M.A.M.E. - Pandora's Palace - Points [Marathon Settings] - 278,520 - Robert Macauley

Is this Performance Claim valid?

    This poll is closed
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  1. M.A.M.E. - Pandora's Palace - Points [Marathon Settings] - 278,520 - Robert Macauley

    11-22-2019, 06:34 PM
    vzaar-player


    Points [Marathon Settings]
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=7780
    Rank
    7
    Rules
    ROMSet: pandoras
    Lives: 3
    Cabinet: Upright
    Bonus Life: 20k and every 60k
    Difficulty: Normal
    Freeze: Off
    Unknown: Off [All]
    Special Rules: None
    Submission Message
    Played during MGL 15 in July 2012. Looking back I'm surprised I didn't restart after stupidly missing the hidden extra life on stage 1

    Attached Files Attached Files
    Likes RTM, ivanstorm1973, OOO liked this post
  2. 11-22-2019, 09:11 PM
    Good score, Robert !! Accepted :)
  3. 11-28-2019, 11:09 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check.bat on Thu 11/28/2019 at 13:42:12.67


    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 43447 bytes (43 KiB)
    
    
    Testing archive: C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    Type = zip
    Physical Size = 43447
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       7908606
    Compressed: 43447
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 43447 bytes (43 KiB)
    
    
    Listing archive: C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    
    
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    Type = zip
    Physical Size = 43447
    
    
    ----------
    Path = RMacauley_pandoras_278520.wlf
    Folder = -
    Size = 598
    Packed Size = 203
    Modified = 2012-07-28 21:38:36
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = E64273E5
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = RMacauley_pandoras_278520.inp
    Folder = -
    Size = 7908008
    Packed Size = 42954
    Modified = 2012-07-28 21:38:36
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 056CA84A
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2529MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Jul 28 06:50:50 2012
    
    
    Checks out OK. [793d]
    Playing back previously recorded game pandoras (Pandora's Palace) [press return]
    pand_7e.snd  WRONG LENGTH (expected: 00001000 found: 00002000)
    pand_7e.snd  WRONG CHECKSUMS:
        EXPECTED: CRC(18b0f9d0) SHA1(2a6119423222577a4c2b99ed78f61ba387eec7f8)
           FOUND: CRC(1071c1ba) SHA1(3693be69f4b32fb3031bcdee8cac0d46ec8c2804)
    WARNING: the game might not run correctly.
    Average FPS: 7.130548 (9316 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'pandoras'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2529746524Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 
    
    
    -- INP info --
    Number of frames: 63774
    Average record speed: 100.067049%
    System time at start of emulation: Sat Jul 28 06:50:50 2012
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    pandoras src/drivers/pandoras.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [pandoras.c]
    
    
    GAME( 1984, pandoras, 0, pandoras, pandoras, 0, ROT90, "Konami/Interlogic", "Pandora's Palace", 0 )
    
    
    INPUT_PORTS_START( pandoras )
    	PORT_START	/* DSW #1 */
    	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
    	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
    	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
    	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
    	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
    	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
    	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
    	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
    	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
    	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
    	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
    	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
    	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
    	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
    	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
    	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
    	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
    	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
    //  PORT_DIPSETTING(    0x00, "Invalid" )
    
    
    	PORT_START	/* DSW #2 */
    	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x03, "3" )
    	PORT_DIPSETTING(    0x02, "4" )
    	PORT_DIPSETTING(    0x01, "5" )
    	PORT_DIPSETTING(    0x00, "7" )
    	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
    	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(    0x18, "20k and every 60k" )
    	PORT_DIPSETTING(    0x10, "30k and every 70k" )
    	PORT_DIPSETTING(    0x08, "20k" )
    	PORT_DIPSETTING(    0x00, "30k" )
    	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
    	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
    	PORT_DIPSETTING(    0x20, "Difficult" )
    	PORT_DIPSETTING(    0x00, "Very Difficult" )
    	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
    	PORT_START	/* DSW #3 */
    	PORT_DIPNAME( 0x01, 0x01, "Freeze" )
    	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
    	PORT_START	/* COINSW */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
    	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START	/* PLAYER 1 INPUTS */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
    	PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START	/* PLAYER 2 INPUTS */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    
    Resolution: 256x224 @ 60.000000Hz
    
    
    ********************************************************************************
    TG Game Entry: https://www.twingalaxies.com/scores.p...a%27s%20Palace
    Note: the ROM set is incorrectly spelled on the scoreboard (no ending s): pandora
    
    
    ********************************************************************************
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7780
    
    
    ROMSet: Pandora
    Lives: 3
    Cabinet: Upright
    Bonus Life: 20k and every 60k
    Difficulty: Normal
    Freeze: Off
    Unknown: Off [All]
    
    
    Sample correct TG:
    DSW2: Offset 0x27, repeat every 0x7C, typical value 0x5B
    -DSW2: 0x03 (Lives): 0x03 (3)
    -DSW2: 0x04 (Cabinet): 0x00 (Upright)
    -DSW2: 0x18 (Bonus_Life): 0x18 (20k and every 60k)
    -DSW2: 0x60 (Difficulty): 0x40 (Normal)
    -DSW2: 0x80 (Demo_Sounds): [not relevant]
    DSW3: Offset 0x2B, repeat every 0x7C, typical value 0xFF
    -DSW3: 0x01 (Freeze): 0x01 (Off)
    -DSW3: 0x02 (Unknown): 0x02 (Off)
    -DSW3: 0x04 (Unknown): 0x04 (Off)
    -DSW3: 0x08 (Unknown): 0x08 (Off)
    -DSW3: 0x10 (Unknown): 0x10 (Off)
    -DSW3: 0x20 (Unknown): 0x20 (Off)
    -DSW3: 0x40 (Unknown): 0x40 (Off)
    -DSW3: 0x80 (Unknown): 0x80 (Off)
    
    
        20: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF
        A0: 00 00 00 5B 00 00 00 FF  00 00 00 FF 00 00 00 FF
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 5B
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
    
    
    ********************************************************************************
    Rules, Points [Tournament Settings - 5 Life Limit]: https://www.twingalaxies.com/scores.php?scores=7781
    
    
    ROMSet: Pandora
    Lives: 4
    Cabinet: Upright
    Bonus Life: 30k
    Difficulty: Very Difficult
    Freeze: Off
    Unknown: Off [All]
    
    
    Sample correct TG:
    DSW2: Offset 0x27, repeat every 0x7C, typical value 0x02
    -DSW2: 0x03 (Lives): 0x02 (4)
    -DSW2: 0x04 (Cabinet): 0x00 (Upright)
    -DSW2: 0x18 (Bonus_Life): 0x00 (30k)
    -DSW2: 0x60 (Difficulty): 0x00 (Very Difficult)
    -DSW2: 0x80 (Demo_Sounds): [not relevant]
    DSW3: Offset 0x2B, repeat every 0x7C, typical value 0xFF
    -DSW3: 0x01 (Freeze): 0x01 (Off)
    -DSW3: 0x02 (Unknown): 0x02 (Off)
    -DSW3: 0x04 (Unknown): 0x04 (Off)
    -DSW3: 0x08 (Unknown): 0x08 (Off)
    -DSW3: 0x10 (Unknown): 0x10 (Off)
    -DSW3: 0x20 (Unknown): 0x20 (Off)
    -DSW3: 0x40 (Unknown): 0x40 (Off)
    -DSW3: 0x80 (Unknown): 0x80 (Off)
    
    
        20: 00 00 00 FF 00 00 00 02  00 00 00 FF 00 00 00 FF
        A0: 00 00 00 02 00 00 00 FF  00 00 00 FF 00 00 00 FF
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 02
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.187: pandoras - "Pandora's Palace"
    
    
    Resolution, 0.106-0.187: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.p...a%27s%20Palace
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7780
    Rules, Points [Tournament Settings - 5 Life Limit]: https://www.twingalaxies.com/scores.php?scores=7781
    Note: the ROM set is incorrectly spelled on the scoreboard (no ending s): pandora

    INP Header:
    Code:
        10: 5C DE C8 96 00 00 00 00  0A C4 13 50 32 C8 3D 79 | \.......P2=y
        20: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF | ......[......
        30: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 5B 00 00 00 FF  00 00 00 FF 00 00 00 FF | ...[.........
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 5B | ....>.C......[
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    3C54B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C54C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C54D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C54E0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 5B | .....C......[
    3C54F0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    3C5500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5560: A2 82 43 E1 00 00 00 FF  00 00 00 5B 00 00 00 FF | .C......[...
    3C5570: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
    3C5580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55D0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    3C55E0: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF | ......[......

    INP Tail-end:
    Code:
    78A970: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A980: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A9A0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    78A9B0: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF | ......[......
    78A9C0: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    78A9D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A9E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A9F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA20: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    78AA30: 00 00 00 5B 00 00 00 FF  00 00 00 FF 00 00 00 FF | ...[.........
    78AA40: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    78AA50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AAA0: 00 00 00 00 A2 82 43 E1                          | .....C



    MAME Info
    MAMEInfo.dat entries: pandoras and pandoras.c
    Code:
    MAMEInfo.dat entries for:
    pandoras
    pandoras.cpp
    ----
    0.36b6 [Manuel Abadia]
    
    
    
    
    TEST MODE:
    
    
    - Hold down P1+P2 START and reset game to enter test mode.
    
    
    
    
    Bugs:
    
    
    - [possible] Graphic glitch. Smitdogg (ID 00957)
    
    
    
    
    WIP:
    
    
    - 0.140u3: Phil Bennett fixed missing audio elements in Pandora's Palace.
    
    
    - 0.135u4: Phil Bennett fixed music pitch/speed is too high in Pandora's Palace. In the process of cleaning the driver up in 0.135u3, Phil ballsed up Kevin's clock-verification submission and used the wrong clock for the sound components. Changed Z80 CPU3 clock speed to 1789772 Hz, I8039 CPU4 to 7159090 Hz and AY-3-8910A sound to 1789772 Hz.
    
    
    - 0.135u3: Kevin Eshbach added board xtal's and corrected the MCU dump for Pandora's Palace. Changed Z80 CPU3 and AY-3-8910A clock speeds to 2304000 Hz and I8039 CPU4 to 9216000 Hz.
    
    
    - 0.135u1: Fabio Priuli added driver data struct and save state support to Pandora's Palace.
    
    
    - 0.131u1: Angelo Salese merged memory maps in Pandora's Palace.
    
    
    - 0.130u3: Fabio Priuli added DIP locations to Pandora's Palace based on Guru's notes (thanks to AJG, who fwded them to me). Removed 3rd coin slot.
    
    
    - 0.128u5: Aaron Giles fixed music tempo in Pandora's Palace.
    
    
    - 0.123u1: Zsolt Vasvari removed color tables from Pandora's Palace. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
    
    
    - 0.122u6: Changed I8039 CPU4 clock speed to 7159000 Hz.
    
    
    - 0.37b14: Changed the M6809 CPU1/2 clock speeds to 3072000 Hz, Z80 CPU3 to 1789750 Hz, I8039 CPU4 to 477266 Hz and AY-8910 to 1789750 Hz.
    
    
    - 20th March 2001: Nicola Salmoria improved the sound in Pandora's Palace.
    
    
    - 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace.
    
    
    - 0.36b10: Changed M6809 CPU1/2 clock speeds to 3MHz.
    
    
    - 0.36b9: Changed M6809 CPU1/2 clock speeds to 2MHz.
    
    
    - 0.36b7: Changed AY-8910 clock speed to 4MHz.
    
    
    - 0.36b6: Manuel Abadia added 'Pandora's Palace' (Konami/Interlogic 1984). Known issues: Press 1P and 2P together to enter test mode. There is an empty space ($4000-$5fff) on the CPU A. That space probably is used for debugging purposes on the real thing. The code checks that memory location, and if a ROM is present, it starts to execute code from that ROM. The AY-8910 has a timer or something like that on port B. I've managed to make it sound, but it's not 100% accurate.
    
    
    - 21st September 1999: Nicola fixed colors, scroll and priorities in Pandora's Palace.
    
    
    - 19th September 1999: Manuel Abadia sent in a driver for Pandora's Palace.
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Platform):
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Q*bert
    
    
    Faster, Harder, More Challenging Q*bert
    
    
    Q*bert's Qubes
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Mr. Do's Castle
    
    
    Number Crash
    
    
    Popper
    
    
    Roc'n Rope
    
    
    Konami 80's AC Special (Roc'n Rope)
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Mr. Do's Wild Ride
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Penguin
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 97 kb / 15 files / 45.2 zip
    
    
    ----
    0.36b6 [Manuel Abadia]
    
    
    
    
    TODO:
    
    
    - CPU B continuously reads from 1e00. It seems to be important, could be a scanline counter or something like that.
    
    
    
    
    WIP:
    
    
    - 0.135u1: Added includes\pandoras.h.
    
    
    - 0.36b6: Added pandoras.c driver and vidhrdw\pandoras.c.
    
    
    ----
    Name:  game over.PNG
Views: 124
Size:  59.9 KB
    Thanks terencew, evan04 thanked this post
  4. 11-28-2019, 03:14 PM
    Just in case anyone actually reads these things, looks like the ROMset used in the analysis is not completely correct for 0.106. However, playback to the claimed score was still achieved.

    The most likely conclusion is that all is well.
    However, a more complicated & much less likely possibility is that both submitter & analyst both have a ROMset that is correct for a later version of MAME, but incorrect for 0.106... and that playback using the correct ROMset fails.

    Of course, there would be no need for me to go through this if I believed enough people scrutinised the INP themselves to make their own confirmation. You shouldn't take my word for it, but the INP played back OK for me too...
    Name:  pandoras.png
Views: 110
Size:  1.6 KB



    Also noting some recorded speed anomalies.
    Name:  image.png
Views: 109
Size:  10.1 KB
  5. 11-28-2019, 09:18 PM
    Quote Originally Posted by terencew View Post
    Just in case anyone actually reads these things, looks like the ROMset used in the analysis is not completely correct for 0.106. However, playback to the claimed score was still achieved.

    The most likely conclusion is that all is well.
    However, a more complicated & much less likely possibility is that both submitter & analyst both have a ROMset that is correct for a later version of MAME, but incorrect for 0.106... and that playback using the correct ROMset fails.

    Of course, there would be no need for me to go through this if I believed enough people scrutinised the INP themselves to make their own confirmation. You shouldn't take my word for it, but the INP played back OK for me too...
    I'm assuming you're referring to the CHECKSUM error noted for the pand_7e.snd file - this file contains the sound data for the game, and was indeed updated after 0.106 (per the MAME dev logs). However, the presence of the updated sound file does not affect playback of the .inp, so I see no issue...indeed, a previous submission has already been accepted through TGSAP where the .inp analysis noted the very same thing: https://www.twingalaxies.com/showthread.php/168902

    For completeness, I've tracked down the exact 0.106 version of the ROM, and will post another analysis using that (where the CHECKSUM error won't appear), for what it's worth. Dealing with the analyses of .inps from these ancient versions of WolfMAME is just not worth the additional time it takes as compared to modern versions, nor is the aggravation caused from the implication I don't know what I'm doing.
  6. 11-28-2019, 09:20 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Thu 11/28/2019 at 23:44:03.40

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 43447 bytes (43 KiB)
    
    
    Testing archive: C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    Type = zip
    Physical Size = 43447
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       7908606
    Compressed: 43447
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 43447 bytes (43 KiB)
    
    
    Listing archive: C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    
    
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_pandoras_278520.zip
    Type = zip
    Physical Size = 43447
    
    
    ----------
    Path = RMacauley_pandoras_278520.wlf
    Folder = -
    Size = 598
    Packed Size = 203
    Modified = 2012-07-28 21:38:36
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = E64273E5
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = RMacauley_pandoras_278520.inp
    Folder = -
    Size = 7908008
    Packed Size = 42954
    Modified = 2012-07-28 21:38:36
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 056CA84A
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2529MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Jul 28 06:50:50 2012
    
    
    Checks out OK. [793d]
    Playing back previously recorded game pandoras (Pandora's Palace) [press return]
    Average FPS: 15.218220 (3363 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'pandoras'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2529746524Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 
    
    
    -- INP info --
    Number of frames: 63774
    Average record speed: 100.067049%
    System time at start of emulation: Sat Jul 28 06:50:50 2012
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    pandoras src/drivers/pandoras.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [pandoras.c]
    
    
    GAME( 1984, pandoras, 0, pandoras, pandoras, 0, ROT90, "Konami/Interlogic", "Pandora's Palace", 0 )
    
    
    INPUT_PORTS_START( pandoras )
        PORT_START    /* DSW #1 */
        PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
        PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
        PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
        PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
        PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
        PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
        PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
        PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
        PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
    //  PORT_DIPSETTING(    0x00, "Invalid" )
    
    
        PORT_START    /* DSW #2 */
        PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x03, "3" )
        PORT_DIPSETTING(    0x02, "4" )
        PORT_DIPSETTING(    0x01, "5" )
        PORT_DIPSETTING(    0x00, "7" )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x18, "20k and every 60k" )
        PORT_DIPSETTING(    0x10, "30k and every 70k" )
        PORT_DIPSETTING(    0x08, "20k" )
        PORT_DIPSETTING(    0x00, "30k" )
        PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
        PORT_DIPSETTING(    0x20, "Difficult" )
        PORT_DIPSETTING(    0x00, "Very Difficult" )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
        PORT_START    /* DSW #3 */
        PORT_DIPNAME( 0x01, 0x01, "Freeze" )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
        PORT_START    /* COINSW */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        PORT_START    /* PLAYER 1 INPUTS */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        PORT_START    /* PLAYER 2 INPUTS */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    
    Resolution: 256x224 @ 60.000000Hz
    
    
    ********************************************************************************
    TG Game Entry: https://www.twingalaxies.com/scores....a%27s%20Palace
    Note: the ROM set is incorrectly spelled on the scoreboard (no ending s): pandora
    
    
    ********************************************************************************
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7780
    
    
    ROMSet: Pandora
    Lives: 3
    Cabinet: Upright
    Bonus Life: 20k and every 60k
    Difficulty: Normal
    Freeze: Off
    Unknown: Off [All]
    
    
    Sample correct TG:
    DSW2: Offset 0x27, repeat every 0x7C, typical value 0x5B
    -DSW2: 0x03 (Lives): 0x03 (3)
    -DSW2: 0x04 (Cabinet): 0x00 (Upright)
    -DSW2: 0x18 (Bonus_Life): 0x18 (20k and every 60k)
    -DSW2: 0x60 (Difficulty): 0x40 (Normal)
    -DSW2: 0x80 (Demo_Sounds): [not relevant]
    DSW3: Offset 0x2B, repeat every 0x7C, typical value 0xFF
    -DSW3: 0x01 (Freeze): 0x01 (Off)
    -DSW3: 0x02 (Unknown): 0x02 (Off)
    -DSW3: 0x04 (Unknown): 0x04 (Off)
    -DSW3: 0x08 (Unknown): 0x08 (Off)
    -DSW3: 0x10 (Unknown): 0x10 (Off)
    -DSW3: 0x20 (Unknown): 0x20 (Off)
    -DSW3: 0x40 (Unknown): 0x40 (Off)
    -DSW3: 0x80 (Unknown): 0x80 (Off)
    
    
        20: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF
        A0: 00 00 00 5B 00 00 00 FF  00 00 00 FF 00 00 00 FF
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 5B
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
    
    
    ********************************************************************************
    Rules, Points [Tournament Settings - 5 Life Limit]: https://www.twingalaxies.com/scores.php?scores=7781
    
    
    ROMSet: Pandora
    Lives: 4
    Cabinet: Upright
    Bonus Life: 30k
    Difficulty: Very Difficult
    Freeze: Off
    Unknown: Off [All]
    
    
    Sample correct TG:
    DSW2: Offset 0x27, repeat every 0x7C, typical value 0x02
    -DSW2: 0x03 (Lives): 0x02 (4)
    -DSW2: 0x04 (Cabinet): 0x00 (Upright)
    -DSW2: 0x18 (Bonus_Life): 0x00 (30k)
    -DSW2: 0x60 (Difficulty): 0x00 (Very Difficult)
    -DSW2: 0x80 (Demo_Sounds): [not relevant]
    DSW3: Offset 0x2B, repeat every 0x7C, typical value 0xFF
    -DSW3: 0x01 (Freeze): 0x01 (Off)
    -DSW3: 0x02 (Unknown): 0x02 (Off)
    -DSW3: 0x04 (Unknown): 0x04 (Off)
    -DSW3: 0x08 (Unknown): 0x08 (Off)
    -DSW3: 0x10 (Unknown): 0x10 (Off)
    -DSW3: 0x20 (Unknown): 0x20 (Off)
    -DSW3: 0x40 (Unknown): 0x40 (Off)
    -DSW3: 0x80 (Unknown): 0x80 (Off)
    
    
        20: 00 00 00 FF 00 00 00 02  00 00 00 FF 00 00 00 FF
        A0: 00 00 00 02 00 00 00 FF  00 00 00 FF 00 00 00 FF
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 02
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.187: pandoras - "Pandora's Palace"
    
    
    Resolution, 0.106-0.187: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores....a%27s%20Palace
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7780
    Rules, Points [Tournament Settings - 5 Life Limit]: https://www.twingalaxies.com/scores.php?scores=7781
    Note: the ROM set is incorrectly spelled on the scoreboard (no ending s): pandora

    INP Header:
    Code:
        10: 5C DE C8 96 00 00 00 00  0A C4 13 50 32 C8 3D 79 | \.......P2=y
        20: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF | ......[......
        30: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 5B 00 00 00 FF  00 00 00 FF 00 00 00 FF | ...[.........
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 5B | ....>.C......[
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    3C54B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C54C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C54D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C54E0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 5B | .....C......[
    3C54F0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    3C5500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5560: A2 82 43 E1 00 00 00 FF  00 00 00 5B 00 00 00 FF | .C......[...
    3C5570: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
    3C5580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C5590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C55D0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    3C55E0: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF | ......[......

    INP Tail-end:
    Code:
    78A970: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A980: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A9A0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    78A9B0: 00 00 00 FF 00 00 00 5B  00 00 00 FF 00 00 00 FF | ......[......
    78A9C0: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    78A9D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A9E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78A9F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA20: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    78AA30: 00 00 00 5B 00 00 00 FF  00 00 00 FF 00 00 00 FF | ...[.........
    78AA40: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    78AA50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AA90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78AAA0: 00 00 00 00 A2 82 43 E1                          | .....C



    MAME Info
    MAMEInfo.dat entries: pandoras and pandoras.c
    Code:
    MAMEInfo.dat entries for:
    pandoras
    pandoras.cpp
    ----
    0.36b6 [Manuel Abadia]
    
    
    
    
    TEST MODE:
    
    
    - Hold down P1+P2 START and reset game to enter test mode.
    
    
    
    
    Bugs:
    
    
    - [possible] Graphic glitch. Smitdogg (ID 00957)
    
    
    
    
    WIP:
    
    
    - 0.140u3: Phil Bennett fixed missing audio elements in Pandora's Palace.
    
    
    - 0.135u4: Phil Bennett fixed music pitch/speed is too high in Pandora's Palace. In the process of cleaning the driver up in 0.135u3, Phil ballsed up Kevin's clock-verification submission and used the wrong clock for the sound components. Changed Z80 CPU3 clock speed to 1789772 Hz, I8039 CPU4 to 7159090 Hz and AY-3-8910A sound to 1789772 Hz.
    
    
    - 0.135u3: Kevin Eshbach added board xtal's and corrected the MCU dump for Pandora's Palace. Changed Z80 CPU3 and AY-3-8910A clock speeds to 2304000 Hz and I8039 CPU4 to 9216000 Hz.
    
    
    - 0.135u1: Fabio Priuli added driver data struct and save state support to Pandora's Palace.
    
    
    - 0.131u1: Angelo Salese merged memory maps in Pandora's Palace.
    
    
    - 0.130u3: Fabio Priuli added DIP locations to Pandora's Palace based on Guru's notes (thanks to AJG, who fwded them to me). Removed 3rd coin slot.
    
    
    - 0.128u5: Aaron Giles fixed music tempo in Pandora's Palace.
    
    
    - 0.123u1: Zsolt Vasvari removed color tables from Pandora's Palace. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
    
    
    - 0.122u6: Changed I8039 CPU4 clock speed to 7159000 Hz.
    
    
    - 0.37b14: Changed the M6809 CPU1/2 clock speeds to 3072000 Hz, Z80 CPU3 to 1789750 Hz, I8039 CPU4 to 477266 Hz and AY-8910 to 1789750 Hz.
    
    
    - 20th March 2001: Nicola Salmoria improved the sound in Pandora's Palace.
    
    
    - 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace.
    
    
    - 0.36b10: Changed M6809 CPU1/2 clock speeds to 3MHz.
    
    
    - 0.36b9: Changed M6809 CPU1/2 clock speeds to 2MHz.
    
    
    - 0.36b7: Changed AY-8910 clock speed to 4MHz.
    
    
    - 0.36b6: Manuel Abadia added 'Pandora's Palace' (Konami/Interlogic 1984). Known issues: Press 1P and 2P together to enter test mode. There is an empty space ($4000-$5fff) on the CPU A. That space probably is used for debugging purposes on the real thing. The code checks that memory location, and if a ROM is present, it starts to execute code from that ROM. The AY-8910 has a timer or something like that on port B. I've managed to make it sound, but it's not 100% accurate.
    
    
    - 21st September 1999: Nicola fixed colors, scroll and priorities in Pandora's Palace.
    
    
    - 19th September 1999: Manuel Abadia sent in a driver for Pandora's Palace.
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Platform):
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Q*bert
    
    
    Faster, Harder, More Challenging Q*bert
    
    
    Q*bert's Qubes
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Mr. Do's Castle
    
    
    Number Crash
    
    
    Popper
    
    
    Roc'n Rope
    
    
    Konami 80's AC Special (Roc'n Rope)
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Mr. Do's Wild Ride
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Penguin
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 97 kb / 15 files / 45.2 zip
    
    
    ----
    0.36b6 [Manuel Abadia]
    
    
    
    
    TODO:
    
    
    - CPU B continuously reads from 1e00. It seems to be important, could be a scanline counter or something like that.
    
    
    
    
    WIP:
    
    
    - 0.135u1: Added includes\pandoras.h.
    
    
    - 0.36b6: Added pandoras.c driver and vidhrdw\pandoras.c.
    
    
    ----
    Name:  game over.PNG
Views: 104
Size:  68.2 KB
    Thanks evan04 thanked this post
  7. 11-29-2019, 06:45 AM
    I really don't want to derail this thread, so I'll quickly state that I agree that this INP looks OK. Many thanks to Jason for his tireless work as always.
    Likes ILLSeaBass, Barra liked this post
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