M.A.M.E. - M.I.A. - Missing in Action [Version T] - Points [Single Player Only] - 722,820 - Matthew Neja

Is this Performance Claim Valid?

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  1. M.A.M.E. - M.I.A. - Missing in Action [Version T] - Points [Single Player Only] - 722,820 - Matthew Neja

    05-19-2021, 09:57 PM
    vzaar-player


    Points [Single Player Only]
    WolfMame version
    231
    Track
    https://www.twingalaxies.com/scores.php?scores=21333
    Rank

    Rules
    ROMSet: MIA
    Lives: 3
    Bonus Life: 50K 100K
    Difficulty: Normal
    Flip screen: Off
    VRAM Character Check: Off
    Service Mode: Off
    Special Rules: This is a Single Player ONLY Variation! Continues are NOT allowed!
    Submission Message
    I'm a big fan of Rush'n Attack. I did not know they made a sequel to it. I spent about 2 weeks learning how to 1cc the game. In this run I not only managed to 1cc it, I also No Missed the first loop and rescued all 3 prisoners. I managed to make it to Stage 5 of the 2nd loop.
    This was recorded on WolfMAME version 0.231W. Inp is also attached.
    Here is the screenshot of the final score of the run:

    Thank you for viewing and adjudicating my submission!

    Attached Files Attached Files
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  2. 05-20-2021, 09:15 PM
    Congratulations on the score.

    Shoot, my computer isn't recognizing it as an inp file. I hope there's a solution, good luck.
    Likes comboace liked this post
  3. 05-21-2021, 12:39 AM
    Same here. I can't play back your .inp file.
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  4. 05-21-2021, 02:54 AM
    Quote Originally Posted by wwdkong View Post
    Congratulations on the score.

    Shoot, my computer isn't recognizing it as an inp file. I hope there's a solution, good luck.
    I used Wolfmame .231 that is on the Marp website if that is any help. I still have the inp file as well if I need to reupload it. Thanks.
  5. 05-21-2021, 03:08 AM
    I have checked the file and it looks like it sent it without the .inp extenstion. I was using the command line version using -rec and -pb and I did not indicate the file extension. I am reuploading the file.

    Thanks for trying to view my submission.
    Attached Files Attached Files
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  6. 05-21-2021, 03:36 AM
    Yeah, that didn't occur to me. Just renaming your original uploaded file and adding ".inp" at the end has it working, and I see the score matches. Thank you.
    Thanks comboace thanked this post
    Likes comboace liked this post
  7. 05-21-2021, 09:29 AM
    INPVIEW: using layout type 'standard' for player 1
    Input file: comboace_mia_722820_w231.inp
    INP version 3.5
    Created Tue May 18 22:06:50 2021

    Recorded using 0.231W (wolf231)
    Total playback frames: 123297
    Average recorded speed: 99%
    Average speed: 349.72% (2061 seconds)
    Attached Images Attached Images   
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  8. 05-23-2021, 04:10 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 23/05/2021 at 11:28:50.35

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 227100 bytes (222 KiB)
    
    Testing archive: C:\Analysis\zip\comboace_mia_722820_w231.zip
    --
    Path = C:\Analysis\zip\comboace_mia_722820_w231.zip
    Type = zip
    Physical Size = 227100
    
    Everything is OK
    
    Size:       588288
    Compressed: 227100
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 227100 bytes (222 KiB)
    
    Listing archive: C:\Analysis\zip\comboace_mia_722820_w231.zip
    
    --
    Path = C:\Analysis\zip\comboace_mia_722820_w231.zip
    Type = zip
    Physical Size = 227100
    
    ----------
    Path = comboace_mia_722820_w231.inp
    Folder = -
    Size = 588288
    Packed Size = 226910
    Modified = 2021-05-19 04:41:05
    Created = 2021-05-19 03:32:33
    Accessed = 2021-05-20 05:10:57
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 11CE6033
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 231

    What MAME thinks
    Code:
    Input file: mia.inp
    INP version 3.5
    Created Wed May 19 04:06:50 2021
    
    Recorded using 0.231W (wolf231)
    Total playback frames: 123297
    Average recorded speed: 99%
    Average speed: 316.95% (2065 seconds)


    Source driver
    mia
    tmnt.cpp

    ROM and TG information
    Code:
    ROM set changed: no
    0.106-0.175: mia - "M.I.A. - Missing in Action (version T)"
    
    Resolution, 0.106-0.175: 304x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores....in%20Action%20[Version%20T]
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=21333
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=21334


    MAME info
    Code:
    mameinfo.dat entries:
    mia
    tmnt.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.36b2 [Nicola Salmoria]
    
    
    Artwork available
    
    
    Bugs:
    
    - [possible] In the ending sequence, soldiers helping rescued prisoners have RED shadows. Gmitra (ID 01183)
    
    
    WIP:
    
    - 0.163: Diet Go Go Fan changed description of clone (Japan) to 'M.I.A. - Missing in Action (version R) (Japan)'.
    
    - 0.143u8: Kanikani fixed DIPSW and added DIP locations to M.I.A.
    
    - 0.133u2: hap fixed some text of the boot-up screen is not correctly displayed in clone M.I.A. - Missing in Action (Japan).
    
    - 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have M.I.A..
    
    - 0.122u6: RansAckeR fixed player 1 inputs in I/O check.
    
    - 0.77: Curt Coder fixed inputs/dips and visible area to 304x224 in M.I.A. and clone.
    
    - 0.76u2: Changed parent and clone descriptions to 'M.I.A. - Missing in Action'.
    
    - 0.59: Removed 3rd coin slot.
    
    - 0.36b9: Phil Stroffolino added clone Missing in Action (Japan).
    
    - 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver.
    
    - 0.36b2: Added 'Missing in Action (version T)' (Konami 1989) and clone (version S).
    
    
    ARCADE RELEASE: M.I.A. (Konami) - 1989/Feb/08
    
    
    LEVELS: 5
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Romset: 1.66 MB / 11 files / 490.7 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.33b1 [Alex Pasadyn, Nicola Salmoria, Jeff Slutter, Howie Cohen]
    
    
    NOTES:
    
    - Driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the work is done by the custom ICs emulated in vidhrdw\konamiic.c, we can just as well keep them all together.
    
    - Golfing Greats has a peculiar way to know where the ball is laying: The hardware latches the color of roz pixel at the center (more or less) of the screen, and uses that to determine if it's water, fairway etc.
    
    
    Bugs:
    
    - tmnt2, ssriders, suratk: Graphic error with high priority shadows. abelardator2 (ID 03644)
    
    
    WIP:
    
    - 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\tmnt.cpp) [Osso].
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.215: Separated some state classes. Get rid of MCFG_MACHINE_START_OVERRIDE but keep other overrides for now [AJR].
    
    - 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR].
    
    - 0.207: Reduced unnecessary arguments in K054539 handlers [cam900].
    
    - 0.205: Removed K053936 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    - 0.204: Removed YM2151, GENERIC_LATCH, K051960, K052109, K053251, K053245 and K054000 MCFG macros [Osso].
    
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    
    - 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz].
    
    - 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR].
    
    - 0.165: Use new K051960 video support [Dirk Best].
    
    - 0.154: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines (emu\emupal.c). Started removing said trampolines. This fixes generic_paletteram regressions in TMNT driver. Removed KONAMI_ROM_DEINTERLEAVE; SHUFFLE8 are entirely gone now [Alex Jackson].
    
    - 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett].
    
    - 0.151: Confirmed and removed TMNT and TMNT2 BTANTB notes [Phil Bennett].
    
    - 0.148u3: Modernized K053260 device [Andrew Gardner].
    
    - 0.144u7: Kanikani updated TMNT driver dipswitches.
    
    - 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
    
    - 0.137: David Haywood implemented default EEPROMs to the TMNT driver.
    
    - 0.136u1: Fabio Priuli added driver data struct and save states to the TMNT driver.
    
    - 0.135u4: Fabio Priuli updated TMNT driver to use EEPROM device and to use Konami video devices instead of konamiic.h code.
    
    - 0.128u3: Added includes\tmnt.h.
    
    - 0.124u2: Improved sound balance in TMNT games [MAMEPlus].
    
    - 0.122u5: Zsolt Vasvari unified memory maps in TMNT driver.
    
    -  4th November 2003: Fixes to the inputs and visible area in some games.
    
    - 0.76u2: Some tmnt.c cleanups, fg layer converted to tilemaps [Curt Coder].
    
    - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2, graphics glitches and sprite lags in the other games in the TMNT driver.
    
    - 0.72: R. Belmont cleaned up the TMNT driver.
    
    - 20th October 2002: Guru adjusted the speed in the TMNT driver.
    
    -  7th March 2002: Stephane Humbert fixed the input ports in the TMNT driver.
    
    - 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.
    
    - 0.33b1: Added tmnt.c driver and vidhrdw\tmnt.c.
    
    ____________________________________________________________________________________________________________________________________________


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