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Additional Video Evidence:
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NTSC - Fastest Full Completion Track https://www.twingalaxies.com/scores.php?scores=9694 Rank Rules TGTS Settings [3 Lives to Start, 5 Lives Maximum]
Special Rules: Timer starts the instant you hit the Start button and stops the INSTANT you touch the golden axe in the final castle. All 32 Levels MUST Be completed! Time will be recorded in WHOLE seconds ONLY. Use of the Wall-Jump tactic is NOT allowed! You MUST access the Underwater area of 8-4 by using the pipe across the lava pit. Doubling back and using the pipe before the pit to do so will equal Disqualification. Use of ANY Pipe to gosomewhere different then the programmers intended is BANNED! You MUST complete the game or your record/attempt WILL be disqualified!
[Wall-Jumping is defined as jumping against a wall [or pipe] in such a manner that a pixel or two of Mario is stuck in the wall [or Pipe] and is able to use that to jump again, far higher then can be done normally. Further definition; Mario cannot be made to jump off of a surface that is 90 degrees perpindicular to the ground. Please note this can be further used to also go through solid objects not normally passable as is disallowed.]
[The Alternative Pipe usage refers to, for example, going through a lone brick while crouched to go through the wall and access World -1, whereas the pipes would normally be Warp Pipes to Worlds 2-4 Respectively. The doubling back on World 8-4 to get to the underwater area is another example]This run beats the former TG record set by Andrew G in February of 2007. The biggest timesave here is the addition of fire Mario. With this, I can not only save time by fireballing any enemies in my way, but can also skip the Bowser falling animation in the -4 levels by fire killing him. This run is far from perfect. I lost about a second or so in 4-4, a third of a second in 4-3, and did safe strategies for 3-4, 5-4, and 6-4. In 5-4 and 6-4, I can manipulate the firebars to all be good by waiting due to the fact that the firebar patterns are based on the previous firebar. 8-4 in this run was quite rough as well as I had not yet created good glitchless strategies. In the water section, you can duck to cut Mario's hitbox in half. As this is a glitch, I didn't go for it and instead took an intentional hit, which was likely unoptimal compared to just waiting for the middle firebar to move. The ending podoboo and Bowser can also give bad patterns, so I waited on those as well.