M.A.M.E. - Mr. Do! - Points [Marathon Settings] - Default Difficulty - 9,999,950 - Daren Oliver

Is this Performance Claim Valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Mr. Do! - Points [Marathon Settings] - Default Difficulty - 9,999,950 - Daren Oliver

    01-05-2021, 02:28 PM
    Points [Marathon Settings] - Default Difficulty
    WolfMame version
    216
    Track
    https://www.twingalaxies.com/scores.php?scores=225229
    Rank
    1
    Rules
    ROMSet: MrDo
    Difficulty: Easy
    Rack Test [Cheat]: Off
    Special: Easy
    Extra: Easy
    Cabinet: Upright
    Lives: 3
    Special Rules: None

    Submission Message
    My yearly game of Mr. Do! Normally around Christmas time, normally half drunk. This year was no exception!




    Attached Files Attached Files
    Thanks evan04, JJT_Defender thanked this post
  2. 01-05-2021, 02:37 PM
    WOW! You absolutely hammered my score :) Fantastic score well played Daren.
    Likes Dazzer liked this post
  3. 01-06-2021, 09:20 PM
    Mr Oliver, if the original recording of your INP playback is too big to upload to Vzaar, I recommend that you download a compressed version from You Tube, and add that to your submission. Alternatively, you may allow this post fulfil the ludicrous "video" requirement foisted upon MAME subs, in which case you need do nothing further.


    vzaar-player
    Thanks Dazzer, nads, evan04, JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  4. 01-07-2021, 02:20 PM
    Quote Originally Posted by Almighty Dreadlock View Post
    Mr Oliver, if the original recording of your INP playback is too big to upload to Vzaar, I recommend that you download a compressed version from You Tube, and add that to your submission. Alternatively, you may allow this post fulfil the ludicrous "video" requirement foisted upon MAME subs, in which case you need do nothing further.
    I'm happy to let your post serve as my video evidence, thanks!

    I've not submitted for a while, and I must admit, I was not aware that a video for a MAME submission was required. I simply did it to be helpful as its a pretty long recording to sit though otherwise.
    Thanks JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  5. 01-07-2021, 02:42 PM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 07/01/2021 at 20:41:26.19

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 12837718 bytes (13 MiB)
    
    Testing archive: C:\Analysis\zip\daz_mrdo_9999950_wolf216.zip
    --
    Path = C:\Analysis\zip\daz_mrdo_9999950_wolf216.zip
    Type = zip
    Physical Size = 12837718
    
    Everything is OK
    
    Size:       13017451
    Compressed: 12837718
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 12837718 bytes (13 MiB)
    
    Listing archive: C:\Analysis\zip\daz_mrdo_9999950_wolf216.zip
    
    --
    Path = C:\Analysis\zip\daz_mrdo_9999950_wolf216.zip
    Type = zip
    Physical Size = 12837718
    
    ----------
    Path = daz_mrdo_9999950_wolf216.inp
    Folder = -
    Size = 13017451
    Packed Size = 12837528
    Modified = 2021-01-03 02:04:38
    Created = 2021-01-03 02:05:05
    Accessed = 2021-01-03 02:05:05
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 2D91F233
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 216

    What MAME thinks
    Code:
    Input file: mrdo.inp
    INP version 3.5
    Created Sat Jan 02 19:30:04 2021
    
    Recorded using 0.216W (wolf216)
    Total playback frames: 1419061
    Average recorded speed: 100%
    Average speed: 446.91% (28711 seconds)


    Source driver
    mrdo
    mrdo.cpp

    ROM and TG information
    Code:
    ROM set changed: no
    0.106-0.204: mrdo - "Mr. Do!"
    
    Resolution, 0.106-0.136: 240x192 @ 61.166569Hz
    Resolution, 0.137-0.204: 240x192 @ 59.943237Hz
    
    TG Game Entry: https://www.twingalaxies.com/mr-do/mame/
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7772
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=7773


    MAME info
    Code:
    mameinfo.dat entries:
    mrdo
    mrdo.cpp
    __________________________________________________________________________________________________________________
    
    0.18 [Nicola Salmoria]
    
    0.02 [Nicola Salmoria]
    
    
    Artwork available
    
    
    TEST MODE:
    
    - Press CTRL + F3 for Test-Mode.
    
    
    Bugs:
    
    - "Mr Do" (Taito) side-by-side test. Gary Walton (ID 01025)
    
    
    WIP:
    
    - 0.225: Replaced the 2x U8106 sound with 2x SN76489.
    
    - 0.224: Juan Romero and ClawGrip added clone Mr. Do! (bootleg).
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.219: Juan Romero and ClawGrip added clone Mr. Do! (Fabremar bootleg). Note: The white garbled graphics on the title screen should be the Fabremar logo (32px height), but it's drawn as 16px height, like the original Taito logo. Since the F4 ROM had a different label than the others and it matches with 'mrdot', someone probably replaced the original F4 Fabremar ROM with the one from Taito.
    
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    
    - 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso].
    
    - 0.188: Load protection PAL data (not used at the moment) [AJR].
    
    - 0.180: Osso fixed flipscreen regression in Mr. Do!.
    
    - 26th August 2012: 3D ARCADE - New Universal 3D cabinet model for Mr. Do! from Fossil.
    
    - 0.144u4: Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the SN76489 non-a, pending further testing [Lord Nightmare, plgDavid]. Replaced the 2x SN76489 sound with U8106 (SN76489).
    
    - 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.
    
    - 0.142u3: kunikuni fixed inaccurate color of "SCENE4" in Mr. Do!.
    
    - 0.139u2: Phil Bennett fixed unable to enter Service Mode in all Mr. Do! sets.
    
    - 0.136u4: Fabio Priuli added driver_data struct to Mr. Do!.
    
    - 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.
    
    - 0.136u3: Oliver_A and Tafoid fixed incorrect XTALs in Mr. Do! cause for problems with refresh rate and game speed. Changed Z80 CPU1 and the 2x SN76489 clock speeds to 4.1MHz and VSync to 59.943237.
    
    - 0.129: Aaron Giles corrected Mr. Do! clocks, video parameters and merged memory maps. MooglyGuy added savestate support to all Mr. Do! games.
    
    -  9th July 2008: Mr. Do - Added the Gleeb Company version bezel to Mr. Do, scanned and vectored by Jeff Rothe. Also found part of a conversion overlay, and was able to recreate the conversion bezel I had played on so long ago.
    
    - 0.125u5: Nicola Salmoria fixed colortable creation in Mr. Do! driver. Fixed diode voltage drop value which caused apples to be orange instead of red-orange. The title screen now perfectly matches http://www.flickr.com/photos/arecee/2384126902/sizes/l/ including the logo outline.
    
    - 0.123u2: Changed palettesize to 320 colors.
    
    - 21st January 2008: Mr. Do - The current version of the Mr. Do bezel has incorrect tracing and completely wrong colors; Zorg is currently working on this one - YAY!
    
    - 0.114u3: Replaced the 2x SN76496 sound with 2x SN76489.
    
    - 0.114u1: Justin Szczap added DIP locations to Mr. Do.
    
    -  4th August 2006: Mr. Do - Fixed the Mr. Do! bezel (it was bugging me that it was off center). Addy may fix this one even better later.
    
    - 0.59: Changed description 'Mr. Do! (Universal)' to 'Mr. Do!' and clone (Yukidaruma) to 'Mr. Do! (prototype)'.
    
    -  2nd February 2002: Mike Coates fixed scrolling in Mr. Do while flip screen is active.
    
    - 0.37b10: Nicola Salmoria improved colors in Mr. Do!. Changed VSync to 61.166569 Hz.
    
    - 0.37b7: Added prom ($60 - timing).
    
    - 0.36b10: Changed palettesize from 257 to 256 colors.
    
    - 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding.
    
    - 0.35b6: Changed description of clone 'Yankee DO! (Two Bit Score)' to 'Yankee DO!'.
    
    - 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default.
    
    -  6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES).
    
    - 0.34b8: Gareth Hall added clone Mr. Do! (bugfixed). Version with a fixed bug which would allow to get 255 lives. Lee Taylor added Yankee DO! (Two Bit Score). 1982 bootleg with different graphics.
    
    - 0.34b6: Nicola Salmoria added clone Mr. Do! (Yukidaruma), bootleg 1982 - with different graphics and music.
    
    - 0.33b7: Added proms ($0, 20, 40 - palette (high bits), palette (low bits) and sprite color lookup table).
    
    - 0.30: Lee Taylor added clone Mr. Du! (bootleg 1982). Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.
    
    - 25th November 1997: Dumped Mr. Du!.
    
    - 0.18: Nicola Salmoria added Mr. Do! (Universal). Changed 'Mr. Do!' to clone 'Mr. Do! (Taito)'. Renamed (mrdo) to (mrdot).
    
    - 0.13: Nicola Salmoria added high score saving to Mr. Do!.
    
    - 0.04: Optimizations in drawgfx(), Mr. Do!'s title screen and intermissions now run faster.
    
    - 0.02: Nicola Salmoria added 'Mr. Do!' (Taito 1982) and clone Mr. Lo!. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire, F1 = Skip level and CTRL+F3 = Test mode. Known issues: The noise generator is not emulated yet, but I think Mr. Do! doesn't use it anyway. Thanks to Paul Swan for the information on Mr.Do! colors.
    
    - 23rd January 1997: Dumped Mr. Do! (prototype).
    
    - 25th November 1996: Dumped Mr. Do!.
    
    - 29th October 1996: Dumped Mr. Lo!.
    
    
    LEVELS: 10
    
    
    Other Emulators:
    
    * FB Alpha
    
    * HBMAME
    
    * Mimic
    
    * Retrocade
    
    * VAntAGE
    
    
    Romset: 56.4 kb / 15 files / 31.3 zip
    __________________________________________________________________________________________________________________
    
    0.02 [Nicola Salmoria, Paul Swan, Marco Cassili]
    
    
    NOTES:
    
    - Mr. Do! has some kind of protection. The game doesn't clear the screen if a read from address $9803 doesn't return the value it expects.
    
    
    WIP:
    
    - 0.136u4: Added includes\mrdo.h.
    
    - 0.31: Removed machine\mrdo.c.
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    - 0.06: Changed mrdo\driver.c, mrdo\machine.c and mrdo\vidhrdw.c to drivers\mrdo.c, machine\mrdo.c and vidhrdw\mrdo.c.
    
    - 0.02: Added mrdo\driver.c, mrdo\machine.c and mrdo\vidhrdw.c.


    Name:  1.png
Views: 49
Size:  40.4 KB
    Thanks evan04, Dazzer, Fordy, JJT_Defender thanked this post
    Likes nads, JJT_Defender liked this post
  6. 01-23-2021, 01:45 PM
    Voting yes
    Game starts at :05 on the video
    Final score is at 6:19:25 on the videoName:  Screenshot_20210123-153910.png
Views: 13
Size:  219.0 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
    Thanks Dazzer thanked this post
  7. 01-23-2021, 01:56 PM
    Darren Oliver Can you get the time stamps for each million? Score rolls over at 1 million points
    Hard on a cellphone.
    1 million points is at on the video
    2 million points is at on the video
    3 million points is at on the video
    4 million points is at on the video
    5 million points is at on the video
    6 million points is at on the video
    7 million points is at on the video
    8 million points is at on the video
    9 million points is at on the video
    10 million points is at 6:19:25 on the YouTube video
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
Results 1 to 7 of 7
Join us