M.A.M.E. - Wizard of Wor - Points [Single Player Only, 3 Lives] - 81,500 - Jason Vasiloff

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  1. M.A.M.E. - Wizard of Wor - Points [Single Player Only, 3 Lives] - 81,500 - Jason Vasiloff

    11-28-2019, 08:43 AM
    Vzaar Video Url:


    Points [Single Player Only, 3 Lives]
    WolfMame version
    199
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7895
    Rules
    ROMSet: WOW
    Service Mode: Off
    Flip Screen: Off
    Language: English
    Lives: 3 for 1 Credit / 7 for 2 Credits
    Bonus Life: 3rd Level
    Free Play: Off
    Demo Sounds: Always On
    Special Rules: This is a Single Player, Single Credit ONLY variation! You may freely kill the Computer Player.
    Submission Message
    Saw this in the arcades, but never really played it before. I'd say it's just average...the big weakness is the completely cheap enemy spawns - the wizard, for instance, can appear and shoot you before you even have time to react. This was my best run, but the last death was really annoying, and totally a choke job on my part...ah well.


    Thanks for reviewing.

    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
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  2. 12-03-2019, 07:09 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Tue 12/03/2019 at 22:02:51.05

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 282177 bytes (276 KiB)
    
    
    Testing archive: C:\WolfMAME\199\inp\TG\JRV-wow-81500.zip
    --
    Path = C:\WolfMAME\199\inp\TG\JRV-wow-81500.zip
    Type = zip
    Physical Size = 282177
    
    
    Everything is Ok
    
    
    Size:       288166
    Compressed: 282177
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 282177 bytes (276 KiB)
    
    
    Listing archive: C:\WolfMAME\199\inp\TG\JRV-wow-81500.zip
    
    
    --
    Path = C:\WolfMAME\199\inp\TG\JRV-wow-81500.zip
    Type = zip
    Physical Size = 282177
    
    
    ----------
    Path = JRV-wow-81500.inp
    Folder = -
    Size = 288166
    Packed Size = 282009
    Modified = 2019-11-26 23:09:44
    Created = 2019-11-26 20:18:55
    Accessed = 2019-11-26 23:09:44
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = E4F7C55D
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 199

    What MAME thinks:
    Code:
    Input file: wow.inp
    INP version 3.5
    Created Tue Nov 26 23:01:15 2019
    
    
    Recorded using 0.199W (wolf199)
    Total playback frames: 30531
    Average recorded speed: 100%
    Average speed: 382.62% (512 seconds)
    Source driver:
    wow astrocde.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.199: wow - "Wizard of Wor"
    
    
    Resolution, 0.106-0.115: 320x204 @ 60.000000Hz
    Resolution, 0.116-0.199: 352x240 @ 60.054442Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game_de...&platformid=46
    Rules, Points [Single Player Only, 3 Lives]: https://www.twingalaxies.com/scores.php?scores=7895
    Rules, Points [Single Player Only, 7 Lives]: https://www.twingalaxies.com/scores.php?scores=7896
    Rules, Points [Two Player Team, 3 Lives Each]: https://www.twingalaxies.com/scores.php?scores=7897
    Rules, Points [Two Player Team, 7 Lives Each]: https://www.twingalaxies.com/scores.php?scores=7898
    INP dump not relevant

    MAME Info
    wow is the parent set.
    MAMEInfo.dat entries: wow and astrocde.cpp
    Code:
    MAMEInfo.dat entries for:
    wow
    wownfant
    astrocde.cpp
    ----
    0.04 [Nicola Salmoria, Mike Coates]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.181: Simulate Votrax SC-01 sound [O. Galibert]. Replaced Samples sound with Votrax SC-01 (720000 Hz).
    
    
    - 0.145u4: Hooked up Votrax properly to Wizard of Wor. Currently disabled by default, but can be enabled by turning off USE_FAKE_VOTRAX in astrocde.h.
    
    
    - 0.135u2: Volker Hann added clone Wizard of Wor (with German Language ROM).
    
    
    -  9th January 2009: Mr. Do - Kiltron took care of Wizard of Wor bezel, which comes courtesy of the BYOAC/CAG artwork. Probably one of the best (and few) classic-era games that I never got to enjoy in an actual arcade setting.
    
    
    - 0.123u3: RansAckeR added DIP locations and improved dipwitches in Wizard of Wor.
    
    
    - 0.115u2: Aaron Giles corrected speaker locations and placement for Wizard of Wor. Added missing mux to Gorf's audio, which controls speech versus sound effects during the game. Added 3rd sound channel and changed visible area to 352x240.
    
    
    - 0.115u1: Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 512 colors and VSync to 60.054442 Hz.
    
    
    - 0.104u6: Removed Custom sound.
    
    
    - 0.88u2: Frank Palazzolo support stereo in Wizard of Wor (Sounds great now!!).
    
    
    - 0.37b7: Added samples (a, again, ahh, am, and, anew, another, any, anyone, appear, are, babies, back, beat, become, best, better, bite, bones, breath, but, can, cant, chance, chest, coin, dance, destroy, develop, do, dont, doom, door, draw, dungeon, dungeons, each, eaten, escape, explode, fear, find, fire, for, from, garwor, get, getting, good, hahahaha, harder, hasnt, have, heavyw, hey, hope, hungry, hurry, i, i1, if, ill, im, in, insert, invisibl, it, lie, magic, magical, me, meet, months, my, myself, near, never, now, of, off, one, only, oven, pause, pets, pop, powerful, radar, ready, rest, say, science, see, spause, start, the, then, through, thurwor, time, to, treasure, try, very, wait, war, warrior, watch, we, welcome, were, while, will, with, wizard, wont, wor, world, worlings, worlock, you, youd, youl and your.wav).
    
    
    - 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators.
    
    
    - 0.36b7: Added Custom sound.
    
    
    - 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 2x Astrocade sound.
    
    
    - 0.33b4: Wizard of Wor supports word samples. Only 70% of the needed samples are available, however [Alex Judd].
    
    
    - 0.28: Mike Balfour added high score saving to Wizard of Wor.
    
    
    - 0.16: Nicola Salmoria fixed a couple of remaining graphic glitches in the Wizard of Wor driver.
    
    
    - 0.15: Thanks to the invaluable help of Steve Scavone, I've been able to fix many bugs in the Wizard of Wor driver [Nicola Salmoria].
    
    
    - 0.06: Beginning to understand how the Wizard of Wor video hardware works. Gameplay hasn't changed but the graphics are more faithfully reproduced [Nicola Salmoria]. Known issues: No background stars, no fade in/fade out. Many thanks to Jim Hernandez for the information on Wizard of Wor hardware.
    
    
    - 0.05: Nicola Salmoria fixed some problems in the Wizard of Wor driver, but it is still far from complete. Game is partially playable. NOTE: The original machine had a special joystick which could be moved either partially or fully in a direction. Pushing it slightly would turn around the player without moking it move. The emulator assumes that you are always pushing the joystick fully, to simulate the 'half press' you can press Alt.
    
    
    - 0.04: Nicola Salmoria added 'Wizard of Wor' (Midway 1980). Game is not playable, maybe accurate colors and no sound. Control: Arrows = Move around, CTRL = Fire and F2 = Test mode (keep it pressed). Known issues: This game is completely different from anything else I have emulated before. The video memory is bitmapped. There are no character generator ROMs, graphics data is contained in the code ROMs and the program sends commands to some custom circuitry on the board to do copies, fills and so on. Understanding how the thing works without the schematics is tricky. There are no memory mapped ports, everything is done via IN and OUT instructions. As of now, it is not playable because bullets don't work correctly.
    
    
    - 18th October 1996: Zonn dumped Wizard of Wor.
    
    
    - 17th January 1996: Dumped Wizard of Wor.
    
    
    
    
    LEVELS: 99 (endless)
    
    
    
    
    Recommended Games (Maze 3):
    
    
    Berzerk
    
    
    Galaxy Games StarPak 4 (Berzerk)
    
    
    Frenzy
    
    
    Wizard of Wor
    
    
    Draco
    
    
    Maze Invaders
    
    
    Venture
    
    
    Warp & Warp
    
    
    Black Widow
    
    
    Kram
    
    
    Lost Tomb
    
    
    Naughty Boy
    
    
    QB-3
    
    
    Robotron: 2084
    
    
    Williams Multigame (Robotron)
    
    
    Tazz-Mania
    
    
    Tornado (DECO Cassette)
    
    
    Tylz
    
    
    Wacko
    
    
    Gridlee
    
    
    Guzzler
    
    
    Marvin's Maze
    
    
    Mazer Blazer
    
    
    New Sinbad 7
    
    
    Screw Loose
    
    
    Inferno (Williams)
    
    
    Do! Run Run
    
    
    Vs. Clu Clu Land
    
    
    Wiz Warz
    
    
    Alien Arena
    
    
    Last Survivor
    
    
    Smash T.V.
    
    
    Trog
    
    
    Sel Feena
    
    
    Exvania
    
    
    Nitro Ball
    
    
    Ultraman Club
    
    
    Tinkle Pit
    
    
    Mad Donna
    
    
    Shocking
    
    
    
    
    Romset: 28 kb / 7 files / 19.6 zip
    
    
    ----
    0.133u3 [IronGiant, David Haywood]
    
    
    
    
    WIP:
    
    
    - 0.143u3: Changed 8-way Joystick to 4-way.
    
    
    - 0.133u3: IronGiant and David Haywood added 'WOW New Fantasia' (Comad 2002).
    
    
    
    
    LEVELS: 36 (endless)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Qix 2):
    
    
    Gals Panic
    
    
    Gals Panic II
    
    
    Gals Panic II - Quiz Version
    
    
    Gals Panic II' - Special Edition
    
    
    Gals Panic 3
    
    
    Gals Panic 4
    
    
    Gals Panic S - Extra Edition
    
    
    Gals Panic S2
    
    
    Gals Panic S3
    
    
    Fantasia
    
    
    Fantasia II
    
    
    New Fantasia
    
    
    WOW New Fantasia
    
    
    Super Model
    
    
    Perestroika Girls
    
    
    Spider
    
    
    Paradise
    
    
    Paradise Deluxe
    
    
    Paradise 2 Deluxe
    
    
    Harem Challenge
    
    
    Laser Strixx 2
    
    
    Miss World '96 (****)
    
    
    Super Miss World
    
    
    Vivid Dolls
    
    
    Panic Street
    
    
    Land Breaker
    
    
    Deluxe 5 (Land Cutter)
    
    
    Steal See
    
    
    Miss World 2002
    
    
    Happy Tour
    
    
    
    
    Romset: 7 MB / 8 files / 3.47 zip
    
    
    ----
    0.37b1 [Nicola Salmoria, Mike Coates, Frank Palazzolo]
    
    
    0.04 [Nicola Salmoria]
    
    
    
    
    TODO:
    
    
    - No audio board for Demons & Dragons
    
    
    - Demons & Dragons doesn't work with RAM protection enabled
    
    
    - Professor Pac-Man fails screen RAM test
    
    
    
    
    NOTES:
    
    
    - In seawolf2, service mode dipswitch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen.
    
    
    
    
    Bugs:
    
    
    - The Astrocade emulation in MAME is missing several vital features. ballyalley (ID 06987)
    
    
    - profpac, tenpindx: The 'screen ram' test in the TEST menu is BAD. MASH (ID 02195)
    
    
    
    
    WIP:
    
    
    - 0.198: Driver and device modernization. Renamed sound device, documented pinout and added input and output callbacks. Added addressable and non-addressable output latch devices. Added watchdog timers for most games. Use memory maps instead of hacking in handlers in DRIVER_INIT. Split up base class a little [AJR].
    
    
    - 0.185: Removed anonymous timers (video\astrocde.cpp) [Osso].
    
    
    - 0.181: Removed audio\gorf.cpp/h and audio\wow.cpp/h. Simulate Votrax SC-01 sound [O. Galibert].
    
    
    - 0.176: Initialize interrupt line register with 0xff (prevents initial bogus interrupts) and clear active interrupts when an interrupt related register is written (tests would be good to confirm how this works on real hardware). This fixed (MESS) 280Zzzap/Dodgem cartridge resets [Dirk Best].
    
    
    - 0.174: Added audio\gorf.h and audio\wow.h. Allow separate Astrocade driver building [Miodrag Milanovic].
    
    
    - 0.165: Reduced tagmap lookups in Astrocade driver [Wilbert Pol]. Converted profpac & friends to bankdev [Alex Jackson].
    
    
    - 0.152: Moved gorf and wow sound handlers into the driver state [Osso].
    
    
    - 0.147u1: Added layout\spacezap.lay.
    
    
    - 0.146: Get rid of anonymous timer (savestate problem) [hap].
    
    
    - 0.142u1: Atari Ace converted Astrocade driver to driver_device.
    
    
    - 0.139u1: Ranger_Lennier limited the number of timers potentially produced by astrocade_trigger_lightpen() (video\astrocde.c).
    
    
    - 0.137u2: Bryan Ischo fixed double-free error in render.c. This fixed the shifted gfx display in some Astrocade games.
    
    
    - 0.128u5: Aaron Giles fixed black screen in Demons & Dragons and Professor Pac-Man doesn't accept coins.
    
    
    - 0.124u1: Astrocade update [Dirk Best]: Update src\mame\includes\astrocde.h to use an XTAL value. Clear interrupts if they are no longer valid. Added the knob inputs.
    
    
    - 0.123u6: Added layout\gorf.lay. Fixed debug assertion in Astrocade driver.
    
    
    - 0.116: Aaron Giles fixed screen top/left cut off.
    
    
    - 0.115u2: Aaron Giles added border support to the Astrocade driver. Extended the starfield generation out into it. Extended the blanking region out farther to match information from the flyers and set the default scale/offset of the games to crop appropriately. Aaron Giles fixed recently introduced bug in Astrocade driver relating to collision detection.
    
    
    - 0.115u1: Removed machine\astrocde.c. Added layout\tenpindx.lay. Rewrote Astrocade driver [Aaron Giles]: Fully implemented all function generator modes. Implemented pattern board according to schematics, including timing. Fixed interrupt handling. Rewrote Astrocade sound emulation according to patent. Sound generation now uses proper LFSR for noise effects. Added partial support for Ten Pin Deluxe, including sound board emulation and internal layout.
    
    
    - 0.104u5: Adam Bousley added save state support to the Astrocade driver.
    
    
    - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in Astrocade driver with the use of force_partial_update().
    
    
    - 0.88u3: Nathan Woods moved some variable declarations in sound\astrocde.c to the tops of their respective groups.
    
    
    - 0.88u2: Changed sndhrdw\astrocde.c to sndhrdw\wow.c. Added includes\astrocde.h. Removed sndhrdw\astrocde.c. Improvements to Astrocade driver [Frank Palazzolo]. Fixed collision detection in all games. Added NVRAM handling to Robby Roto and Professor PacMan, still not working always but self-tests pass. Fixed bugs in Astrocade sound code (noise generator bug, out of bounds memory access bug and changed to stream system). Switched Astrocade sound to stream system. Support stereo in wow, robby, gorf and profpac (Sounds great now!!). Added LEDs and coin counters. All activecpu_get_reg() calls from Astrocde games have been replaced with proper 16-bit Z80 port support through memory system.
    
    
    - 0.70u2: Some Astrocade dipswitch / input fixes [El Condor].
    
    
    - 0.37b1: Changed wow.c to astrocde.c driver. Nicola Salmoria fixed colors and stars in the Astrocade games (Gorf, Wizard of Wor, etc).
    
    
    - 30th March 2000: Nicola Salmoria fixed yet more problems with the Astrocade video hardware.
    
    
    - 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators.
    
    
    - 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto.
    
    
    - 14th April 1999: Juergen Buchmueller fixed a Z80 bug which affected Astrocade emulation (on the MESS side).
    
    
    - 0.34b4: Added sndhrdw\astrocde.c/h. Frank Palazzolo support emulation of the Astrocade sound chip.
    
    
    - 0.31: Added sndhrdw\gorf.c.
    
    
    - 0.28: Added sndhrdw\wow.c and sndhrdw\votrax.c.
    
    
    - 0.27: Mike Coates tidied up the wow driver, added definable keys to most games, and joystick & 2 player support to Seawolf II.
    
    
    - 0.24: Added machine\wow.c.
    
    
    - 0.15: Thanks to the invaluable help of Steve Scavone, Nicola have been able to fix many bugs in the Wizard of Wor driver.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.07: Gorf boot but don't work. Support for Robby Roto, boot but don't work.
    
    
    - 0.06: Changed wow\driver.c and wow\vidhrdw.c to drivers\wow.c and vidhrdw\wow.c.
    
    
    - 0.04: Added wow\driver.c and wow\vidhrdw.c.
    
    
    ----
    Name:  dips.PNG
Views: 28
Size:  92.1 KBName:  game over.PNG
Views: 28
Size:  61.0 KB
    Thanks evan04, ivanstorm1973, JJT_Defender thanked this post
  3. 12-07-2019, 12:15 PM
    Accepted!!
    Thanks JasonV91 thanked this post
  4. 12-11-2019, 02:29 AM
    Easy accept from me mate. GG
    Thanks JasonV91 thanked this post
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