Dispute: Garrett Holland - Atari 2600 / VCS - Condor Attack - NTSC - Game 1, Difficulty B (Points) - Player: glen sampson - Score: 304,704

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  1. Dispute: Garrett Holland - Atari 2600 / VCS - Condor Attack - NTSC - Game 1, Difficulty B (Points) - Player: glen sampson - Score: 304,704

    11-13-2020, 10:41 PM
    Atari 2600 / VCS - Condor Attack - NTSC - Game 1, Difficulty B (Points)
    Score Track
    https://www.twingalaxies.com/scores.php?scores=5094
    Rules
    Both difficulty switches must be set to the B position. This sets the player's firebase dimension at "small" (easier difficulty).

    Player Name
    glen sampson
    Original Adjudication
    https://www.twingalaxies.com/showthread.php?t=177868
    Verification Method
    TGSAP
    Verification Date
    2017-10-21
    Disputed Score
    304,704 (Rank 2)
    Disputed By
    Garrett Holland
    Dispute Evidence / Rationale
    Player verbally states "Game 1" before gameplay, however, the game variation played was game 0. Screenshot of game variation 0 selected within the comments below.
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  2. 11-13-2020, 10:42 PM
    I recommend moving this score to the "Game 0" track to reflect the game variation played.
    Here is the screen shot:

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  3. 11-13-2020, 11:03 PM
    There are two other accepted submissions on the leaderboard where the same mistake by the players was made. I will be disputing them as well if someone else does not do so before my 24th and 48th dispute cooldown hours expire:

    The second one: https://www.twingalaxies.com/showthread.php/168045

    The third one: https://www.twingalaxies.com/showthread.php/154661
  4. 11-13-2020, 11:38 PM
    I support this Dispute
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  5. 11-14-2020, 09:19 AM
    Ya, obvious "easy mistake", I think it was the AA tourney where we all noted the difference in the track specifics.

    Another one you may look into, with similar problems, is Deathtrap, I can't remember the exact discrepancy, and too lazy to look(sorry...), but I think possibly mine and others games were possibly the wrong difficulty.
    Sorry if that's a ghost chase, I just seem to remember "something".

    Accepted dispute, agree that the legitimate performance should be moved to the proper track.
    So they say
    Dance for me, dance for me, dance for me, oh, oh, oh
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  6. 11-14-2020, 10:13 AM
    Accepted dispute too.
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  7. 11-15-2020, 03:52 PM
    Question
    1. How many Atari 2600 games has a Game 0?
    This I will remember. Thank you Garrett Holland
    Here Glen Sampson does in fact play on game 0 at :27 on the video
    Wow learn something new.
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
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  8. 11-15-2020, 04:08 PM
    Quote Originally Posted by JJT_Defender View Post
    Question
    1. How many Atari 2600 games has a Game 0?
    Not sure. Some games have no variations (i.e. Donkey Kong), some have variations that aren't numeric like Teddy Bear on Centipede, Dig Dug, etc., Kangaroo (joey and momma sprites), Ghosts and cherries on Ms. Pac Man, etc. This particular one has a Game 0. In my opinion, none of the above should be constituted as "Game 1", because none of them are. In the event any track title whose game has no variations or has variations, but not numeric, yet, the title includes "Game 1", that tack's title needs to be changed. I haven't looked into whether or not any such discrepancies exist, yet.
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  9. 11-15-2020, 05:14 PM
    Condor Attack
    � Ultravision

    Earth Base Command Directives
    Earth base has evoled one million years into the future. An intergalactic dispute erupts into an all out spacial explosion time warping civilization back to the stone age. Pitted against each other in a fight for survival is the CONDOR... Released from a thousand millenium of extinction... Larger and more ferocious than ever imagined, and mankind... In his most primitive state.

    Defense Command Briefing

    You are in command of the only sophisticated weapon to survive the "Millenium Warp"... You will be alone at this remote firebase and face a critical and difficult mission. You must use the galactic disintegrator and all your skill and energy to defend against this deadly invader. Carefully review these instructions, engage your equipment and concentrate your entire attention on the battle to follow.
    Difficulty switches may be at either level and should not be moved during game play.
    Select the difficulty level that your skill and courage allows:
    Left difficulty switchRight difficulty switchEarth firebase dimension
    AALarge
    BBSmall
    The larger your galactic disintegrator firebase dimensions, the harder it is for you to avoid being destroyed by the Condor's Attack on your weapons arsenal.
    Small firebases will alow quick evasion of enemy fire... This difficult decision is yours.
    Select the game you wish to play by depressing the "game select" switch in your game console. The game number will appear on the lower left hand side of the screen.
    When the great Condor was released from extinction, two smaller but deadlier nemesis were also thrown back into pre-historic time. The Nirobean Spider known for its speed in traversing great expanses of space and the vulcanian bat, venomous and destructive, with lighting agility... you can determine your choice of challenge, each has its own cunning and skill in directing its destruction upon your firebase.
    Command Objectives
    The object of this pre-historic cosmic battle is to defend Earth and mankind from being taken over by these deadly enemies and to allow the few remaining scientists to develope a way to reverse the time warp and return mankind 1000 milleniums into the future to resume normal life.
    To defend Earth use your joystick controller. Push controller forward to materialize the firebase.
    The enemy will begin attacking and bombing firebase. With controller you can move firebase to avoid being destroyed by attackers. Press the red button on your joystick to return fire and disintegrate the enemy.

    Scoring damage upon attackers
    There are 6 galactic disintegrator firebases at your disposal. Points are scored by destroying the enemy as they soar above or swoop in to attack you. Different points are given for size of enemy destroyed and the level of difficulty which you have obtained in your defense of the firebase. As your progress to each level, Condors, Spiders and Bats will appear with varying frequency, but will increase the rate of descent and greatly vary the pattern of attack, even disappearing on one side of the screen and reappearing on the other side.
    Points are scored in values as follows:
    Upper Steady Attacker (small) 3
    1. Level of Difficulty (large) 10
    2. Level of Difficulty (large) 20
    3. Level of Difficulty (large) 40
    4. Level of Difficulty (large) 50
    5. Level of Difficulty (large) 60
    6. Level of Difficulty (large) 70
    7. Level of Difficulty (large) 80
    8. Level of Difficulty (large) 90
    9. Level of Difficulty (large) 99
    Extra firebases can be earned by achieving consercutive 1000 points levels (1000, 2000, 3000, 4000, etc.) up to a maximum of 9 additional firebases.
    Glen Sampson / GSampson35
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  10. 11-15-2020, 05:17 PM
    By looking at the manual even tho the number says 0 (Level 1) I was getting 10 points per bird. As you increase in score this value goes up to 99. Which is level 9. You will always get 3 points for hitting the small targets on top.
    Glen Sampson / GSampson35
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