M.A.M.E. - Pepper II - Points - 1,437,090 - Jason Vasiloff

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  1. M.A.M.E. - Pepper II - Points - 1,437,090 - Jason Vasiloff

    11-16-2019, 07:20 PM
    Vzaar Video Url:


    Points
    WolfMame version
    199
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7784
    Rules
    ROMSet: Pepper2
    Bonus Life: 70000
    Lives: 3
    Special Rules: None
    Submission Message
    Hadn't played this one in a few months, until my stream a few days ago. I fired it up again yesterday off stream, and after some really solid games, I smashed my PB, and managed to keep it going for a new world record. A very nice surprise, especially since I would have been pleased to hit 1.2 million!


    Want to give a little shout out to two great players, and previous WR holders on this game - Max Haraske (@Max) and Michael Sao Pedro (@Falcor781). Thank you Max for introducing me to the game on one of your streams, and thank you both for the very kind words of encouragement and congratulations on the score - you guys are fantastic gamers, but even better dudes! Race ya to 2 million! :)


    Thanks for reviewing.

    Attached Files Attached Files
    Likes ILLSeaBass, OOO, Barra, evan04, ivanstorm1973 and 1 others liked this post
  2. 11-17-2019, 11:57 AM
    Fantastic score Jason, i was just playing this yesterday got like 200k :)
    Thanks JasonV91 thanked this post
  3. 11-20-2019, 06:25 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Thu 21/11/2019 at 1:17:58.86


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 857526 bytes (838 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\JRV-pepper2-1437090.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\JRV-pepper2-1437090.zip
    Type = zip
    Physical Size = 857526
    
    
    Everything is Ok
    
    
    Size:       873134
    Compressed: 857526
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 857526 bytes (838 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\JRV-pepper2-1437090.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\JRV-pepper2-1437090.zip
    Type = zip
    Physical Size = 857526
    
    
    ----------
    Path = JRV-pepper2-1437090.inp
    Folder = -
    Size = 873134
    Packed Size = 857346
    Modified = 2019-11-16 11:05:37
    Created = 2019-11-16 11:07:42
    Accessed = 2019-11-16 11:07:42
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 4C1B2F2A
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 199


    What MAME thinks:
    Code:
    Input file: pepper2.inp
    INP version 3.5
    Created Sat Nov 16 10:36:17 2019
    
    
    Recorded using 0.199W (wolf199)
    Total playback frames: 105571
    Average recorded speed: 100%
    Average speed: 252.26% (468 seconds)



    Source driver:
    pepper2 exidy.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.144: pepper2 - "Pepper II"
    0.145-0.201: pepper2 - "Pepper II (version 8)"
    
    
    Resolution, 0.106-0.113: 248x256 @ 57.000000Hz
    Resolution, 0.114-0.201: 256x256 @ 59.996811Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/pepper-ii/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7784

    INP dump not relevant




    MAME Info
    pepper2 is the parent set.
    MAMEInfo.dat entries: pepper2 and exidy.cpp
    Code:
    MAMEInfo.dat entries for:
    pepper2
    exidy.cpp
    ----
    0.18 [Marc Lafontaine]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - Press COIN1 (Key 5) and then F3 for Test-Mode.
    
    
    
    
    WIP:
    
    
    - 0.161: Tafoid adjusted Bonus_Life dipswitch in Pepper II.
    
    
    - 10th June 2012: 3D ARCADE - New 3D cabinet model for Pepper II.
    
    
    - 0.144u1: Tafoid added clone Pepper II (version 7). Changed parent description to 'Pepper II (version 8)'.
    
    
    - 0.129: MooglyGuy added savestate support to Pepper II.
    
    
    -  2nd September 2007: Mr. Do - Pepper II is another of those games I hadn't played before. Gameplay is kind of like Amidar. This comes courtesy of Vintage Arcade Superstore and vectorization by Jcroach.
    
    
    - 0.100u2: Aaron Giles fixed "Out of Timers" crash in Pepper II when paused.
    
    
    - 0.37b5: Removed Samples sound.
    
    
    - 0.35b2: Good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.) [Dan Boris].
    
    
    - 0.34RC1: Added Samples and Custom sound.
    
    
    - 0.31: Mike Balfour added accurate colors to Pepper 2.
    
    
    - 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported. Added sound roms (audio_5a, audio_6a, audio_7a).
    
    
    - 0.18: Marc Lafontaine added 'Pepper II' (Exidy 1982). Runs on hardware similar to Venture. Pepper II is not complete yet. Collision detection doesn't work - use 7 and 8 to simulate it. Game is partially playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Dog button, Z = Yellow button, X = Red button, C = Blue button and 3+F3 = Test mode.
    
    
    - 29th April 1997: Dave W. dumped Pepper II.
    
    
    -  2nd March 1993: Dumped Pepper II (version 8).
    
    
    
    
    Recommended Games (Qix 3):
    
    
    Amidar
    
    
    Disco No.1
    
    
    Disco No.1 (DECO Cassette)
    
    
    Hot Shocker
    
    
    Jolly Jogger
    
    
    Macho Mouse
    
    
    Pepper II
    
    
    Radar Zone
    
    
    Triple Punch
    
    
    Libble Rabble
    
    
    Do! Run Run
    
    
    Itazura Tenshi
    
    
    Canvas Croquis
    
    
    Splash!
    
    
    Glass
    
    
    Lady Killer
    
    
    The Return of Lady Frog
    
    
    Party Time: Gonta the Diver II
    
    
    Dancing Eyes
    
    
    Paparazzi
    
    
    Wonder Stick
    
    
    Star Trigon
    
    
    
    
    Recommended Games (Maze 2):
    
    
    Streaking
    
    
    Crush Roller
    
    
    The Hand
    
    
    Lady Bug
    
    
    Lock'n'Chase
    
    
    Lock'n'Chase (DECO Cassette)
    
    
    Mouse Trap
    
    
    Titan (Pac-Man hack)
    
    
    Amidar
    
    
    Changes
    
    
    Check Man
    
    
    Eyes
    
    
    Hard Hat
    
    
    Jolly Jogger
    
    
    Macho Mouse
    
    
    Mogu Chan
    
    
    Nibbler
    
    
    Pepper II
    
    
    Triple Punch
    
    
    Crystal Castles
    
    
    Dingo
    
    
    Eggor
    
    
    Flip & Flop (Max-A-Flex)
    
    
    Heart Attack
    
    
    Mr. TNT
    
    
    Rootin' Tootin' / La-Pa-Pa (DECO Cassette)
    
    
    Scrambled Egg
    
    
    Sindbad Mystery
    
    
    Swinging Singles
    
    
    Van-Van Car
    
    
    BanBam
    
    
    Jack Rabbit
    
    
    I'm Sorry
    
    
    Klad / Labyrinth
    
    
    Touche Me
    
    
    Twin Brats
    
    
    Penky
    
    
    
    
    Romset: 36 kb / 11 files / 19.9 zip
    
    
    ----
    0.31 [Marc Lafontaine, Brian Levine, Mike Balfour, Marco Cassili, Neil Bradley, Bryan Smith, Dan Boris, Nicola Salmoria]
    
    
    0.16 [Marc Lafontaine]
    
    
    
    
    NOTES:
    
    
    - venture, mtrap: Coin 1 and 2 are listed twice in the key mapping. When the "coin" buttons are pressed, 2 addresses are checked (look at the info in the source file), and the only way to handle this is to have the keys mapped twice... stephh
    
    
    
    
    Bugs:
    
    
    - fax, fax2: Need lamps hooked up in exidy.c Mr. Do (ID 03555)
    
    
    - targ, spectar: ISide-by-side test. outerworldarcade (ID 01033)
    
    
    
    
    WIP:
    
    
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    
    
    - 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso].
    
    
    - 0.204: Removed EXIDY_VENTURE and EXIDY_MTRAP MCFG macros [Osso].
    
    
    - 0.202: Removed TMS5220 read/write handler trampolines (audio\exidy.cpp) [smf].
    
    
    - 0.201: Removed PIA6821 MCFG and old DEVCB [Ryan Holtz].
    
    
    - 0.199: Full encapsulation of audio devices [AJR].
    
    
    - 0.198: Better split of state classes. Added device finders and input merger. General cleanup (audio\exidy.cpp) [AJR].
    
    
    - 0.194: Removed audio\targ.h.
    
    
    - 0.174: Added audio\targ.h. Allow separate Exidy driver building [Miodrag Milanovic].
    
    
    - 0.165: Fixed missing sounds in Spectar (audio\targ.c) [Osso].
    
    
    - 0.150: Removed includes\targ.h. Modernized the Exidy sound device. Moved Targ/Spectar audio functions into driver state while having no luck in fixing missing sounds in Spectar (audio\targ.c and includes\exidy.h) [Osso].
    
    
    - 0.148u3: Juergen Buchmueller fixed an out-of-range access spot by GCC-4.9 (audio\exidy.c).
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Exidy driver.
    
    
    - 0.141u3: Added audio\exidy.h. Split part of the driver include into a separate multi-driver include file (audio\exidy.h) [Atari Ace].
    
    
    - 0.137u3: Lord Nightmare added partial 6840ptm readback support to the Exidy driver.
    
    
    - 0.129u4: Changed 'Custom' sound to 'Exidy SFX+PSG'.
    
    
    - 0.127u7: Aaron Giles fixed accessing a certain portion of memory in the debugger causes crash (fax, hardhat, mtrap, pepper2, teetert, venture and clones).
    
    
    - 0.126u2: Aaron Giles changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Converted audio\exidy.c to use the new RIOT implementation instead of rolling their own.
    
    
    - 0.122u6: Added includes\targ.h. Some more modernization/clean-up in the Exidy driver [Zsolt Vasvari]. Reorganized the Exidy audio hardware code.
    
    
    - 0.122u5: Zsolt Vasvari changed Exidy driver to draws the background directly from memory avoiding having to decode the gfx repeadately. Changed palettesize to 8 colors.
    
    
    - 0.121u1: Changed palettesize from 8 to 12 colors. For Pepper II, Hard Hat and FAX to 20 colors.
    
    
    - 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated the Exidy driver that uses the latter pattern to the new system.
    
    
    - 0.117: Zsolt Vasvari fixed regression in Exidy sounds.
    
    
    - 0.113u4: Zsolt Vasvari added the timing parameters for the Exidy 6502 driver from the schematics, and updated a number of other drivers to use the newer timing routines. Changed visible area to 256x256 and VSync to 59.996811 Hz.
    
    
    - 0.104u6: Aaron Giles added oversampling support to the Exidy custom sound.
    
    
    - 0.96u4: Fixed palette and colortable bug in vidhrdw\exidy.c.
    
    
    - 0.87u3: Exidy games update [Aaron Giles]: This update is mainly a bunch of cleanup on the classic Exidy drivers. The memory maps are merged now, and I've gone through and removed a bunch of RAM that wasn't actually present on the real boards. I also fixed up the input ports on several of the bootlegs.
    
    
    - 0.63: Jim Hernandez fixed noise frequency in the Exidy games.
    
    
    - 0.58: Added includes\exidy.h.
    
    
    - 0.56: Aaron Giles fixed sound in Venture and other Exidy games.
    
    
    - 17th September 2001: Aaron Giles made the Exidy driver sounds much more accurate.
    
    
    - 0.37b5: Removed machine\exidy.c.
    
    
    - 0.37b4: Aaron Giles fixed sound in the Exidy games.
    
    
    -  8th June 2000: Aaron Giles did some cleanup on the Exidy driver.
    
    
    - 22nd May 2000: Aaron Giles improved the Exidy sound system.
    
    
    - 0.36b4: Changed VSync to 57Hz.
    
    
    - 0.35b2: Good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.) [Dan Boris].
    
    
    - 0.34RC1: Added sndhrdw\exidy.c. Preliminary sound support in the Exidy games [Dan Boris].
    
    
    - 0.33b6: Added machine\exidy.c.
    
    
    - 0.31: Merged mtrap.c, pepper2.c, targ.c and venture.c to exidy.c driver. Added sndhrdw\targ.c. Mike Balfour added better collision detection in the Exidy games (most noticeable in Venture upper left room).
    
    
    - 0.30: Added targ.c driver.
    
    
    - 0.28: Added mtrap.c driver and vidhrdw\exidy.c. Removed vidhrdw\venture.c.
    
    
    - 0.18: Added pepper2.c driver.
    
    
    - 0.16: Added venture.c driver and vidhrdw\venture.c.
    
    
    ----

    Human interpretation:
    Time calc: 10:36:17 + (105571 frames ÷ 59.996811Hz @ 100% [29:19.61]) = 11:05:37 vs zip mod 11:05:37 [please allow for timezone differences]


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