M.A.M.E. - Golden Tee '98 [v1.10] - Arbor Hill [Longest Drive] - 370 - Glenn Campo

Is this Performance Claim Valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Golden Tee '98 [v1.10] - Arbor Hill [Longest Drive] - 370 - Glenn Campo

    04-27-2021, 07:18 AM
    vzaar-player


    Arbor Hill [Longest Drive]
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=70048
    Rank
    1
    Rules
    ROMSet: GT98
    Service Mode: Off
    Trackball Orientation: Normal Mount
    Cabinet: Upright
    Controls: One Trackball
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    Special Rules: The above are the default internal settings for this title and need not be changed. This variation is if you qualify for the Longest Drive for this Course. You may submit this alone or as part of your Full 18 Hole game for the Least Amount of Strokes variation for this course.
    Submission Message
    .inp /.wlf zip file attached
    370 yard drive @ hole 14
    Thanks for watching!!



    Attached Images Attached Images   
    Attached Files Attached Files
  2. 04-27-2021, 07:20 AM
    370 Long Drive Hole 4 @ 3:14 - 3:55
  3. 06-05-2021, 05:34 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 05/06/2021 at 13:00:44.44

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 483369 bytes (473 KiB)
    
    Testing archive: C:\Analysis\zip\del420-gt98_Arbor Hill_370LongestDrive_Hole4.zip
    --
    Path = C:\Analysis\zip\del420-gt98_Arbor Hill_370LongestDrive_Hole4.zip
    Type = zip
    Physical Size = 483369
    
    Everything is OK
    
    Files: 2
    Size:       15294126
    Compressed: 483369
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 483369 bytes (473 KiB)
    
    Listing archive: C:\Analysis\zip\del420-gt98_Arbor Hill_370LongestDrive_Hole4.zip
    
    --
    Path = C:\Analysis\zip\del420-gt98_Arbor Hill_370LongestDrive_Hole4.zip
    Type = zip
    Physical Size = 483369
    
    ----------
    Path = del420-gt98_Arbor Hill_370LongestDrive_Hole4.inp
    Folder = -
    Size = 15293528
    Packed Size = 482712
    Modified = 2021-04-27 15:25:06
    Created = 2020-04-22 00:21:50
    Accessed = 2021-04-27 15:25:06
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = D27D396B
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = del420-gt98_Arbor Hill_370LongestDrive_Hole4.wlf
    Folder = -
    Size = 598
    Packed Size = 219
    Modified = 2021-04-27 15:25:06
    Created = 2020-04-22 00:24:30
    Accessed = 2021-04-27 15:25:06
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 5E3DF16A
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 482790


    MAME Major Version 106

    What MAME thinks
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3311MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Tue Apr 27 15:08:13 2021
    
    Checks out OK. [7fa3]
    Playing back previously recorded game gt98 (Golden Tee '98 (v1.10)) [press return]
    
    loading gt98prm0.110
    loading gt98prm1.110
    loading gt98prm2.110
    loading gt98prm3.110
    loading gt_nr.u88   
    loading gt98_grm.0_0
    loading gt98_grm.0_1
    loading gt98_grm.0_2
    loading gt98_grm.0_3
    loading gt98_grm.1_0
    loading gt98_grm.1_1
    loading gt98_grm.1_2
    loading gt98_grm.1_3
    loading gt98_grm.2_0
    loading gt98_grm.2_1
    loading gt98_grm.2_2
    loading gt98_grm.2_3
    loading gt_srom0.nr 
    loading gt_srom1.nr 
                                  
    Average FPS: 157.748113 (62554 frames)


    What wlfview thinks
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'gt98'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 3311973680Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 60692
    Average record speed: 99.996507%
    System time at start of emulation: Tue Apr 27 15:08:13 2021
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK


    Source driver
    gt98
    src/drivers/itech32.c

    DIP data from source
    Code:
    # MAME 0.106 source snippet [itech32.c]
    
    GAME( 1998, gt98,     0,        gt3d,    aama,  aama,     ROT0, "Incredible Technologies", "Golden Tee '98 (v1.10)" , 0) /* PIC 16C54 labeled as ITGF98 */
    
    INPUT_PORTS_START( itech32_base )
        PORT_START_TAG("P1")    /* 080000 */
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
    
        PORT_START_TAG("P2")    /* 100000 */
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
    
        PORT_START_TAG("P3")    /* 180000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
    
        PORT_START_TAG("P4")    /* 200000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("DIPS")    /* 280000 */
        PORT_SERVICE_NO_TOGGLE( 0x0001, IP_ACTIVE_LOW )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_VBLANK )
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SPECIAL )
        PORT_DIPNAME( 0x0010, 0x0000, "Video Sync" )
        PORT_DIPSETTING(      0x0000, "-" )
        PORT_DIPSETTING(      0x0010, "+" )
        PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Flip_Screen ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0020, DEF_STR( On ))
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ))
        PORT_DIPSETTING(      0x0040, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0000, DEF_STR( On ))
        PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Service_Mode ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0080, DEF_STR( On ))
    
        PORT_START_TAG("EXTRA")    /* 78000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    INPUT_PORTS_START( gt3d )
        PORT_INCLUDE(itech32_base)
    
        PORT_MODIFY("P1")
        PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("P2")
        PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("P3")
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VOLUME_UP )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_VOLUME_DOWN )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x00f8, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("DIPS")
        PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0010, DEF_STR( On ))
        PORT_DIPNAME( 0x0020, 0x0000, "Trackball Orientation" )
        PORT_DIPSETTING(      0x0000, "Normal Mount" )
        PORT_DIPSETTING(      0x0020, "45 Degree Angle" )
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Controls ))
        PORT_DIPSETTING(      0x0000, "One Trackball" )
        PORT_DIPSETTING(      0x0040, "Two Trackballs" )
    
        PORT_START_TAG("TRACKX1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_PLAYER(1)
    
        PORT_START_TAG("TRACKY1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_PLAYER(1)
    
        PORT_START_TAG("TRACKX2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_COCKTAIL PORT_PLAYER(2)
    
        PORT_START_TAG("TRACKY2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_COCKTAIL PORT_PLAYER(2)
    INPUT_PORTS_END
    
    INPUT_PORTS_START( aama )
        PORT_INCLUDE(gt3d)
    
        PORT_MODIFY("DIPS")
        PORT_DIPNAME( 0x0010, 0x0000, "Trackball Orientation" )    /* Determined by actual use / trial & error */
        PORT_DIPSETTING(      0x0000, "Normal Mount" )            /* The manual says "Always on (defualt)" and "Off -- UNUSED --" */
        PORT_DIPSETTING(      0x0010, "45 Degree Angle" )
        PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Cabinet ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Upright ))
        PORT_DIPSETTING(      0x0020, DEF_STR( Cocktail ))        /* Cocktail mode REQUIRES "Controls" to be set to "Two Trackballs" */
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Controls ))
        PORT_DIPSETTING(      0x0000, "One Trackball" )
        PORT_DIPSETTING(      0x0040, "Two Trackballs" )        /* Two Trackballs will work for Upright for "side by side" controls */
    INPUT_PORTS_END
    
    
    
    Resolution: 384x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/go...-98-v110/mame/
    Rules, Arbor Hill [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70044
    Rules, Arbor Hill [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70048
    Rules, Arbor Hill [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70051
    Rules, Bayou Bend [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70045
    Rules, Bayou Bend [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70049
    Rules, Bayou Bend [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70053
    Rules, Palm Grove [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70046
    Rules, Palm Grove [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70050
    Rules, Palm Grove [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70054
    
    NOTE: This game has both DIPs & internal settings covered by the rules. If not shown during playback, press F2 to access & check internal settings afterwards.
    
    ROMSet: GT98
    Service Mode: Off
    Trackball Orientation: Normal Mount
    Cabinet: Upright
    Controls: One Trackball
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    
    Sample correct TG:
    DIPS: offset 0x33, repeat every 0x7C but varies due to analog input, typical initial value 0x0F, 0x0B after VBLANK
    - DIPS: 0x0004 (IPT_VBLANK)
    - DIPS: 0x0080 (Service Mode): 0x0000 (Off)
    - DIPS: 0x0010 (Trackball Orientation): 0x0000 (Normal Mount)
    - DIPS: 0x0020 (Cabinet): 0x0000 (Upright)
    - DIPS: 0x0040 (Controls): 0x0000 (One Trackball)
    
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF


    ROM and TG information
    Code:
    ROM set changed: no
    0.106-0.203: gt98 - "Golden Tee '98 (v1.10)"
    
    Resolution, 0.106-0.113: 384x240 @ 60.000000Hz
    Resolution, 0.114-0.122: 200x200 @ 60.000000Hz
    Resolution, 0.123-0.203: 384x240 @ 60.106990Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/go...-98-v110/mame/
    Rules, Arbor Hill [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70044
    Rules, Arbor Hill [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70048
    Rules, Arbor Hill [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70051
    Rules, Bayou Bend [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70045
    Rules, Bayou Bend [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70049
    Rules, Bayou Bend [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70053
    Rules, Palm Grove [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70046
    Rules, Palm Grove [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70050
    Rules, Palm Grove [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70054
    
    NOTE: This game has both DIPs & internal settings covered by the rules. If not shown during playback, press F2 to access & check internal settings afterwards.


    INP hexdump
    Recurring "0F" & "0B" indicate "Trackball Orientation: Normal Mount", "Controls: One Trackball".

    INP beginning
    Code:
        10: 30 B5 68 C5 00 00 00 00  CD 1A 88 60 C2 1E A3 7F | 0h......`..
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F | .............
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................


    INP middle
    Code:
    74AD90: 00 00 00 D8 00 00 00 D0  00 00 00 D8 00 00 00 D0 | ............
    74ADA0: 00 00 00 D8 00 00 00 D0  00 00 00 D8 00 00 00 D0 | ............
    74ADB0: 00 00 00 D8 00 00 00 D0  00 00 00 D8 00 00 00 D0 | ............
    74ADC0: 00 00 00 D8 00 00 00 D0  00 00 00 D8 00 00 00 D0 | ............
    74ADD0: 00 00 00 D8 00 00 00 D0  00 00 00 D8 00 00 00 D0 | ............
    74ADE0: 00 00 00 D8 00 00 00 D0  00 00 00 D8 00 00 00 D0 | ............
    74ADF0: 00 00 00 D8 00 00 00 D0  00 00 00 D8 00 00 00 FF | ............
    74AE00: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0B | .............
    74AE10: 00 00 00 FF 00 00 00 D0  00 00 00 D8 00 00 00 08 | .............
    74AE20: 00 00 00 C3 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    74AE30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    74AE40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    74AE50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    74AE60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    74AE70: 00 00 00 00 A2 82 43 E1  00 00 00 D0 00 00 00 D8 | .....C......
    74AE80: 00 00 00 D0 00 00 00 D8  00 00 00 D0 00 00 00 D8 | ............
    74AE90: 00 00 00 D0 00 00 00 D8  00 00 00 D0 00 00 00 D8 | ............
    74AEA0: 00 00 00 D0 00 00 00 D8  00 00 00 D0 00 00 00 D8 | ............
    74AEB0: 00 00 00 D0 00 00 00 D8  00 00 00 D0 00 00 00 D8 | ............
    74AEC0: 00 00 00 D0 00 00 00 D8  00 00 00 D0 00 00 00 D8 | ............


    INP end
    Code:
    E95B20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95B50: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 C3 | .........C...
    E95B60: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 C3 | ..............
    E95B70: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 C3 | ..............
    E95B80: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 C3 | ..............
    E95B90: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 C3 | ..............
    E95BA0: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 C3 | ..............
    E95BB0: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 C3 | ..............
    E95BC0: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 C3 | ..............
    E95BD0: 00 00 00 0E 00 00 00 C3  00 00 00 0E 00 00 00 FF | ..............
    E95BE0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0B | .............
    E95BF0: 00 00 00 FF 00 00 00 C3  00 00 00 0E 00 00 00 33 | .............3
    E95C00: 00 00 00 06 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95C10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95C30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95C40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E95C50: 00 00 00 00 A2 82 43 E1                          | .....C


    MAME info
    Code:
    mameinfo.dat entries:
    gt98
    itech32.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.92 [Brian Troha, Aaron Giles]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.177: Brian Troha and The Dumping Union added clone Golden Tee '98 Tournament (v3.02).
    
    - 0.147u3: Brian Troha, Andrew Welburn and The Dumping Union added clone 'Golden Tee Diamond Edition Tournament (v3.05T ELC)'.
    
    - 27th June 2010: Guru - A lot of chips for The Decapping Project came from non-working boards so it's no surprise to see some failures. The PIC16C54 chip (ITGF98(C)1998) for Golden Tee '98 was dead and can't be dumped. That means we'll need to try to get hold of another PCB at some point in the future.
    
    - 0.92: Added 'Golden Tee '98 (v1.10)' (Incredible Technologies 1998) and clones (v1.00), (v1.00S) and Golden Tee '98 Tournament (v3.03).
    
    
    Romset: 9.62 MB / 19 files / 5.89 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.37b11 [Aaron Giles]
    
    
    NOTES:
    
    - Driver by Aaron Giles and Golden Tee variants & World Class Bowling Deluxe additions by Brian Troha
    
    
    WIP:
    
    - 0.229: Added support for the WIDTHPIX blit flag (video\itech32.cpp) [Ryan Holtz]. Updated NVRAM mapping on '020 machines to cover full 128k [Travis Brown].
    
    - 0.226: Added additional safety to prevent out-of-bounds GROM access, at the cost of some cycles [Ryan Holtz].
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.220: Added notes of register usage (video\itech32.cpp) [cam900].
    
    - 0.212: Changed most 6522 VIA mappings into m() [O. Galibert]. Reduced logging noise. Use generic latch device for sound communications and added second latch to 68EC020 systems. This fixes incorrect sounds playing during gameplay in all Golden Tee sets. It might not be enough, but it at least undoes the ITech32 machine config modernization in MAME 0.201 and the inversion of CPU order [AJR].
    
    - 0.209: Simplified handlers. Reduced unncesessary ACCESSING_BITs and duplicates. Runtime tag lookups. Fixed some namings. Use shorter type values. Default mem_mask values [cam900].
    
    - 0.208: Correct sound cpu type [AJR]. Replaced MC6809 CPU2 with Motorola MC6809E (2MHz).
    
    - 0.207: Use shorter type values [cam900].
    
    - 0.202: Removed via from the sftm machine config, as it was before MCFG removal [Osso].
    
    - 0.201: Machine config modernization [Ryan Holtz].
    
    - 0.199: Removed machine().device usage [Ryan Holtz].
    
    - 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR].
    
    - 0.193: Changed MC6809 CPU2 clock speed to 8MHz.
    
    - 0.176: Added save state support to ITech32 driver [Osso].
    
    - 0.154: Fixed generic_paletteram regression. Added note about screen configurations [Alex Jackson].
    
    - 0.149u1: Documentation update / rom label corrections. Some minor corrections of dipswitches [Brian Troha].
    
    - 0.147u3: Major ROM renaming to get away from the DOS 8.3 convention to accurately reflect what's on the labels. Correct cut-n-paste errors [Brian Troha].
    
    - 0.147: Removed not needed includes [Miodrag Milanovic].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for ITech32 driver.
    
    - 0.138u4: Miodrag Milanovic fixed ITech32 driver assert in debug build.
    
    - 0.130u2: Guru added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe.
    
    -  9th July 2008: Mr. Do - Brightened up the instructions for the Golden Tee games to look more original, and adjusted the layout to look better (especially on a widescreen monitor).
    
    - 0.122u4: Aaron Giles cleaned up clocks in the ITech32 driver. Changed visible area to 384x256 and VSync to 60.106990 Hz.
    
    - 0.113u4: Zsolt Vasvari updated the ITech32 driver to configure video timing dynamically according to how the chip is programmed. Changed visible area to 200x200.
    
    - 0.112: Brian Troha added DIP locations to the ITech32 driver.
    
    - 25th September 2006: Mr. Do - Added instruction cards for the Golden Tee games.
    
    - 0.94u1: Aaron Giles fixed the ITech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now.
    
    - 0.93u2: Added machine\timekpr.c/h. smf added M48T58 emulation to the ITech32 driver.
    
    - 0.79u2: Brian Troha cleaned up some ITech32 notes.
    
    - 10th February 2004: Brian Troha cleaned up the ITech32 driver.
    
    - 0.72: Some cleanups in ITech32 driver [Brian Troha].
    
    - 0.58: Added includes\itech32.h.
    
    - 0.53: Aaron Giles fixed a ES550x bug that caused Incredible Tech games to sound bad.
    
    - 16th June 2001: Aaron Giles updated the ASM 68020 core, making the ITech32 games playable with it but others not yet.
    
    - 21st March 2001: Mike Coates fixed the Incredible Technologies 32-bit games' slowness with the ASM 68k core for good.
    
    - 19th March 2001: Aaron Giles did a quick and dirty fix for Incredible Technologies 32-bit games' slowness with the ASM 68k core.
    
    -  3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver.
    
    -  8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage.
    
    - 0.37b11: Added itech32.c driver and vidhrdw\itech32.c.


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