M.A.M.E. - Black Tiger - Points - 1,811,250 - Stephen Miller

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Black Tiger - Points - 1,811,250 - Stephen Miller

    12-19-2019, 05:22 PM
    Additional Video Evidence:
    Vzaar Video Url:
    Points
    WolfMame version
    212
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7687
    Rules
    ROMSet: BlkTiger
    Flip Screen: Off
    Service Mode: Off
    Lives: 3
    Difficulty: 5 [Normal]
    Allow Continue: No
    Freeze: Off
    Special Rules: Continues are NOT allowed!
    Submission Message
    Included TBT_BT_1811.zip and links to video. Live video is in 2 parts because my internet went out briefly and inp playback recording has an overlay blocking the "highscore" for the first half, sorry.
    ---
    Continues were left on, because I enjoy the continue music, but not used.
    ---
    Live: Part 1, Part 2
    inp playback

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  2. 12-19-2019, 06:29 PM
    Let me be the first to say - congratulations on the awesome score!

    This will definitely be very hard to match, let alone beat.

    - Pete
  3. 12-19-2019, 07:01 PM
    Being able to watch this lad from around the 1.5-1.6M range push forwards higher and higher was an amazing feeling that I wont forget anytime soon.

    I know he can push further; he has the knowledge and the ability to do so and I hope he keeps his motivation and love for the game if he keeps increasing his PB.

    Great player and great friend. Congratulations on the 1.811M.
    stg never die. 47 stg 1cc's
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  4. 12-20-2019, 03:19 AM
    Looks great; I think you will need to upload the videos to TwinGalaxies with the add evidence button and I don't see the inp? You can zip it and add it in a comment :)
    Thanks TBT__TheBigToe thanked this post
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  5. 12-20-2019, 04:46 AM
    Sorry about that, not sure why it didn't upload in the first place.
    Attached Files Attached Files
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  6. 01-20-2020, 08:15 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Mon 01/20/2020 at 22:52:46.18

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 498768 bytes (488 KiB)
    
    
    Testing archive: C:\WolfMAME\212\inp\TG\TBT_BT_1811.zip
    --
    Path = C:\WolfMAME\212\inp\TG\TBT_BT_1811.zip
    Type = zip
    Physical Size = 498768
    
    
    Everything is Ok
    
    
    Size:       1175798
    Compressed: 498768
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 498768 bytes (488 KiB)
    
    
    Listing archive: C:\WolfMAME\212\inp\TG\TBT_BT_1811.zip
    
    
    --
    Path = C:\WolfMAME\212\inp\TG\TBT_BT_1811.zip
    Type = zip
    Physical Size = 498768
    
    
    ----------
    Path = TBT_BT_1811.inp
    Folder = -
    Size = 1175798
    Packed Size = 498604
    Modified = 2019-12-17 14:03:29
    Created = 2019-12-17 14:30:11
    Accessed = 2019-12-20 07:44:16
    Attributes = AC
    Encrypted = -
    Comment = 
    CRC = A83D6E23
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 212

    What MAME thinks:
    Code:
    Input file: blktiger.inp
    INP version 3.5
    Created Tue Dec 17 13:00:15 2019
    
    
    Recorded using 0.212W (wolf212)
    Total playback frames: 227645
    Average recorded speed: 100%
    Average speed: 359.70% (3796 seconds)
    Source driver:
    blktiger blktiger.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.212: blktiger - "Black Tiger"
    
    
    Resolution, 0.106-0.212: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/black-tiger/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7687
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: blktiger and blktiger.cpp
    Code:
    MAMEInfo.dat entries for:
    blktiger
    blktiger.cpp
    blktiger_ms.cpp
    ----
    0.29 [Paul Leaman]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.212: Juan Romero, Recreativas.org and ClawGrip added clone Black Tiger (Modular System).
    
    
    - 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    
    - 0.205: Removed MCS51 MCFG macros [Ryan Holtz].
    
    
    - 0.204: Removed GENERIC_LATCH MCFG macros [Osso].
    
    
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    
    
    - 0.155: Black Tiger sprite priority fixes [Mamesick].
    
    
    - 0.154: bonky0013 added clone Black Tiger / Black Dragon (mixed bootleg?). Not really sure what to make of this, it's a Capcom marked boardset, but the roms are mixed (bootleg and original, some black tiger, some black dragon), the MCU is missing, and instead the sound rom is address swapped (assuming it wasn't just dumped incorrectly).
    
    
    - 0.141u3: Team Japump changed description of clone 'Black Dragon' to 'Black Dragon (Japan)'. Fixed rom names.
    
    
    - 0.141u2: David Raingeard added clone Black Tiger (older).
    
    
    - 0.140: MooglyGuy fixed Test mode displays only a solid black screen.
    
    
    - 0.131u1: Dr. Decapitator, Guru and Angelo Salese added proper MCU dump for Black Tiger. Added I8751 (6MHz) CPU3 and 4k MCU rom. Renamed (bktigrb1) to (blktigerb1), (bktigrb2) to (blktigerb2) and (blkdrgnb) to (blkdrgonb).
    
    
    -  6th May 2009: Guru - Chip 8751 found on Black Tiger has just been decapped and dumped.
    
    
    - 13th January 2009: Guru - Black Tiger arrived yesterday, thanks to Smitdogg. Seems nobody except me noticed MAME is missing the 8751 MCU!
    
    
    - 0.128u5: MAMEitalia added clone Black Tiger (bootleg set 2). Changed description of clone (bootleg) to 'Black Tiger (bootleg set 1)'. Renamed (bktigerb) to (bktigrb1).
    
    
    - 21st October 2008: NibblerWorldChampion dumped Black Tiger (bootleg set 2).
    
    
    - 0.125u1: Corrado Tomaselli changed Black Tiger main Z80 clock to 6MHz and sound Z80 clock to 3.579545MHz as verified on PCB.
    
    
    - 0.122u7: Black Tiger update [Couriersud]: Combines memory maps. Input ports were tagged. All reads use input port tags. Added DIP locations from Romstar manual. Couriersud fixed also game can't receive coins during play, only in continue screen.
    
    
    - 0.122u5: Roberto Zandona fixed tile priority table in Black Tiger.
    
    
    - 0.122u4: Roberto Zandona fixed sprite priority issues (dragon in intro should appear behind mountains/statue).
    
    
    -  8th July 2007: Mr. Do - Kiltron converted/cleaned the Black Tiger bezel, thanks to BYOAC/CAG artwork.
    
    
    - 0.104u3: Adam Bousley added save states support to Black Tiger.
    
    
    - 0.79: Chaneman fixed rom filenames in Black Tiger and clones.
    
    
    - 27th December 2003: Stefan Jokisch added the fixed Black Dragon (bootleg) ROMs to the Black Tiger driver.
    
    
    - 0.37b7: Nicola Salmoria fixed sprite/tile priority in Black Tiger.
    
    
    - 0.36b9: Changed clock speed of the 2x YM2203 to 3579545 Hz.
    
    
    - 0.35b1: Nicola Salmoria added clone Black Dragon (bootleg). Added missing proms ($0, 100, 200, 300 - function unknown).
    
    
    - 0.34b5: Marco Cassili added clone Black Tiger (bootleg).
    
    
    -  6th September 1998: Malcor dumped Black Dragon (bootleg).
    
    
    - 0.33b4: Nicola Salmoria fixed high score saving in Black Tiger. Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria].
    
    
    - 0.31: Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others).
    
    
    - 0.30: Mirko Buffoni added 'Black Dragon' (Japan). Michael Appolo fixed character colors in Black Tiger. Juan Carlos Lorente added high score saving to Black Tiger.
    
    
    - 0.29: Paul Leaman added 'Black Tiger' (Capcom 1987). Thanks to Ishmair for providing information about the screen layout on level 3. Known issues: Colors are pretty close, but the color space is downgraded from 4x4x4 to 3x3x2.
    
    
    - 15th March 1997: Dumped Black Tiger.
    
    
    
    
    LEVELS: 8
    
    
    
    
    Other Emulators:
    
    
    * CottAGE
    
    
    * FB Alpha
    
    
    * JEmu2
    
    
    
    
    STORY:
    
    
    - Long Long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness. From lengthy suffering and darkness of the kingdom came one brave fighter.
    
    
    
    
    Recommended Games (Warriors):
    
    
    Dragon Buster
    
    
    Super Don Quix-ote
    
    
    Ghosts'n Goblins
    
    
    Rygar
    
    
    Rygar (PlayChoice-10)
    
    
    Black Tiger
    
    
    Karnov
    
    
    Rastan / Rastan Saga
    
    
    Nastar / Rastan Saga 2
    
    
    Rastan Saga II (TourVision PCE bootleg)
    
    
    Warrior Blade - Rastan Saga Episode III
    
    
    Altered Beast
    
    
    Altered Beast (Mega-Tech)
    
    
    Chelnov - Atomic Runner
    
    
    Haunted Castle
    
    
    Legend of Makai
    
    
    Makyou Densetsu - The Legendary Axe (TourVision PCE bootleg)
    
    
    The Astyanax
    
    
    Dynasty Wars
    
    
    Golden Axe
    
    
    Golden Axe (Mega-Tech)
    
    
    Golden Axe II (Mega-Tech)
    
    
    Golden Axe II (Mega Play)
    
    
    Golden Axe: The Revenge of Death Adder
    
    
    Golden Axe - The Duel
    
    
    Trio The Punch - Never Forget Me...
    
    
    Wild Fang / Tecmo Knight
    
    
    Willow
    
    
    Ankoku Densetsu (TourVision PCE bootleg)
    
    
    Magic Sword: Heroic Fantasy
    
    
    Arabian Fight
    
    
    Big Karnak
    
    
    Blade Master
    
    
    Three Wonders (Midnight Wanderers)
    
    
    Act Raiser (Nintendo Super System)
    
    
    Arabian Magic
    
    
    Asterix
    
    
    Warriors of Fate
    
    
    Dyna Gear
    
    
    King of Dynast Gear
    
    
    Metamorphic Force
    
    
    Monster Maulers
    
    
    Legend (SNES bootleg)
    
    
    Oriental Legend
    
    
    Oriental Legend Super
    
    
    Oriental Legend 2 (Korea)
    
    
    Oriental Legend 2
    
    
    The Gladiator
    
    
    
    
    Romset: 869 kb / 20 files / 319.2 zip
    
    
    ----
    0.29 [Paul Leaman]
    
    
    
    
    NOTES:
    
    
    - Driver: Thanks to Ishmair for providing information about the screen layout on level 3.
    
    
    - Sprites/tile priority is a guess. I didn't find a PROM that would simply translate to the scheme I implemented.
    
    
    
    
    WIP:
    
    
    - 0.135u2: Added includes\blktiger.h.
    
    
    - 0.31: Removed machine\blktiger.c.
    
    
    - 0.29: Added blktiger.c driver, machine\blktiger.c and vidhrdw\blktiger.c.
    
    
    ----
    0.212 [Osso]
    
    
    
    
    WIP:
    
    
    - 0.212: Added blktiger_ms.cpp driver.
    
    
    ----
    Name:  dips.PNG
Views: 42
Size:  228.9 KBName:  game over.PNG
Views: 41
Size:  147.5 KB

    NOTE - "Allow Continue" was incorrectly set to "Yes", but no continues were used.
    Thanks ivanstorm1973, evan04, HAN, JJT_Defender thanked this post
  7. 01-29-2020, 11:06 AM
    voting YES
  8. 01-29-2020, 11:31 AM
    Voting yes
    Game starts at 1:03:02 left on the video
    Game settings Name:  image.png
Views: 20
Size:  552.0 KB


    Final score is at :38 left on the video Name:  image.png
Views: 20
Size:  554.9 KBName:  image.png
Views: 20
Size:  982.6 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  9. 01-29-2020, 11:34 AM
    Welcome Stephen to Twin Galaxy and congratulations a World Record. up it by almost 200,000 awesome game play.
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
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