M.A.M.E. - Street Fighter II: The World Warrior [World 910522] - Points [Tournament Settings] - 1,411,700 - Chris Gleed

Is this Performance Claim Valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Street Fighter II: The World Warrior [World 910522] - Points [Tournament Settings] - 1,411,700 - Chris Gleed

    01-10-2021, 10:20 PM
    vzaar-player


    Points [Tournament Settings]
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=7862
    Rank
    1
    Rules
    ROMSet: SF2
    Unused: Off [All]
    Difficulty: 8 [Hardest]
    Free Play: Off
    Freeze: Off
    Flip Screen: Off
    Allow Continue: No
    Game Mode: Game
    Special Rules: This is a Single Player ONLY Variation! You may freely select any available character. Continues are NOT allowed!
    Submission Message
    Thanks for looking!

    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
  2. 01-10-2021, 11:52 PM
    Absolutely amazing performance, the triple draw was great to watch.

    Congrats Chris, a 10 yeard old WR has been beaten!
    Daniel Ocampo
    Tomena Sanner
    Champion and JJT lover (not in that way).
    Thanks YesAffinity, JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  3. 01-14-2021, 01:45 PM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 14/01/2021 at 21:09:17.95

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 77392 bytes (76 KiB)
    
    Testing archive: C:\Analysis\zip\sf2_csg_1411700.zip
    --
    Path = C:\Analysis\zip\sf2_csg_1411700.zip
    Type = zip
    Physical Size = 77392
    
    Everything is OK
    
    Files: 2
    Size:       11105946
    Compressed: 77392
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 77392 bytes (76 KiB)
    
    Listing archive: C:\Analysis\zip\sf2_csg_1411700.zip
    
    --
    Path = C:\Analysis\zip\sf2_csg_1411700.zip
    Type = zip
    Physical Size = 77392
    
    ----------
    Path = sf2.inp
    Folder = -
    Size = 11105348
    Packed Size = 76884
    Modified = 2021-01-11 04:22:41
    Created = 2021-01-11 04:23:54
    Accessed = 2021-01-11 04:23:54
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 64EDF163
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = sf2.wlf
    Folder = -
    Size = 598
    Packed Size = 234
    Modified = 2021-01-11 04:22:41
    Created = 2021-01-11 04:23:54
    Accessed = 2021-01-11 04:23:54
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 24093189
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 76921


    MAME Major Version 106

    What MAME thinks
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2893MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Mon Jan 11 03:57:41 2021
    
    Checks out OK. [24d5]
    Playing back previously recorded game sf2 (Street Fighter II - The World Warrior (World 910522)) [press return]
    
    loading sf2e.30g    
    loading sf2e.37g    
    loading sf2e.31g    
    loading sf2e.38g    
    loading sf2e.28g    
    loading sf2e.35g    
    loading sf2_29a.bin 
    loading sf2_36a.bin 
    loading sf2_06.bin  
    loading sf2_08.bin  
    loading sf2_05.bin  
    loading sf2_07.bin  
    loading sf2_15.bin  
    loading sf2_17.bin  
    loading sf2_14.bin  
    loading sf2_16.bin  
    loading sf2_25.bin  
    loading sf2_27.bin  
    loading sf2_24.bin  
    loading sf2_26.bin  
    loading sf2_09.bin  
    loading sf2_18.bin  
    loading sf2_19.bin


    What wlfview thinks
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'sf2'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 2893396304Hz
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 3
    
    -- INP info --
    Number of frames: 89559
    Average record speed: 99.996695%
    System time at start of emulation: Mon Jan 11 03:57:41 2021
    Sound: 48000Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK


    Source driver
    sf2
    cps1.c

    DIP data from source
    Code:
    INPUT_PORTS_START( sf2 )
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN  )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
        PORT_SERVICE_NO_TOGGLE( 0x40, IP_ACTIVE_LOW )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN  )
    
        PORT_START_TAG("DSWA")
        CPS1_COINAGE_1
        PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
        PORT_START_TAG("DSWB")
        CPS1_DIFFICULTY_1
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
        PORT_START_TAG("DSWC")
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x08, "Freeze" )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
        PORT_DIPSETTING(    0x40, DEF_STR( No ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
        PORT_DIPNAME( 0x80, 0x80, "Game Mode")
        PORT_DIPSETTING(    0x80, "Game" )
        PORT_DIPSETTING(    0x00, DEF_STR( Test ) )
    
        PORT_START_TAG("IN1")
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
        PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START_TAG("IN2")      /* Extra buttons */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    #define CPS1_COINAGE_1 \
        PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) \
        PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) ) \
        PORT_DIPSETTING(    0x01, DEF_STR( 3C_1C ) ) \
        PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) ) \
        PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) ) \
        PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) ) \
        PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) ) \
        PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) ) \
        PORT_DIPSETTING(    0x03, DEF_STR( 1C_6C ) ) \
        PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) \
        PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) ) \
        PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) ) \
        PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) ) \
        PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) ) \
        PORT_DIPSETTING(    0x30, DEF_STR( 1C_2C ) ) \
        PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) ) \
        PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) ) \
        PORT_DIPSETTING(    0x18, DEF_STR( 1C_6C ) )
    
    #define CPS1_DIFFICULTY_1 \
        PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) \
        PORT_DIPSETTING(    0x07, "1 (Easiest)" ) \
        PORT_DIPSETTING(    0x06, "2" ) \
        PORT_DIPSETTING(    0x05, "3" ) \
        PORT_DIPSETTING(    0x04, "4 (Normal)" ) \
        PORT_DIPSETTING(    0x03, "5" ) \
        PORT_DIPSETTING(    0x02, "6" ) \
        PORT_DIPSETTING(    0x01, "7" ) \
        PORT_DIPSETTING(    0x00, "8 (Hardest)" )
    
    Resolution: 384x224 @ 60Hz
    
    Rules: https://www.twingalaxies.com/scores.php?scores=7862
    ROMSet: SF2
    Unused: Off [All]
    Difficulty: 8 [Hardest]
    Free Play: Off
    Freeze: Off
    Flip Screen: Off
    Allow Continue: No
    Game Mode: Game
    
    Sample correct TG:
    DSWA: offset 0x27, repeat every 0x7C, typical value 0xFF
    - DSWA: 0x07 (Coin_A): [not relevant]
    - DSWA: 0x38 (Coin_B): [not relevant]
    - DSWA: 0x40 (2 Coins to Start, 1 to Continue): [not relevant]
    - DSWA: 0x80 (Unused): 0x80 (Off)
    
    DSWB: offset 0x2B, repeat every 0x7C, typical value 0xF8
    - DSWB: 0x07 (Difficulty): 0x00 (8 (Hardest))
    - DSWB: 0x08 (Unused): 0x08 (Off)
    - DSWB: 0x10 (Unused): 0x10 (Off)
    - DSWB: 0x20 (Unused): 0x20 (Off)
    - DSWB: 0x40 (Unused): 0x40 (Off)
    - DSWB: 0x80 (Unused): 0x80 (Off)
    
    DSWC: offset 0x2F, repeat every 0x7C, typical value 0xDF
    - DSWC: 0x01 (Unused): 0x01 (Off)
    - DSWC: 0x02 (Unused): 0x02 (Off)
    - DSWC: 0x04 (Free_Play): 0x04 (Off)
    - DSWC: 0x08 (Freeze): 0x08 (Off)
    - DSWC: 0x10 (Flip_Screen): 0x10 (Off)
    - DSWC: 0x20 (Demo_Sounds): [not relevant]
    - DSWC: 0x40 (Allow_Continue): 0x40 (No)
    - DSWC: 0x80 (Game Mode): 0x80 (Game)
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 F8 00 00 00 DF | ... ... ......
        A0: 00 00 00 FF 00 00 00 F8  00 00 00 DF 00 00 FF FF | ... ........  
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C... ... 
       120: 00 00 00 F8 00 00 00 DF  00 00 FF FF 00 00 00 FF | ........  ...


    ROM and TG information
    Code:
    ROM set changed: no
    0.106-0.138: sf2 - "Street Fighter II - The World Warrior (World 910522)"
    0.139-0.205: sf2 - "Street Fighter II: The World Warrior (World 910522)"
    
    MAME History:
    - 0.139: Changed description to 'Street Fighter II: The World Warrior (World 910522)' and clones (World 910214) to 'Street Fighter II: The World Warrior (World 910214)', (World 910214, TAB Austria bootleg) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg)', (US 910206) to 'Street Fighter II: The World Warrior (USA 910206)', (US 910214) to 'Street Fighter II: The World Warrior (USA 910214)', (US 910318) to 'Street Fighter II: The World Warrior (USA 910318)', (US 910228) to 'Street Fighter II: The World Warrior (USA 910228)', (US 910411) to 'Street Fighter II: The World Warrior (USA 910411)', (US 910522) to 'Street Fighter II: The World Warrior (USA 910522)', (US 911101) to 'Street Fighter II: The World Warrior (USA 911101)', (Japan 911210) to 'Street Fighter II: The World Warrior (Japan 911210)', (Japan 910214) to 'Street Fighter II: The World Warrior (Japan 910214)', (Japan 910306) to 'Street Fighter II: The World Warrior (Japan 910306)', (Quicken Pt-I, bootleg) to 'Street Fighter II: The World Warrior (Quicken Pt-I, bootleg)' and (Thunder Edition) to 'Street Fighter II: The World Warrior (Thunder Edition, bootleg)'.
    - 0.148u5: Andrew Gardner added QSound internal DSP ROM to the device. Added DSP16 (4Mhz) CPU3. Sonikos fixed 'Difficulty' dipswitch which has in the tab menu values from 1 (easiest) to 8 (hardest) but in the game's menu it's from 0 to 7.
    
    Resolution, 0.106-0.126: 384x224 @ 60.000000Hz
    Resolution, 0.127-0.147: 384x224 @ 59.610000Hz
    Resolution, 0.148-0.152: 384x224 @ 59.629403Hz
    Resolution, 0.153-0.205: 384x224 @ 59.637405Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/st...d-910522/mame/
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=7862
    
    NOTE: from 0.148u5 onwards, Difficulty settings have been relabelled. Verify with caution.


    INP beginning
    Code:
        10: 50 B9 75 AC 00 00 00 00  B5 CC FB 5F 90 D2 D5 24 | Pu...._.$
        20: 00 00 00 FF 00 00 00 FF  00 00 00 F8 00 00 00 DF | ............
        30: 00 00 FF FF 00 00 00 FF  00 00 00 00 00 00 00 00 | .............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 F8  00 00 00 DF 00 00 FF FF | ...........
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 F8 00 00 00 DF  00 00 FF FF 00 00 00 FF | ...........
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................


    INP middle
    Code:
    54B980: 00 00 00 F8 00 00 00 DF  00 00 FF FF 00 00 00 F9 | ...........
    54B990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54B9A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54B9B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54B9C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54B9D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54B9E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54B9F0: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 F8 | .C.........
    54BA00: 00 00 00 DF 00 00 FF FF  00 00 00 F9 00 00 00 00 | ............
    54BA10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54BA20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54BA30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54BA40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54BA50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54BA60: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    54BA70: 00 00 00 FF 00 00 00 FF  00 00 00 F8 00 00 00 DF | ............
    54BA80: 00 00 FF FF 00 00 00 F9  00 00 00 00 00 00 00 00 | .............
    54BA90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54BAA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    54BAB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................


    INP end
    Code:
    A97310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97340: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    A97350: 00 00 00 FF 00 00 00 F8  00 00 00 DF 00 00 FF FF | ...........
    A97360: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    A97370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97380: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A973A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A973B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A973C0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    A973D0: 00 00 00 F8 00 00 00 DF  00 00 FF FF 00 00 00 FF | ...........
    A973E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A973F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97410: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97430: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    A97440: A2 82 43 E1                                      | .C


    MAME info
    Code:
    mameinfo.dat entries:
    sf2
    cps1.cpp
    __________________________________________________________________________________________________________________
    
    0.65 [Stephane Humbert, Tim]
    
    0.34b6 [Paul Leaman]
    
    0.33b5 [Testdriver]
    
    
    Artwork available
    
    
    Bugs:
    
    - sf2ub: Original PCB running attract mode through an RGB board and into my PC. Smitdogg (ID 04003)
    
    
    WIP:
    
    - 0.222: TwistedTom fixed clone 'Street Fighter II: The World Warrior (RK, bootleg)' gfx rom load and decode.
    
    - 0.221: Fluxcore added clone Street Fighter II: The World Warrior (World 910411).
    
    - 0.219: Lions3 added clone Street Fighter II: The World Warrior (USA 920312).
    
    - 0.216: Added C-Board PAL dump to clones sf2ee and sf2ue [TwistedTom]. Changed description of clone (bootleg) to 'Street Fighter II: The World Warrior (bootleg, set 1)'.
    
    - 0.213: ClawGrip and Hammy added clone Street Fighter II': Champion Edition (RE, bootleg).
    
    - 0.212: Hammy and ClawGrip redumped clone Street Fighter II: The World Warrior (RK, bootleg). Added correct gfx roms and promoted to working.
    
    - 0.208: Osso fixed kick buttons do not seem to be hooked up in clone Street Fighter II: The World Warrior (bootleg with rules screen) (video\cps1.c).
    
    - 0.206: Robbbert fixed crash in clone Street Fighter II: The World Warrior (bootleg).
    
    - 0.204: Chris Gleed added clone Street Fighter II: The World Warrior (USA 910522, Rev. H). Brian Troha and The Dumping Union added clone Street Fighter II: The World Warrior (World 910204). Note: Technically this isn't a unique set, but it's a verified labeled set versus the sf2en conversion set. Changed description of clone (World 910204) to 'Street Fighter II: The World Warrior (World 910204, conversion)'.
    
    - 0.203: Erik Preston added clone Street Fighter II: The World Warrior (World 910204).
    
    - 0.196: coolmod and The Dumping Union added clone Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2). Identified manufacturer of clone Street Fighter II: The World Warrior (bootleg) [f205v]. Changed description of clone (Thunder Edition, bootleg) to 'Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 1)'.
    
    - 0.195: f205v and Maru79 added clone Street Fighter II: The World Warrior (bootleg, set 2). Hammy and The Dumping Union added clone Street Fighter II: The World Warrior (bootleg with rules screen).
    
    - 19th January 2018: Smitdogg - Hammy got a Street Fighter II bootleg that appears to be undumped.
    
    - 0.189: Moffitt added clone Street Fighter II: The World Warrior (Quicken, bootleg).
    
    - 0.188: ShouTime, Bonky and MetalliC added clone Street Fighter II: The World Warrior (Japan 911210, CPS-B-17). Changed description of clone (Japan 911210) to 'Street Fighter II: The World Warrior (Japan 911210, CPS-B-13)'.
    
    - 24th July 2017: Smitdogg - One of coolmod's friends sent in a dump of Street Fighter 2 Quicken (different from the "PT-1" version in MAME).
    
    - 24th June 2012: Smitdogg - ShouTime dumped Street Fighter II 911210 (Japan) which is marked as Rev L and got information that my 920312 (Japan) dump is Rev M and Capcom sometimes got lazy with keeping rom stickers updated.
    
    - 0.184: Janniz added clone Street Fighter II: The World Warrior (World 910129).
    
    - 23rd October 2016: Smitdogg - gomarco79 sent me a bootleg of Street Fighter II that looks different from ones I've seen in the past. I'm not sure if it has hacker-creative changes yet.
    
    - 0.156: ANY fixed some incorrect info about the SF2 bootlegs and got them running better. Changed 'Street Fighter II': Magic Delta Turbo (bootleg, set 4)' from a clone of sf2ce to clone 'Street Fighter II: The World Warrior (bootleg)'. Renamed (sf2mdtc) to (sf2b).
    
    - 0.155: ANY added clones Street Fighter II: The World Warrior (TAB Austria, bootleg, set 3), (TAB Austria, bootleg, set 4) and Street Fighter II': Magic Delta Turbo (bootleg, set 4).
    
    - 0.152: Porchy dumped and added iob2.11d rom to clones Street Fighter II: The World Warrior (World 910228) and (USA 910228).
    
    - 0.151: ANY and The Dumping Union added clone Street Fighter II: The World Warrior (World 910318).
    
    - 0.150: Tormod, Layne, Smitdogg and The Dumping Union added clone Street Fighter II: The World Warrior (Japan 920312). Yohji, Kevin Eshbach, bodger319, Smitdogg and The Dumping Union added clone Street Fighter II: The World Warrior (Japan 910522). Kevin Eshbach, Bill D., Layne, Smitdogg and The Dumping Union added clone Street Fighter II: The World Warrior (Japan 910411).
    
    - 29th August 2013: Smitdogg - I got another undumped Street Fighter II, 910411 Japan.
    
    - 13th August 2013: Smitdogg - We got another undumped Street Fighter 2 board, 910522 Japan.
    
    - 12th August 2013: Smitdogg - Andrew Welburn dumped a bootleg of Street Fighter 2.
    
    -  6th August 2013: Smitdogg - I just got the best version ever made of Street Fighter 2 World Warrior. Why is it the best you ask. It's the final Japanese revision completed one day before the first version of Champion Edition was released (920312). So they were working on final updates for World Warrior at the same time they were making Champion Edition. It looks like nobody I know even knew about it until now. Until we found this I had never even heard of a World Warrior made past summer 1991 let alone the day before the first Champion Edition in 1992. So it should be the most bug free and tweaked out and also being the Japan version, the AI is going to be more pure and not quarter sucking.
    
    - 0.148u1: Team CPS-1 confirmed 1 label in clone Street Fighter II: The World Warrior (USA 910228) according to the real board.
    
    - 0.148: Corrado Tomaselli added C632B.IC1 PAL to clones (World 910228) and (USA 910228), confirmed identical to C632.IC1. Team CPS-1 fixed one label in sf2ui according to the real board.
    
    - 0.147u4: Changed description of clones (TAB Austria, bootleg) (set 1) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg, set 1)', (TAB Austria, bootleg) (set 2) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg, set 2)' and (unknown bootleg) to 'Street Fighter II: The World Warrior (RK, bootleg)'. Renamed (sf2unkb) to (sf2rk).
    
    - 0.147u3: Darran, Smitdogg and The Dumping Union added clones 'Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 2)' and 'Street Fighter II: The World Warrior (unknown bootleg)'. Added some non-working Street Fighter 2 bootlegs, the PCBs are broken and missing roms so they're just for reference [ReadOnly]. Changed description of clone (TAB Austria, bootleg) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 1)'.
    
    - 0.145u4: bonky0013 and JacKc added clone Street Fighter II: The World Warrior (USA 910522, Rev. G). Fix for copy/paste error in clone (USA 910522, Rev. G) [Tafoid]. Changed description of clone (USA 910522) to 'Street Fighter II: The World Warrior (USA 910522, Rev. I)'.
    
    - 0.144u3: Added missing pld ($0 - stf29.1a).
    
    - 0.144u1: Team CPS-1 fixed clones Street Fighter II: The World Warrior (USA 910306), (USA 910318) and (USA 910411) ROMs labels and positions.
    
    - 0.143: Brian Troha and The Dumping Union added clone Street Fighter II: The World Warrior (USA 910306).
    
    - 0.141u2: Team CPS-1 fixed rom labels in clone 'Street Fighter II: The World Warrior (USA 911101)'.
    
    - 0.140u2: Layne, Smitdogg and The Dumping Union (Team CPS-1) added clone Street Fighter II: The World Warrior (World 910228).
    
    -  1st December 2010: Smitdogg - We got Street Fighter II (World 910228).
    
    - 21st October 2010: Smitdogg - Darran donated a bunch of rare Street Fighter II bootlegs.
    
    - 0.139u2: Team CPS-1 fixed labels in clone 'Street Fighter II: The World Warrior (USA 910206)' and added PCB infos.
    
    - 18th August 2010: Smitdogg - I got a box from Dave France with some donations and loaners. First is a Street Fighter 2 set. It had bad graphics. I swapped the motherboard with a spare I had and it works perfectly. I'll get the missing PAL dumped from it.
    
    - 11th August 2010: Smitdogg - A non-working SF2 board set arrived thanks to john666 to fix a set in MAME and check for possible revision.
    
    - 0.139: Changed description to 'Street Fighter II: The World Warrior (World 910522)' and clones (World 910214) to 'Street Fighter II: The World Warrior (World 910214)', (World 910214, TAB Austria bootleg) to 'Street Fighter II: The World Warrior (TAB Austria, bootleg)', (US 910206) to 'Street Fighter II: The World Warrior (USA 910206)', (US 910214) to 'Street Fighter II: The World Warrior (USA 910214)', (US 910318) to 'Street Fighter II: The World Warrior (USA 910318)', (US 910228) to 'Street Fighter II: The World Warrior (USA 910228)', (US 910411) to 'Street Fighter II: The World Warrior (USA 910411)', (US 910522) to 'Street Fighter II: The World Warrior (USA 910522)', (US 911101) to 'Street Fighter II: The World Warrior (USA 911101)', (Japan 911210) to 'Street Fighter II: The World Warrior (Japan 911210)', (Japan 910214) to 'Street Fighter II: The World Warrior (Japan 910214)', (Japan 910306) to 'Street Fighter II: The World Warrior (Japan 910306)', (Quicken Pt-I, bootleg) to 'Street Fighter II: The World Warrior (Quicken Pt-I, bootleg)' and (Thunder Edition) to 'Street Fighter II: The World Warrior (Thunder Edition, bootleg)'.
    
    - 0.137u4: Smitdogg and The Dumping Union added clone Street Fighter II - The World Warrior (Thunder Edition).
    
    - 28th April 2010: Smitdogg - I got another rare Street Fighter 2 bootleg called Thunder Edition. It uses a custom PAL for protection which Phil B. will likely crack in 6-7 seconds. The rom stickers were mostly destroyed so I printed it some fresh ones. The giant plastic sticker over the MASK roms came like that though.
    
    - 0.134u2: D. Beneke, Guru, Smitdogg and The Dumping Union added clone 'Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)'.
    
    - 18th September 2009: Smitdogg - I got 2 of the remaining undumped Street Fighter 2 kitted bootlegs. I picked up a Street Fighter 2 Quicken Pt.1 board. The Quicken boards supposedly came out before the official Champion Edition, Turbo, etc. and are rumored to have been responsible for "inspiring" Capcom to make the Champion Editions etc. in order to compete with the bootleggers. I've been wanting these for a while, they are fairly important as far as bootlegs go. I've bid on them before but they always sold for too much, but this time I got nice prices.
    
    - 0.131u4: TeamEurope added clone 'Street Fighter II - The World Warrior (World 910214, TAB Austria bootleg)'.
    
    - 0.129u1: Phil Bennett fixed scrambled graphics in clone (US 910228).
    
    - 0.126u5: Added A-board plds (buf1, ioa1, prg1, rom1 and sou1).
    
    - 0.124u4: Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald].
    
    -  8th October 2006: Mr. Do - Added the instruction sticker for Street Fighter II, thanks to Tormod.
    
    - 18th September 2006: Mr. Do - Added Street Fighter II bezel, thanks to Terry Terry Roberts.
    
    - 0.73: Changed 'Unknown' dipswitches to 'Unused'.
    
    - 0.69: David Haywood added clone Street Fighter II - The World Warrior (US 911101).
    
    - 0.65: Renamed (sf2) to (sf2eb) and (sf2eg) to (sf2).
    
    - 0.64: Added clones Street Fighter II - The World Warrior (World 910522) and (US 910318).
    
    - 15th January 2003: Stephane Humbert and Tim added yet another version of SF2 to the CPS-1 driver.
    
    - 0.63: Added clone Street Fighter II - The World Warrior (US 910411). Added 'Game Mode' dipswitch.
    
    - 10th January 2003: Stephane Humbert added another version of SF2 to the CPS-1 driver.
    
    - 19th December 2002: David Haywood added another version of Street Fighter II to the CPS-1 driver.
    
    - 10th December 2002: Stephane Humbert added another clone to Street Fighter II.
    
    - 0.37b15: Added clones 'Street Fighter II - The World Warrior (Japan 910306)'. Fixed rom names. Renamed (sf2a) to (sf2ua), (sf2b) to (sf2ub), (sf2e) to (sf2ue), (sf2i) to (sf2ui) and (sf2jb) to (sf2ja).
    
    - 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2.
    
    - 0.37b8: Added clone Street Fighter II - The World Warrior (US 910522).
    
    - 10th April 2000: Guru - Dumped Street Fighter 2 (bootleg).
    
    - 0.35: Added clone Street Fighter II - The World Warrior (Japan 910214). Changed parent description to 'Street Fighter II - The World Warrior (World 910214)' and clones (US rev A) to 'Street Fighter II - The World Warrior (US 910206)', (US rev B) to 'Street Fighter II - The World Warrior (US 910214)', (US rev E) to 'Street Fighter II - The World Warrior (US 910228)' and (Japan) to 'Street Fighter II - The World Warrior (Japan 911210)'.
    
    - 0.35b13: Changed parent and clone descriptions to 'Street Fighter II - The World Warrior'.
    
    - 0.35b2: Paul Leaman added clones Street Fighter II (US rev A), (US rev B) and (US rev E). Improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games. Changed parent description to 'Street Fighter II (World rev B)' and clone (Japan) to 'Street Fighter II (Japan)'.
    
    - 0.34b6: Paul Leaman added 'Street Fighter 2 (World)' (Capcom 1991) and clone (Japan).
    
    - 0.33b5: Paul Leaman added (Testdriver) Street Fighter 2.
    
    - 11th November 1997: CaBBe dumped Street Fighter II - The World Warrior (World 910214).
    
    
    LEVELS: 11
    
    
    Other Emulators:
    
    * Calice
    
    * Callus
    
    * FB Alpha
    
    * HBMAME
    
    * Kawaks
    
    * Nebula
    
    * RAINE
    
    
    Romset: 7.31 MB / 31 files / 3.29 zip
    __________________________________________________________________________________________________________________
    
    0.31 [Paul Leaman]
    
    
    Bugs:
    
    - CPS1/CPS2 Street Fighter series: Background graphic glitch. wuemura (ID 06986)
    
    
    WIP:
    
    - 0.222: Fixed scroll offset for various SF2 bootleg sets (video\cps1.cpp) [TwistedTom]. READ/WRITE macros removal [Osso].
    
    - 0.221: Added cps-b-03 id register. Added PAL dumps and PAL verification etc [TwistedTom].
    
    - 0.215: Fixed some unsafe bitmap usage in video update routines causing tilemap asserts in debug builds and segmentation faults in some non-debug builds [AJR].
    
    - 0.212: Moved palette init into machine_config [cam900]. Made use of the standard romentry.h macros [Osso].
    
    - 0.209: Don't access extra I/O ports if they're not configured (video\cps1.cpp) [hap].
    
    - 0.207: Removed MCFG macros [Osso]. Removed unnecessary arguments in handlers [cam900].
    
    - 0.206: Removed TIMER MCFG macros [Osso].
    
    - 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso].
    
    - 0.203: Removed UPD4701 MCFG macros [Osso].
    
    - 0.201: Q-Sound: Added device_clock_changed [smf]. Saturate ROM offsets (sound\qsoundhle.cpp). Apply ADPCM sample bank (sound\qsound.cpp) [superctr]. Added improved qsound_hle core. Use ROM lookups instead of copying tables at init and use enums for most DSP ROM addresses. Replacing memset at the cost of legibility (sound\qsoundhle.cpp) [Lord Nightmare]. Removed EEPROM MCFG macros [Ryan Holtz].
    
    - 0.198: Separated state class for CPS2 [AJR].
    
    - 0.196: Improved DSP16 disassembler - less ambiguous, more like the manual (cpu\dsp16\dsp16dis.cpp). Cycle-accurate DSP16 core (disabled in QSound for performance reasons) [Vas Crabb]. Changed QSound (HLE) sound clock speed to 60MHz. Removed DSP16A CPU3.
    
    - 0.193: Substituted IOC1 PAL logically equivalent replacement with real dump from an unprotected device [Porchy, The Dumping Union].
    
    - 23rd December 2017: Smitdogg - We got huge load of CPS1 hardware sent to Phil B. to improve the emulation.
    
    - 0.187: Interrupt acknowledge routine based on schematics [AJR].
    
    - 0.186: Updated QSound/DL-1425 ROM and comments with corrections from recent decap [Lord Nightmare, Siliconpr0n, superctr, Quench].
    
    - 0.180: Changed the DSP16A disassembler to use 'std::ostream &' internally [Nathan Woods]. Fixed a bug in DSP16 caused by incorrect use of macro [Vas Crabb].
    
    - 0.160: Documentation update [Brian Troha].
    
    - 0.159: Added video measurements notes by Charles MacDonald (includes\cps1.h) [hap].
    
    - 0.153: Cleanup (includes\cps1.h) [Osso]. Willow, Strider and Ghouls'n Ghosts have some changed factory setting defaults as stated from manual. Also noted differences in bonus live coverage where applicable [Tafoid]. Cleanup QSound. No practical changes here except that i removed support for LOG_WAVE raw sound filewriting. Updated soundstream before writing (tsk). Reg 3 is key on. Small fix to sample start and loop. Guru measured qsound music timing. Modified CPS1 video params [hap]. Eliminate pointless planar-to-chunky conversion of gfx ROMs, just decode them as-is [Alex Jackson]. Changed VSync to 59.637405 Hz.
    
    - 0.148u5: Andrew Gardner added QSound internal DSP ROM to the device. Added DSP16 (4MHz) CPU3. Sonikos fixed 'Difficulty' dipswitch which has in the tab menu values from 1 (easiest) to 8 (hardest) but in the game's menu it's from 0 to 7.
    
    - 0.148u3: CPS1 cleanup and notes. Fixed crash in debug build [Robbbert].
    
    - 0.148u2: Fixed missing line (sf2dongb) in cps1_config_table [David Haywood]. CPS1 [Team CPS-1]: Documented several games which have roms that have one a 1-byte difference, now known to be confirmed good and simply an older revision. Thanks goto Bonkey0013, Kold666, Stefan Lindberg and others for the cooperation and board investigations. Restored back the rom parts removed in previous updates because they needed to be documented and added the missing ones of the recently dumped 3wondersr1.
    
    - 0.148u1: Added machine\kabuki.h. CPS1 modernisation. Splitted kabuki (decoding functions) from cps1.h [Robbbert].
    
    - 0.148: Modernize the QSound sound device. Added DSP16 registers and implemented the goto opcode. Added DSP16 16-bit immediate load opcode. Fixed reset behavior. Code reorganization [Andrew Gardner].
    
    - 0.147u4: CPS-1 update [Team CPS-1]: Updated and realigned games table in the CPS1 video driver. Minor fixes. Small cleanup [hap].
    
    - 0.147u1: Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese]. Changed VSync to 59.629403 Hz.
    
    - 0.145u5: CPS-1 update [Team CPS-1]: Fixed some labels in various sets to match real PCBs, added some documentation notes and confirmed PCB infos. Reordered sf2cejx sets.
    
    - 0.145u4: CPS-1 update [Team CPS-1]: Added some notes and done some documentation fixes. Expanded and updated games table in video\cps1.c. Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B ROM in wonder3, since current dumps are confirmed as good. Fixed qad labels and confirmed PCB infos.
    
    - 0.144u7: Aaron Giles fixed U.N. Squadron and other CPS1 games with OOB tiles and strange behavior while single frame stepping.
    
    - 0.144u3: CPS-1 update [Team CPS-1]: Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A and YI24B.1A PALs. Minor cleanups and fixes.
    
    - 0.144u2: CPS-1 update [Team CPS-1]: Minor cleanups and fixes.
    
    - 0.144u1: CPS-1 update [Team CPS-1]: Added PCB infos to video\cps1.c. Added some documentation notes to various sets. Minor cleanups and fixes.
    
    - 0.142u4: Joe Caporale gave labels to many inputs in CPS1 games.
    
    - 0.141u2: CPS-1 update [Team CPS-1]: Added Tenchi wo Kurau (Japan Resale Ver.). Confirmed B-Board # for chikij, added ROMs positions, PALs and some PCB infos to video\cps1.c. Fixed sf2uk labels and added PCB infos. Identified and documented willowje as an early and genuine USA release, added a note and renamed willowje -> willowo. Verified and fixed XTALs of Japan Resale Versions to work at 12MHz, they all use DASH A-Boards. Minor cleanups and fixes. A new WE DSP16A CPU disassembler [Andrew Gardner].
    
    - 24th January 2011: Dr. Decapitator - The Capcom DSP16A (#17 on the status page) has been decapped.
    
    - 0.140u2: CPS-1 updates [Team CPS-1]: Confirmed B-Board # for forgottnua, willowje, cawingu, fixed their labels where wrong and added PCB infos to video\cps1.c. Minor cleanups and fixes.
    
    - 0.139u2: CPS-1 update [Team CPS-1]: Minor cleanups and fixes.
    
    - 18th August 2010: Smitdogg - The box of Capcom goodies arrived today from Japan. They are Japanese versions of Knights of the Round, Willow, and King of Dragons. In Willow's case we got it to correct the current set using incorrect roms. But for the other 2, yet again, the program rom labels indicated new versions we don't have dumped and so far look to be matching currently dumped sets, or at least doing some mixmatching with program roms and different sizes on graphics roms. I'm not really sure yet to be honest, they aren't fully dumped yet. You'll see why when you see how many roms they use. I'll finish dumping them all tomorrow.
    
    - 10th August 2010: Smitdogg - We won the Capcom games that I was raising money for a few days ago. They should arrive in about a week. There is other oldschool Capcom news on the way as well.
    
    - 0.139u1: CPS-1 update [Team CPS-1]: Expanded and updated games table in video\cps1.c. Confirmed B-Board # for 3wondersu and varth. Fixed labels in ghouls, ghoulsu to match real PCBs. Removed 14.bin in dynwarj, it was a bad dump. Marked nm_23.12b in nemoj BAD_DUMP. Removed knightsj set (roms were split & hacked to work on a suicided board). Added roms relationship between parent/clones where missing. Fixed some incorrect notes added in previous update. Reordered some sets. Minor cleanups. Fixed sf2ceua labels and added PCB infos. Fixed sf2ceub labels and added PCB infos, removed 1 incorrect rom and replaced with proper redump done by Dumping Union. Fixed punisher and punisheru Q-Sound labels and added D-Board PALs. Brian Troha set correct B-Board mapper for "resale" kits. This fixes missing graphics in Area 88 (Japan Resale). Documentation update for some CPS1 sets (B-Board chip information) verified via Team Japump PCB photos [Brian Troha].
    
    -  1st August 2010: Smitdogg - Team Japump are dumping/fixing some CPS1 revisions. I got our bids in for the other needed Capcom revisions.
    
    - 0.139: CPS-1 update [Team CPS-1]: Added missing PALs as reference to most of remaining sets. Dumped and added TK24B1.1A to Dynasty Wars [Corrado Tomaselli]. Fixed LW-13.10D rom loading in Forgotten Worlds to match real PCB. Identified, verified and documented a ton of PCBs, adding/fixing missing/wrong infos as ROMs labels and positions, B-Board, C-Board and CPSB IDs and PALs [Stefan Lindberg, dlfrsilver, MKL]. Reordered all sets per release date in cps1.c and video\cps1.c. Updated games table in video\cps1.c and added some notes on PALs table. Minor cleanups.
    
    - 0.136u1: Fabio Priuli fixed NVRAM for dino, punisher, wof and clones.
    
    - 0.135u4: Fabio Priuli added driver data struct and save states to CPS1 driver.
    
    - 0.133u3: Corrado Tomaselli verified and added correct xtals values for CPS1 boards. Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds schematics.
    
    - 0.129u4: Nicola Salmoria fixed a contact MAMEDEV messasfbonus.cge in the CPS1 driver.
    
    - 0.128u4: Updated CPS1 documentation [Nicola Salmoria].
    
    - 0.127u1: Additional input port cleanups in the CPS1 driver [Fabio Priuli].
    
    - 0.127: Nicola Salmoria updated CPS1 to use proper gfx ROMs (+ PALs) for Varth (Japan 920714), and to load correct A-Board PALs for QSound games.
    
    - 0.126u5: Corrado Tomaselli and Charles MacDonald added reverse engineered PLD images to CPS1 games (A-board to all and B-board and C-board to many).
    
    - 0.126u4: Corrado Tomaselli verified and corrected CPS1 refresh rate. Changed VSync to 59.610000 Hz.
    
    - 0.125u6: Corrado Tomaselli changed all games after Street Fighter 2 CE to have a 12MHz clock. Verified on Mega Man and Quiz & Dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH CPS1 board with 12MHz clock.
    
    - 0.125u3: David Haywood fixed duplicate input port bits in CPS1 driver.
    
    - 0.124u5: Massive update to ROM naming in the CPS1 driver, also loading smaller EPROMs for Japanese sets instead of the larger mask ROMs where possible. Added information about B-Board revisions where possible. There is still work to do on this regard but this is a first step in untangling the mess [Nicola Salmoria]. Nicola Salmoria and Corrado Tomaselli verified more CPS1 gfx ROM mappings against PALs. Fixed rom names in all games.
    
    - 0.124u4: Further CPS1 improvements [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]: Fixed layer enable at the end of stage 4 in Varth. Increased Varth CPU clock to 12MHz to reduce slowdowns (the game was released after sf2ce so the faster A-board was available). Verified more gfx rom mappings against PAL dumps (thanks to Corrado). Verified memory maps using A-board PAL dumps (thanks to Charles). Separated the address ranges for CPS-A and CPS-B customs. This finally clarifies why some registers are fixed and some change with every game. Identified three new unknown registers in the CPS-B-21 custom. Their purpose is unknown. All unhandled accesses to CPS-A/CPS-B registers will now be reported. There shouldn't be any left. Look out for "contact MAMEDEV" popups. Cleaned memory maps. Moved Forgotten Worlds special input memory handlers to DRIVER_INIT. Moved extra input handlers to video\cps1.c since the extra connectors are on the C-board. Added sound to Final Crash. Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce.
    
    - 0.124u3: Nicola Salmoria and Corrado Tomaselli fixed CPS1 palette control register to match tests on Magic Sword PCB. Nicola Salmoria verified several CPS1 graphics ROM mappings against PAL dumps. Nicola Salmoria merged CPS1, CPS2 memory maps and some tweaks from schematics, though to get perfect memory maps dumps of the A-board PALs would be needed.
    
    - 0.124u2: Verified some CPS-1 GFX rom mapping tables against PAL dumps. Improved understanding and emulation of palette related registers [Nicola Salmoria, Corrado Tomaselli]. Nicola Salmoria removed CPS1 tile kludges and replaced with per-game ROM mapping tables. Ideally, the ROM mapping should be derived from mapping of the PALs found on the B board. Note that this is a significant change and some new bugs might be caused by it. Unlike previous bugs, where extra garbage tiles would appear in the games, the new bugs would be tiles or sprites MISSING--so they will be harder to notice. This would happen because in some cases the 16x16 regions of the gfx ROMs can be used by both scroll2 and sprites, while in other cases they must be separated.
    
    - 0.124u1: Nicola Salmoria fixed CPS1 background color. This fixes 3wonders (game start) and mtwins (explosion during attract). It seems to break Varth, however and has dubious effects on the boot sscreens of avsp, sfa3 and possibly other CPS2 games. Changed palettesize to 3072 colors.
    
    - 0.122u8: David Haywood fixed the CPS driver to at least display the correct clock in the driver info, by degrading the clock through alternate means.
    
    - 0.121: Vas Crabb updated the DIP locations for all games in the CPS-1 driver.
    
    - 0.114u2: Couriersud fixed crash if you attempt to view graphics page 4.
    
    - 0.114: Aaron Giles fixed MAME crashed if you do a hardware reset in CPS-1.
    
    - 0.112u3: MAME Italia forum connected brightness support on the CPS1 board (not just CPS2) after verifying that the real board does support it.
    
    - 0.109: Input port cleanup and additional comments in the CPS1 driver [Stephane Humbert].
    
    - 0.105u1: David Haywood updated CPS-1 driver to more accurately draw tilemaps, based on evidence from a board with mixed ROMs.
    
    -  5th April 2006: David Haywood - A guy called Murray posted on the MAME.net and neo-geo.com forums about a problem he was having with his Final Fight PCB. The problem looked like it might be due to a mix of Japanese and US roms as the Japanese roms don't contain a full Winners Don't Use Drugs Logo. He got a friend to dump the socketed roms on the PCB and sure enough the socketed graphic roms matched the Japanese set in MAME. This set, being a newer US revision was then plugged into MAME (ffightua in 0.105) but there was something wrong. MAME displayed the Winners Don't Use Drugs screen perfectly with this mixed set of roms. At this point I wondered if maybe one or both of his Mask Roms were also from a Japanese revision so I loaded the US set with an entire set of Japanese GFX. The logo was broken, but not in the same way as the PCB. For a while this was rather confusing, it must be getting the Japanese characters from somewhere, but the only place they exist are in the Japanese roms, and it would appear the text layer graphics aren't used in them when running the US set. No matter what I tried to change in terms of the roms I couldn't reproduce the exact problem shown. Then I remembered, MAME had some code to force the 8x8 text layer characters to always be drawn from the Left Hand Side of each 16x16 tile (apparently for Carrier Air Wing...) but the left and right sides of almost every 16x16 character used for the 8x8 layer were identical. The screenshot made it quite obvious that the real hardware does not always draw the left hand side of the tile, but instead alternates from left side to right side for every column on the display. By implementing this behavior in MAME I was able to reproduce the same glitch shown on the real PCB when mixed roms are used. I suspect the problem with Carrier Air Wing which resulted in the left hand side always being used is another problem, the CPS video hardware is full of strange little hacks for the early CPS games anyway. The change will hopefully be in 105u1, I can't see anything broken by it, but some testing would be helpful.
    
    - 0.101u1: Phil Bennett corrected CPS1 frequencies based on measurements from a real PCB. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz. Changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 8MHz in games with Q-Sound.
    
    - 0.94u2: Aaron Giles fixed CPS1 QSound routing.
    
    - 0.93u1: Aaron Giles changed OKI frequency to 7576Hz in the CPS1 games. Properly removed YM2151 in the QSound games.
    
    - 0.93: Changed OKI6295 clock speed to 6061 Hz.
    
    - 0.73: Fixed some dipswitches in all games.
    
    - 0.70u2: Some CPS1 dipswitch / input fixes [El Condor].
    
    - 13th December 2002: Stephane Humbert fixed the inputs in the CPS-1 driver.
    
    - 0.57: Fixed missing 'MAGIC SWORD...OTHER COUNTRY' and 'INSERT COIN' text in Magic Sword and Varth.
    
    - 0.53: Moved drivers\cps1.h to includes\.
    
    -  7th May 2001: Chack'n cleaned up the CPS-1 driver romset definitions a little.
    
    - 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2.
    
    - 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation.
    
    - 30th September 2000: Darren Olafson fixed a bug that prevented sf2accp2 from working.
    
    - 0.37b6: Changed palettesize from 2048 to 4096 colors.
    
    - 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider).
    
    - 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver.
    
    - 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters.
    
    - 0.37b5: Removed vidhrdw\cps1draw.c.
    
    - 14th July 2000: Nicola Salmoria fixed some CPS-1 graphics problems.
    
    - 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters.
    
    -  5th June 2000: Paul Leaman added Warriors of Fate to the CPS-1 driver.
    
    - 28th December 1999: Paul Leaman removed another kludge from the CPS-1 video driver.
    
    - 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes.
    
    - 19th November 1999: CAB fixed some sound related things in CPS-1 driver.
    
    - 0.36b12: Changed Z80 CPU2 clock speed to 6MHz.
    
    - 0.36b11: Changed sndhrdw\cpsq.c to sound\qsound.c/h.
    
    - 0.36b8: Bryan McPhail fixed sprite lag in CPS1. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See cps1 for usage examples.
    
    - 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games at least.
    
    - 0.36b1: Added vidhrdw\cps1draw.c. Paul Leaman fixed bad tiles in some CPS1 games.
    
    -  8th July 1999: Paul Leaman sent another CPS1 video driver update with all the garbage hopefully gone.
    
    - 0.35: Added sndhrdw\cpsq.c.
    
    -  3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others.
    
    - 30th June 1999: Paul Leaman sent a new CPS-1 driver with stub functions for the Qsound system. It doesn't play anything yet, but simple sample playing shouldn't be far off.
    
    - 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games) and 320x240 (for NeoGeo and others).
    
    - 0.35b13: Removed machine\cps1.c.
    
    - 0.35b4: Added machine\kabuki.c.
    
    - 23rd February 1999: The CPS1 driver should now have mostly correct row scrollings and priorities.
    
    - 0.35b3: CPS1 games are being worked on, they are temporarily slower but accuracy is improved.
    
    - 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted.
    
    - 0.35b2: Sound fade timer ports in the CPS1 games (see Willow's Test mode for an example). Improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games [Paul Leaman].
    
    - 0.33b7: The CPS1 games use the dynamic palette system [Aaron Giles].
    
    - 0.33b2: Paul Leaman improved speed in the CPS1 games.
    
    - 0.31: Added cps1.c/h driver, machine\cps1.c and vidhrdw\cps1.c.


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  4. 01-23-2021, 01:11 PM
    Voting yes
    Game starts at :15 on the video
    Final score is at 21:27 on the videoName:  Screenshot_20210123-151025.png
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
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