M.A.M.E. - Swimmer [set 1] - Points - 47,920 - John McNeill

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  1. M.A.M.E. - Swimmer [set 1] - Points - 47,920 - John McNeill

    11-30-2019, 06:48 PM
    Vzaar Video Url:


    Points
    WolfMame version
    185
    Score Track
    https://www.twingalaxies.com/scores.php?scores=19520
    Rules
    ROMSet: Swimmer
    Lives: 3
    Bonus Life: 10000
    Cabinet: Upright
    Difficulty: Easy
    Special Rules: At the end of the game you're permitted to use the Extra Life if you win it in the Bonus Game.
    Submission Message
    thanks for watching and voting

    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes ivanstorm1973, ILLSeaBass liked this post
  2. 01-13-2020, 11:12 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Mon 01/13/2020 at 14:04:20.72

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 321913 bytes (315 KiB)
    
    
    Testing archive: C:\WolfMAME\185\inp\TG\swimmer-47920-jam.zip
    --
    Path = C:\WolfMAME\185\inp\TG\swimmer-47920-jam.zip
    Type = zip
    Physical Size = 321913
    
    
    Everything is Ok
    
    
    Size:       323726
    Compressed: 321913
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 321913 bytes (315 KiB)
    
    
    Listing archive: C:\WolfMAME\185\inp\TG\swimmer-47920-jam.zip
    
    
    --
    Path = C:\WolfMAME\185\inp\TG\swimmer-47920-jam.zip
    Type = zip
    Physical Size = 321913
    
    
    ----------
    Path = swimmer-47920-jam.inp
    Folder = -
    Size = 323726
    Packed Size = 321773
    Modified = 2019-12-01 10:17:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 907B2C05
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 185

    What MAME thinks:
    Code:
    Input file: swimmer.inp
    INP version 3.5
    Created Sat Nov 30 19:07:31 2019
    
    
    Recorded using 0.185W (wolf185)
    Total playback frames: 34408
    Average recorded speed: 99%
    Average speed: 312.24% (570 seconds)
    Source driver:
    swimmer cclimber.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.210: swimmer - "Swimmer (set 1)"
    
    
    Resolution, 0.106-0.135: 256x224 @ 60.000000Hz
    Resolution, 0.136-0.210: 256x224 @ 60.570000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/swimmer-set-1/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=19520
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: swimmer and cclimber.cpp
    Code:
    MAMEInfo.dat entries for:
    swimmer
    cclimber.cpp
    ----
    0.30 [Brad Oliver]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 27th September 2010: 3D ARCADE - Completely redone Swimmer 3D cabinet model from btribble.
    
    
    - 0.135u1: Corrado Tomaselli verified/changed clocks and VSync to 60.57 Hz in Swimmer.
    
    
    - 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Swimmer artwork, courtesy of the BYOAC/CAG artwork.
    
    
    - 0.126u2: Fabio Priuli added DIP locations to Swimmer.
    
    
    - 0.123u3: Changed palettesize to 289 colors.
    
    
    - 0.122u8: Changed palettesize to 544 colors.
    
    
    - 0.53: Added clone Swimmer (set 3). Added color proms ($0, 100) from (set 3) to (set 1+2).
    
    
    - 25th July 2001: Guru added another version of Swimmer.
    
    
    - 0.36b10: Changed palettesize from 96 to 290 colors.
    
    
    -  6th November 1999: Nicola Salmoria fixed a Swimmer graphics bug.
    
    
    - 0.35b1: Gary Walton fixed the Swimmer side panel background color.
    
    
    - 0.34b1: Added color proms ($0, 100, 200).
    
    
    - 0.33b7: Changed description to 'Swimmer (set 1)' and clone (alternate) to 'Swimmer (set 2)'. Added chars roms sw13/14 from (set 2) to (set 1).
    
    
    - 0.33b2: Brad Oliver added high score saving to Swimmer.
    
    
    - 0.31: Brad Oliver added clone Swimmer (alternate). Support for the complete Swimmer set. No more bad graphics [Brad Oliver]. Gary Walton and Simon Walls added acurate colors to Swimmer. Known issues: The side panel should be light green / blue ( turquoise ) throughout the game, instead it is black.
    
    
    - 0.30: Brad Oliver added 'Swimmer' (Tehkan 1982). Game has some corrupt graphics due to the lack of one ROM.
    
    
    - 23rd July 1996: Gary Walton dumped Swimmer (set 1) Tehkan.
    
    
    
    
    LEVELS: 4
    
    
    
    
    Recommended Games (Watersport):
    
    
    Embargo
    
    
    River Patrol
    
    
    The Bounty
    
    
    Mermaid
    
    
    Swimmer
    
    
    Tugboat
    
    
    Tropical Angel
    
    
    Water Ski
    
    
    Granny and the Gators
    
    
    Water Match
    
    
    Toobin'
    
    
    Hydra
    
    
    Aqua Jet
    
    
    Jet Wave
    
    
    Skimaxx
    
    
    Wave Runner
    
    
    Wave Runner GP
    
    
    Rapid River
    
    
    Sega Water Ski
    
    
    Hydro Thunder
    
    
    Soul Surfer
    
    
    
    
    Romset: 55 kb / 18 files / 33.0 zip
    
    
    ----
    0.35b9 [Nicola Salmoria]
    
    
    0.02 [Nicola Salmoria, Lionel Theunissen]
    
    
    
    
    NOTES:
    
    
    - The Cannon Ball bootlegs on this Falcon (Crazy Kong) hardware don't correctly handle the protection device found on the original pacman hardware conversion, this causes them to crash after the a few rounds - confirmed on an original PCB. They clearly weren't tested properly by the bootleggers.
    
    
    
    
    WIP:
    
    
    - 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
    
    
    - 0.168: Added Top Roller (Jaleco) PCB layout [Guru].
    
    
    - 0.163: Added save state support to Crazy Climber driver [Osso].
    
    
    - 0.153: Removed DEVCB_HANDLER by making cclimber_audio_device. Not very nice looking, but it's working. Audio boards needs better decoupling [Miodrag Milanovic].
    
    
    - 0.141u4: Added audio\cclimber.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Crazy Climber audio code get his own includes. Convert Crazy Climber driver to driver_device.
    
    
    - 0.126u2: Fabio Priuli added DIP locations to Crazy Climber driver.
    
    
    - 0.123u3: Merged yamato.c with cclimber.c driver. Zsolt Vasvari cleaned up the Crazy Climber video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Merged Yamato driver with Crazy Climber. Swapped gfx1 roms ($1000, 2000).
    
    
    - 0.122u8: Zsolt Vasvari removed colortables from Crazy Climber driver and a number of other drivers, as part of a larger move to phase out old-style colortables.
    
    
    - 0.110u5: Mamesick cleaned up the Crazy Climber driver, replacing hacks for cannonb with a separate video update callback.
    
    
    - 0.110u2: Added machine\cclimber.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
    
    
    - 0.105u1: Added includes\cclimber.h.
    
    
    - 0.104u8: Aaron Giles fixed Crazy Climber driver (rpatrolb, silvland, cannonb, cannonb2: The emulation starts for each but the game immediately shows a static screen).
    
    
    - 0.93: Changed Custom sound to Samples.
    
    
    - 0.53: Added machine\segacrpt.h.
    
    
    - 0.35b9: Added yamato.c driver.
    
    
    - 0.28: Merged ckong.c with cclimber.c driver [Nicola Salmoria]. Removed vidhrdw\ckong.c. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.06: Moved cclimber\Psg.c/h to sndhrdw\. Removed Psg.c.new and Psg.h.old. Changed cclimber\driver.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\driver.c and ckong\vidhrdw.c to drivers\cclimber.c, vidhrdw\cclimber.c, sndhrdw\cclimber.c, drivers\ckong.c and vidhrdw\ckong.c.
    
    
    - 0.05: Changed cclimber\Psg.c.old to Psg.c and cclimber\PSG.C to Psg.c.new.
    
    
    - 0.04: Added new cclimber\PSG.C/H. Changed older in Psg.c/h.old.
    
    
    - 0.03: Removed cclimber\machine.c and ckong\machine.c.
    
    
    - 0.02: Added cclimber\driver.c, ckong\driver.c, cclimber\machine.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\machine.c, ckong\vidhrdw.c, cclimber\PSG.C and PSG.TXT.
    
    
    ----
    Name:  dips.PNG
Views: 11
Size:  135.9 KBName:  game over.PNG
Views: 11
Size:  94.9 KB
    Thanks evan04, ivanstorm1973, John73, JJT_Defender thanked this post
  3. 01-13-2020, 01:56 PM
    Accepted!!
  4. 01-13-2020, 11:59 PM
    Voting yes
    Game starts at :14 left on the video
    Bonus Life: 10000 is at 7:17 left on the video
    Final score is at :01 left on the video Name:  image.png
Views: 4
Size:  290.6 KB
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