Atari 2600 / VCS - Astroblast - EMU - Game 1, Difficulty A (Peak score) - 182,465 - Garrett Holland

Is this Performance Claim Valid?

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  1. Atari 2600 / VCS - Astroblast - EMU - Game 1, Difficulty A (Peak score) - 182,465 - Garrett Holland

    09-27-2020, 05:53 PM
    vzaar-player


    EMU - Game 1, Difficulty A (Peak score)
    Score Track
    https://www.twingalaxies.com/scores.php?scores=233650
    Rules
    Score submitted must be the peak score, which is displayed after the game is over.
    Submission Message
    0:00:11 Diff sw settings
    0:00:15 MD5
    0:02:58 Start of run
    1:02:02 End of run


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  2. 09-28-2020, 10:14 AM
    Question
    1. Does only one left difficulty set to A and the right difficulty set to B? Is this the way suppose to be set up?
    here is the screen shot.
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    Voting yes
    Game starts at 2:02 on the video
    Final score is at 2:58 on the video
    Game settings
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
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  3. 09-28-2020, 10:35 AM
    Yes. The right switch is irrelevant. When the right switch is set to A, the player begins the game on the hardest level, and has no benefit or advantage whatsoever, only a disadvantage. If someone wants to play on that setting, more power to 'em. ;-)
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  4. 09-28-2020, 10:39 AM
    To avoid confusion, I should probably ask Franny to amend the rule-set to say the right switch can be set to either position, although omitting that clarification effectively allows that to happen anyway, so amending to allow would only serve to avoid questions.
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  5. 09-28-2020, 11:40 AM
    do what you want with your track, but my opinion is rules shouldnt be changed unless theres an overwhelmingly compelling reason to do so. the whole "if it aint broke dont fix it", a bunch of little harmless, or even mildly helpful changes can have a way of creating problems
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  6. 09-28-2020, 03:00 PM
    Quote Originally Posted by Snowflake View Post
    do what you want with your track, but my opinion is rules shouldnt be changed unless theres an overwhelmingly compelling reason to do so. the whole "if it aint broke dont fix it", a bunch of little harmless, or even mildly helpful changes can have a way of creating problems

    In this sense, in some games the difficulty keys in AB or BA change the configuration of the game. Even the PB key can do this. As an example I quote the Commando Raid.


    E neste sentido, em alguns jogos as chaves de dificuldade em AB ou BA, mudam a configuração do jogo. Até a chave PB pode servir para isto. A título de exemplo cito o Commando Raid.
  7. 09-28-2020, 03:08 PM
    Quote Originally Posted by Ulisses Patriota View Post
    In this sense, in some games the difficulty keys in AB or BA change the configuration of the game. Even the PB key can do this. As an example I quote the Commando Raid.


    E neste sentido, em alguns jogos as chaves de dificuldade em AB ou BA, mudam a configuração do jogo. Até a chave PB pode servir para isto. A título de exemplo cito o Commando Raid.
    In this sense, in some games the difficulty keys in AB or BA change the configuration of the game. Even the COLOR SWITCH can do this. As an example I quote the Commando Raid.


    E neste sentido, em alguns jogos as chaves de dificuldade em AB ou BA, mudam a configuração do jogo. Até a chave PB pode servir para isto. A título de exemplo cito o Commando Raid.
  8. 09-28-2020, 03:17 PM
    Well, the "Additional info" blurb in the rule set clear states "Difficulty A = Autofire On", so if a pmayer wants to mistake that as a directive to turn the right switch on, which does *not* enable autofire, then that's on them, I suppose.
  9. 09-28-2020, 05:35 PM
    Quote Originally Posted by Ulisses Patriota View Post
    In this sense, in some games the difficulty keys in AB or BA change the configuration of the game. Even the COLOR SWITCH can do this. As an example I quote the Commando Raid.


    E neste sentido, em alguns jogos as chaves de dificuldade em AB ou BA, mudam a configuração do jogo. Até a chave PB pode servir para isto. A título de exemplo cito o Commando Raid.
    absolutley, which provides an excellent reason why such changes shouldnt be made. atari had some hero across the board add 1b to everything, when the default back then was "easiest settings". 1b is usually but not always easiest. in an attempt to make things more explicit and clear, what actually happened was quite a few tracks became ruined you know, cause someone tried to fix something that wasnt broken. now, due to the rule change its resulted in either having scores that were done in good faith being removed since the rules are now different, or its resulted in nearly impossible scores to beat since the new settings are too hard to compete on.

    i've also seen rules requested to be changed, then changed again and again and again which each change being "the last one, its needed for clarity".

    really, its not just mechanical things that "dont fix it if it aint broken" applies to. its not even theory, i've seen right here, at twin galaxies, attempt to fix rules create more and more problems over time. really dont change it if you dont absoutely have to.
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