M.A.M.E. - Eggor - Points - 681,900 - Evan Mcgahey

Is this Performance Claim valid?

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  1. M.A.M.E. - Eggor - Points - 681,900 - Evan Mcgahey

    11-18-2019, 01:35 PM
    Vzaar Video Url:


    Points
    WolfMame version
    183
    Score Track
    https://www.twingalaxies.com/scores.php?scores=38637
    Rules
    ROMSet: Eggor
    Service Mode: Off
    Lives: 3
    Bonus Life: 75000
    Cabinet: Upright
    Unknown: Off
    Special Rules: None
    Submission Message
    Thanks for watching!


    Attached Files Attached Files
    Likes ILLSeaBass, ivanstorm1973 liked this post
  2. 11-23-2019, 09:06 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 11/23/2019 at 12:00:12.23

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 213717 bytes (209 KiB)
    
    
    Testing archive: C:\WolfMAME\183\inp\TG\evz_eggor681900.zip
    --
    Path = C:\WolfMAME\183\inp\TG\evz_eggor681900.zip
    Type = zip
    Physical Size = 213717
    
    
    Everything is Ok
    
    
    Size:       218461
    Compressed: 213717
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 213717 bytes (209 KiB)
    
    
    Listing archive: C:\WolfMAME\183\inp\TG\evz_eggor681900.zip
    
    
    --
    Path = C:\WolfMAME\183\inp\TG\evz_eggor681900.zip
    Type = zip
    Physical Size = 213717
    
    
    ----------
    Path = evz_eggor681900.inp
    Folder = -
    Size = 218461
    Packed Size = 213581
    Modified = 2019-11-17 19:58:16
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = EE163ED3
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Code:
    Input file: eggor.inp
    INP version 3.5
    Created Sun Nov 17 14:51:09 2019
    
    
    Recorded using 0.183W (unknown)
    Total playback frames: 25790
    Average recorded speed: 100%
    Average speed: 359.81% (435 seconds)
    Source driver:
    eggor pacman.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.203: eggor - "Eggor"
    
    
    Resolution, 0.106-0.113: 288x224 @ 60.606060Hz
    Resolution, 0.114-0.203: 288x224 @ 60.606061Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/eggor/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=38637
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: eggor and pacman.cpp
    Code:
    MAMEInfo.dat entries for:
    eggor
    pacman.cpp
    ----
    0.68 [Tomasz Slanina]
    
    
    
    
    TODO:
    
    
    * Fix colors
    
    
    * Accurate sound
    
    
    
    
    WIP:
    
    
    - 0.69: David Haywood renamed PROMs in Eggor.
    
    
    - 0.68: Tomasz Slanina added Eggor (Telko 1983).
    
    
    - 16th December 2002: Tomasz Slanina added Eggor to the Pacman driver.
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Chicken):
    
    
    Chameleon
    
    
    Eggor
    
    
    Scrambled Egg
    
    
    Chicken Shift
    
    
    Egg Hunt
    
    
    Egg Venture
    
    
    Eggs Playing Chicken
    
    
    Chicken Farm
    
    
    
    
    Recommended Games (Maze):
    
    
    Amazing Maze
    
    
    The Hand
    
    
    Lady Bug
    
    
    Lock'n'Chase
    
    
    Lock'n'Chase (DECO Cassette)
    
    
    Mouse Trap
    
    
    Oli-Boo-Chu
    
    
    Round-Up
    
    
    Check Man
    
    
    Dorodon
    
    
    Eyes
    
    
    Hard Hat
    
    
    Dingo
    
    
    Eggor
    
    
    Joinem
    
    
    Mr. TNT
    
    
    Poly-Play (ZRE) (Hase und Wolf)
    
    
    Poly-Play (ZRE-PP) (Hase und Wolf)
    
    
    Merlins Money Maze
    
    
    Klad / Labyrinth
    
    
    Touche Me
    
    
    Twin Brats
    
    
    
    
    Romset: 25 kb / 16 files / 15.1 zip
    
    
    ----
    0.01 [Allard van der Bas, Nicola Salmoria]
    
    
    
    
    Bugs:
    
    
    - pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051)
    
    
    
    
    WIP:
    
    
    - 0.181: Added machine\epos.cpp/h. Removed machine\acitya.cpp/h and machine\theglobp.cpp/h. EPOS decryption simplification WIP (machine\epos.cpp) [smf].
    
    
    - 0.175: Fixed regression in 8bpm, drivfrcp and porky (s2650games_map). Fixed X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping. Note: When a sprite is partially off the bottom of the screen (Y values less than $10) the hardware draws the missing parts at the top of the screen, basically wrapping the sprite [Robbbert].
    
    
    - 0.174: Added machine\acitya.h, machine\jumpshot.h, machine\pacplus.h and machine\theglobp.h. Allow separate Pacman driver building. Added fake includes till converted to device [Miodrag Milanovic].
    
    
    - 0.148u2: Pacman protection modernization [Miodrag Milanovic].
    
    
    - 0.148: Crazy Otto history writeup and documentation [Steve Golson].
    
    
    - 0.147: Pacman driver gamelist alignment [hap].
    
    
    - 0.146u2: Cleanup Pacman driver [hap].
    
    
    - 0.144u7: Kanikani updated dipswitches in Pacman driver.
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pacman driver. Removed fake input port and speedup cheat in PuckMan, Ms. Pac-Man and Pac-Man Plus.
    
    
    - 0.141u4: Atari Ace convert Pacman driver to driver_device.
    
    
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    
    
    - 0.131: Luigi30 crystallized Pacman driver.
    
    
    - 0.128u4: Removed machine\mspacman.c.
    
    
    - 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver.
    
    
    - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
    
    
    - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors.
    
    
    - 0.113u2: Changed VSync to 60.606061 Hz.
    
    
    - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch.
    
    
    - 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the Pacman driver.
    
    
    - 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions.
    
    
    - 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE.
    
    
    - 0.93: Added clock parameter to Namco sound (96000 Hz).
    
    
    - 0.90u4: Added vidhrdw\pacman.c. Pacman driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Added rom mirroring to pacman & moved any game that needs another rom into another map. Tidied up the mirroring in the S2650 games. Grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and palettesize to 32 colors in all games.
    
    
    - 0.69: Added machine\acitya.c (Atlantic City Action).
    
    
    - 0.62: Removed machine\shootbul.c.
    
    
    - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver.
    
    
    - 0.58: Added includes\pacman.h.
    
    
    - 0.37b16: Added machine\mspacman.c.
    
    
    - 0.37b14: Renamed machine\theglob.c to theglobp.c.
    
    
    - 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060Hz.
    
    
    - 0.37b11: Added machine\jumpshot.c.
    
    
    - 0.37b4: Removed machine\pacman.c.
    
    
    - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves".
    
    
    - 0.35b3: Merged maketrax.c with pacman.c driver.
    
    
    - 0.34b2: Added machine\pacplus.c.
    
    
    - 0.33b7: Added machine\theglob.c.
    
    
    - 0.30: Added maketrax.c driver.
    
    
    - 0.28: Removed vidhrdw\pacman.c.
    
    
    - 0.20: Merged crush.c with pacman.c driver.
    
    
    - 0.19: Added crush.c driver.
    
    
    - 0.14: Merged crush.c with pacman.c driver.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.06: Changed crush\driver.c, pacman\driver.c, pacman\machine.c and pacman\vidhrdw.c to drivers\crush.c, drivers\pacman.c, machine\pacman.c and vidhrdw\pacman.c.
    
    
    - 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat).
    
    
    - 0.03: Removed crush\machine.c.
    
    
    - 0.02: Added pacman\vidhrdw.c.
    
    
    - 0.01: Added crush\driver.c, pacman\driver.c, crush\machine.c and pacman\machine.c.
    
    
    ----
    Name:  dips.PNG
Views: 120
Size:  56.2 KBName:  game over.PNG
Views: 117
Size:  61.2 KB
    Thanks evan04, ivanstorm1973, OOO thanked this post
  3. 11-23-2019, 12:38 PM
    Accepted !!
    Thanks evan04 thanked this post
  4. 11-24-2019, 04:02 PM
    Confident that the 'Cabinet: Cocktail' setting used here is moot.
    Thanks evan04 thanked this post
  5. 11-24-2019, 04:05 PM
    That may be ambiguous... after some testing, I do not believe that the Cabinet setting in this game affects gameplay at all.
    Thanks evan04 thanked this post
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