M.A.M.E. - Cube Quest - Points - 57,450 - Paul Ford

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  1. M.A.M.E. - Cube Quest - Points - 57,450 - Paul Ford

    12-01-2019, 07:40 AM
    Vzaar Video Url:


    Points
    WolfMame version
    207
    Score Track
    https://www.twingalaxies.com/scores.php?scores=227319
    Rules
    ROMSet: Cubeqst Special Rules: CHD for background video must be present. Bonus lives at defaults: 25,000; 50,000; 75,000; 100,000; 125,000 Parameters set to defaults: Number ships - 3 Mutha - 3 Cor Timer - 1 Collision - 1 Attr Sound - 1 Hardness - 3 Two Cube - 1 Max Bonus - 5 Nmbr Cor - 5 Disk - 1
    Submission Message
    As I donated submission points to get this track up and running I thought I ought to submit. Settings shown at start

    Attached Files Attached Files
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  2. 12-01-2019, 09:52 AM
    OK ok, I'll have to play some more. :)
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  3. 12-01-2019, 12:48 PM
    Nice!

    I definitely think this game is up your alley, it's really fun!

    Are you playing with a trackball?
    Not sure why I think this, and prolly should just look it up, but I do remember playing it with the trackball, and I don't think I would have if I hadn't seen somewhere that trackball was the native controls for it, but I dunno, could have just been experimenting.

    Accepted, INP Pending!!!
    This feels like a Good Day for a Great Day!!!
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  4. 12-02-2019, 11:17 AM
    Quote Originally Posted by Rogerpoco View Post
    Nice!

    I definitely think this game is up your alley, it's really fun!

    Are you playing with a trackball?
    Not sure why I think this, and prolly should just look it up, but I do remember playing it with the trackball, and I don't think I would have if I hadn't seen somewhere that trackball was the native controls for it, but I dunno, could have just been experimenting.

    Accepted, INP Pending!!!
    Yo Roger, No mate I just use a mouse and then both buttons to fire. You are right I do like most, if not all chd games (no idea why) and there are a few trackball games I love as well.
    @GibGirl you will need to play some more, I had a couple of goes before recording and got over 67k with one of those (didn't lose silly men in the beginner stage) and feel with a bit of luck I could surpass that - hint start with the beginner stage mostly hard to die, but you get around 10k by the end of it. Good luck
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  5. 01-18-2020, 11:38 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 01/18/2020 at 14:24:56.65

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 287297 bytes (281 KiB)
    
    
    Testing archive: C:\WolfMAME\207\inp\TG\Cube Quest.zip
    --
    Path = C:\WolfMAME\207\inp\TG\Cube Quest.zip
    Type = zip
    Physical Size = 287297
    
    
    Everything is Ok
    
    
    Size:       289741
    Compressed: 287297
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 287297 bytes (281 KiB)
    
    
    Listing archive: C:\WolfMAME\207\inp\TG\Cube Quest.zip
    
    
    --
    Path = C:\WolfMAME\207\inp\TG\Cube Quest.zip
    Type = zip
    Physical Size = 287297
    
    
    ----------
    Path = cubeqst-prf-57450.inp
    Folder = -
    Size = 289741
    Packed Size = 287157
    Modified = 2019-12-01 15:01:24
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7E58C76C
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 207

    What MAME thinks:
    Code:
    Input file: cubeqst.inp
    INP version 3.5
    Created Sun Dec 01 09:55:03 2019
    
    
    Recorded using 0.207W (wolf207)
    Total playback frames: 22690
    Average recorded speed: 100%
    Average speed: 100.01% (379 seconds)
    Source driver:
    cubeqst cubeqst.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.127-0.136: cubeqst - "Cube Quest"
    0.137-0.216: cubeqst - "Cube Quest (01/04/84)"
    
    
    Resolution, 0.127-0.143: 704x480 @ 59.940052Hz
    Resolution, 0.144-0.216: 704x480 @ 59.940057Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=TBC
    
    
    NOTE: All relevant rules are covered by internal settings.  If not shown during playback, use F2 to access after playback completed.
    INP dump not relevant

    MAME Info
    cubeqst is the parent set.
    MAMEInfo.dat entries: cubeqst and cubeqst.cpp
    Code:
    MAMEInfo.dat entries for:
    cubeqst
    cubeqst.cpp
    ----
    0.127 [Phil Bennett, Joe Magiera, Warren Ondras]
    
    
    
    
    LaserDisc required
    
    
    
    
    WIP:
    
    
    - 0.205: Removed M68000, CQUESTROT/LIN/SND, SIMUTREK, LASERDISC and SCREEN MCFG macros [Ryan Holtz].
    
    
    - 0.201: Removed NVRAM MCFG macros [Ryan Holtz].
    
    
    - 0.198: O. Galibert fixed cache endianness for Cube Quest.
    
    
    - 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR].
    
    
    - 0.180: Changed the Cube Quest disassemblers to use 'std::ostream &' internally [Nathan Woods].
    
    
    - 0.170: Removed spurious palette tags [AJR].
    
    
    - 0.167: David Haywood fixed horizontal partial updates in Cube Quest.
    
    
    - 0.151: Revert attempted fix for color overlays not working on vector games, this fixes a blank screen in certain places in the Cube Quest video [hap].
    
    
    - 0.150: Modernized CUBEQCPU core [Wilbert Pol]. Disabled unused private members (cubeqcpu.h). Fixed uninitialized member in cquestsnd_cpu_device (fixes potential cubeqst crash) [Oliver Stoeneberg]. Fixed compiler warning (cubeqcpu.c) [hap].
    
    
    - 0.144u6: Replaced 'Laserdisc Analog' sound with 'Simutrek Modified PR-8210'.
    
    
    - 0.143: smf fixed crash/assertion after OK in Cube Quest and clone. Added I8748 (6 MHz) CPU5 and I8049 (4410000 Hz) CPU6.
    
    
    - 0.142u3: Removed I8748 CPU5 and I8049 CPU6.
    
    
    - 0.136u2: Bill K added clone Cube Quest (12/30/83). Changed parent description to 'Cube Quest (01/04/84)'.
    
    
    - 0.129u4: Changed 'Custom' sound to 'Laserdisc Analog'.
    
    
    - 0.129: Aaron Giles fixed a few out-of-bounds errors revealed by randomly initializing auto_malloc() memory. These would manifest themselves as difficult-to-reproduce crashes on some systems. Affects Cube Quest and other drivers.
    
    
    - 0.128u6: Pointer-ified the Cube Quest CPUs cores [Aaron Giles].
    
    
    - 0.128u1: Phil Bennett increased Cube Quest interleave factor to eliminate LDP timeout countdown flicker. Fixed Cube Quest crashes MAME when saving state.
    
    
    - 0.127u8: Cube Quest changes [Aaron Giles]: Changed laserdisc override logic. It's still a little hacky but this works better than the previous attempt. Removed custom sound in favor of individual DACs. Simplified palette management logic. Hooked up the "disc on" signal. Fixed Cube Quest showing its laserdisc footage under black regular graphics in demo. Replaced Custom sound with 16x DAC.
    
    
    - 0.127u6: Matt Ownby fixed edge case bug in the Cube Quest 'Line CPU' (CPU3) involving adding with carry. Aaron Giles removed render_container_set_palette_alpha() hack. Now the alpha value can be set directly in the palette entry and will be respected for laserdisc overlays.
    
    
    - 0.127u4: Aaron Giles fixed Cube Quest overlay scaling to cover the whole screen. Converted Simutrek-hacked laserdisc emulation to using the actual MCU from the game, which in turn hands off commands to the PR-8210 MCU. This is still not 100% but is pretty close at this point and achieves the correct behaviors in most cases. Added I8748 (6MHz) CPU5 and I8049 (4410000 Hz) CPU6 with MCU rom (pr-8210_mcu_ud6005a.bin).
    
    
    - 0.127u3: Aaron Giles fixed missing narrator and music during attract mode in Cube Quest.
    
    
    -  9th September 2008: 3D ARCADE - Cube Quest, the first working laserdisc game in MAME, is now in the models section courtesy of btribble!
    
    
    - 0.127u1: Aaron Giles fixed Cube Quest requires the optional CHD in the minimal UI and crashes on ATI hardware w/ prescale > 1.
    
    
    - 0.127: Phil Bennett, Joe Magiera and Warren Ondras added 'Cube Quest' (Simutrek 1983), include 3x bit-sliced CPUs for Rotate, Line and Sound (AM2901-based), as well as laserdisc support (12 GB) for the hacked laserdisc that was used to drive the games. Aaron Giles added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest) where the disk is non-essential to the game's operation and DISK_REGIONS to all laserdisc drivers.
    
    
    - 29th June 2008: Phil Bennett - Cube Quest is a 3D treasure hunt within the confines of a giant cube. Choose a path along the edges of the cube to reach the treasure star (you may rotate a face of the cube if it makes life easier) fighting through waves of enemies from dragonflies to biplanes along the way in gameplay similar to Gyruss. Cube Quest is the second arcade game to feature solid-filled polygons (I believe it was released shortly after Atari's I-Robot). As you'd expect, the hardware is rather complex. An 8MHz 68000 commands three AMD AM2901 bit-slice ALU based processors. The first, a 16-bit 'Rotate' CPU, peforms 3D maths (including serial multiplication and division) much like the mathbox found in I-Robot, Battle Zone, Tempest etc. A 12-bit 'Line' CPU interprets the data sets produced by the Rotate CPU and produces series of line spans using a hardware implementation of Bresenham's line drawing algorithm, which are then processed by the line-fill circuit. Finally, there's a 16-bit CPU for 16-channel, stereo sound generation - not nearly as exciting as it sounds but it does produce some interesting sounds. At present, there's an important aspect of the game absent from the emulation; the laserdisc-streamed backgrounds. There's 54 weird and wonderful tunnels to fly through, produced by animation pioneers Robert Abel and Associates (notable for The Jacksons, 'Can You Feel It' video). The game generates a 3D substitute background if the laserdisc player is absent or malfunctioning (see pic #4). It's a very neat game which sadly did not enjoy commercial success back in 1983/1984. There's some laserdisc captures and pics of the cabinet at the following links: http://www.dragons-lair-project.com/games/pages/cq.asp, http://home-and-garden.webshots.com/...54905596sgJcOL and http://www.dragons-lair-project.com/...dio/cube02.mp3 (Best intro narration ever). BTW, thanks to Joe Magiera for dumping the several dozen PROMs and ROMS from his boardset.
    
    
    
    
    LEVELS: 1
    
    
    
    
    Recommended Games (Starfighter 3D):
    
    
    Starship 1
    
    
    Star Fire
    
    
    Star Fire 2
    
    
    Star Hawk
    
    
    Tailgunner
    
    
    Tunnel Hunt
    
    
    Warp Speed
    
    
    Space Seeker
    
    
    Buck Rogers: Planet of Zoom
    
    
    Explorer (DECO Cassette)
    
    
    Star Trek
    
    
    Tac/Scan
    
    
    Ambush
    
    
    Astron Belt
    
    
    Blaster
    
    
    Cube Quest
    
    
    Galaxy Ranger
    
    
    I, Robot
    
    
    Interstellar Laser Fantasy
    
    
    Star Wars
    
    
    The Empire Strikes Back
    
    
    Star Wars Arcade
    
    
    Star Wars Trilogy Arcade
    
    
    Star Wars: Racer Arcade
    
    
    The Last Starfighter
    
    
    High Voltage
    
    
    Vs. Star Luster
    
    
    Shrike Avenger
    
    
    Thunder Ceptor
    
    
    Galaxy Force 2
    
    
    Starblade
    
    
    Galactic Storm
    
    
    Space Lords
    
    
    Galaxian 3 - Theater 6 : Project Dragoon
    
    
    Alligator Hunt
    
    
    Waku Waku Ultraman Racing
    
    
    Solar Assault
    
    
    Star Trek: Voyager
    
    
    
    
    Recommended Games (Space Adventure):
    
    
    Astron Belt
    
    
    Cube Quest
    
    
    Esh's Aurunmilla
    
    
    Galaxy Ranger
    
    
    Interstellar Laser Fantasy
    
    
    Space Ace
    
    
    Starblade
    
    
    Strike Force
    
    
    Time Traveler
    
    
    Galaxian 3 - Theater 6 : Project Dragoon
    
    
    Space Pirates
    
    
    Star Wars Arcade
    
    
    Star Wars Trilogy Arcade
    
    
    Star Trek: Voyager
    
    
    Cobra: The Arcade
    
    
    
    
    Romset: 150.5 kb / 66 files / 60.9 zip
    
    
    CHD: 38.3 GB (Compressed: 10.7)
    
    
    ----
    0.127 [Phil Bennett]
    
    
    
    
    TODO:
    
    
    - Emulate D8478 laserdisc interface MCU
    
    
    - Accurate video timings (derive from PROMs)
    
    
    - More accurate line fill circuitry emulation (use PROMs)
    
    
    - The graphics tend go screwy when you add the first credit on the 'Cubic History' screen.
    
    
    - The guardians' pincer thingies shouldn't distort when they rotate.
    
    
    
    
    WIP:
    
    
    - 0.127: Added cubeqst.c driver.
    
    
    ----
    Name:  dips.PNG
Views: 24
Size:  36.0 KBName:  dips1.PNG
Views: 25
Size:  39.2 KBName:  game over.PNG
Views: 24
Size:  34.2 KB
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  6. 01-20-2020, 08:18 AM
    Accepted!!
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  7. 01-20-2020, 08:49 AM
    Wow! I have never even seen this game before but it looks really awesome.
    Kinda like how movies in the 90s would represent computers in the future or "Virtual Reality"

    Accepted!
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  8. 01-20-2020, 09:28 AM
    Yes!

    Sounds in this are awesome.
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