M.A.M.E. - 005 - Points - 33,560 - Roger Edwin Blair 111

Is this Performance Claim Valid?

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  1. M.A.M.E. - 005 - Points - 33,560 - Roger Edwin Blair 111

    06-04-2021, 03:19 PM
    vzaar-player


    Points
    WolfMame version
    183
    Track
    https://www.twingalaxies.com/scores.php?scores=10088
    Rank
    7
    Rules
    ROM Set = "005"
    Starting lives = 3
    Unknown = "ON" (all)
    Special Rules: Continues are NOT allowed!
    Submission Message

    Wolfmame 183.
    Can't play Donkey Kong ALL the time, I guess, haha!
    Naw, just kinda looked alphabetically, this was first, wanted to give it a try.
    NOT a really good game.
    Thanks Everyone!!!

    Attached Files Attached Files
  2. 06-05-2021, 03:44 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 05/06/2021 at 12:35:55.73

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 140940 bytes (138 KiB)
    
    Testing archive: C:\Analysis\zip\RogerPoco_005_33560_w183.zip
    --
    Path = C:\Analysis\zip\RogerPoco_005_33560_w183.zip
    Type = zip
    Physical Size = 140940
    
    Everything is OK
    
    Size:       143647
    Compressed: 140940
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 140940 bytes (138 KiB)
    
    Listing archive: C:\Analysis\zip\RogerPoco_005_33560_w183.zip
    
    --
    Path = C:\Analysis\zip\RogerPoco_005_33560_w183.zip
    Type = zip
    Physical Size = 140940
    
    ----------
    Path = RogerPoco_005_33560_w183.inp
    Folder = -
    Size = 143647
    Packed Size = 140786
    Modified = 2021-06-04 19:04:18
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7007C672
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 183

    What MAME thinks
    Code:
    Input file: 005.inp
    INP version 3.5
    Created Fri Jun 04 23:59:58 2021
    
    Recorded using 0.183W (unknown)
    Total playback frames: 15427
    Average recorded speed: 100%
    Average speed: 672.16% (323 seconds)


    Source driver
    005
    segag80r.cpp

    ROM and TG information
    Code:
    ROM set changes: no
    0.106-0.183: 005 - "005"
    
    Resolution, 0.106-0.107: 256x224 @ 60.000000Hz
    Resolution, 0.108-0.113: 256x224 @ 59.998135Hz
    Resolution, 0.114-0.183: 256x224 @ 59.998138Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores....6&gamename=005
    (Note: matches multiple tracks unfortunately.)
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10088


    MAME info
    Code:
    mameinfo.dat entries:
    005
    segag80r.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.30 [Mike Balfour, Dave Fish]
    
    
    Artwork available
    
    Samples required
    
    
    WIP:
    
    - 22nd November 2020: Mr. Do - Updated 005 LAY file to work with the new artwork system.
    
    - 26th February 2018: Mr. Do - Added a generic bezel for 005 similar in dimension to the actual one, which I don't have a scan of. I am working on the actual marquee, which will be added at a later date.
    
    - 0.154: Changed '005 Custom' to 'Sega 005 Audio Custom'.
    
    - 0.151: Modernized the SEGA005 (005 Custom) sound device [Osso].
    
    - 0.129u4: Changed 'Custom' sound to '005 Custom'.
    
    - 0.122u8: Added 'Demo Speech' dipswitch. Changed 'Unknown' dipswitches to 'Unused'.
    
    - 0.113u1: Mike Ellery marked unknown dipswitches for 005 according to manual.
    
    - 0.108: Aaron Giles hooked up 005 melody generator, but missing sound PROM. Added CUSTOM sound and samples (lexplode, sexplode, dropbomb, shoot, missile, heilcopt and whistle.wav).
    
    - 0.107u3: Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 65 to 64 colors. Fixed rom names.
    
    - 0.104u8: Changed Z80 CPU1 clock speed to 4MHz.
    
    - 0.35b9: Changed 8-way Joystick to 4-way.
    
    - 0.34RC1: Added Samples sound.
    
    - 0.30: Mike Balfour and Dave Fish added '005' (Sega 1981).
    
    - 12th May 1996: Dumped 005. PCB = 800-0151.
    
    
    LEVELS: 5
    
    
    Romset: 44 kb / 23 files / 28.6 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.30 [Mike Balfour, Dave Fish]
    
    
    WIP:
    
    - 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso].
    
    - 0.226: Update audio\segag80r.cpp and audio\segausb.cpp to new stream callbacks [Aaron Giles].
    
    - 0.224: Added audio\segag80.cpp/h and audio\nl_astrob.cpp/h. Removed audio\segasnd.cpp/h. GI SP0250 LPC: Matched clock divider to real chip measurements. Fixed behavior when not fed enough data; addresses "gapping" in speech in Sega games. Implemented accurate LFR noise generator according to real chip measurements. Added pulse-width modulation DAC output mode for future consumption by netlist. Splitted the 'Sega Universal Sound Board' and 'Sega Speech Sound Board' into their own separate files. Improved 'Sega Universal Sound Board' implementation. Wrote netlist-based backend for 'Sega Speech Sound Board'; currently disabled pending future sound system changes [Aaron Giles].
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.221: Removed dummy_space() calls [smf]. Simplified some handlers (audio\segag80r.cpp) [Osso].
    
    - 0.207: Removed MACHINE_CONFIG macros [Osso].
    
    - 0.206: Removed MCFG macros [Vas Crabb].
    
    - 0.205: Removed Z80, SEGA_315_SPAT and SEGA_315_5028 MCFG macros [Ryan Holtz].
    
    - 0.204: Removed SEGAUSB MCFG macros [Osso].
    
    - 0.202: Removed I8255 MCFG macros [Ryan Holtz].
    
    - 0.199: Added audio\segag80r.h. Removed machine().device from segag80r.cpp and audio\segasnd.cpp [Ryan Holtz].
    
    - 0.197: Changed Z80 CPU1 clock speed to 3867120 Hz and VSync to 60Hz.
    
    - 0.191: Replaced protection kludge with something less horrible [AJR].
    
    - 0.186: Removed timer_pulse (driver + sound\sp0250.cpp) [Osso].
    
    - 0.181: Added "Return 0xffff" HACK for the current program counter while fetching the vector as the segag80r protection currently relies on it. Reduced the number of extraneous reads that the segag80r protection performs. This fixes most/all Sega G-80 sets resets itself during play [smf].
    
    - 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
    
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    
    - 0.151: Modernized Sega Speech and Sega USB devices (audio\segasnd.c) [Osso].
    
    - 0.147u2: Updated I8243 to use DEVCB2 and removed trampolines [Miodrag Milanovic].
    
    - 0.146: Updated Sega G-80 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli].
    
    - 0.143u8: Kanikani fixed DIPSW in Sega G-80 driver.
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Sega G-80 driver.
    
    - 0.142u1: Atari Ace converted Sega G-80 audio (audio\segasn.c) to legacy devices.
    
    - 0.141u3: Added machine\segag80.h. Split part of the driver include into a separate multi-driver include file (machine\segag80.h) [Atari Ace].
    
    - 0.122u8: RansAckeR improved dipswitches according to manuals in Sega G-80 driver.
    
    - 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Sega G-80 raster driver that uses the latter pattern to the new system.
    
    - 0.113u2: Changed VSync to 59.998138 Hz.
    
    - 0.111u2: Brian Oberholtzer corrected some incorrect dipswitch information in the Sega G-80 driver.
    
    - 0.108: More G80 work [Aaron Giles]: Finished video cleanup. Fixed Space Odyssey controls. Added crude support for Astro Blaster attack rate. Hooked up 005 melody generator, but missing sound PROM. Finished sound cleanup.
    
    - 0.107u4: More Sega G-80 raster cleanup [Aaron Giles]: Consolidated the video hardware implementations. Fixed cocktail mode video and controls in all games. Fixed Monster Bash (2 board version) video. Revived Sindbad Mystery and fixed sound chip frequencies.
    
    - 0.107u3: Changed segar.c to segag80r.c driver. Added machine\segag80.c, vidhrdw\segag80r.c, sndhrdw\segag80r.c and includes\segag80r.h. Removed machine\segar.c, vidhrdw\segar.c, sndhrdw\segar.c and includes\segar.h. Began cleanup/rewrite of the Sega G-80 raster games [Aaron Giles]: This is still very much a WIP, so don't report any bugs. Cleaned up input port handling similar to the G-80 vectors. Proper clock and video speeds.
    
    - 0.99u5: Pierpaolo Prazzoli fixed character refresh.
    
    - 0.93: Added clock parameter to TMS36XX sound (247 Hz).
    
    - 0.72: Added sndhrdw\segasnd.c/h.
    
    - 0.58: Added includes\segar.h.
    
    - 0.53: Added machine\segacrpt.h.
    
    - 0.35b9: Merged sinbadm.c with segar.c driver.
    
    - 28th March 1999: Mike Balfour finished the Sinbad Mystery driver except for dips and sound.
    
    - 0.36RC2: Removed sndhrdw\monsterb.c.
    
    - 0.34b3: Added sinbadm.c driver (Nicola Salmoria).
    
    - 0.33b4: Slowed down a little the Sega raster games.
    
    - 0.30: Added segar.c driver, machine\segar.c, vidhrdw\segar.c, sndhrdw\segar.c and sndhrdw\monsterb.c. NOTES: Many thanks go to Dave Fish for the fine detective work he did into the G-80 security chips (315-0064, 315-0070, 315-0076, 315-0082) which provided me with enough information to emulate those chips at runtime along with the 315-0062 Astro Blaster chip and the 315-0063 Space Odyssey chip. Thanks also go to Paul Tonizzo, Clay Cowgill, John Bowes, and Kevin Klopp for all the helpful information, samples and schematics!


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