M.A.M.E. - Moon Patrol (Williams) - Points - 97,320 - Darren Mcgahey

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Moon Patrol (Williams) - Points - 97,320 - Darren Mcgahey

    01-03-2020, 02:40 AM
    vzaar-player


    Points
    WolfMame version
    183
    Score Track
    https://www.twingalaxies.com/scores.php?scores=5215
    Rules
    ROMSet: MPatrolW
    Lives: 5
    Bonus Life: 10000
    Flip screen: Off
    Cabinet: Upright
    Unknown: Off
    Stop Mode [Cheat]: Off
    Sector Selction [Cheat]: Off
    Invulnerability [Cheat]: Off
    Service Mode: Off
    Special Rules: Continues are NOT allowed!
    Submission Message
    Played for MGL, Thanks for watching.


    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes ILLSeaBass liked this post
  2. 01-13-2020, 12:18 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Mon 01/13/2020 at 16:12:13.02

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 436072 bytes (426 KiB)
    
    
    Testing archive: C:\WolfMAME\183\inp\TG\mpatrolw97320.zip
    --
    Path = C:\WolfMAME\183\inp\TG\mpatrolw97320.zip
    Type = zip
    Physical Size = 436072
    
    
    Everything is Ok
    
    
    Size:       441113
    Compressed: 436072
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 436072 bytes (426 KiB)
    
    
    Listing archive: C:\WolfMAME\183\inp\TG\mpatrolw97320.zip
    
    
    --
    Path = C:\WolfMAME\183\inp\TG\mpatrolw97320.zip
    Type = zip
    Physical Size = 436072
    
    
    ----------
    Path = mpatrolw97320.inp
    Folder = -
    Size = 441113
    Packed Size = 435940
    Modified = 2019-12-12 16:58:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = C85CD03F
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Code:
    \qv qq)Av0b6xqqhd'
    Input file: mpatrolw.inp
    INP version 3.5
    Created Thu Dec 12 11:43:30 2019
    
    
    Recorded using 0.183W (unknown)
    Total playback frames: 52058
    Average recorded speed: 99%
    Average speed: 574.64% (921 seconds)
    Source driver:
    mpatrolw m52.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.31-0.196: mpatrolw - "Moon Patrol (Williams)"
    
    
    Resolution, 0.106-0.122: 240x248 @ 57.000000Hz
    Resolution, 0.123-0.196: 240x252 @ 56.737589Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/moon-patrol/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=5215
    Rules, No Shoot, Jump Only Points: https://www.twingalaxies.com/scores.php?scores=212617
    INP dump not relevant

    MAME Info
    mpatrolw is clone of: mpatrol
    MAMEInfo.dat entries: mpatrol and m52.cpp
    Code:
    MAMEInfo.dat entries for:
    mpatrol
    m52.cpp
    ----
    0.31 [Gary Walton]
    
    
    0.11 [Nicola Salmoria, Chris Hardy]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - Press F2 + F3 for Test-Mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it).
    
    
    
    
    WIP:
    
    
    - 0.148: Robbbert fixed cocktail mode in Moon Patrol.
    
    
    - 0.147u2: hap re-added clone Moon Ranger (bootleg of Moon Patrol), it was deemed insignificant and removed in 0.37b13.
    
    
    - 0.135u1: Fabio Priuli added driver data struct and save state support to M52 driver.
    
    
    - 0.133u1: Improved Irem sound [Couriersud]: Better Moon Patrol sound. Revisited schematics. Corrected a bug, some discrete values and added two RC nodes from schematics.
    
    
    - 29th October 2008: Mr. Do - Looks like Ad_Enuff's getting back into gear again (woohoo!). He's cleaned up three more artworks for us this time around: Another 80's Williams classic, in the form of Moon Patrol. This was borrowed from Vintage Arcade.
    
    
    - 0.125u3: Added 'Coinage' dipswitch.
    
    
    - 0.124u5: Couriersud added discrete mixing and filtering to IREM games using M52-sound-c boards: Moon Patrol and Traverse USA. Replaced 2nd MSM5205 sound with Discrete.
    
    
    - 0.123u2: Zsolt Vasvari fixed misaligned backgrounds in Moon Patrol caused by recent changes. Stephane Humbert fixed dipswitches (especially coinage) and inputs for Moon Patrol and Tropical Angel (and their clones). Tried to "unify" the two drivers (i still think that some things can be merged).
    
    
    - 0.122u8: Aaron Giles updated Moon Patrol to use resnet for colors. Fixed cpu2 rom address to $7000. Changed palettesize to 588 colors.
    
    
    - 0.122u7: Moon Patrol driver cleanup [Aaron Giles]: Merged memory maps. Complete memory map. Correct video timing. Correct CPU clocks. Replaced protection hack with actual implementation. Cleaned up inputs. Fixed also graphics (score area) are shifted to 1-pixel right. Changed M6803 CPU2 clock speed to 3579545 Hz, visible area to 240x252 and VSync to 56.737589 Hz. Removed 3rd coin slot.
    
    
    - 0.120u3: Curt Coder fixed missing sound in Moon Patrol, this was caused by the 6800 rewrite by him.
    
    
    - 0.112: Chris Hardy fixed Moon Patrol scrolling so that it matches the schematics.
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Moon Patrol from Pariah.
    
    
    - 0.78u3: Aaron Giles fixed Moon Patrol crash.
    
    
    -  5th January 2004: Curt Coder submitted fixes to the Moon Patrol driver.
    
    
    - 0.78u1: Stefan Jokisch replaced the wrong character palette PROM '2a' in the Williams set with a new PROM dump and for the IREM set he changed the size of the PROM to 512 bytes, renamed all ROMs, converted the driver to the tilemap system, simplified background drawing by creating a 256x64 gfx layout and minor fixes to the video section based on schematics. Changed palettesize from 192 to 576 colors.
    
    
    -  3rd January 2004: Brian Troha fixed one ROM in Moon Patrol.
    
    
    -  1st January 2003: Stefan Jokisch added PROMs and converted Moon Patrol to the tilemap system.
    
    
    - 0.37b13: Removed clone Moon Ranger. This bootleg was a gfx hack of Moon Patrol with no code changes.
    
    
    - 0.37b6: Changed M6803 CPU2 and the 2x AY-8910 clock speeds to 894886 Hz.
    
    
    - 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz.
    
    
    - 0.35b10: Changed M6803 CPU2 clock speed to 6MHz.
    
    
    - 0.35b4: [DOS] New -quadra and -triple video options. They are slower than the others, but provide interesting features. With -quadra the screen is quadrupled horizontally and tripled vertically, so a 256x256 game fits perfectly in a 1024x768 screen. -triple triples horizontally and doubles vertically, so it's perfect for Moon Patrol [ole00@usa.net].
    
    
    - 0.34RC1: Nicola fixed music in Moon Patrol.
    
    
    - 0.34b1: Added color prom ($0, 100, 120, 140 - character, background, sprite and lookup table).
    
    
    - 0.33b4: In the DOS version, -vsync is supported for games running at 57fps (e.g. Moon Patrol). However, due to the sync rate being different, the game runs 6% faster than it should [Nicola Salmoria].
    
    
    - 0.31: Gary Walton added 'Moon Patrol' (Irem 1982). Known issues: Sometimes, when you kill an enemy ship which is falling down, the ship and the score will stick on the screen for some time instead of disappearing. I don't know if this is a bug of the original. The background might not be entirely accurate. Renamed (mpatrol) to (mpatrolw).
    
    
    - 30th March 1998: Gary Walton dumped Moon Patrol (IREM).
    
    
    - 0.33b7: Changed description of clone 'Moon Ranger (bootleg Moon Patrol)' to 'Moon Ranger'.
    
    
    - 0.29: Aaron Giles improved sound in Moon Patrol. Valerio Verrando added high score saving to Moon Patrol. Accurate colors in Moon Patrol [Tim Lindquist, Nicola Salmoria]. Known issues: The background might not be entirely accurate. Colors in test mode are not correct (black instead of R, G, B). The other colors in the game seem to be correct, so I don't know what's going on. Some problems with sound, which might be due to imperfect 6808 emulation. The background drum track is missing. Added sound rom (mp-snd.1a). Fixed gfx rom loading.
    
    
    - 0.27: Changed description of clone 'Moon Ranger' to 'Moon Ranger (bootleg Moon Patrol)'.
    
    
    - 0.15: Fixed most of the graphics problems with Moon Patrol [Nicola Salmoria]. The video driver is a gigantic kludge right now, but it works and at a reasonable speed (though I can't reach 60fps on my 486/100).
    
    
    - 0.13: Began working on Moon Patrol's background [Nicola Salmoria]. It's quite messed up now. Thanks to Thomas Meyer for Moon Patrol screenshots.
    
    
    - 0.12: Added clone Moon Ranger.
    
    
    - 0.11: Nicola Salmoria added 'Moon Patrol' (Williams 1982). There is no scrolling background because I don't know where to place it... can anyone provide a screen snapshot? Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire, ALT = Jump and F2+F3 = Test Mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it). Increased the maximum size of the graphic elements that can be handled by decodegfx() from 32x32 to 64x64 [Nicola Salmoria]. Actually I would have needed 256x64 to do Moon Patrol backgrounds, but that seemed slightly overkill. Thanks to Chris Hardy for info on Moon Patrol.
    
    
    
    
    LEVELS: 5
    
    
    
    
    Recommended Games (Moon):
    
    
    Lunar Lander
    
    
    Lunar Rescue
    
    
    Moonwar
    
    
    Moon Patrol
    
    
    Seicross
    
    
    Horizon
    
    
    Mag Max
    
    
    Moonquake
    
    
    
    
    Romset: 49 kb / 16 files / 23.1 zip
    
    
    ----
    0.11 [Nicola Salmoria, Chris Hardy]
    
    
    
    
    WIP:
    
    
    - 0.186: Replaced generic latch with more accurate emulation. Fixed missing d7 on sound latch, device_reset to correctly clear sound latch and a potential situation where sound CPU/IRQ could be incorrectly cleared [Lord Nightmare].
    
    
    - 0.164: Converted Irem sound into a true device [Couriersud].
    
    
    - 0.140u2: Removed includes\iremz80.h. Added includes\m52.h and audio\irem.h. Take some driver_device classes of M52 driver (common code in audio\irem.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Irem Audio' sound.
    
    
    - 0.135u1: Added includes\iremz80.h. Removed includes\m52.h and audio\irem.h.
    
    
    - 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it.
    
    
    - 0.124u5: Couriersud added discrete mixing and filtering to IREM games using M52-sound-c boards. Added DISCRETE_KEY_SALLEN_FILTER to discrete sound system.
    
    
    - 0.123u2: Added includes\iremipt.h. Stephane Humbert tried to "unify" the drivers M52 and M57 (i still think that some things can be merged). Added iremipt.h source file (same purpose as taitoipt.h).
    
    
    - 0.122u8: Changed mpatrol.c to m52.c driver. Added includes\m52.h. Various Irem driver updates [Aaron Giles]: Properly tagged M52 and M62 sound boards, plus variants. Updated all connected drivers. Merged memory maps. Moved definitions to header files.
    
    
    - 0.35b12: Added sndhrdw\irem.h.
    
    
    - 0.34RC1: Added sndhrdw\irem.c. Removed sndhrdw\mpatrol.c.
    
    
    - 0.31: Removed machine\mpatrol.c.
    
    
    - 0.29: Added sndhrdw\mpatrol.c.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.11: Added mpatrol.c driver, machine\mpatrol.c and vidhrdw\mpatrol.c.
    
    
    ----
    Name:  dips.PNG
Views: 32
Size:  123.2 KBName:  game over.PNG
Views: 31
Size:  121.2 KB
  3. 01-13-2020, 12:44 PM
    Accepted!!
    Thanks ivanstorm1973 thanked this post
  4. 01-14-2020, 06:55 AM
    Voting yes
    Game starts at 15:31 left on the video
    Final time is at :54 left on the video Name:  image.png
Views: 22
Size:  836.5 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks ivanstorm1973 thanked this post
    Likes evan04 liked this post
Results 1 to 4 of 4
Join us