M.A.M.E. - Lightning Fighters [World] - Points [Single Player Only] - 654,140 - OOO

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  1. M.A.M.E. - Lightning Fighters [World] - Points [Single Player Only] - 654,140 - OOO

    06-13-2021, 03:25 AM
    vzaar-player


    Points [Single Player Only]
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=23041
    Rank
    1
    Rules
    ROMSet: LgtnFght
    Lives: 3
    Bonus Life: 100000 400000
    Difficulty: Medium
    Flip Screen: Off
    Service Mode: Off
    Unknown: Off
    Special Rules: This is a Single Player ONLY variation! Continues are NOT allowed!
    Submission Message
    Screenshots, inp and wlf files attached. Please note at the end of stage 7, my ship was hit, however the stage was completed, and I did not lose my ship.

    Attached Images Attached Images   
    Attached Files Attached Files
    Likes evan04, baldbull, wwdkong liked this post
  2. 07-12-2021, 06:23 AM
    Score matches, dips appear to be default and correct, there's no inpview on w106. Voted yes.

    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2194MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun Jun 13 03:01:00 2021

    Checks out OK. [3d2a]
    Playing back previously recorded game lgtnfght (Lightning Fighters (World)) [press return]

    Average FPS: 1.044358 (280 frames)
    Attached Images Attached Images   
    Thanks evan04, OOO thanked this post
  3. 07-12-2021, 08:33 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting c_106 on Tue 13/07/2021 at 14:11:05.56


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x86) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 114942 bytes (113 KiB)
    
    
    Testing archive: C:\ZZ\Index\NI\mamewolf145MsPacman\inp\MARP\PH_OOO_lgtnfght_654140.zip
    --
    Path = C:\ZZ\Index\NI\mamewolf145MsPacman\inp\MARP\PH_OOO_lgtnfght_654140.zip
    Type = zip
    Physical Size = 114942
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       12019206
    Compressed: 114942
    RAR:

    Zip list
    Code:
    
    7-Zip 18.01 (x86) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 114942 bytes (113 KiB)
    
    
    Listing archive: C:\ZZ\Index\NI\mamewolf145MsPacman\inp\MARP\PH_OOO_lgtnfght_654140.zip
    
    
    --
    Path = C:\ZZ\Index\NI\mamewolf145MsPacman\inp\MARP\PH_OOO_lgtnfght_654140.zip
    Type = zip
    Physical Size = 114942
    
    
    ----------
    Path = PH_OOO_lgtnfght_654140.wlf
    Folder = -
    Size = 598
    Packed Size = 218
    Modified = 2021-06-13 18:27:58
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = C549CC3D
    Method = Deflate
    Characteristics = 
    Host OS = NTFS
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    Path = PH_OOO_lgtnfght_654140.inp
    Folder = -
    Size = 12018608
    Packed Size = 114446
    Modified = 2021-06-13 18:27:58
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F16F75CF
    Method = Deflate
    Characteristics = 
    Host OS = NTFS
    Version = 20
    Volume Index = 0
    Offset = 274

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2194MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun Jun 13 18:01:00 2021
    
    
    Checks out OK. [3d2a]
    Playing back previously recorded game lgtnfght (Lightning Fighters (World)) [press return]
    loading 939k02.e11  
    loading 939k03.e15  
    loading 939e01.d7   
    loading 939a07.k14  
    loading 939a08.k19  
    loading 939a06.k8   
    loading 939a05.k2   
    loading 939a04.c5



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'lgtnfght'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 2194518084Hz
    
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 3
    
    
    -- INP info --
    Number of frames: 96924
    Average record speed: 99.996657%
    System time at start of emulation: Sun Jun 13 18:01:00 2021
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    lgtnfght src/drivers/tmnt.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    
    INPUT_PORTS_START( lgtnfght )		
    	"PORT_START(""COINS"")"	
    	"PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )"	
    	"PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )"	
    	"PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )"	/* vblank? checked during boot */
    	"PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )"	
    	"PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )"	
    	"PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )"	
    	"PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )"	
    	"PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )"	
    
    
    	"PORT_START(""P1"")"	
    	"KONAMI16_LSB( 1, IPT_BUTTON3, IPT_UNKNOWN )"	
    
    
    	"PORT_START(""P2"")"	
    	"KONAMI16_LSB( 2, IPT_BUTTON3, IPT_UNKNOWN )"	
    
    
    	"PORT_START(""DSW2"")"
    	"KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), ""No Coin B"", SW1)"
    	"/* ""No Coin B"" = coins produce sound, but no effect on coin counter */"
    
    
    	"PORT_START(""DSW1"")"
    	"PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION(""SW2:1,2"")"
    	"PORT_DIPSETTING(    0x03, ""2"" )"
    	"PORT_DIPSETTING(    0x02, ""3"" )"
    	"PORT_DIPSETTING(    0x01, ""5"" )"
    	"PORT_DIPSETTING(    0x00, ""7"" )"
    	"PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, ""SW2:3"" ) // manual says ""not used"""
    	"PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION(""SW2:4,5"")"
    	"PORT_DIPSETTING(    0x18, ""100K, 400K"" )"
    	"PORT_DIPSETTING(    0x10, ""150K, 500K"" )"
    	"PORT_DIPSETTING(    0x08, ""200K Only"" )"
    	"PORT_DIPSETTING(    0x00, DEF_STR( None ) )"
    	"PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION(""SW2:6,7"")"
    	"PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )"
    	"PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )"
    	"PORT_DIPSETTING(    0x20, DEF_STR( Difficult ) )"
    	"PORT_DIPSETTING(    0x00, DEF_STR( Very_Difficult ) )"
    	"PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION(""SW2:8"")"
    	"PORT_DIPSETTING(    0x80, DEF_STR( Off ) )"
    	"PORT_DIPSETTING(    0x00, DEF_STR( On ) )"
    
    
    	"PORT_START(""DSW3"")"
    	"PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION(""SW3:1"")"
    	"PORT_DIPSETTING(    0x01, DEF_STR( Off ) )"
    	"PORT_DIPSETTING(    0x00, DEF_STR( On ) )"
    	"PORT_DIPNAME( 0x02, 0x00, ""Sound"" ) PORT_DIPLOCATION(""SW3:2"")"
    	"PORT_DIPSETTING(    0x02, DEF_STR( Mono ) )"
    	"PORT_DIPSETTING(    0x00, DEF_STR( Stereo ) )"
    	"PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, ""SW3:3"" )"
    	"PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, ""SW3:4"" ) // manual says ""not used"""
    	"PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )"
    INPUT_PORTS_END	
    
    
    120: 00 00 00 FF 00 00 00 5E 00 00 00 FF 00 00 00 FD
    310: 00 00 00 FF 00 00 00 5E 00 00 00 FF 00 00 00 FD

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: lgtnfght - "Lightning Fighters (World)"
    
    
    Resolution, 0.106-0.163: 288x224 @ 60.000000Hz
    Resolution, 0.164-0.175: 320x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.p...%20Fighters%20[World]
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=23041
    Rules, Points [2 Player Team]: https://www.twingalaxies.com/scores.php?scores=23042

    INP Header:
    Code:
    000010  44 b0 cd 82 00 00 00 00 3c bb c5 60 8c c1 2a 3d    D.......<..`..*=
    000020  00 00 00 fb 00 00 00 ff 00 00 00 ff 00 00 00 5e    ...............^
    000030  00 00 00 ff 00 00 00 fd 00 00 00 00 00 00 00 00    ................
    000040  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000050  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000060  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000070  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000080  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000090  00 00 00 00 00 00 00 00 3e 82 43 e1 00 00 00 fb    ........>.C.....
    0000a0  00 00 00 ff 00 00 00 ff 00 00 00 5e 00 00 00 ff    ...........^....
    0000b0  00 00 00 fd 00 00 00 00 00 00 00 00 00 00 00 00    ................
    0000c0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    0000d0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    0000e0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    0000f0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000100  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000110  00 00 00 00 3e 82 43 e1 00 00 00 fb 00 00 00 ff    ....>.C.........
    000120  00 00 00 ff 00 00 00 5e 00 00 00 ff 00 00 00 fd    .......^........
    000130  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    000140  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................

    INP Mid-section:
    Code:
    5bb130  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb140  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb150  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb160  00 00 00 00 00 00 00 00 a2 82 43 e1 00 00 00 fb    ..........C.....
    5bb170  00 00 00 a9 00 00 00 ff 00 00 00 5e 00 00 00 ff    ...........^....
    5bb180  00 00 00 fd 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb190  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb1a0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb1b0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb1c0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb1d0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb1e0  00 00 00 00 a2 82 43 e1 00 00 00 fb 00 00 00 a9    ......C.........
    5bb1f0  00 00 00 ff 00 00 00 5e 00 00 00 ff 00 00 00 fd    .......^........
    5bb200  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb210  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb220  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb230  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb240  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb250  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    5bb260  a2 82 43 e1 00 00 00 fb 00 00 00 a9 00 00 00 ff    ..C.............

    INP Tail-end:
    Code:
    b76270  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76280  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76290  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b762a0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b762b0  00 00 00 00 a2 82 43 e1 00 00 00 fb 00 00 00 ff    ......C.........
    b762c0  00 00 00 ff 00 00 00 5e 00 00 00 ff 00 00 00 fd    .......^........
    b762d0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b762e0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b762f0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76300  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76310  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76320  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76330  a2 82 43 e1 00 00 00 fb 00 00 00 ff 00 00 00 ff    ..C.............
    b76340  00 00 00 5e 00 00 00 ff 00 00 00 fd 00 00 00 00    ...^............
    b76350  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76360  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76370  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76380  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b76390  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
    b763a0  00 00 00 00 00 00 00 00 00 00 00 00 a2 82 43 e1    ..............C.



    MAME Info
    MAMEInfo.dat entries: lgtnfght and tmnt.c
    Code:
    MAMEInfo.dat entries for:
    lgtnfght
    tmnt.cpp
    ----
    0.92 [Gerald]
    
    
    0.36b2 [Nicola Salmoria]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.164: System11 corrected Lightning Fighters/Trigon visible area to 224x320 as per PCB.
    
    
    - 0.143u8: Kanikani fixed DIPSW and added DIP locations to clone Trigon (Japan).
    
    
    - 0.133u1: Renamed (lgtnfgha) to (lgtnfghta) and (lgtnfghu) to (lgtnfghtu).
    
    
    - 0.114u2: David Haywood added clone Lightning Fighters (Asia).
    
    
    - 15th April 2007: Corrado Tomaselli dumped Lightning Fighters (Asia).
    
    
    - 24th December 2006: Mr. Do - Thanks to Anoid, we have the instruction card for Lightning Fighters.
    
    
    - 0.92: Gerald added Lightning Fighters (World). Renamed (lgtnfght) to (lgtnfghu).
    
    
    - 0.59: Changed input to 3x buttons. Removed 3rd coin slot.
    
    
    - 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
    
    
    - 0.36b8: Added 'Lives' dipswitch.
    
    
    - 25th October 1999: Chackn fixed the dipswitches in clone Trigon.
    
    
    - 0.36b2: Nicola Salmoria added 'Lightning Fighters (US)' (Konami 1990) and clone Trigon (Japan).
    
    
    - 22nd July 1999: Nicola Salmoria sent in a preliminary driver for Lightning Fighters, but it isn't working yet.
    
    
    
    
    LEVELS: 8
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Airforce 2):
    
    
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    Mission-X (DECO Cassette)
    
    
    Zoar
    
    
    1941: Counter Attack
    
    
    1942
    
    
    1942 (PlayChoice-10)
    
    
    1943: The Battle of Midway
    
    
    1943 Kai: Midway Kaisen
    
    
    1943 Kai (TourVision PCE bootleg)
    
    
    1943: The Battle of Midway Mark II (US)
    
    
    1944: The Loop Master
    
    
    19XX: The War Against Destiny
    
    
    XX Mission
    
    
    Air Raid
    
    
    Flying Shark
    
    
    Fire Shark
    
    
    Fire Shark (Mega-Tech)
    
    
    MX5000
    
    
    Sonic Boom
    
    
    War Mission
    
    
    Bombs Away
    
    
    Fighting Hawk
    
    
    Scramble Spirits
    
    
    Sky Soldiers
    
    
    Arbalester
    
    
    Guts n' Glory (Bombing)
    
    
    Kyuukoukabakugekitai - Dive Bomber Squad
    
    
    Meta Fox
    
    
    Sky Adventure
    
    
    Task Force Harrier
    
    
    Twin Hawk
    
    
    Daisenpu (TourVision PCE bootleg)
    
    
    Vapor Trail - Hyper Offence Formation
    
    
    The Last Day
    
    
    Lightning Fighters
    
    
    Sky Smasher
    
    
    Ghost Pilots
    
    
    Gulf War II
    
    
    Fighter & Attacker
    
    
    Blue Hawk
    
    
    Double Wings
    
    
    Strikers 1945
    
    
    Strikers 1945 II
    
    
    Strikers 1945 III
    
    
    Strikers 1945 Plus
    
    
    Spectrum 2000
    
    
    Wivern Wings
    
    
    
    
    Romset: 2.78 MB / 8 files / 1.33 zip
    
    
    ----
    0.33b1 [Alex Pasadyn, Nicola Salmoria, Jeff Slutter, Howie Cohen]
    
    
    
    
    TODO:
    
    
    - glfgretj is in worse shape than glfgreat, the latter is at least playable, the former hangs.
    
    
    - glfgretj uses a special controller. 1 "shot controller (with stance selection button on the top of it)" and 3 buttons for shot direction (right/left) and club selection. Twist the "shot controller" to adjust shot power, then release it. The controller returns to its default position by internal spring.
    
    
    - prmrsocr: When the field rotates before the penalty kicks, parts of the 053936 tilemap that shouldn't be seen are visible. Maybe the tilemap ROM is banked, or there are controls to clip the visible region (registers 0x06 and 0x07 of the 053936) or both.
    
    
    - Is IPT_VBLANK really vblank or something else? Investigate.
    
    
    - Some slowdowns in lgtnfght when there are many sprites on screen - vblank issue?
    
    
    
    
    NOTES:
    
    
    - Driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the work is done by the custom ICs emulated in vidhrdw\konamiic.c, we can just as well keep them all together.
    
    
    - Golfing Greats has a peculiar way to know where the ball is laying: The hardware latches the color of roz pixel at the center (more or less) of the screen, and uses that to determine if it's water, fairway etc.
    
    
    
    
    Bugs:
    
    
    - tmnt2, ssriders, suratk: Graphic error with high priority shadows. abelardator2 (ID 03644)
    
    
    
    
    WIP:
    
    
    - 0.215: Separated some state classes. Get rid of MCFG_MACHINE_START_OVERRIDE but keep other overrides for now [AJR].
    
    
    - 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR].
    
    
    - 0.207: Reduced unnecessary arguments in K054539 handlers [cam900].
    
    
    - 0.205: Removed K053936 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    
    - 0.204: Removed YM2151, GENERIC_LATCH, K051960, K052109, K053251, K053245 and K054000 MCFG macros [Osso].
    
    
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    
    
    - 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz].
    
    
    - 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR].
    
    
    - 0.165: Use new K051960 video support [Dirk Best].
    
    
    - 0.154: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines (emu\emupal.c). Started removing said trampolines. This fixes generic_paletteram regressions in TMNT driver. Removed KONAMI_ROM_DEINTERLEAVE; SHUFFLE8 are entirely gone now [Alex Jackson].
    
    
    - 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett].
    
    
    - 0.151: Confirmed and removed TMNT and TMNT2 BTANTB notes [Phil Bennett].
    
    
    - 0.148u3: Modernized K053260 device [Andrew Gardner].
    
    
    - 0.144u7: Kanikani updated TMNT driver dipswitches.
    
    
    - 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
    
    
    - 0.137: David Haywood implemented default EEPROMs to the TMNT driver.
    
    
    - 0.136u1: Fabio Priuli added driver data struct and save states to the TMNT driver.
    
    
    - 0.135u4: Fabio Priuli updated TMNT driver to use EEPROM device and to use Konami video devices instead of konamiic.h code.
    
    
    - 0.128u3: Added includes\tmnt.h.
    
    
    - 0.124u2: Improved sound balance in TMNT games [MAMEPlus].
    
    
    - 0.122u5: Zsolt Vasvari unified memory maps in TMNT driver.
    
    
    -  4th November 2003: Fixes to the inputs and visible area in some games.
    
    
    - 0.76u2: Some tmnt.c cleanups, fg layer converted to tilemaps [Curt Coder].
    
    
    - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2, graphics glitches and sprite lags in the other games in the TMNT driver.
    
    
    - 0.72: R. Belmont cleaned up the TMNT driver.
    
    
    - 20th October 2002: Guru adjusted the speed in the TMNT driver.
    
    
    -  7th March 2002: Stephane Humbert fixed the input ports in the TMNT driver.
    
    
    - 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.
    
    
    - 0.33b1: Added tmnt.c driver and vidhrdw\tmnt.c.
    
    
    ----
    MGL48 - TAKE ME TO THE ARCADE

    https://www.twingalaxies.com/ooo
    Thanks wwdkong thanked this post
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