin inputs seem to be active high (except for Jumping Cross) [Nicola Salmoria].
    
    
    - 0.127u2: Merged hal21.c and marvins.c with snk.c driver. Added sound\snkwave.c/h. snk update [Nicola Salmoria]: Adjusted some input bits in several games. Removed hacks and kludges. Fixed colors (I think--though some sprites do look weird). Fixed emulation of the "SNK Wave" custom sound used by Marvin's Maze and Vanguard II and made it into a proper sound core. Fixed palette decoding of early SNK games (from marvins to athena + fitegolf). The least significan bits were assigned incorrectly. Merged hal21.c and marvins.c into snk.c, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc).
    
    
    - 0.127u1: Merged jcross.c and sgladiat.c with snk.c driver. SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Nicola Salmoria added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated the SNK video driver to take advantage of the new function.
    
    
    - 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver. This fixes the shadow in Ikari Warriors and Victory Road.
    
    
    - 0.125u4: Aaron Giles fixed MAME freezes at "initializing" screen in bermudat, gwar, ikari and victroad.
    
    
    - 0.124u5: Roberto Zandona changed the implementation of the cocktail mode in Marvin's Maze driver.
    
    
    - 0.124u2: Fabio Priuli added tags and locations to DIPs for Marvin's Maze driver.
    
    
    - 0.74u2: Added jcross.c driver and vidhrdw\jcross.c (Tomasz Slanina).
    
    
    -  9th August 2003: Acho A. Tang added shadows, tuned music tempo and wavegen frequency, fixed Mad Crasher bad background, sound effects and foreground priority (great now I can fall under the skyway like I did at Chuck'n Cheese;) and fixed Vanguard2 scroll offsets.
    
    
    - 30th April 2003: Acho A. Tang sent in an update to the SNK driver, fixing the tempo in Psycho Soldier, various graphics problems in Fighting Golf, Athena, T.N.K. III, Bermuda Triangle and Touchdown Fever.
    
    
    - 21st January 2003: Acho A. Tang fixed a variety of issues in the SNK driver.
    
    
    - 0.61: Jarek Burczynski fixed Y8950 confincting with YM3812/YM3526 in some SNK games.
    
    
    -  2nd May 2002: Nicola Salmoria fixed sound in the SNK games that need Y8950 together with YM3526/YM3812.
    
    
    - 0.60: Fixes to Y8950 sample playback [Acho A. Tang].
    
    
    - 0.53: Real shadows in some SNK games (Ikari Warriors, Victory Road, etc.) [David Haywood].
    
    
    - 23rd July 2001: David Haywood added shadows support to the SNK driver.
    
    
    - 0.37b13: Added sgladiat.c driver (Phil Stroffolino).
    
    
    -  4th February 2001: InsideOutBoy enabled service mode in Guerrilla War.
    
    
    - 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.). Replaced the 4x ADPCM sound with Y8950 (Delta-T ADPCM) in some games with a YM3526.
    
    
    - 0.36b12: Added hal21.c driver (Phil Stroffolino).
    
    
    - 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver.
    
    
    - 0.36b1: Added marvins.c driver and vidhrdw\marvins.c (Phil Stroffolino).
    
    
    - 0.35RC1: Fixed dipswitches in all games.
    
    
    - 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable.
    
    
    -  4th May 1999: Jarek Parchanski sent in an updated SNK games driver with sound for all games except tdfever.
    
    
    - 30th April 1999: Phil Stroffolino sent in a SNK driver with mostly working ADPCM sound.
    
    
    - 19th March 1999: Nicola did some small changes to the SNK driver, adding romsets.
    
    
    - 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain.
    
    
    - 27th May 1999: Marco Cassili has been cleaning up the dips of the SNK driver.
    
    
    - 0.35b12: Added 3x ADPCM.
    
    
    - 0.35b6: Removed machine\snk.c.
    
    
    - 26th February 1999: Phil Stroffolino has updated the SNK driver a bit.
    
    
    - 0.35b2: Added snk.c driver, machine\snk.c and vidhrdw\snk.c.
    
    
    ----
    Name:  dips.PNG
Views: 10
Size:  183.4 KBName:  game over.PNG
Views: 10
Size:  101.5 KB

    NOTE - "Bonus Life" DIP set to "50k 100k", where the rules call for "50k 100k 100k +". As the score achieved was less than that which would earn the next life (200k), there is no effect on the game's duration.
    Thanks terencew, ivanstorm1973, HAN thanked this post
Results 1 to 2 of 2
Join us