Dispute: Simon Leitch - M.A.M.E. - Teenage Mutant Ninja Turtles [World 4 Players] - Points [Single Player Only] - Player: James Sorge - Simon Leitch

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  1. Dispute: Simon Leitch - M.A.M.E. - Teenage Mutant Ninja Turtles [World 4 Players] - Points [Single Player Only] - Player: James Sorge - Simon Leitch

    12-19-2020, 01:08 AM
    M.A.M.E. - Teenage Mutant Ninja Turtles [World 4 Players] - Points [Single Player Only]
    Track
    https://www.twingalaxies.com/scores.php?scores=41674
    Rank

    Rules
    ROMSet: TMNT
    Lives: 2
    Unknown: Off [All]
    Difficulty: Normal
    Flip Screen: Off
    Service Mode: Off
    Special Rules: The above are the Default Internal Settings for this title and need not be changed. This is a Single Player ONLY Variation! You may freely choose your character. Continues are NOT allowed!
    Special Note: While some leeching is permitted in regards to opportunities against certain bosses [50 Points maximum], too much will result in your score being disqualified.
    Player Name
    James Sorge
    Original Adjudication
    N/A
    Verification Method
    INP
    Verification Date
    2009-06-11
    Disputed Score
    565 (Rank 1)
    Disputed By
    Almighty Dreadlock
    Dispute Evidence / Rationale
    Player used incorrect "Lives" setting; put in two credits, which is continuation; utlised the boomerang breaking point accumulation method, which this track does not allow.





    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 19/12/2020 at 7:15:29.10

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 124271 bytes (122 KiB)
    
    Testing archive: C:\Analysis\zip\41674_106278.zip
    --
    Path = C:\Analysis\zip\41674_106278.zip
    Type = zip
    Physical Size = 124271
    
    Everything is OK
    
    Files: 2
    Size:       16446874
    Compressed: 124271
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 124271 bytes (122 KiB)
    
    Listing archive: C:\Analysis\zip\41674_106278.zip
    
    --
    Path = C:\Analysis\zip\41674_106278.zip
    Type = zip
    Physical Size = 124271
    
    ----------
    Path = njstmntattemptb.wlf
    Folder = -
    Size = 598
    Packed Size = 217
    Modified = 2009-05-31 03:32:28
    Created =
    Accessed =
    Attributes = A
    Encrypted = -
    Comment =
    CRC = 8E55125B
    Method = Deflate
    Characteristics =
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = njstmntattemptb.inp
    Folder = -
    Size = 16446276
    Packed Size = 123804
    Modified = 2009-05-31 03:32:28
    Created =
    Accessed =
    Attributes = A
    Encrypted = -
    Comment =
    CRC = E8EF099F
    Method = Deflate
    Characteristics =
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 266


    MAME Major Version 106


    What MAME thinks
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1899MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun May 31 07:55:31 2009
    
    Checks out OK. [6963]
    Playing back previously recorded game tmnt (Teenage Mutant Ninja Turtles (World 4 Players)) [press return]
    
    loading 963-x23.j17
    loading 963-x24.k17
    loading 963-x21.j15
    loading 963-x22.k15
    loading 963-e20.g13
    loading 963-a28.h27
    loading 963-a29.k27
    loading 963-a17.h4
    loading 963-a18.h6
    loading 963-a15.k4
    loading 963-a16.k6
    loading 963-a30.g7
    loading 963-a31.g19
    loading 963-a26.c13
    loading 963-a27.d18
    loading 963-a25.d5


    What wlfview thinks
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'tmnt'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: AMD
    Processor Family: 15  Processor Model: 3
    Approximate clock speed: 1899936984Hz
    
    -- OS info --
    Operating System: Windows NT 6.0 Service Pack 1
    
    -- INP info --
    Number of frames: 132631
    Average record speed: 99.994963%
    System time at start of emulation: Sun May 31 07:55:31 2009
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK


    Source driver
    tmnt
    tmnt.c

    DIP data from source
    Code:
    static INPUT_PORTS_START( tmnt )
    PORT_START("COINS")
    PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
    PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
    PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
    PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
    PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
    PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
    PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
    PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
    
    
    PORT_START("P1")
    KONAMI16_LSB( 1, IPT_UNKNOWN, IPT_UNKNOWN )
    
    
    PORT_START("P2")
    KONAMI16_LSB( 2, IPT_UNKNOWN, IPT_UNKNOWN )
    
    
    PORT_START("P3")
    KONAMI16_LSB( 3, IPT_UNKNOWN, IPT_UNKNOWN )
    
    
    PORT_START("P4")
    KONAMI16_LSB( 4, IPT_UNKNOWN, IPT_UNKNOWN )
    
    
    PORT_START("DSW1")
    PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
    PORT_DIPSETTING(    0x00, DEF_STR( 5C_1C ) )
    PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
    PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
    PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
    PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
    PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
    PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
    PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
    PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
    PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
    PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
    PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
    PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
    PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
    PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
    PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
    PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" ) // manual says "not used", but doesn't "should be kept OFF"
    PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" ) // ditto
    PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" ) // ditto
    PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW1:8" ) // ditto
    
    
    PORT_START("DSW2")
    PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
    PORT_DIPSETTING(    0x03, "1" )
    PORT_DIPSETTING(    0x02, "2" )
    PORT_DIPSETTING(    0x01, "3" )
    PORT_DIPSETTING(    0x00, "5" )
    PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) // manual says "not used", but doesn't "should be kept OFF"
    PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) // ditto
    PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) // ditto
    PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
    PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
    PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
    PORT_DIPSETTING(    0x20, DEF_STR( Difficult ) )
    PORT_DIPSETTING(    0x00, DEF_STR( Very_Difficult ) )
    PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
    PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
    PORT_START("DSW3")
    PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
    PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
    PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW3:2" ) // manual says "not used and should be kept OFF"
    PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
    PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" ) // ditto
    PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    GAME( 1989, tmnt,        0,        tmnt,     tmnt,      tmnt_state, init_tmnt,   ROT0,   "Konami",  "Teenage Mutant Ninja Turtles (World 4 Players, version X)",   MACHINE_SUPPORTS_SAVE )


    Generic game information
    Code:
    ROM set changed: no
    0.106-0.176: tmnt - "Teenage Mutant Ninja Turtles (World 4 Players)"
    0.177-0.222: tmnt - "Teenage Mutant Ninja Turtles (World 4 Players, version X)"
    
    From MAMEINFO.DAT:
    - 0.177: The Iron Goat added clone Teenage Mutant Ninja Turtles (US 4 Players, version H). Changed parent description to 'Teenage Mutant Ninja Turtles (World 4 Players, version X)' and clones (UK 2 Players, set 1) to 'Teenage Mutant Hero Turtles (UK 2 Players, version U)', (UK 2 Players, set 2) to 'Teenage Mutant Hero Turtles (UK 2 Players, version ?)', (UK 4 Players, set 1) to 'Teenage Mutant Hero Turtles (UK 4 Players, version F)', (UK 4 Players, set 2) to 'Teenage Mutant Hero Turtles (UK 4 Players, version S)', (UK 4 Players, set 3) to 'Teenage Mutant Hero Turtles (UK 4 Players, version ?)', (Japan 2 Players) to 'Teenage Mutant Ninja Turtles (Japan 2 Players, version 1)', (Japan 4 Players) to 'Teenage Mutant Ninja Turtles (Japan 4 Players, version 2)', (Oceania 2 Players) to 'Teenage Mutant Ninja Turtles (Oceania 2 Players, version ?)', (US 4 Players, set 1) to 'Teenage Mutant Ninja Turtles (US 4 Players, version R)' and (US 4 Players, set 2) to 'Teenage Mutant Ninja Turtles (US 4 Players, version J)'.
    
    Resolution, 0.106-0.143: 304x224 @ 60.000000Hz
    Resolution, 0.144-0.174: 320x224 @ 60.000000Hz
    Resolution, 0.175-0.179: 312x224 @ 60.000000Hz
    Resolution, 0.180-0.222: 320x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/te...4-players/mame
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=41674
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=68873
    Rules, Points [Three Player Team]: https://www.twingalaxies.com/scores.php?scores=68874
    Rules, Points [Four Player Team]: https://www.twingalaxies.com/scores.php?scores=68875


    INP beginning
    Code:
         0: 74 6D 6E 74 00 00 00 00  00 57 6A 00 00 00 01 02
    10: D8 BC 3E 71 00 00 00 00  E3 29 22 4A 89 32 63 69
    20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
    30: 00 00 00 0F 00 00 00 5F  00 00 00 FF 00 00 00 FF
    40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF
    A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F
    B0: 00 00 00 5F 00 00 00 FF  00 00 00 FF 00 00 00 00
    C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF
    120: 00 00 00 FF 00 00 00 FF  00 00 00 0F 00 00 00 5F
    130: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00


    INP middle
    Code:
    7D78F0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF
    7D7900: 00 00 00 FF 00 00 00 FF  00 00 00 0F 00 00 00 5F
    7D7910: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00
    7D7920: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D7930: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D7940: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D7950: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D7960: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D7970: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 FF
    7D7980: 00 00 00 FF 00 00 00 0F  00 00 00 5F 00 00 00 FF
    7D7990: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00
    7D79A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D79B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D79C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D79D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D79E0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1
    7D79F0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
    7D7A00: 00 00 00 0F 00 00 00 5F  00 00 00 FF 00 00 00 FF
    7D7A10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D7A20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    7D7A30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00


    INP end
    Code:
    FAF210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF240: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF
    FAF250: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F
    FAF260: 00 00 00 5F 00 00 00 FF  00 00 00 FF 00 00 00 00
    FAF270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF2A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF2B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF2C0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF
    FAF2D0: 00 00 00 FF 00 00 00 FF  00 00 00 0F 00 00 00 5F
    FAF2E0: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00
    FAF2F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    FAF340: A2 82 43 E1


    MAME info
    Code:
    MAMEInfo.dat entries:
    tmnt
    tmnt.cpp
    __________________________________________________________________________________________________________________
    
    0.37b15 [Alex Simmons]
    
    0.33b1 [Alex Pasadyn]
    
    
    Artwork available
    
    
    Bugs:
    
    - [possible] Time out not happening in end of stage 2. Augusto (ID 07596)
    
    - tmnt, tmntua, tmntj: Sound or gameplay is slow if comparing with arcade. Augusto (ID 07078)
    
    
    WIP:
    
    - 0.219: coolmod and The Dumping Union added clone Teenage Mutant Ninja Turtles (US 4 Players, version N). Renamed (tmntub) to (tmntuc) and (tmntua) to (tmntub).
    
    - 0.180: System11 changed visible screen back to 320x224 as per MT04790 discussion. Note: The 8 pixels on the left are being drawn in the overscan area, some monitors are correctly not drawing them, others do. It's clear the intent is for the player not to see them, but the fact remains they're there, on bad monitors. This as an aside is probably the reason for the infamous and much complained about 'shadow' problem on real hardware - the shadows match up with whatever is being drawn into the overscan area, stretched as a faint shadow across the whole screen.
    
    - 0.179: Abelardo Vidal and The Dumping Union added clone Teenage Mutant Ninja Turtles (Asia 4 Players, version ?).
    
    - 0.177: The Iron Goat added clone Teenage Mutant Ninja Turtles (US 4 Players, version H). Changed parent description to 'Teenage Mutant Ninja Turtles (World 4 Players, version X)' and clones (UK 2 Players, set 1) to 'Teenage Mutant Hero Turtles (UK 2 Players, version U)', (UK 2 Players, set 2) to 'Teenage Mutant Hero Turtles (UK 2 Players, version ?)', (UK 4 Players, set 1) to 'Teenage Mutant Hero Turtles (UK 4 Players, version F)', (UK 4 Players, set 2) to 'Teenage Mutant Hero Turtles (UK 4 Players, version S)', (UK 4 Players, set 3) to 'Teenage Mutant Hero Turtles (UK 4 Players, version ?)', (Japan 2 Players) to 'Teenage Mutant Ninja Turtles (Japan 2 Players, version 1)', (Japan 4 Players) to 'Teenage Mutant Ninja Turtles (Japan 4 Players, version 2)', (Oceania 2 Players) to 'Teenage Mutant Ninja Turtles (Oceania 2 Players, version ?)', (US 4 Players, set 1) to 'Teenage Mutant Ninja Turtles (US 4 Players, version R)' and (US 4 Players, set 2) to 'Teenage Mutant Ninja Turtles (US 4 Players, version J)'.
    
    - 0.175: Corrected visible screen area to 312x224 as per real hardware [System11].
    
    - 0.156: Caius added clone Teenage Mutant Hero Turtles (UK 4 Players, set 3). Dumped the missing 4th program rom found on another board with the same version.
    
    - 0.143u8: Kanikani fixed visible area to 320x224 in Teenage Mutant Ninja Turtles (garbage on each side is correct (verified on PCB)), fixed DIPSW and added DIP location.
    
    - 0.137u3: Porchy added clone Teenage Mutant Hero Turtles (UK 4 Players, set 2). Changed description of clone (UK 4 Players) to 'Teenage Mutant Hero Turtles (UK 4 Players, set 1)'.
    
    -  9th July 2008: Mr. Do - The marquee and CP instruction card for TMNT are thanks to the BYOAC/CAG artwork.
    
    - 0.122u5: Zsolt Vasvari cleaned the tmnt driver, this fixes "Fire!" voice playing.
    
    - 0.108: Patrik Styrnell added clone Teenage Mutant Hero Turtles (UK 2 Players, set 2). Changed description of clone (UK 2 Players) to 'Teenage Mutant Hero Turtles (UK 2 Players, set 1)'.
    
    - 0.104u8: Pierpaolo Prazzoli fixed the bottom cloud in the opening sequence.
    
    - 0.103u3: Fixed rom names.
    
    - 0.93: Removed Custom sound.
    
    - 0.79u3: Added clone Teenage Mutant Ninja Turtles (US 4 Players, set 2). Changed description of clone (US 4 Players) to 'Teenage Mutant Ninja Turtles (US 4 Players, set 1)'.
    
    - 0.77: TMNT fixes [Curt Coder].
    
    - 0.66: Acho A. Tang fixed TMNT playing wrong samples.
    
    - 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.).
    
    -  9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games.
    
    - 18th July 2002: Jarek Burczynski updated the YM2151 sound core, fixing a bug that caused corrupt sound when hitting the robot at the end of the first level in TMNT.
    
    - 0.59: Rewritten the UPD7759 emulator (used by TMNT etc) [Olivier Galibert].
    
    - 0.53: Changed visible area to 304x224.
    
    - 0.37b15: Added clone 'Teenage Mutant Ninja Turtles (Japan 4 Players)'. Changed clone (Japan 4 Players) to parent 'Teenage Mutant Ninja Turtles (World 4 Players)'. Renamed (tmnt) to (tmntu) and (tmntj) to (tmnt).
    
    - 0.37b14: Changed description of (4 Players US) to 'Teenage Mutant Ninja Turtles (US 4 Players)' and clones (4 Players UK) to 'Teenage Mutant Hero Turtles (UK 4 Players)', (4 Players Japan) to 'Teenage Mutant Ninja Turtles (Japan 4 Players)', (2 Players UK) to 'Teenage Mutant Hero Turtles (UK 2 Players)', (2 Players Japan) to 'Teenage Mutant Ninja Turtles (Japan 2 Players)' and (2 Players Oceania) to 'Teenage Mutant Ninja Turtles (Oceania 2 Players)'.
    
    - 31st July 2000: Guru - Dumped TMNT (alt, 2 player Oceania version).
    
    - 0.37b5: Added clone Teenage Mutant Ninja Turtles (2 Players Oceania).
    
    - 0.36b7: Added Custom sound.
    
    - 0.36b2: Added clone Teenage Mutant Hero Turtles (4 Players UK). Fixed visible area to 288x224 and added proms ($0, 100 - sprite address decoder and priority encoder). Changed parent and clone descriptions to 'Teenage Mutant Ninja Turtles'.
    
    - 0.35b5: Changed description to 'TMNT (4 Players US)' and clones (2 Players Japanese) to 'TMNT (2 Players Japan)' and (4 Players Japanese) to 'TMNT (4 Players Japan)'.
    
    - 0.35b2: Nicola Salmoria fixed sprites disappearing abruptly in TMNT end of game credits. Howie Cohen added speech to TMNT (uPD7759). Sound should now be 100% complete. NEC uPD7759 emulation. This is used by TMNT, System 16, and others [Juergen Buchmueller, Mike Balfour, Howie Cohen].
    
    - 0.35b1: Howie Cohen added Konami 007232 sound to TMNT, the 007232 emulator is from Hiromitsu Shioya. Another sound chip is still missing to get 100% sound.
    
    - 0.34RC2: David W. added high score saving to TMNT.
    
    - 0.34b8: Added new 128k samples roms.
    
    - 0.33b7: dayvee@rocketmail.com added title music to TMNT. TMNT use the dynamic palette system [Aaron Giles]. Changed description of clone (2 Player USA) to 'TMHT (2 Players UK)'. Renamed (tmnt2p) to (tmht2p).
    
    - 0.33b6: Alex Simmons added clones TMNT (2 Player USA), (2 Player Japanese) and (4 Player Japanese). Changed parent description to 'TMNT (4 Player USA)'.
    
    - 0.33b1: Alex Pasadyn added 'TMNT' (Konami 1989).
    
    -  3rd June 1998: Malcor dumped Teenage Mutant Ninja Turtles (Japan 2 Players) by KONAMI (1990).
    
    
    LEVELS: 6 (game ends only when finished with a credit, otherwise it restarts)
    
    
    Movie: Teenage Mutant Ninja Turtles
    
    Genre: Comedy
    
    Year: USA 1990
    
    Director: Steve Barron
    
    Studio: 20th Century-Fox
    
    Cast: Judith Hoag, Elias Koteas, Joch Pals, Michelan Sisti, Leif Tilden, David Forman
    
    
    Other Emulators:
    
    * FB Alpha
    
    Romset: 4.16 MB / 16 files / 1.67 zip
    __________________________________________________________________________________________________________________
    
    0.33b1 [Alex Pasadyn, Nicola Salmoria, Jeff Slutter, Howie Cohen]
    
    
    NOTES:
    
    - Driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the work is done by the custom ICs emulated in vidhrdw\konamiic.c, we can just as well keep them all together.
    
    - Golfing Greats has a peculiar way to know where the ball is laying: The hardware latches the color of roz pixel at the center (more or less) of the screen, and uses that to determine if it's water, fairway etc.
    
    
    Bugs:
    
    - tmnt2, ssriders, suratk: Graphic error with high priority shadows. abelardator2 (ID 03644)
    
    
    WIP:
    
    - 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\tmnt.cpp) [Osso].
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.215: Separated some state classes. Get rid of MCFG_MACHINE_START_OVERRIDE but keep other overrides for now [AJR].
    
    - 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR].
    
    - 0.207: Reduced unnecessary arguments in K054539 handlers [cam900].
    
    - 0.205: Removed K053936 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    - 0.204: Removed YM2151, GENERIC_LATCH, K051960, K052109, K053251, K053245 and K054000 MCFG macros [Osso].
    
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    
    - 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz].
    
    - 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR].
    
    - 0.165: Use new K051960 video support [Dirk Best].
    
    - 0.154: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines (emu\emupal.c). Started removing said trampolines. This fixes generic_paletteram regressions in TMNT driver. Removed KONAMI_ROM_DEINTERLEAVE; SHUFFLE8 are entirely gone now [Alex Jackson].
    
    - 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett].
    
    - 0.151: Confirmed and removed TMNT and TMNT2 BTANTB notes [Phil Bennett].
    
    - 0.148u3: Modernized K053260 device [Andrew Gardner].
    
    - 0.144u7: Kanikani updated TMNT driver dipswitches.
    
    - 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
    
    - 0.137: David Haywood implemented default EEPROMs to the TMNT driver.
    
    - 0.136u1: Fabio Priuli added driver data struct and save states to the TMNT driver.
    
    - 0.135u4: Fabio Priuli updated TMNT driver to use EEPROM device and to use Konami video devices instead of konamiic.h code.
    
    - 0.128u3: Added includes\tmnt.h.
    
    - 0.124u2: Improved sound balance in TMNT games [MAMEPlus].
    
    - 0.122u5: Zsolt Vasvari unified memory maps in TMNT driver.
    
    -  4th November 2003: Fixes to the inputs and visible area in some games.
    
    - 0.76u2: Some tmnt.c cleanups, fg layer converted to tilemaps [Curt Coder].
    
    - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2, graphics glitches and sprite lags in the other games in the TMNT driver.
    
    - 0.72: R. Belmont cleaned up the TMNT driver.
    
    - 20th October 2002: Guru adjusted the speed in the TMNT driver.
    
    -  7th March 2002: Stephane Humbert fixed the input ports in the TMNT driver.
    
    - 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.
    
    - 0.33b1: Added tmnt.c driver and vidhrdw\tmnt.c.


    Recurring value "5E" indicates "Lives: 1" and "Difficulty: Normal"
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  2. 01-21-2021, 01:23 PM
    I know about the arcade, I agree sorry I cannot see the game play because I do not know how to play the Wolfmame INP and I have no computer now.

    Player used incorrect "Lives" setting; put in two credits, which is continuation; utlised the boomerang breaking point accumulation method, which this track does not allow.
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
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