*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check.bat on Sun 11/17/2019 at 12:14:33.85
Zip test
Code:
Zip:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
1 file, 69489 bytes (68 KiB)
Testing archive: C:\WolfMAME\181\inp\TG\DOR-Depthch-4490.zip
--
Path = C:\WolfMAME\181\inp\TG\DOR-Depthch-4490.zip
Type = zip
Physical Size = 69489
Everything is Ok
Size: 93451
Compressed: 69489
RAR:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
Zip list
Code:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
1 file, 69489 bytes (68 KiB)
Listing archive: C:\WolfMAME\181\inp\TG\DOR-Depthch-4490.zip
--
Path = C:\WolfMAME\181\inp\TG\DOR-Depthch-4490.zip
Type = zip
Physical Size = 69489
----------
Path = DOR-Depthch-4490.inp
Folder = -
Size = 93451
Packed Size = 69315
Modified = 2019-11-14 09:09:13
Created = 2019-11-14 06:34:00
Accessed = 2019-11-14 09:24:58
Attributes = A
Encrypted = -
Comment =
CRC = 09BFB2CF
Method = Deflate
Host OS = FAT
Version = 20
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
MAME Major Version 181
What MAME thinks:
Code:
Input file: depthch.inp
INP version 3.5
Created Thu Nov 14 09:05:15 2019
Recorded using 0.181W (unknown)
Total playback frames: 14238
Average recorded speed: 99%
Average speed: 111.81% (236 seconds)
Source driver:
depthch vicdual.cpp
Generic Info for game:
INP dump not relevant
MAME Info
MAMEInfo.dat entries: depthch and vicdual.cpp
Code:
MAMEInfo.dat entries for:
depthch
vicdual.cpp
----
0.33b5 [Al Kossow]
Artwork available
Samples required
Bugs:
- Clone subhunt: Needs an overlay to provide proper color. chowell (ID 02858)
WIP:
- 0.182: Updated labels for clone Sub Hunter (Gremlin / Taito) with locations and added readme from recent dump [Tafoid].
- 0.167: Changed description of clone 'Sub Hunter' to 'Sub Hunter (Gremlin / Taito)'.
- 0.148: hap fixed coin timing regression in VIC Dual driver. This fixed corrupt input and sound in Depthcharge.
- 28th May 2012: Mr. Do - Nightvoice added control panel and marquee for Depthcharge (marquee is thanks to the BYOAC / CAG artwork).
- 0.133u2: hap added a simple color overlay for Depthcharge based on flyers.
- 0.133u1: Renamed (depthv1) to (depthcho).
- 0.113u3: Removed sonarena sample.
- 0.98u3: Replaced Z80 CPU1 with 8080.
- 0.75: Added clone Sub Hunter (Taito 1977). The LOW_NIBBLED roms Dp10 ($0400) and Dp11 ($0c00) are being dumped wrong, they where repaired with the Depth Charge sets.
- 6th October 2003: Stefan Jokisch added Sub Hunter, a clone of Depthcharge, to the vicdual driver.
- 0.74u2: MASH added clone Depthcharge (older).
- 27th September 2003: MASH added a clone of Depthcharge.
- 0.37b7: Added samples (longex, shortex, spray, sonar and sonarena.wav).
- 0.36b5: Samples support in Depthcharge [Zsolt Vasvari]. Added user1 roms ($0, 20) and samples (longex, sonar, sonarena, spray, shortex.wav). Changed description to 'Depthcharge'.
- 3rd September 1999: Zsolt Vasvari sent in a nice update to the Vicdual driver, for example Depth Charge now has samples.
- 0.33b5: Al Kossow added 'Depth Charge' (Gremlin 1977).
- 22nd January 1998: Malcor dumped Sub Hunter by TAITO.
- 2nd June 1998: Dumped Depthcharge.
Recommended Games (Submarine):
Sea Wolf
Seawolf II
Depthcharge
Sub Hunter (Model Racing)
Invinco / Deep Scan
Car Hunt / Deep Scan (France)
Destroyer
Minesweeper
Subs
Wolf Pack
Fire One
Submarine (Midway)
HeliFire
N-Sub
Navarone
Polaris
Sea Battle
Tomahawk 777
Battle of Atlantis
Mariner
Subroc-3D
Battle Cruiser M-12
Yamato
D-Day
Submarine (Sigma)
Turbo Sub
Up Scope
The Deep
Sauro
Battle Shark
Guts n' Glory (Depth Charge + Submarine)
In The Hunt
Galaxy Games StarPak 4 (Deep Sea Shadow)
Ganbare! Marine Kun
Romset: 7 kb / 8 files / 4.59 zip
----
0.33b4 [Mike Coates, Richard Davies, Nicola Salmoria, Zsolt Vasvari]
0.08 [Nicola Salmoria]
TODO:
- Analog sound missing in many games
- Missing color PROM for "Alpha Fighter / Head On"
- A few of the games have an extra 18K pull-up resistor on the blue color gun, Carnival, for example. Colors inaccurate? Blue background?
- Does Digger run too fast compared to the real machine? The timing is implemented according to the schematics, but who knows...
- Dipswitches need verifying in most of the games
- DIP locations need to be added to all the games
NOTES:
- Head On and Space Attack had both color and monochrome versions. There is a game configuration option to switch between them.
- There existed a vertical version of Head On as well
- All games: Start a game. If you insert another credit while the game is in progress, your current game immediately ends and you are brought back to the credits screen. - Tafoid (0.120u3). This was confirmed as *correct* behavior a long time ago? Haze. On page 2 of both Gremlin's Blockade and Hustle manuals has printed text that reads: If at any time the t.v. screen shows meaningless display or the game otherwise malfunctions, simply drop a coin into the coin mechanism. This should correct the problem. If not, the game requires service. The circuitry in [name of game here] has been arranged so that the insertion of a quarter thru the coin mechanism will reset the restart in the system. This clears up temporary problems caused by power line disturbances, static, etc. This text is also on Depthcharge [1977] and Head On manuals [1979] too. It isn't printed on Carnival [1980] manual, but it should be same hardware feature as earlier manuals describe. It isn't an arcade bug, but a manufacturer feature for Gremlin games although it might seem like a bug behavior.
WIP:
- 0.185: Added audio\vicdual-97271p.cpp/h and video\vicdual-97269pb.cpp/h.
- 0.174: Added audio\carnival.h, audio\depthch.h, audio\invinco.h, audio\pulsar.h and audio\vicdual.h. Allow separate VIC Dual driver building [Miodrag Milanovic].
- 0.167: Fixed horizontal partial updates in VIC Dual driver [David Haywood].
- 0.165: Reduced tagmap lookups in VIC Dual driver [Wilbert Pol].
- 0.164: Enabled save state support in VIC Dual driver [Osso].
- 0.150: Moved some audio handlers in vicdual_state (audio\carnival.c, depthch.c, invinco.c, pulsar.c, vicdual.c, drivers\vicdual.c and includes\vicdual.h) [Osso].
- 0.148: hap fixed coin timing regression in VIC Dual driver.
- 0.147u1: Cleaned up Lives dipswitches. Added some DIP locations, fixed carnivalh/carnivalha too fast game speed and did minor cleanups to input ports. AM_RANGE(0x00, 0x1f) with a global mask of 0xf made no sense. Removed misplaced Irem 'Head On' PCB info, it already is on top of the m10.c driver where it belongs [hap]. Added some comments [gregf].
- 0.141u4: Atari Ace convert VIC Dual driver to driver_device.
- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.
- 0.133u2: Added layout\depthch.lay.
- 0.124u4: Aaron Giles fixed insert coin don't work in carnival, headon, heiankyo, pulsar, samurai and tranqgun.
- 0.123u6: Fixed debug assertion in VIC Dual driver.
- 0.113u3: Zsolt Vasvari did a ground-up rewrite of the VIC Dual driver.
- 0.105u3: Aaron Giles fixed graphics corruption in the VIC Dual driver.
- 0.88u2: Added sndhrdw\vicdual.c and includes\vicdual.h.
- 23rd January 2001: MASH added Alpha Fighter / Head On to the VIC Dual driver.
- 23rd August 2000: Juergen Buchmueller added preliminary analog sound emulation to Pulsar.
- 2nd May 2000: Zsolt Vasvari added the B&W version of Space Attack to the vicdual driver.
- 15th November 1999: Nicola Salmoria fixed the colors in Vicdual games.
- 0.36b7: Added sndhrdw\invinco.c and sndhrdw\pulsar.c.
- 0.36b6: Removed sndhrdw\vicdual.c.
- 21st September 1999: Zsolt Vasvari sent in a vicdual update which supports samples for Pulsar and Invinco.
- 0.36b5: Added sndhrdw\carnival.c and sndhrdw\depthch.c.
- 3rd September 1999: Zsolt Vasvari sent in a nice update to the Vicdual driver, for example Depth Charge now has samples.
- 11th August 1999: Phil Stroffolino sent in a preliminary Samurai driver, which is missing sound and colors but otherwise playable.
- 0.33b6: Removed carnival.c driver.
- 0.33b5: Removed safari.c driver, machine\carnival.c, vidhrdw\carnival.c and vidhrdw\safari.c. New flag IPF_RESETCPU for input ports. When this flag is set, CPU #0 is reset when the key is pressed. This cleaned up the Vicdual driver [Nicola Salmoria].
- 0.33b4: Merged carnival.c and safari.c with vicdual.c driver. Lots of clean up, consolidation, dipswitches additions and color fixes to the Carnival driver (which is now called vicdual.c, since Carnival is just one of the many games which run on that hardware) [Marco Cassili].
- 0.33b3: Added safari.c driver and vidhrdw\safari.c.
- 0.27: Added sndhrdw\carnival.c.
- 0.12: Added vidhrdw\generic.c/h.
- 0.08: Added carnival.c driver, machine\carnival.c and vidhrdw\carnival.c.
----