The following analysis is neither exhaustive nor conclusive,
and is not confirmation that this submission is valid.
Starting check.bat on 22/01/2021 at 18:12:52.48
ZIP test
Code:
Zip:
7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
Scanning the drive for archives:
1 file, 514742 bytes (503 KiB)
Testing archive: C:\Analysis\zip\DOR-Bang-99200.zip
--
Path = C:\Analysis\zip\DOR-Bang-99200.zip
Type = zip
Physical Size = 514742
Everything is OK
Size: 530637
Compressed: 514742
RAR:
ZIP list
Code:
7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
Scanning the drive for archives:
1 file, 514742 bytes (503 KiB)
Listing archive: C:\Analysis\zip\DOR-Bang-99200.zip
--
Path = C:\Analysis\zip\DOR-Bang-99200.zip
Type = zip
Physical Size = 514742
----------
Path = DOR-Bang-99200.inp
Folder = -
Size = 530637
Packed Size = 514572
Modified = 2020-12-03 14:54:36
Created = 2020-12-02 13:50:36
Accessed = 2020-12-03 15:07:40
Attributes = A
Encrypted = -
Comment =
CRC = 58DE7C23
Method = Deflate
Characteristics = NTFS
Host OS = FAT
Version = 20
Volume Index = 0
Offset = 0
MAME Major Version 181
What MAME thinks
Code:
Input file: bang.inp
INP version 3.5
Created Thu Dec 03 14:43:25 2020
Recorded using 0.181W (unknown)
Total playback frames: 39602
Average recorded speed: 99%
Average speed: 311.73% (681 seconds)
Source driver
bang
gaelco2.cpp
ROM and TG information
MAME info
Code:
mameinfo.dat entries:
bang
gaelco2.cpp
__________________________________________________________________________________________________________________
0.63 [Manuel Abadi]
WIP:
- 0.226: Caius added PLDs to Bang! and clone Gun Gabacho (Japan).
- 0.189: Bang! supposed to have not PORT_IMPULSE [Angelo Salese].
- 0.132u2: Brian Troha fixed Bang! rom names and added PCB layout.
- 0.75: Changed description of clone (japan) to 'Gun Gabacho (Japan)'.
- 0.74: Manuel Abadia added clone 'Bang! (japan)'.
- 7th September 2003: Manuel Abadia added the Japan version of Bang! to the Gaelco2 driver.
- 17th February 2003: Carlos Irigaray fixed a problem in light gun suddenly jumping around, and he fixed a light gun problem in Bang!.
- 0.63: Manuel Abadia added Bang! (Gaelco 1998).
- 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection.
LEVELS: 6 - 20 - 24 (beginner - advanced - expert)
Other Emulators:
* FB Alpha
Romset: 8 MB / 17 files / 2.28 zip
__________________________________________________________________________________________________________________
0.63 [Manuel Abadia]
NOTES:
- Hardware: Gaelco CG-1V/GAE1
VIDEO HARDWARE NOTES:
- The CG-1V works with 16x16, 5 bpp gfx. It can handle: 2x 1024x512 tilemaps with linescroll and 2x banks of 512 sprites (sprites can be grouped up to 16x16). Sprites can make the background darker or brighter.
- Some games have two RGB outputs to allow two or four simultaneous players linking two cabinets (World Rally 2, Touch & Go). In 2 monitors mode, the hardware maps one tilemap to a monitor and the other tilemap to the other monitor. The game palette is splitted, using the first half for one monitor and the second half for the other monitor. The sprite RAM has one bit that selects the sprite's target monitor. The sound is splitted too, right channel for cabinet 1 and the left channel for the other cabinet.
Bugs:
- radikalb, surfplnt40, surfplnt: Some graphics are differently aligned in 32bit and 64bit. Firewave (ID 03342)
WIP:
- 0.222: READ/WRITE macros removal [Osso].
- 0.221: Added notes [ClawGrip].
- 0.218: Fixed timing issued with DS5002FP [mc68k].
- 0.210: Simplified gfxdecodes [cam900].
- 0.209: Added device_rom_interface for sound data. Correct sound pitch (related to clock). Minor code style fixes (sound\gaelco.cpp). Minor XTAL correction and added notes [cam900].
- 0.208: Reduced duplicates, unnecessary lines and defines. Fixed namings, spacings and code styles. Simplified handlers. Use shorter/correct type values. Mark tilemap dirty when RAM base is changed [cam900].
- 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz].
- 0.201: Removed 74259 and EEPROM MCFG macros [Ryan Holtz].
- 0.198: Updated some PCB layouts to be more accurate [Brian Troha, AJR].
- 0.194: Updated documentation based on photos of PCBs [f205v, Brian Troha].
- 0.190: Base Gaelco game's CPU clock speed on actual OSCs [Brian Troha].
- 0.189: Added new 74LS259 device [AJR].
- 0.188: Added machine\gaelco_ds5002fp.cpp/h.
- 0.173: Updated stream on read in Gaelco sound driver, Touch & Go still seems to forget to play sounds sometimes tho, like one of the channels gets stuck busy? [David Haywood].
- 0.165: Reduced tagmap lookups in Gaelco 2 driver [Wilbert Pol].
- 0.154: Converted Gaelco CG-1V/GAE1 to use inline configs [Fabio Priuli].
- 0.148: Modernize Gaelco sound devices [Andrew Gardner].
- 0.139u1: Atari Ace removed global variables from Gaelco sound core.
- 0.131u1: MooglyGuy merged memory maps in the Gaelco 2 driver.
- 0.125u5: Added includes\gaelco2.h.
- 0.113u2: Changed VSync to 59.100000 Hz.
- 0.106u9: David Haywood updated the Gaelco 2 driver to support dualscreen.
- 0.106u8: Added layout\dualhsxs.lay.
- 0.63: Added gaelco2.c driver, machine\gaelco2.c and vidhrdw\gaelco2.c.
- 31st December 2002: Manuel Abadia fixed the dual screen display in Touch & Go and World Rally 2, and he fixed the clipping of the shadows. Additionally, World Rally 2 is actually playable as long as you don't crash.
- 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection.