M.A.M.E. - Frogger - Points [Tournament Settings] - 51,180 - Darren Mcgahey

Is this Performance Claim Valid?

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  1. M.A.M.E. - Frogger - Points [Tournament Settings] - 51,180 - Darren Mcgahey

    12-14-2020, 01:18 PM

    Points [Tournament Settings]
    WolfMame version
    ROMSet: Frogger
    Lives: 5
    Cabinet: Upright
    Special Rules: None
    Submission Message
    Played for MGLXLVI Neon Arcade, thanks for voting

    Attached Files Attached Files
    Likes evan04, nads, wirre.the.man liked this post
  2. 12-17-2020, 04:48 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.

    Starting check.bat on 17/12/2020 at 12:33:16.52

    ZIP test
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 629293 bytes (615 KiB)
    Testing archive: C:\Analysis\zip\daz_frogger_51180_w183.zip
    Path = C:\Analysis\zip\daz_frogger_51180_w183.zip
    Type = zip
    Physical Size = 629293
    Everything is OK
    Size:       640700
    Compressed: 629293

    ZIP list
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 629293 bytes (615 KiB)
    Listing archive: C:\Analysis\zip\daz_frogger_51180_w183.zip
    Path = C:\Analysis\zip\daz_frogger_51180_w183.zip
    Type = zip
    Physical Size = 629293
    Path = daz_frogger_51180_w183.inp
    Folder = -
    Size = 640700
    Packed Size = 629143
    Modified = 2020-12-12 14:58:08
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = B2E8BC27
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0

    MAME Major Version 183

    What MAME thinks
    Input file: frogger.inp
    INP version 3.5
    Created Sat Dec 12 14:36:35 2020
    Recorded using 0.183W (unknown)
    Total playback frames: 78226
    Average recorded speed: 100%
    Average speed: 240.95% (1297 seconds)

    Source driver

    Generic game information
    ROM set changed: no
    0.106-0.196: frogger - "Frogger"
    Resolution, 0.106-0.113: 256x224 @ 60.606060Hz
    Resolution, 0.114-0.124: 256x224 @ 60.606061Hz
    Resolution, 0.125-0.196: 768x224 @ 60.606061Hz
    TG Game Entry: https://www.twingalaxies.com/game/frogger/mame/
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=5159

    INP dump not relevant

    MAME info
    mameinfo.dat entries:
    0.36b10 [?]
    0.06 [Nicola Salmoria, Robert Anschuetz]
    Artwork available
    - 30th June 2019: Mr. Do - UDb23 cleaned up the Sega cocktail instruction card for Frogger. I wanted to help make that shine a bit more, so I recreated the rest of the components needed, so that the artwork view looks like a real Sega cocktail table from that time.
    - 0.203: Frogger (Video Dens, bootleg on Scramble hardware) PCB is clearly from "Video Dens" and the game software is from Hermatic (both are Spanish companies). See a PCB pic at http://www.recreativas.org/frogger-3800-videodens. The Video Dens name is on the bottom-left corner of the larger board. This is the PCB the dump came from. More info about Hermatic: http://www.recreativas.org/video-hermatic-1039-hermatic [ClawGrip]. Changed description of clone (Video Dens, bootleg on Scramble hardware) to 'Frogger (Hermatic, bootleg on Scramble hardware from Video Dens)'.
    - 0.202: ClawGrip added clone Frogger (Video Dens, bootleg on Scramble hardware). Patch program roms for Frogger (Video Dens, bootleg on Scramble hardware); promoted to WORKING. Added correct MACHINE_CONFIG_START to clone Frog (Galaxian hardware) [AJR]. Changed description of clone (Scramble hardware) to 'Frogger (Coin Music, bootleg on Scramble hardware)'.
    - 28th August 2018: Smitdogg - ClawGrip dumped Video Dens Frogger bootleg.
    - 18th June 2018: Smitdogg - Porchy dumped a bootleg of Frogger.
    - 0.198: Updated rom labels for clone Frogger (Sega set 1) [Andrew Welburn, The Dumping Union].
    - 11th May 2018: Smitdogg - Andrew Welburn fixed some documentation on Frogger.
    - 0.188: Osso and AJR added preliminary controls/dips for clone Frogger (bootleg on Amigo? hardware) through I8255 PPI. Game has sound now. Removed inaccessible DIPs - Game now playable.
    - 0.186: Osso fixed long standing background_draw_colorsplit regression. According to schematics it is at 128+8, but it has been verified different on real machine (video proof: 
    ). - 0.171: TeamEurope added clone Frogger (Sega set 3). - 0.167: Osso fixed sound cuts off in clone Frogger (Moon Cresta hardware). Thanks to Duke, sound hook up is now more in line with schematics. - 0.160: System11 added clone Frogger (Videotron bootleg). Brian Troha added dipswitches and documented the BPROM type for Frogger (Videotron bootleg). - 0.155: ANY added clone Frogger (bootleg on Amigo? hardware). - 0.154: Martin Ponweiser added clone Quaak (bootleg of Frogger). - 0.147u4: Robbbert and MisfitMAME added clone Frogger (Scramble hardware). - 18th May 2010: Smitdogg - We dumped and unknown game on Amigo/Konami Galaxian hardware. - 0.137: Fixed rom names in clone Frogger (Sega set 2). - 0.134u3: Derrick Renaud fixed rom names in clones Frogger (Sega set 1/2). - 0.133u1: Renamed (frogseg1) to (froggers1), (frogseg2) to (froggers2) and (froggrmc) to (froggermc). - 0.130u2: Couriersud fixed autosave does not work correctly in clones Frog (Galaxian hardware) and Frogger (Moon Cresta hardware). - 0.126u1: Couriersud fixed background doesn't rotate in cocktail mode. - 9th July 2008: Mr. Do - Added cocktail instruction cards to Frogger, thanks to a loan from Gene at Vintage Arcade. Re-did the Frogger upright bezel. The scan that I had (from Vintage Arcade) was kind of dirty, but I was able to use it, along with a control panel overlay, to recreate the bezel. So on this one, the gray pattern background doesn't exactly match the true upright bezel, but it's a lot better than before, and all other parts are correct. - 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Changed description of clone (Falcon bootleg) to 'Frog (Falcon bootleg)'. - 0.113u2: Changed VSync to 60.606061 Hz. - 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Frogger. - 4th August 2006: Mr. Do - Added Frogger bezel, Addy throws in yesterday. - 0.99u8: Pierpaolo Prazzoli added clone Frogger (Falcon bootleg). Added Frogger color prom to clones Frog and Frog (Galaxian hardware). - 13th May 2005: f205v dumped Frogger (Falcon bootleg). - 0.94u2: Aaron Giles adjusted Frogger volume. - 12th July 2004: 3D ARCADE - New 3D cabinet model for Frogger from Pariah. - 0.63: Changed description of clone (modified Moon Cresta hardware) to 'Frogger (Moon Cresta hardware)'. - 0.59: Added clone Frog (Galaxian hardware) (bootleg 1981). - 8th February 2002: Mike Coates added a bootleg of Frogger that runs on the Galaxian hardware. - 0.53: Changed palettesize from 100 to 99 colors. - 0.37b16: Fixed gfx1 rom loading. Changed VSync to 60.606060Hz and palettesize from 32 to 100 colors. - 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones). - 0.36b10: Added Frogger (Konami 1981). Changed 'Frogger (set 1)' to clone 'Frogger (Sega set 2)' and clone (set 2) to 'Frogger (Sega set 1)'. Renamed (frogger) to (frogseg2), (frogsega) to (frogseg1) and (frogger2) to (froggrmc). - 0.33b7: Added color prom pr-91.6l. Changed description to 'Frogger (set 1)' and clones (alternate version) to 'Frogger (set 2)' and (alternate version #2) to 'Frogger (modified Moon Cresta hardware)'. - 0.31: Nicola Salmoria added clone Frogger (alternate version #2). Gerald Vanderick added accurate colors to Frogger. - 0.30: Frank Palazzolo fixed music tempo in Frogger. - 0.26a: Frogger doesn't have garbled chars anymore. - 0.22: Some fixes to sprite priority in Frogger. Added high score saving to Frogger. - 0.20: Frogger music tempo bring back to original value. Fast but flawless! - 0.19: Some changes to music tempo of Frogger. - 0.15: Added clone Frogger (alternate version). Smaller and with different help, but still (C) Sega 1981. Sound support in Frogger [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 608, 609 and 610 from clone frogsega to frogger. Added sound roms to clone Frog. - 0.13: Nicola Salmoria fixed clone Frog. I broke it while adding sound to Scramble. It now also uses the correct palette. Yes, I know that it is completely different from the real Frogger. This is a bootleg version, remember. - 0.08: Mirko Buffoni added better colors to Frogger. Colors for Frogger derived from SPARCADE by Dave Spicer. - 0.06: Nicola Salmoria added 'Frogger' (Sega 1981) and clone Frog. Game is playable with wrong colors and no sound. Control: Arrows = Move around. Note: Frogger has one 32 bytes palette PROM, connected with resistors to the RGB output. Additionally, there is a bit which is 1 in the upper half of the display (136 lines? I'm not sure of the exact value); it is connected to blue through a 470 ohm resistor. It is used to make the river blue instead of black. - 29th January 1997: Dumped Frog. - 12th February 1993: Dumped Frogger (Sega set 2). LEVELS: 1 (endless) Other Emulators: * FB Alpha * HBMAME * HiVE * JAE * JEmu * RAINE * Retrocade * Sparcade * Tickle * VAntAGE Recommended Games (Frogs): Frogs Frog & Spiders Frogger Lady Frog Ribbit! Ribbit Racin The Return of Lady Frog Battletoads Kero Kero Keroppi's Let's Play Together Ripper Ribbit Recommended Games (Maze): Amazing Maze Lupin III Frogger Lady Frog Marine Date Round-Up Turtles The Amazing Adventures of Mr. F. Lea Blue Print Cat and Mouse Dazzler Devil Fish Disco No.1 Disco No.1 (DECO Cassette) Dorodon Dream Shopper Kram Leprechaun Night Mare Pengo Super Chick Talbot Zoo Keeper Dacholer Grasspin Guzzler Intrepid Zarya Vostoka Joinem Kick Boy Libble Rabble Lover Boy Mr. Jong Noah's Ark Portraits Mikie Pirate Ship Higemaru The Three Stooges In Brides Is Brides Timber Vs. Clu Clu Land Hopping Mappy Merlins Money Maze Poly-Play (ZRE) (Hase und Wolf) Poly-Play (ZRE-PP) (Hase und Wolf) Pushman Yam! Yam!? Ribbit! Wonder Stick Romset: 22 kb / 9 files / 15.4 zip __________________________________________________________________________________________________________________ 0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] 0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] 0.05 [Nicola Salmoria, Robert Anschuetz] Bugs: - All sets in galdrvr.c: Sprite cut-off isn't correct for player 2 (cocktail mode). Robbbert (ID 02077) WIP: - 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso]. - 0.222: READ/WRITE macros removal [Osso]. - 0.221: Simplified some handlers (audio\galaxian.cpp) [Osso]. - 0.218: Added audio\nl_konami.cpp/h. Implemented KONAMI filters using netlist. This change improves accuracy and scalability. Added some notes about M51516L amplifier [Couriersud]. Changed description of 'Discrete Sound' to 'Netlist Sound Device'. - 0.208: Removed MACHINE_CONFIG macros [Osso]. - 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso]. - 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER and a lot of MCFG macros releating to maincpus [Osso]. - 0.204: Moved audio\galaxian configuration to driver files. Eliminated unnecessary address space argument from handlers (audio\galaxian.cpp) [AJR]. Removed AY8910/AY8912 MCFG macros [Osso]. - 0.202: Start moving memory stuff out of init functions and into address maps [AJR]. Converted Galaxian driver to use MCFG_SCREEN_VBLANK_CALLBACK [kazblox]. Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso]. - 0.190: Miscellaneous configuration cleanups and corrections. 555 star blinking timer is only present on Scramble, Super Cobra and similar hardware. Scramble clone Explorer (bootleg of Scramble) uses two AY-3-8912 and no 555 timer. Added the (first) two 8255 PPIs only in konami_base and stop removing and readding these in derivative configurations. Safer order for static definitions [AJR]. - 0.188: Clean up driver by using device arrays [AJR]. - 0.185: Removed timer_set() [Osso]. - 0.184: Cleaned up clock definitions in Galaxian driver (KONAMI_SOUND_CLOCK -> 14.31818 MHz) [kazblox]. - 0.167: Fixed horizontal partial updates in Galaxian driver [David Haywood]. - 0.153: Small cleanup [Osso]. - 0.152: Updated some commented code [Osso]. - 0.150: Merged galaxian.inc with galaxian.c driver. Modernized galaxian sound device [Osso]. Moved galaxian.inc contents (inputs, romdefs and gamelist) to galaxian.c [hap]. - 0.149u1: Changed galdrvr.c driver to galaxian.inc [Miodrag Milanovic]. - 0.147u4: Clarify some titles [hap]. - 0.147u2: Some manufacturer were wronly set to Nichibutsu [hap]. - 0.147: Move sx+1 up (sprites_draw), fixes stray sprite line at screen edge [hap]. - 0.146: Updated Galaxian driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu). - 0.142u5: Aaron Giles fixed game resets right after loading auto saved state (galaxian, frogger and many others). - 0.142u1: Atari Ace converted Galaxian driver to driver_device. - 0.141u4: Added audio\galaxian.h. hap fixed sprite X offset in the Galaxian driver. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Galaxian audio code get his own includes. - 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1. - 0.133u3: Discrete sound update [Couriersud]: Removed global variable discrete_current_context. Discrete_info is now passed instead of device, we may get device by using disc_info->device. Added DISCRETE_IMPORT(*block): Imports another discrete block. Added DISCRETE_REMOVE(node1, node2): Removes a range of nodes. Added DISCRETE_REPLACE: Next node replaces existing node, thus preserving run order. Added DISCRETE_NOP(node): Does nothing, to be replaced. Added a prescanning stage to build final block list after execution of the above. The additions provide an easy way to document subtle difference between boards. Please see audio\galaxian.c for an example. DSS_COUNTER updates [Couriersud]: Clock_node no longer needs to be static for DISC_CLK_IS_FREQ. Rewrote inc/dec logic to avoid loop. Added DISCRETE_BIT(S)_DECODE [Couriersud]: Decodes individual bits from input values. Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading). This should be slightly faster than using DISCRETE_TRANSROM. Discrete sound enhancements [Couriersud]: Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled. Made galaxian use the above. Saved 2 nodes and increased accuracy. Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well. Left a note on RCDISC3 on what is needed to be implemented for bzone. Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit. Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. Cleaned up driver, added some section titles and comments, removed old code. Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples. Replaced with discrete timer module DSS_TIMER now. Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes) and saves a node. Use DISCRETE_BITS_DECODE and save 2 nodes. - 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Replaced Samples sound with Discrete. - 0.133u1: hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. - 0.131u4: Brian Troha added documentation about the Galaxian bootleg hardware (redufo and pacmanbl) known as Artic Multi-System. - 0.130u1: Couriersud adjusted volume in the Galaxian driver. - 0.129u4: Aaron Giles fixed the Galaxian-derived games driver, which crashes with DEVCB dialog. - 0.127u6: 8255 PPI interface cleanup [Aaron Giles]: Added MDRV_PPI8255_ADD, MDRV_PPI8255_RECONFIG and MDRV_PPI8255_REMOVE macros; updated all drivers to use them. Changed callbacks to device read/write handlers intead of machine read/write handlers; updated all drivers accordingly. Normalized function and variable names to be lower_under. Removed a number of redundant interfaces from the galaxian/scramble line of games. - 0.126u1: Couriersud fixed cocktail sprite position in video\galaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards. - 0.125u5: Moved calipso, spdcoin, superbon, moonwar and moonwara to galaxian.c [Couriersud]. - 0.124u4: Couriersud fixed discrete sound and konami filter addressing in Galaxian driver. Also changed addressing of AY-3-8910 to be in line with schematics. - 0.124u1: Splitted driver into galdrvr.c, galaxold.c and galaxian.c. Merged amidar.c and frogger.c with galdrvr.c driver. Added the Scramble driver games scramble, scrambls, explorer, strfbomb, atlantis, atlants2, theend, theends, froggers, frogf, amidars, sfx, skelagon, monsterz, scorpion, scrpiona and scrpionb to the galdrvr.c driver. Added the Super Cobra (scobra.c) games scobra, scobras, scobrase, scobrab, armorcar, armorca2, tazmania, anteater, losttomb and losttmbh to the galdrvr.c driver. Moved the Galaxian games scramblb, scramb2, 4in1, bagmanmc, dkongjrm, rockclim, ozon1, ladybugg, vpool, drivfrcg, drivfrcb, bongo, hunchbkg, harem, tazzmang, racknrol, hexpool, hexpoola, trvchlng, ckongg, kkgalax and porter to the galaxold.c driver. Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports and many other smaller fixes [Aaron Giles, Stephane Humbert]. Couriersud added discrete filtering and mixing to galaxian.c games using konami_sound. Aaron Giles fixed sprites are cut off on the top row in 4in1, gmgalax and pacmanbl and fixed the background is shifted to the right and cut off on the right side in pacmanbl and batman2. Changed visible area to 224x768 and palettesize to 32 colors. - 0.118u1: Galaxian driver updates [Stephane Humbert]: Fixed Space Dragon (Moon Cresta bootleg, set 2) gfx rom loading. 100% verified dipswitches for all sets. Added long notes for all sets. - 0.114u3: Couriersud fixed explosion sound cut off. - 0.113u2: Changed VSync to 60.606061 Hz. - 0.110u2: Added machine\galaxian.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies. - 0.101: Aaron Giles added save state support to the Galaxian driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE. - 0.96u4: Aaron Giles fixed game reset in Galaxian due to running out of timers (set range to 0x7fff). - 0.94: Aaron Giles removed SAMPLES support from sndhrdw\galaxian.c (shot- and death.wav). - 0.93: Changed Custom sound to Samples. Added shot and death.wav samples. - 0.85u1: Aaron Giles fixed input port definition errors in Galaxian driver. - 0.78u5: smf added -state to the Windows version. The code was already in the core to handle it, all this patch does is allows you to set options.savegame. Not sure how reliable it is, it worked for galaxian. - 0.63: Added includes\galaxian.h. - 19th March 2002: Stephane Humbert fixed a small bug in the Galaxian driver. - 9th February 2002: Stephane Humbert fixed the dipswitches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware. - 27th October 2001: Stephane Humbert added cocktail mode in several games in the Galaxian driver. - 0.53: Changed palettesize from 99 to 98 colors. - 12th July 2001: Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues. - 0.37b16: Removed vidhrdw\amidar.c, vidhrdw\frogger.c and sndhrdw\frogger.c. Zsolt Vasvari have rewritten the Galaxian PCB drivers. Changed palettesize from 97 to 99 colors. - 0.37b4: void schedule_full_refresh(void). This just sets full_refresh to true for the next screenrefresh. See vidhrdw\galaxian.c for examples on this and set_vh_global_attribute [Zsolt Vasvari]. - 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. - 27th May 2001: Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements. - 2nd May 2001: Zsolt Vasvari updated the Amidar driver with many bugfixes and cleanups. - 11th April 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver. - 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs. - 0.36b16: Merged mooncrst.c with galaxian.c driver. Added sndhrdw\galaxian.c. Changed VSync to 60.606060 Hz. - 0.36b11: Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used. - 27th March 1999: Nicola fixed the Galaxian starfield. - 0.35b9: Merged jumpbug.c with galaxian.c driver. Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1. - 0.35b2: Changed palettesize from 96 to 97 colors. - 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria]. - 0.31: Merged moonqsr.c with galaxian.c driver. Removed sndhrdw\jumpbug.c. - 0.30: Removed sndhrdw\amidar.c. Some tweaks to dipswitches to Super Cobra, Lost Tomb, etc [James R. Twine]. - 0.28: Removed vidhrdw\mooncrst.c and vidhrdw\moonqsr.c. Added vidhrdw\galaxian.c. - 0.25: Added vidhrdw\jumpbug.c. - 0.18: Added sndhrdw\jumpbug.c. - 0.16: Added sndhrdw\amidar.c and sndhrdw\generic.c/h. - 0.15: Added sndhrdw\frogger.c. - 0.12: Added jumpbug.c driver and vidhrdw\generic.c/h. - 0.08: Added moonqsr.c driver and vidhrdw\moonqsr.c. - 0.06: Added amidar.c and frogger.c drivers, vidhrdw\amidar.c and vidhrdw\frogger.c. Changed galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c to drivers\galaxian.c, drivers\theend.c, drivers\mooncrst.c, vidhrdw\mooncrst.c and sndhrdw\mooncrst.c. Star background in Galaxians & co. The way I calculate it is probably not correct, anyway it looks reasonable [Nicola Salmoria]. - 0.05: Added galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c.

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