M.A.M.E. - Arabian - Points [Tournament Mode] - 93,650 - Robert Macauley

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  1. M.A.M.E. - Arabian - Points [Tournament Mode] - 93,650 - Robert Macauley

    12-07-2019, 05:14 PM
    Vzaar Video Url:


    Points [Tournament Mode]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=5188
    Rules
    ROMSet: Arabian
    Starting lives: 3
    Flip Screen: Off
    Carry Bowls To Next Life: Yes
    Bonus life: 20000
    Special Rules: None
    Submission Message
    Played during MGL 39

    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes ILLSeaBass, ivanstorm1973 liked this post
  2. 01-13-2020, 05:10 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check.bat on Mon 01/13/2020 at 20:02:58.30


    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 37955 bytes (38 KiB)
    
    
    Testing archive: C:\WolfMAME\106\inp\TG\RMacauley_arabian_93650.zip
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_arabian_93650.zip
    Type = zip
    Physical Size = 37955
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       5736374
    Compressed: 37955
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 37955 bytes (38 KiB)
    
    
    Listing archive: C:\WolfMAME\106\inp\TG\RMacauley_arabian_93650.zip
    
    
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_arabian_93650.zip
    Type = zip
    Physical Size = 37955
    
    
    ----------
    Path = RMacauley_arabian_93650.inp
    Folder = -
    Size = 5735776
    Packed Size = 37453
    Modified = 2019-06-01 12:17:38
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = B0F24628
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = RMacauley_arabian_93650.wlf
    Folder = -
    Size = 598
    Packed Size = 220
    Modified = 2019-06-01 12:17:38
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 1C550B6C
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2686MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Fri May 31 21:34:43 2019
    
    
    Checks out OK. [0c10]
    Playing back previously recorded game arabian (Arabian) [press return]
    Average FPS: 27.595365 (5462 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'arabian'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2686770408Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 46256
    Average record speed: 99.996973%
    System time at start of emulation: Fri May 31 21:34:43 2019
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    arabian src/drivers/arabian.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [arabian.c]
    
    
    GAME( 1983, arabian,  0,       arabian, arabian, arabian, ROT270, "Sun Electronics", "Arabian", 0 )
    
    
    INPUT_PORTS_START( arabian )
    	PORT_START_TAG("IN0")
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
    	PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
    	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    
    
    	PORT_START_TAG("DSW1")
    	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ))
    	PORT_DIPSETTING(    0x00, "3" )
    	PORT_DIPSETTING(    0x01, "5" )
    	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ))
    	PORT_DIPSETTING(    0x02, DEF_STR( Upright ))
    	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ))
    	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ))
    	PORT_DIPSETTING(    0x04, DEF_STR( Off ))
    	PORT_DIPSETTING(    0x00, DEF_STR( On ))
    	PORT_DIPNAME( 0x08, 0x00, "Carry Bowls to Next Life" )
    	PORT_DIPSETTING(    0x08, DEF_STR( No ))
    	PORT_DIPSETTING(    0x00, DEF_STR( Yes ))
    	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coinage ))
    	PORT_DIPSETTING(    0x10, "A 2/1 B 2/1" )
    	PORT_DIPSETTING(    0x20, "A 2/1 B 1/3" )
    	PORT_DIPSETTING(    0x00, "A 1/1 B 1/1" )
    	PORT_DIPSETTING(    0x30, "A 1/1 B 1/2" )
    	PORT_DIPSETTING(    0x40, "A 1/1 B 1/3" )
    	PORT_DIPSETTING(    0x50, "A 1/1 B 1/4" )
    	PORT_DIPSETTING(    0x60, "A 1/1 B 1/5" )
    	PORT_DIPSETTING(    0x70, "A 1/1 B 1/6" )
    	PORT_DIPSETTING(    0x80, "A 1/2 B 1/2" )
    	PORT_DIPSETTING(    0x90, "A 1/2 B 1/4" )
    	PORT_DIPSETTING(    0xa0, "A 1/2 B 1/6" )
    	PORT_DIPSETTING(    0xb0, "A 1/2 B 1/10" )
    	PORT_DIPSETTING(    0xc0, "A 1/2 B 1/11" )
    	PORT_DIPSETTING(    0xd0, "A 1/2 B 1/12" )
    	PORT_DIPSETTING(    0xf0, DEF_STR( Free_Play ))
    	/* 0xe0 gives A 1/2 B 1/6 */
    
    
    	PORT_START_TAG("COM0")
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 )
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN3 )		/* IN3 */
    
    
    	PORT_START_TAG("COM1")
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
    
    
    	PORT_START_TAG("COM2")
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN9 */
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN10 */
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN11 */
    
    
    	PORT_START_TAG("COM3")
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
    
    
    	PORT_START_TAG("COM4")
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN17 */
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN18 */
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN19 */
    
    
    	PORT_START_TAG("COM5")
    	PORT_DIPNAME( 0x01, 0x00, "Coin Chutes" )
    	PORT_DIPSETTING(    0x01, "1" )
    	PORT_DIPSETTING(    0x00, "2" )
    	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ))
    	PORT_DIPSETTING(    0x02, DEF_STR( Off ))
    	PORT_DIPSETTING(    0x00, DEF_STR( On ))
    	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ))
    	PORT_DIPSETTING(    0x04, "20000" )
    	PORT_DIPSETTING(    0x08, "40000" )
    	PORT_DIPSETTING(    0x0c, "20000 50000 +100K" )
    	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
    INPUT_PORTS_END
    
    
    Resolution: 256x234 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.p...mename=Arabian
    Rules, Points [Tournament Mode]: https://www.twingalaxies.com/scores.php?scores=5188
    
    
    ROMSet: Arabian
    Starting lives: 3
    Flip Screen: Off
    Carry Bowls To Next Life: Yes
    Bonus life: 20000
    
    
    Sample correct TG:
    DSW1: offset 0x27, repeat every 0x7C, typical value 0x06
    - DSW1: 0x01 (Lives): 0x00 (3)
    - DSW1: 0x02 (Cabinet): [not relevant]
    - DSW1: 0x04 (Flip_Screen): 0x04 (Off)
    - DSW1: 0x08 (Carry Bowls to Next Life): 0x00 (Yes)
    - DSW1: 0xf0 (Coinage): [not relevant]
    COM5: offset 0x3F, repeat every 0x7C, typical value 0x04
    - COM5: 0x01 (Coin Chutes): [not relevant]
    - COM5: 0x02 (Demo_Sounds): [not relevant]
    - COM5: 0x0c (Bonus_Life): 0x04 (20000)
    
    
        20: 00 00 00 00 00 00 00 06  00 00 00 01 00 00 00 00
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 04
        A0: 00 00 00 06 00 00 00 01  00 00 00 00 00 00 00 00
        B0: 00 00 00 00 00 00 00 00  00 00 00 04 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 06
       130: 00 00 00 00 00 00 00 04  00 00 00 00 00 00 00 00

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.199: arabian - "Arabian"
    
    
    Resolution, 0.106-0.199: 256x234 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/arabian/mame/
    Rules, Points [Tournament Mode]: https://www.twingalaxies.com/scores.php?scores=5188

    INP Header:
    Code:
        10: E8 DC 24 A0 00 00 00 00  33 D6 F1 5C 36 D9 10 0C | $ ....3\6..
        20: 00 00 00 00 00 00 00 06  00 00 00 01 00 00 00 00 | ................
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 04 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C....
        A0: 00 00 00 06 00 00 00 01  00 00 00 00 00 00 00 00 | ................
        B0: 00 00 00 00 00 00 00 00  00 00 00 04 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 06 | ....>.C........
       120: 00 00 00 01 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 04  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    2BC210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC240: A2 82 43 E1 00 00 00 00  00 00 00 06 00 00 00 01 | .C............
    2BC250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC260: 00 00 00 04 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC2A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC2B0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    2BC2C0: 00 00 00 00 00 00 00 06  00 00 00 01 00 00 00 00 | ................
    2BC2D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 04 | ................
    2BC2E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC2F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2BC330: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | .........C....
    2BC340: 00 00 00 06 00 00 00 01  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    578420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578430: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578440: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578450: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578460: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 06 | .....C........
    578470: 00 00 00 01 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578480: 00 00 00 00 00 00 00 04  00 00 00 00 00 00 00 00 | ................
    578490: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5784A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5784B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5784C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5784D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5784E0: A2 82 43 E1 00 00 00 00  00 00 00 06 00 00 00 01 | .C............
    5784F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578500: 00 00 00 04 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    578550: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C



    MAME Info
    arabian is the parent set.
    MAMEInfo.dat entries: arabian and arabian.c
    Code:
    MAMEInfo.dat entries for:
    arabian
    arabianm
    arabian.cpp
    ----
    0.35b13 [Gerald Vanderick]
    
    
    0.19 [Jarek Burczynski]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - To enter test mode, press F2 and then F3. To test sound press P1/P2 start simultaneously. P2 start + P1 Button 1 will take you to the color test screen. Then hit P1 start + P1 Button 1 to go to the level test screen. P1 Button 1 will take you to the next screen from then on.
    
    
    
    
    WIP:
    
    
    - 0.141u1: Phil Bennett fixed Arabian halts after several cycles of the attact mode.
    
    
    -  3rd January 2011: Andrew Gardner - A few months ago, Pete Ogoun decapsulated a MCU from the game BanBam. The images were very crisp and clear, and it took less than an hour to stitch them together. Phil Bennett reminded me that Nicola and Ernesto had previously decoded the same type of MCU, so the knowledge about how to convert typed-in bits to bytes was already in our archives. Meanwhile, s_bastian on the mameworld boards was busy configuring his online data entry tool to get some help from the masses. He completed some new features on his tool, and the following users typed in all of the bits from the photographed ROM: etabeta, robiza, Frankie, Gonario, sev, bernoulli, mrdriller, Zer0, Brian Troha, MASH, Stick, MooglyGuy, Mosquito2001, TE, bdam and s_bastian. Armed with the redundant data from the typing project, it was confirmed that Phil and I had typed a few bits incorrectly. I fixed these bits in the dump, ran Ernesto's decoder on the bits, stuffed the ROMs into MAME, and let the MCU rip. The disassembly appeared quite nice; the code traced well, and there did not appear to be any questionable instructions. The MCU was, however, very difficult to hook up to BanBam. I had made some good headway into figuring out how the MCU was connected, when Phil discovered the same MCU was very likely used in Arabian. Luckily, we have the schematics for that. The schematics turned out to be mostly legible and correct, and Phil successfully hooked BanBam's MCU into Arabian. This appears to work 100% and is documented in the whatsnew.txt for MAME 0.141. Hooking the MCU into the Arabian driver was somewhat convoluted though, so it isn't much of a surprise to us that we haven't quite succeeded with the BanBam hookup yet. It will come in due time, and we will likely be able to close the book on the BanBam MCU sometime in the not-so-distant future.
    
    
    - 0.141: Phil Bennett hooked up Arabian MB8841 MCU, this fixed the missing bird at top of the screen. Removed obsolete simulation code and assigned MB88xx interrupt sources unique vectors, as expected by the Arabian MCU program. Added MB8841 (2MHz) CPU2 and MCU rom.
    
    
    -  8th October 2010: Smitdogg - Phil B. has been working on Arabian which used an MCU that was similar to or possibly identical to the one used in Banbam. Ogoun decapped the Arabian MCU but hasn't made pictures yet to compare.
    
    
    - 0.139u2: The Dumping Union corrected the rom labels for Arabian and clone Arabian (Atari).
    
    
    - 10th August 2010: Smitdogg - Arabian arrived for decapping.
    
    
    -  8th July 2010: Smitdogg - We bought an Arabian board to decap the 8841 MCU with internal ROM.
    
    
    - 0.135u1: Fabio Priuli added driver data struct to Arabian.
    
    
    - 0.132u2: Tafoid fixed Arabian hangs in demo or play.
    
    
    - 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Arabian artwork.
    
    
    - 0.129u1: MooglyGuy added savestate support to Arabian and clone.
    
    
    - 0.128u2: Stephane Humbert fixed dipswitches for Arabian and clone. Removed 3rd coin slot.
    
    
    - 0.123u2: RansAckeR simplified some control definitions in the Arabian driver.
    
    
    - 0.122u8: Zsolt Vasvari removed colortables from Arabian and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 8192 colors.
    
    
    - 0.112: Roberto Fresca added DIP locations to the Arabian driver.
    
    
    - 0.37b16: Aaron Giles fixed colors and other things in Arabian. Changed Z80 CPU clock speed to 3MHz, visible area to 234x256 and palettesize to 64 colors.
    
    
    -  5th June 2001: Aaron Giles cleaned up and fixed the Arabian driver.
    
    
    -  3rd October 2000: Nicola Salmoria fixed Arabian graphics.
    
    
    - 0.35b13: Gerald Vanderick added 'Arabian' (Sun Electronics 1983). Changed 'Arabian' to clone 'Arabian (Atari)'. Renamed (arabian) to (arabiana).
    
    
    -  4th May 1999: Gerald Vanderick added another Pac Man clone and an Arabian clone.
    
    
    - 20th April 1999: Zsolt Vasvari sent in an Arabian update with proper rotation support and better colors.
    
    
    - 0.30: Aaron Giles support dirty rectangles in Arabian.
    
    
    - 0.26a: Morten Eriksen added high score saving to Arabian.
    
    
    - 0.25: Minor modifications to Arabian palette.
    
    
    - 0.21: Arabian has better colors now.
    
    
    - 0.20: Brad Oliver found a lot of bugs around the code, fixed Arabian video driver.
    
    
    - 0.19: Jarek Burczynski added 'Arabian' (Atari 1983). Colors are wrong, but it support sound already. Control: Arrows = Move around, CTRL = Kick and F1 = Enter test mode.
    
    
    
    
    LEVELS: 4
    
    
    
    
    Music:
    
    
    - Attract mode: Mozart - Turkish March
    
    
    - Page intro: Ludwig Van Beethoven - Symphony No 6. Op 68 - 1st Movement
    
    
    - Levels 1 & 3: Rimsky Korsakov - Scheherazade
    
    
    - Levels 2 & 4: Rimsky Korsakov - The Young Prince and Princess
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Arabian):
    
    
    Ali Baba and 40 Thieves
    
    
    Arabian
    
    
    Harem
    
    
    New Sinbad 7
    
    
    Sindbad Mystery
    
    
    Arabian Fight
    
    
    Arabian Magic
    
    
    Aladdin
    
    
    Enchanted Lamp
    
    
    
    
    Recommended Games (Platform):
    
    
    Steel Worker
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Woodpecker
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Minky Monkey
    
    
    Ponpoko
    
    
    Pop Flamer
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Q*bert
    
    
    Faster, Harder, More Challenging Q*bert
    
    
    Q*bert's Qubes
    
    
    Springer
    
    
    Arabian
    
    
    Boggy '84
    
    
    Bristles (Max-A-Flex)
    
    
    Congo Bongo
    
    
    Dr. Micro
    
    
    Hopper Robo
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mouser
    
    
    Mr. Do's Castle
    
    
    Number Crash
    
    
    Popper
    
    
    Roc'n Rope
    
    
    Konami 80's AC Special (Roc'n Rope)
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Complex X
    
    
    Jumping Jack
    
    
    Lode Runner
    
    
    Lode Runner II - The Bungeling Strikes Back
    
    
    Lode Runner III - The Golden Labyrinth
    
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    
    Lode Runner - The Dig Fight
    
    
    Mr. Do's Wild Ride
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Baluba-louk no Densetsu
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Penguin
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 66 kb / 9 files / 36.6 zip
    
    
    ----
    0.37b11 [Bryan McPhail]
    
    
    
    
    Artwork available
    
    
    
    
    Bugs:
    
    
    - The text layer (TMAP 4) is not visible during cutscenes, like at the start of the game, or after finishing round 2. hap (ID 02733)
    
    
    - Just before round 1 starts, there's a vertical line in the black screen that disappears when you enter the game. Iaspis (ID 00147)
    
    
    
    
    WIP:
    
    
    - 0.171: Fixed rom names.
    
    
    - 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Arabian Magic.
    
    
    - 0.133u1: Renamed (arabiamj) to (arabianmj) and (arabiamu) to (arabianmu).
    
    
    - 0.126u1: Nicola Salmoria fixed rain effect water color in level 6.
    
    
    - 0.106u12: MASH added plds ($0 - 1000) to Arabian Magic and clones.
    
    
    - 0.105u1: Changed description to 'Arabian Magic (Ver 1.0O 1992/07/06)' and clones (Japan) to 'Arabian Magic (Ver 1.0J 1992/07/06)' and (US) to 'Arabian Magic (Ver 1.0A 1992/07/06)'.
    
    
    - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.
    
    
    - 0.37b11: Bryan McPhail added 'Arabian Magic (World)' (Taito 1992) and clones (US) and (Japan).
    
    
    - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.
    
    
    
    
    STORY:
    
    
    - Long, long ago, there was a magnificent country called Shahariyarld, laden with a rich covering of green grass and located near persia. In this country of great wealth, the king and all his people lived peacefully. However, an evil wizard cast a spell upon the king in order to seize his country.
    
    
    
    
    LEVELS: 7
    
    
    
    
    Other Emulators:
    
    
    * Raine
    
    
    
    
    Recommended Games (Arabian):
    
    
    Ali Baba and 40 Thieves
    
    
    Arabian
    
    
    Harem
    
    
    New Sinbad 7
    
    
    Sindbad Mystery
    
    
    Arabian Fight
    
    
    Arabian Magic
    
    
    Aladdin
    
    
    Enchanted Lamp
    
    
    
    
    Recommended Games (Warriors):
    
    
    Genpei ToumaDen
    
    
    Rygar
    
    
    Rygar (PlayChoice-10)
    
    
    Black Tiger
    
    
    Karnov
    
    
    Rastan / Rastan Saga
    
    
    Nastar / Rastan Saga 2
    
    
    Rastan Saga II (Tourvision PCE bootleg)
    
    
    Warrior Blade - Rastan Saga Episode III
    
    
    Altered Beast
    
    
    Altered Beast (Mega-Tech)
    
    
    Chelnov - Atomic Runner
    
    
    Haunted Castle
    
    
    Legend of Makai
    
    
    Makyou Densetsu - The Legenary Axe (Tourvision PCE bootleg)
    
    
    The Astyanax
    
    
    Dynasty Wars
    
    
    Golden Axe
    
    
    Golden Axe (Mega-Tech)
    
    
    Golden Axe II (Mega-Tech)
    
    
    Golden Axe II (Mega Play)
    
    
    Golden Axe: The Revenge of Death Adder
    
    
    Golden Axe - The Duel
    
    
    Strider
    
    
    Strider 2
    
    
    Trio The Punch - Never Forget Me...
    
    
    Wild Fang / Tecmo Knight
    
    
    Magic Sword: Heroic Fantasy
    
    
    Arabian Fight
    
    
    Big Karnak
    
    
    Blade Master
    
    
    Act Raiser (Nintendo Super System)
    
    
    Arabian Magic
    
    
    Warriors of Fate
    
    
    Gaiapolis
    
    
    Metamorphic Force
    
    
    Monster Maulers
    
    
    Oriental Legend
    
    
    Oriental Legend Special
    
    
    Oriental Legend Special Plus
    
    
    Oriental Legend 2
    
    
    The Gladiator
    
    
    
    
    Romset: 8963 kb / 23 files / 3.96 zip
    
    
    ----
    0.19 [Jarek Burczynski]
    
    
    
    
    WIP:
    
    
    - 0.37b16: Added includes\arabian.h.
    
    
    - 0.37b4: Removed machine\arabian.c.
    
    
    - 0.31: Removed sndhrdw\arabian.c.
    
    
    - 0.19: Added arabian.c driver, machine\arabian.c, vidhrdw\arabian.c and sndhrdw\arabian.c.
    
    
    ----
    Name:  game over.PNG
Views: 20
Size:  42.3 KB
  3. 01-14-2020, 12:12 AM
    Voting yes
    Game starts at 12:54 left on the video
    Bonus life: 20000 is at 9:54 left on the video
    Final score is at :22 left on the video Name:  image.png
Views: 11
Size:  307.5 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  4. 01-14-2020, 02:47 AM
    Accepted!!
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