M.A.M.E. - Lasso - Points - 153,060 - Robert Macauley

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  1. M.A.M.E. - Lasso - Points - 153,060 - Robert Macauley

    11-23-2019, 03:52 AM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10832
    Rules
    ROMSet: Lasso
    Cabinet: Upright
    Lives: 3
    Warm-Up Instructions: Yes
    Warm-Up: Yes
    Unknown: Off
    Invulnerability [Cheat]: Off
    Special Rules: None
    Submission Message
    Old recording from 2012 salvaged from an old hard drive

    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes ivanstorm1973, OOO, RTM liked this post
  2. 11-28-2019, 11:40 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check.bat on Thu 11/28/2019 at 14:36:25.25


    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 16893 bytes (17 KiB)
    
    
    Testing archive: C:\WolfMAME\106\inp\TG\RMacauley_lasso_153060.zip
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_lasso_153060.zip
    Type = zip
    Physical Size = 16893
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       2334558
    Compressed: 16893
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 16893 bytes (17 KiB)
    
    
    Listing archive: C:\WolfMAME\106\inp\TG\RMacauley_lasso_153060.zip
    
    
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_lasso_153060.zip
    Type = zip
    Physical Size = 16893
    
    
    ----------
    Path = RMacauley_lasso_153060.wlf
    Folder = -
    Size = 598
    Packed Size = 212
    Modified = 2012-04-19 14:19:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 2AC06985
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = RMacauley_lasso_153060.inp
    Folder = -
    Size = 2333960
    Packed Size = 16403
    Modified = 2012-04-19 14:19:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 899C5D65
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1596MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Thu Apr 19 00:43:45 2012
    
    
    Checks out OK. [bdde]
    Playing back previously recorded game lasso (Lasso) [press return]
    Average FPS: 1248.609855 (21209 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'lasso'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 1596272896Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.0 Service Pack 2
    
    
    -- INP info --
    Number of frames: 18822
    Average record speed: 100.294124%
    System time at start of emulation: Thu Apr 19 00:43:45 2012
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    lasso src/drivers/lasso.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [lasso.c]
    
    
    GAME( 1982, lasso,    0,     lasso,    lasso,    0, ROT90, "SNK", "Lasso"                  , 0 )
    
    
    INPUT_PORTS_START( lasso )
    	PORT_START_TAG("1804")
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* lasso */
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) /* shoot */
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED  )
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED  )
    
    
    	PORT_START_TAG("1805")
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2	 ) PORT_COCKTAIL
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED  )
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED  )
    
    
    	PORT_START_TAG("1806")
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(	0x01, DEF_STR( Upright ) )
    	PORT_DIPSETTING(	0x00, DEF_STR( Cocktail ) )
    	PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coin_A ) )
    	PORT_DIPSETTING(	0x02, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(	0x0e, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(	0x08, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(	0x04, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(	0x0c, DEF_STR( 1C_6C ) )
    //  PORT_DIPSETTING(    0x06, DEF_STR( 1C_1C ) )
    //  PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
    //  PORT_DIPSETTING(    0x0a, DEF_STR( 1C_1C ) )
    	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x30, "3" )
    	PORT_DIPSETTING(    0x10, "4" )
    	PORT_DIPSETTING(    0x20, "5" )
    //  PORT_DIPSETTING(    0x00, "3" )
    	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coin_B ) )
    	PORT_DIPSETTING(	0x40, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
    	PORT_DIPNAME( 0x80, 0x80, "Warm-Up Instructions" )
    	PORT_DIPSETTING(	0x00, DEF_STR( No ) )
    	PORT_DIPSETTING(	0x80, DEF_STR( Yes ) )
    
    
    	PORT_START_TAG("1807")
    	PORT_DIPNAME( 0x01, 0x00, "Warm-Up" )
    	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
    	PORT_DIPNAME( 0x02, 0x00, "Warm-Up Language" )
    	PORT_DIPSETTING(    0x00, DEF_STR( English ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( German ) )
    	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )	/* used */
    	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x08, 0x00, "Invulnerability (Cheat)")
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2    )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1    )
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2  )
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1  )
    INPUT_PORTS_END
    
    
    Resolution: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.p...gamename=Lasso
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10832
    
    
    ROMSet: Lasso
    Cabinet: Upright
    Lives: 3
    Warm-Up Instructions: Yes
    Warm-Up: Yes
    Unknown: Off
    Invulnerability [Cheat]: Off
    
    
    Sample correct TG:
    1806: offset 0x2B, repeat every 0x7C, typical value 0xBF
    - 1806: 0x01 (Cabinet): 0x01 (Upright)
    - 1806: 0x0e (Coin_A): [not relevant]
    - 1806: 0x30 (Lives): 0x30 (3)
    - 1806: 0x40 (Coin_B): [not relevant]
    - 1806: 0x80 (Warm-Up Instructions): 0x80 (Yes)
    1807: offset 0x,2F repeat every 0x7C, typical value 0x34
    - 1807: 0x01 (Warm-Up): 0x00 (Yes)
    - 1807: 0x02 (Warm-Up Language): 0x00 (English)
    - 1807: 0x04 (Unknown): 0x04 (Off)
    - 1807: 0x08 (Invulnerability (Cheat)): 0x00 (Off)
    
    
        20: 00 00 00 00 00 00 00 00  00 00 00 BF 00 00 00 34
        A0: 00 00 00 00 00 00 00 BF  00 00 00 34 00 00 00 00
       120: 00 00 00 BF 00 00 00 34  00 00 00 00 00 00 00 00

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.190: lasso - "Lasso"
    
    
    Resolution, 0.106-0.122: 256x224 @ 60.000000Hz
    Resolution, 0.123-0.190: 256x224 @ 57.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.p...gamename=Lasso
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10832

    INP Header:
    Code:
        10: 00 31 25 5F 00 00 00 00  01 98 8F 4F 3B 99 DE BD | .1%_.......O;.Þ½
        20: 00 00 00 00 00 00 00 00  00 00 00 BF 00 00 00 34 | ...........¿...4
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 BF  00 00 00 34 00 00 00 00 | .......¿...4....
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........
       120: 00 00 00 BF 00 00 00 34  00 00 00 00 00 00 00 00 | ...¿...4........
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    11CDE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CDF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE10: 00 00 00 00 A2 82 43 E1  00 00 00 28 00 00 00 00 | ....¢.Cá...(....
    11CE20: 00 00 00 BF 00 00 00 34  00 00 00 00 00 00 00 00 | ...¿...4........
    11CE30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CE90: A2 82 43 E1 00 00 00 20  00 00 00 00 00 00 00 BF | ¢.Cá... .......¿
    11CEA0: 00 00 00 34 00 00 00 00  00 00 00 00 00 00 00 00 | ...4............
    11CEB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CEC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CED0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CEE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CEF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    11CF00: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    11CF10: 00 00 00 00 00 00 00 00  00 00 00 BF 00 00 00 34 | ...........¿...4

    INP Tail-end:
    Code:
    239BD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239BE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239BF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239C00: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    239C10: 00 00 00 00 00 00 00 00  00 00 00 BF 00 00 00 34 | ...........¿...4
    239C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239C30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239C40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239C50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239C60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239C70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239C80: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá....
    239C90: 00 00 00 00 00 00 00 BF  00 00 00 34 00 00 00 00 | .......¿...4....
    239CA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239CB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239CC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239CD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239CE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239CF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    239D00: 00 00 00 00 A2 82 43 E1                          | ....¢.Cá



    MAME Info
    MAMEInfo.dat entries: lasso and lasso.c
    Code:
    MAMEInfo.dat entries for:
    lasso
    lasso.cpp
    ----
    0.36RC2 [Phil Stroffolino]
    
    
    
    
    WIP:
    
    
    - 0.123u4: Changed 'Unknown' dipswitch to 'Unused'.
    
    
    - 0.122u5: Zsolt Vasvari cleaned up the lasso driver. This fixed game timer speed and victory music, when you beat a level. Changed M6502 CPU1/3 clock speeds to 705562 Hz. Fixed cpu1/3 rom addresses ($a000, 8000).
    
    
    - 0.116u2: Justin Kerk and Lord Nightmare updated Lasso to correctly use the SN76489 instead of the SN76496, which was a later design.
    
    
    - 0.61: Fixed cpu2/3 rom loading and visible area to 224x256. Added dipswitches 'Coin B', 'Warm-Up Instructions', 'Warm-Up', 'Warm-Up Language' and 'Invulnerability'.
    
    
    - 0.56: Changed visible area to 223x256.
    
    
    - 0.37b2: Phil Stroffolino added sound and fixed colors in Lasso. Changed the M6502 CPU1/2 clock speeds to 2MHz and the M6502 CPU3 to 600000 Hz. Replaced AY-8910 sound with 2x SN76496 (2MHz) and changed palettesize from 64 colors.
    
    
    -  5th May 2000: Nicola Salmoria fixed the Lasso vertical throw bug.
    
    
    -  4th May 2000: Nicola Salmoria added sound to Lasso. Phil Stroffolino fixed Lasso color palette and added cocktail support.
    
    
    - 0.36RC2: Phil Stroffolino added 'Lasso' (SNK 1982). TODO: Lasso can't be slung up/down (left/right works fine). Sound isn't hooked up. Imperfect color. Background color, lasso color arbitrary. Priority of lasso bitmap plane relative to background/sprites unknown. Possible timing problems. Input port issues: see fire buttons on high score entry screen.
    
    
    -  6th March 2000: Phil Stroffolino sent in a driver for Lasso, and make some tilemap bugfixes.
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    PLAY INSTRUCTIONS:
    
    
    - Face in direction of ANIMALS.
    
    
    - Don't move cowboy.
    
    
    - Press 'LASSO' button for length of rope and release to form LOOP.
    
    
    
    
    LEVELS: 3 (endless)
    
    
    
    
    Recommended Games (Western):
    
    
    Gun Fight
    
    
    Outlaw
    
    
    Boot Hill
    
    
    Gunman
    
    
    Dead Eye
    
    
    Sheriff
    
    
    Indian Battle
    
    
    Lasso
    
    
    Pioneer Balloon
    
    
    Wild Western
    
    
    The Tin Star
    
    
    Bank Panic
    
    
    Cheyenne
    
    
    Wanted
    
    
    Wild Gunman (PlayChoice-10)
    
    
    Gun.Smoke
    
    
    Express Raider
    
    
    Iron Horse
    
    
    Ninja Kazan
    
    
    Showdown
    
    
    Yukon
    
    
    Blood Bros.
    
    
    Mad Dog McCree
    
    
    Mad Dog II: The Lost Gold
    
    
    Sunset Riders
    
    
    Sunset Riders (bootleg of Megadrive version)
    
    
    Heated Barrel
    
    
    Wild West C.O.W.-Boys of Moo Mesa
    
    
    Lethal Enforcers II: Gun Fighters
    
    
    Shooting Star
    
    
    Charlie Ninja
    
    
    Bang!
    
    
    Rapid Fire (Western)
    
    
    Johnny Nero Action Hero
    
    
    Western Venture
    
    
    
    
    Recommended Games (Animals):
    
    
    Lasso
    
    
    Zoo Keeper
    
    
    Noah's Ark
    
    
    Portraits
    
    
    Bullfight
    
    
    Snake Pit
    
    
    Video Vince and the Game Factory
    
    
    Frantic Fred
    
    
    Jambo! Safari
    
    
    Animal Catch
    
    
    Pye-nage Taikai
    
    
    Inu No Osanpo / Dog Walking
    
    
    Sweet Life
    
    
    Sweet Life 2
    
    
    Animal Basket
    
    
    Zoofari
    
    
    
    
    Romset: 49 kb / 10 files / 19.4 zip
    
    
    ----
    0.36RC2 [Phil Stroffolino]
    
    
    
    
    NOTES:
    
    
    - Unknown CPU speeds unless noted above (affect game timing), currently using same as the Rock-Ola games of the same area. Lot of similarities between these hardware. The music ends at the perfect time with this clock speed.
    
    
    - Lasso: fire button auto-repeats on high score entry screen (real behavior?).
    
    
    - Pinbo: bgcolor is wrong, how does it generate it? ($a0, should be darkblue).
    
    
    
    
    Bugs:
    
    
    - wwjgtin, photof: Wrong colors. Roberto Fresca (ID 03805)
    
    
    
    
    WIP:
    
    
    - 0.148: Phil Bennett fixed missing sound in Lasso, Chameleon and Wai Wai Jockey Gate-In.
    
    
    - 0.135u3: Fabio Priuli added driver data struct to the Lasso driver.
    
    
    - 0.123u4: Zsolt Vasvari updated Lasso driver to use PORT_CHANGED for coinage. RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Lasso driver.
    
    
    - 0.122u6: Lowerd FPS in Lasso driver to avoid corrupting Chameleon's high score table [Zsolt Vasvari]. Changed VSync to 57Hz.
    
    
    - 0.122u5: Zsolt Vasvari cleaned up the Lasso driver.
    
    
    - 0.112u1: Vas Crabb added save state support to the Lasso driver.
    
    
    - 0.61: Merged pinbo.c with lasso.c driver. Removed vidhrdw\pinbo.c.
    
    
    - 13th June 2002: Zsolt Vasvari merged the Lasso and Pinbo drivers.
    
    
    - 0.56: Added includes\lasso.h.
    
    
    - 0.36RC2: Added lasso.c driver and vidhrdw\lasso.c.
    
    
    - 0.36b12: Added pinbo.c driver and vidhrdw\pinbo.c.
    
    
    ----
    Name:  game over.PNG
Views: 34
Size:  67.8 KB
    Thanks ivanstorm1973, JJT_Defender thanked this post
  3. 11-28-2019, 03:21 PM
    FYI.......
    Name:  image.png
Views: 32
Size:  8.3 KB
  4. 01-14-2020, 10:41 AM
    Let's get some of these old submissions out of the queue...voting yes.
  5. 01-14-2020, 05:12 PM
    Accepted!!
  6. 01-14-2020, 06:09 PM
    Good one, Robert !!
  7. 01-14-2020, 09:10 PM
    Voting yes
    Game starts at 5:20 left on the video
    Final score is at :11 left on the video Name:  image.png
Views: 5
Size:  172.0 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
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