M.A.M.E. - Namco Classics Collection Vol. 2 - Points [Pac-Man Arrangement] [Single Player Only] - 1,154,070 - Jack Berchoff

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  1. M.A.M.E. - Namco Classics Collection Vol. 2 - Points [Pac-Man Arrangement] [Single Player Only] - 1,154,070 - Jack Berchoff

    05-02-2021, 07:43 PM

    Points [Pac-Man Arrangement] [Single Player Only]
    WolfMame version
    ROMSet: NCV2
    Freeze: Off
    Test: Off
    Internal Defaults
    Difficulty Level: Normal
    PacMan: 3 PacMan
    1st Extend: 40000 Pts
    Special Rules: The above are the default internal settings for this title and need not be changed. This is a Single Player ONLY variation! Continues are NOT allowed!
    Special Note: There is an issue in Wolfmame 0.106 and below where using F2 during the recording will botch it. When a new version records F2 usage properly, this message will be removed. As an additional note, this game IS prone in Wolfmame 0.106 [and below] to randomly reset. Only one attempt is allowed per INP, so please make note of this.]
    Submission Message
    Here is one of my best scores of all time for my favorite arcade Pac-Man game! I have topped it in the past, but did not record it properly as an INP file. Still, I'm very satisfied with my high score of 1,154,070!

    My apologies for my video recording, which has a lot of audio glitches throughout it. This kind of thing often happens when I try to record things on my laptop, but at least the INP file also exists, and works just fine, of course.

    I see many ways I could top this score in the future, particularly because I made a lot of silly mistakes in World 3, including losing 2 lives in a row. I think I became tense around that point due to how well everything was going, but things went better from World 4 onwards to the end of the game. This game is a lot of fun, and I'm really proud of the score I was able to achieve! :)

    Attached Files Attached Files
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  2. 05-02-2021, 09:15 PM
    Welcome to Twin Galaxies, Jack!

    Great score. I hope to see more scores from you.

    You need 3 submission points for every score you'd want to submit, you get points by voting correctly on other people's pending scores, you can see them here.

    Daniel Ocampo
    Tomena Sanner
    Champion and JJT lover (not in that way).
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  3. 05-02-2021, 11:24 PM
    Thanks for the heads up! It's much appreciated.
  4. 05-03-2021, 08:40 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.

    Starting check.bat on 03/05/2021 at 17:09:31.88

    ZIP test
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 763715 bytes (746 KiB)
    Testing archive: C:\Analysis\zip\jtb_ncv2_1154070_w196.zip
    Path = C:\Analysis\zip\jtb_ncv2_1154070_w196.zip
    Type = zip
    Physical Size = 763715
    Everything is OK
    Size:       772926
    Compressed: 763715

    ZIP list
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 763715 bytes (746 KiB)
    Listing archive: C:\Analysis\zip\jtb_ncv2_1154070_w196.zip
    Path = C:\Analysis\zip\jtb_ncv2_1154070_w196.zip
    Type = zip
    Physical Size = 763715
    Path = jtb_ncv2_1154070_w196.inp
    Folder = -
    Size = 772926
    Packed Size = 763567
    Modified = 2021-05-01 22:34:36
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 5BA2DCC6
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0

    MAME Major Version 196

    What MAME thinks
    Input file: ncv2.inp
    INP version 3.5
    Created Sun May 02 03:08:14 2021
    Recorded using 0.196W (wolf196)
    Total playback frames: 95700
    Average recorded speed: 99%
    Average speed: 135.98% (1583 seconds)

    Source driver

    ROM and TG information
    ROM set changed: no
    0.106-0.136: ncv2 - "Namco Classics Collection Vol.2"
    0.136u4-0.208: ncv2 - "Namco Classic Collection Vol.2"
    MAME History:
    - 0.136u4: Heihachi_73 changed description to 'Namco Classic Collection Vol.2'.
    Resolution, 0.106-0.187: 288x224 @ 60.000000Hz
    Resolution, 0.188-0.208: 288x224 @ 58.557786Hz
    TG Game Entry: https://www.twingalaxies.com/game/na...on-vol-2/mame/
    Rules, Points [Dig Dug - Original]: https://www.twingalaxies.com/scores.php?scores=21459
    Rules, Points [Dig Dug Arrangement] [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=21460
    Rules, Points [Dig Dug Arrangement] [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=78604
    Rules, Points [New Rally-X - Original]: https://www.twingalaxies.com/scores.php?scores=21457
    Rules, Points [Pac-Man - Original]: https://www.twingalaxies.com/scores.php?scores=21454
    Rules, Points [Pac-Man Arrangement] [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=78606
    Rules, Points [Pac-Man Arrangement] [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=78607
    Rules, Points [Rally-X - Original Mode]: https://www.twingalaxies.com/scores.php?scores=21456
    Rules, Points [Rally-X Arrangement]: https://www.twingalaxies.com/scores.php?scores=21458
    This game has both DIPs & internal settings covered by the rules. Press F2 to access & check internal settings afterwards - button 1 for selection and 1P start for exit.
    There appears to be no way to exit Service Mode and return to the game - checked up to 0.205.

    MAME info
    ncv2 is the parent set.
    mameinfo.dat entries:
    0.74u2 [Mark McDougal]
    0.53 [Testdriver]
    0.37b16 [Testdriver]
    Artwork available
    - Namco Classics Collection Vol.2 contains Pacman, Rally-X and Dig Dug.
    - Dig Dug Arrangement Map shows garbage after Level 30. vidpro1 (ID 07771)
    - 15th December 2018: Mr. Do - Added 'Namco Museum for Nintendo Gamecube' artwork to NCV2.
    - 0.203: Fixed rom names.
    - 0.194: Guessed that R#13 is used for transparent color, fixes 'COLOR TEST' in ND-1 self test. Fixed a small graphics glitch in 'RALLY-X Arrangement' (video\ygv608.cpp) [Agiri].
    - 0.192: Fixed rotation and scrolling. Added scrolling-by-row used in NCV1 'Xevious Arrangement'. Small cleanups. Fixed scaling effect used in NCV2 'Pac-Man Arrangement' staffroll (video\ygv608.cpp) [Agiri]. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR].
    - 0.191: Rewrote built in RAM access control. Added screen control 7, 8 & 9 (video\ygv608.cpp). Fixed page select boundaries for tilemap drawing (video\ygv608.cpp), fixes Namco Classic Collection Vol.2 garbage gfxs in attract mode. Reset pattern name table states on mode changes (video\ygv608.cpp). Added screen control 11 (layer transparency enable), made POST screens again green for NCV1 & 2. Kill legacy code, legacy register code and legacy ports variables (video\ygv608.cpp). Enabled sprite wraparound when both sx and sy past clipping boundaries, fixes Namco Classics Vol. 2 disappearing char on game select. Sprite drawing cleanups. Added screen control 12. Fixed CRTC vblank period, fixes NCV2: Dig Dug Original regression. Added note about missing registers [Angelo Salese].
    - 0.188: YGV608 accessors are 8-bits not 16. Moved a few statics out from r/w handlers. Converted ports to AM_DEVICE. Log registers into own space, handling will follow up. Added CRTC function and moved irqs in handler callbacks. Added preliminary raster irq hookup (limited usage in NCV2). Moved YGV608 base address out of legacy switch case and ROZ registers out of the legacy code. Return h/vblank status bits. Misc IRQ changes. Address pointer clean-ups. Silence some ports in driver. YGV608 pattern name table pointer access, log mosaic and added border color (makes the POST screens to be black and not green) [Angelo Salese]. Added 3rd button. Changed VSync to 58.557786 Hz.
    - 0.183: Enabled preliminary ROZ effects in YGV608 core. Needs testing and references, they are certainly off for e.g. Galaga Arrange Challenge stages [Angelo Salese].
    - 0.173: Changed region gfx1 to ygv608.
    - 0.164: Enabled save state support in Namco ND-1 driver [Osso].
    - 0.150: Make YGV608 a device. Removed legacy includes in Namco ND-1 driver [Miodrag Milanovic].
    - 0.143u6: Changed C352 sound clock speed to 24576000 Hz.
    - 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: YGV608 is made independent of Namco ND-1 driver. Convert Namco ND-1 driver to driver_device.
    - 0.136u4: Heihachi_73 changed description to 'Namco Classic Collection Vol.2'.
    - 0.136: David Haywood commented out some harmful and suspicious looking interrupt generation in NamcoND1 driver until it's being properly verified; fixes Game Options menu in NCV2 test mode.
    - 0.127u5: Fabio Priuli fixed unable to coin/start Namco ND-1 games.
    - 0.123u1: Added 'Service Mode' dipswitch.
    - 0.122u5: Atari Ace fixed a memory leak in video\ygv608.c (memleak0122u2ora).
    - 0.106u7: Aaron Giles fixed a heavily flicker in NCV1 and NCV2 (vidhrdw\ygv608.c).
    - 0.104u4: Adam Bousley added save states to Namco Classics Collection Vol.2.
    - 0.99u10: R. Belmont fixed missing sound in Namco Classics games.
    - 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and ygv608 games.
    -  5th August 2005: R. Belmont - Got a nice present today from a coder who goes by Cync: A set of major bugfixes to the H8/3002 CPU core. As you know, this is the "sub-CPU" in many later Namco games. So what do the fixes do? They correct most of what was wrong with the sound and music in all of the ND-1 (NCV1/NCV2) and System 12 games. All the games involved now sound way better, and of course I've already backported the fixes to ZiNc so the music's better there too.
    - 0.96u2: Swapped left/right sound channels.
    - 0.86u4: Mark McDougall added tile flipping in NCV2.
    - 0.86u3: Namco Classics improvements [R. Belmont]. Added H8/3002 MCU and C352 sound chip. Both NCV1 and NCV2 are now fully playable with full sound and music. R. Belmont fixed H8/3002 btst #imm, @Rn instruction - it was giving reversed results, which crashed NCV2's MCU program. Some tile flip problems in classic pacman / rallyx and some sound problems (hanging sound in digdug classic). Added H8/3002 (16384000 Hz) CPU2 and C352 stereo sound.
    -  2nd September 2004: R. Belmont - Fixed a bug in the H8/3002 CPU core. Got it on speaking terms with the 68000 on the Namco ND-1 hardware. Result: Namco Classics Collection volumes 1 and 2 are both fully playable with full sound and music.
    - 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2.
    - 0.74u2: Mark McDougall added 'Namco Classics Collection Vol.2' (Namco 1996) and clone (Japan).
    - 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and namcond1/ygv608 games.
    - 0.99u1: Cync fixed several problems in the H8/3002 core. Improves sound in Namco ND-1.
    - 25th March 2003: David Haywood fixed the incorrect graphics in Namco Classics Vol.2 but it still crashes when trying to start a game.
    - 0.62: CusKey simulation for Namco games [John Wil].
    -  4th July 2001: Mark McDougall added Namco Classics Vol.2 to the NCV1 driver, but it doesn't quite work because of missing rotation / zoom emulation.
    - 0.53: Added (Testdriver) Namco Classics Vol.2.
    - 16th July 2001: Mark McDougall optimized the Namco ND-1 driver.
    - 0.37b16: Mark McDougall added (Testdriver) Namco Classics Vol.2 (Japan).
    - 11th June 2001: Mark McDougall worked on adding Namco Classics Vol.2, but the driver isn't complete yet.
    -  9th June 2001: Guru - Namco Classics Collection #2 is now dumped. Thanks to Malcor for dumping the surface-mounted ROMs.
    - 19th May 2001: Guru - Received the Namco Classics #2 PCB and have sent it off to a friend to be professionally dumped.
    LEVELS: 50 - 23 (Dig Dug (arrangement) - Pac-Man (arrangment))
    Romset: 7.50 MB / 6 files / 2.59 zip
    0.37b16 [Mark McDougall, James Jenkins, Walter Fath]
    - Hardware: Namco ND-1
    - Contributions from James Jenkins and Walter Fath
    - 0.222: READ/WRITE macros removal [Osso].
    - 0.221: Simplified some handlers (video\ygv608.cpp) [Osso].
    - 0.210: Internalized YGV608 VDP palette [AJR].
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    - 0.207: Removed QUANTUM_TIME MCFG macro [Osso].
    - 0.206: Update notes [Angelo Salese].
    - 0.204: Removed YGV608 MCFG macros [Osso].
    - 0.203: Updated YGV608 VDP save state support, fixed Namco ND-1 games save state regression [Osso].
    - 0.201: Removed NVRAM MCFG macros [Ryan Holtz].
    - 0.198: Eliminated some explicit device tag lookups (namcond1.cpp and video\ygv608.cpp) [AJR].
    - 0.37b16: Added namcond1.c driver, machine\namcond1.c, includes\namcond1.h and vidhrdw\ygv608.c/h.

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