PlayStation 2 - Capcom Classics Collection Volume 2 - NTSC - Street Fighter - Hardcore Difficulty [Points] - 785,200 - Chris Gleed

Is this Performance Claim Valid?

    This poll is closed
This poll is closed
  1. PlayStation 2 - Capcom Classics Collection Volume 2 - NTSC - Street Fighter - Hardcore Difficulty [Points] - 785,200 - Chris Gleed

    08-29-2021, 11:28 AM
    vzaar-player


    vzaar-player


    NTSC - Street Fighter - Hardcore Difficulty [Points]
    Track
    https://www.twingalaxies.com/scores.php?scores=27831
    Rank
    1
    Rules
    Difficulty: Very Difficult
    Round Time: 100
    Continue: No Continue
    Submission Message
    Hardware and game disk shown at start of camera footage


    The following events can be found at the same timing with both videos
    00:20 PS2 power cycled
    00:56 Street Fighter chosen from game selection menu
    A handful of abandoned runs
    6:29 start of submitted score run, game reset and game settings shown
    20:14 final score


    Thanks for looking!

    Thanks kernzyp, JJT_Defender thanked this post
    Likes Salim Farhat, JJT_Defender liked this post
  2. 09-14-2021, 02:50 PM
    Thank you for time stamping everything.
    Accepted.
    Boasting the largest collection of pac-man related games, hacks and clones on all formats:
    https://www.youtube.com/playlist?lis...rssgY8MYXKtfiU

    BOMB JACK tournament record beaten with 1 life:
    https://www.youtube.com/watch?v=WWXxHNjy7QQ

    Learn to play BOMB JACK playlist:
    https://www.youtube.com/watch?v=fwXn...6AF1BC&index=2

    Only gamer to get extra man on 1st. floor on Kung Fu Master:
    https://www.youtube.com/watch?v=3_mkh-jeIJo
    Thanks YesAffinity thanked this post
  3. 09-14-2021, 08:03 PM
    Good documentation. I remember the days before Street Fighter II came out. This game was actually common and popular in arcades. Kids talked about it all the time.

    Although I probably only saw someone (or was it me? I don't remember) do a few of those moves. They were so insanely difficult to pull off. Even now when I try to do them in MAME they rarely ever work. If I could somehow travel back in time to 1990 and somehow mastered making those moves, I would probably impress everyone in the arcade... for like 5 minutes before they would try to kick me for kicking their asses! :D
    Thanks YesAffinity thanked this post
    Likes YesAffinity liked this post
  4. 09-15-2021, 05:41 PM
    Quote Originally Posted by Salim Farhat View Post
    Good documentation. I remember the days before Street Fighter II came out. This game was actually common and popular in arcades. Kids talked about it all the time.

    Although I probably only saw someone (or was it me? I don't remember) do a few of those moves. They were so insanely difficult to pull off. Even now when I try to do them in MAME they rarely ever work. If I could somehow travel back in time to 1990 and somehow mastered making those moves, I would probably impress everyone in the arcade... for like 5 minutes before they would try to kick me for kicking their asses! :D
    I've been starting to spend a little bit of time on this game in MAME. The version of the rom that is required for TG submission, up through MAME .154, is atrocious. TG requires the world version of the rom and it plays terribly, compared to the US and Jap versions. The input recognition on the world version is awful - seemingly really bad input delay. And for some reason, if you can actually execute a special move, some random normal attacks will come out after the special move is complete. It is a significant handicap.

    And then, from .155 on, TG requires the pneumatic button version of the rom. Don't get me started on that. I've brought it up in the scoreboard errors thread, and it is getting zero attention.

    The US and Jap version of the MAME roms (non-pneumatic button versions) play fine, and are equivalent to these CCC2 versions of the game which I'm submitting on.

    I offer that all for context - if you're playing the world version of the rom on MAME, I suggest going to the US or Jap version. In addition, the special moves are executed on negative edge, i.e. when the button is released. The allowance for directional inputs is much tighter on original SF than it is on SF2 and beyond, as well. But if you primarily focus on timing the release of the button to coincide with the final directional input required for the special move, you will immediately have much greater success.
    Matthew 21:22

    Street Fighter (15th) Anniversary Collection: Hyper Street Fighter II World Champion (PS2)

    My current collection: https://www.youtube.com/watch?v=nKzvF3dRPsw
  5. 09-15-2021, 07:22 PM
    Nice score, Chris! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
    Thanks YesAffinity thanked this post
  6. 10-17-2021, 12:38 PM
    Voting yes
    Start 1:19
    Final
    100%x​
    Name:  image.png
Views: 6
Size:  974.5 KB
    Name:  image.png
Views: 6
Size:  848.8 KB
    Name:  image.png
Views: 6
Size:  98.8 KB
    JJT_Defender
    Honored Veteran
    Credibility:29612
    Submission points: 26741
    Attached Images Attached Images  
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
    Thanks YesAffinity thanked this post
Results 1 to 6 of 6
Join us