M.A.M.E. - Pac-Man - Points [TG Settings] - 1,509,020 - Wade Wittmer

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  1. M.A.M.E. - Pac-Man - Points [TG Settings] - 1,509,020 - Wade Wittmer

    09-21-2021, 03:27 PM

    Points [TG Settings]
    WolfMame version
    ROMSet: Either the 'puckman' or 'pacman' ROM is acceptable; no other ROM is allowed.
    Rack Test [Cheat]: Off
    Service Mode: Off
    Cabinet: Upright
    Lives: 5
    Bonus Life: 10000
    Difficulty: Normal
    Ghost Names: Normal
    2x Speed Cheat: Disabled
    Special Rules: None

    Special Note: The Maximum score possible is 3,333,360.
    Submission Message
    inp file, mp4 video file, and a screenshot. The video was recorded live, showing dip settings before & after the game. Score rolls over at 1:38:31 of the video. Thank you so much to @ProveAll David Race for responding to my open question about patterns here. And thank you for reviewing!

    Attached Images Attached Images  
    Attached Files Attached Files
    Likes Barra, Luigi Ruffolo, Rogerpoco liked this post
  2. 09-21-2021, 04:38 PM
    Absolutely amazing. Brilliant. Flaking Pinky like that? Awesome. Nice.
    Boasting the largest collection of pac-man related games, hacks and clones on all formats:

    BOMB JACK tournament record beaten with 1 life:

    Learn to play BOMB JACK playlist:

    Only gamer to get extra man on 1st. floor on Kung Fu Master:
    Thanks wwdkong thanked this post
    Likes wwdkong liked this post
  3. 09-21-2021, 04:50 PM
    Quote Originally Posted by kernzyp View Post
    Absolutely amazing. Brilliant. Flaking Pinky like that? Awesome. Nice.
    Thank you sir. It was kinda fun creating patterns. On the 1-second energizer boards, I didn't bother eating em, so those were even easier & funner [sic].
  4. 09-21-2021, 07:32 PM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.

    Starting check.bat on 22/09/2021 at 3:44:42.50

    ZIP test
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 4168424 bytes (4071 KiB)
    Testing archive: C:\Analysis\zip\wit_pacman_1509020_w183.zip
    Path = C:\Analysis\zip\wit_pacman_1509020_w183.zip
    Type = zip
    Physical Size = 4168424
    Everything is OK
    Size:       4286827
    Compressed: 4168424

    ZIP list
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 4168424 bytes (4071 KiB)
    Listing archive: C:\Analysis\zip\wit_pacman_1509020_w183.zip
    Path = C:\Analysis\zip\wit_pacman_1509020_w183.zip
    Type = zip
    Physical Size = 4168424
    Path = wit_pacman_1509020_w183.inp
    Folder = -
    Size = 4286827
    Packed Size = 4168236
    Modified = 2021-09-21 23:27:41
    Created = 2021-09-21 23:30:56
    Accessed = 2021-09-21 23:30:59
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 317817AE
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0

    MAME Major Version 183

    What MAME thinks
    Input file: pacman.inp
    INP version 3.5
    Created Tue Sep 21 21:03:46 2021
    Recorded using 0.183W (unknown)
    Total playback frames: 523306
    Average recorded speed: 100%
    Average speed: 529.88% (8671 seconds)

    Source driver

    ROM and TG information
    ROM set changes: no
    0.53-0.199: pacman - "Pac-Man (Midway)"
    Resolution, 0.106-0.113: 288x224 @ 60.606060Hz
    Resolution, 0.114-0.199: 288x224 @ 60.606061Hz
    TG Game Entry: https://www.twingalaxies.com/game/pac-man/mame/
    Rules, Points [TG Settings]: https://www.twingalaxies.com/scores.php?scores=11853
    Rules, High Score Challenge: https://www.twingalaxies.com/scores.php?scores=197901
    Note 1: Between 2005 and 2016 the Pac-Man "Points [TG settings]" rules only permitted the puckman ROM set.  Prior to 2005, only the pacman ROM set was permitted.  2016 has muddied the waters specifying "typically pacman".
    Note 2: do not use Service Mode (F2) to check after playback as it will have reverted to localised settings.

    MAME info
    'pacman' is clone of 'puckman'
    mameinfo.dat entries:
    0.148u4 [Victor Trucco]
    0.35b9 [?]
    0.02 [Nicola Salmoria]
    0.01 [Nicola Salmoria, Allard van der Bas]
    Artwork available
    - piranha: Unable to enter through top escape tunnel. kellyzz64 (ID 04676)
    - pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145)
    - pacmanbl: Sprites are cut off on the top row. Robbbert (ID 01598)
    - 0.229: Cam and Lamonsoff added clone Barracuda.
    - 0.225: Juan Romero and ClawGrip added clone Pac-Man (Calfesa, Spanish bootleg on Galaxian hardware). Note: Same PROM as Moon Cresta, gives very strange colors and sprites get cut.
    - 0.223: Andrew Welburn added clone Ms. Pac-Man (bootleg, set 3).
    - 0.221: Changed description of clone 'Pac Man (U.G. bootleg of Puck Man)' to 'Pac Man (U.Games bootleg of Puck Man)'.
    - 0.214: f205v added clone Pac Man (U.G. bootleg of Puck Man).
    - 0.203: A.R.P.A. and Recreativas.org added clone Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man). Marcos75 and Recreativas.org added clone Pac Man (FAMARE S.A. bootleg of Puck Man). Note: The FAMARE S.A. set is a bootleg of Puck Man rather than Pac-Man, and its description should reflect that. It was named Pac-Man on the cabin and on manuals (see http://www.recreativas.org/pacman-60-famare-sa for reference). The games are mainly hacks to remove original logos and texts, but have some historical importance: Marti Colls is the founder of ITISA, but also worked doing conversions for Falgas (https://www.falgas.com/), a well known Spanish kiddie-ride manufacturer (see the website for reference). He started on the 70s with electromechanical games, following on the 80s manufacturing arcade PCBs and creating conversion kits. FAMARE S.A. was a jukeboxes manufacturer who entered the arcade market by bootlegging arcade hardware and hacking its software. They made lot of bootlegs variants, that were common among Spanish arcades on the 80's [ClawGrip].
    - 0.202: ClawGrip, Roberto Fresca, Recreativas.org and The Dumping Union added clone Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware).
    - 28th August 2018: Smitdogg - ClawGrip dumped Video Dens Pac-Man bootleg.
    - 0.199: Craig Anstett and CraftyMech added clone Titan (Pac-Man hack). Flyer: https://flyers.arcade-museum.com/?pa...d=6237&image=1 and manual: https://www.arcade-museum.com/manual...es/T/Titan.pdf.
    - 0.195: Arcade Vintage, Recreativas.org and The Dumping Union added clone Pac-Man (bootleg, Video Game SA).
    - 10th February 2018: KoolMoeCraig - I found "Titan" which appears to be an undumped ROM hack of Piranha. It will be dumped in the next few weeks. There is no manufacturer listed on the title screen.
    - 28th January 2018: Smitdogg - ArcadeHacker, Arcade Vintage and Recreativas.org dumped a Pac-Man clone by Video Game SA that added acceleration.
    - 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Crockman (Pac clone) by Falgas & Marti Colls.
    - 0.174: Removed dead code left over from "-mt". This fixes double-free starting up puckman when using mame64 -mt [Couriersud].
    - 0.172: A.R.P.A. added clone Pac-Man (SegaSA / Sonic). Manuel Giron added clone Come Come (Petaco SA bootleg of Puck Man). Caius and Joachim Puster added Pac-Man (Moon Alien 'AL-10A1' hardware).
    - 23rd March 2016: Smitdogg - Rockman dumped Come Come. It's a hack of Pac-Man made by Petaco S.A. Texts are in Spanish, the difficulty is increased and there is a rumor that it used a button for speeding Pac-Man up but I don't think it has been found/hooked up yet.
    - 0.166: Added clone Pac-Man (bootleg on World Cup '90 hardware). Note: This 'pac90' bootleg has been showing up on boards pulled from actual arcade cabs in Spain as of late. We know the origins of the set (was made by Mike Coates etc.) but it's pretty old now, and as it's showing up on real hardware that's been used in arcades I think we may as well support it [David Haywood].
    - 0.155: Hammy added clone Pac-Man (JPM bootleg).
    - 0.149: Verified clone Pacu-Man (Spanish bootleg of Puck Man) gfx roms [Elnaib and Santy14].
    - 0.148u5: Roselson (from AUMAP) added clone Pacu-Man (Spanish bootleg of Puck Man). F.J.Jimenez (Gijon) added clone Puck Man (Spanish, 'Made in Greece' bootleg). Note: Pacu-Man (Spanish bootleg of Puck Man) is a common bootleg in Spain, code is shifted a bit compared to the Puck Man sets. Title & Manufacturer info from cabinet/PCB, not displayed ingame. Puck Man (Spanish, 'Made in Greece' bootleg) is likely produced late 80s / early 90s, these bootlegs have very visible 'MADE IN GREECE' text etched onto the board.
    - 0.148u4: Verified original puckman roms and made that set the parent and split some of the roms [Andy Welburn]. Changed clone (Japan set 2) to parent 'Puck Man (Japan set 1)', (Japan set 1) to clone 'Puck Man (bootleg set 1)', (Japan set 1, speedup hack) to 'Puck Man (speedup hack)', (Falcom?) to 'Puck Man (bootleg set 2)' and (Japan set 3) to 'Puck Man (Japan set 2)'. Renamed (puckman) to (puckmanb) and (puckmana) to (puckman).
    - 0.147u4: Robbbert and MisfitMAME added clone Ghost Muncher. Changed description of clones (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1, speedup hack)' and (Midway, with speedup hack) to 'Pac-Man (Midway, speedup hack)'.
    - 0.147u2: hap changed description to 'Puck Man (Japan set 1)' and clones (Japan set 2) to 'Puck Man (Japan set 2)', (Japan set 1 with speedup hack) to 'Puck Man (Japan set 1 with speedup hack)', (Falcom?) to 'Puck Man (Falcom?)' and (Japan set 3) to 'Puck Man (Japan set 3)'.
    - 0.144u1: TeamEurope, Nico and Thorsten K. added clone Crock-Man.
    - 17th November 2011: TeamEurope - Thanks to the help of Nico, Thorsten K. and TeamEurope we got CROCK-MAN from Rene Pierre. Ofcourse it's another Puckman/Pac-Man hack... but we also got the original marquee and the manual (GERMAN, FRENCH and ENGLISH) for it and that makes it now completely digitaly preserved!
    - 0.140u2: Gerald (Coy), Smitdogg and The Dumping Union added clone Buccaneer (hack 19??).
    -  9th November 2010: Smitdogg - I found this board labeled as Buccaneer for cheap and picked it up, wasn't really sure what it would be. It turns out it's a Pac-Man hack. It's in Misfit already (some version that used different sized roms) but now it's proven to have been sold to arcades instead of a recentish hack so it can be added to the official. I think the bootleggers started with a copy of the Pac-Man (Hearts) bootleg and then went crazy on it.
    - 0.135u1: Team Japump added clone Popeye-Man (hack 1981).
    - 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2).
    - 0.134u2: TeamEurope added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone (Galaxian hardware) to 'Pac-Man (Galaxian hardware, set 1)'.
    - 0.131u1: Changed description to 'PuckMan (Japan set 1)'.
    -  9th July 2008: Mr. Do - Added the JPN cocktail instructions for Puckman, courtesy of arcadegeezer, and the EURO cocktail instructions, courtesy of Tormod. "Fixed" the Midway and Bally logo text on the Pac-Man cocktail to look more correct, and matched the colors to those of the upright. Note that this still needs to be done right. The source of this cocktail artwork was actually the marquee, not the real cocktail artwork (which is slightly different).
    - 0.122u8: Changed description of clone 'Newpuc2' to 'Newpuc2 (set 1)'.
    - 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.
    - 24th June 2007: Mr. Do - Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file.
    - 11th March 2007: Mr. Do - Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by Jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway.
    - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options.
    - 24th November 2006: 3D ARCADE - New 3D cabinet models for Puck Man from BTribble.
    - 14th November 2006: 3D ARCADE - BTribble updated Puck Man 3D cabinet model.
    - 24th August 2006: Mr. Do - Added Pacman cocktail artwork.
    - 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file.
    -  9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games).
    - 0.105u2: David Widel added clone Abscam.
    - 0.92: smf added clone Puckman (Falcom?).
    - 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). I consider this sig. since it came in it's own cab and they did change some of the music. Changed region gfx2 to gfx1 ($1000). Changed parent description to 'PuckMan (Japan set 1, Probably Bootleg)' and clone (harder?) to 'PuckMan (Japan set 3)'.
    - 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.
    - 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Pac-Man from Baraka.
    - 0.74: Added clone Hangly-Man (set 3).
    -  7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.
    - 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.
    - 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).
    - 0.65: Added clone Joyman (hack).
    - 0.63: Changed description of clone (bootleg on Galaxian hardware) to 'Pac-Man (Galaxian hardware)'.
    - 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.
    - 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.
    - 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.
    - 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).
    - 0.36b14: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Galaxian hardware)'.
    - 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed description of 'Pac Man (set 1)' to 'PuckMan (Japan set 1)' and clones 'Pac Man (set 2)' to 'PuckMan (Japan set 2)', 'Pac Man (Midway)' to 'Pac-Man (Midway)', 'Pac Man (Midway, harder)' to 'Pac-Man (Midway, harder)', 'Pac Man (Hearts)' to 'Pac-Man (Hearts)', 'Pac Man (harder?)' to 'PuckMan (harder?)', 'Hangly Man' to 'Hangly-Man (set 1)', 'Puck Man' to 'New Puck-X', 'Pac Man Plus' to 'Pac-Man Plus', 'Ms. Pac Man' to 'Ms. Pac-Man', 'Miss Pac Plus' to 'Ms. Pac-Man Plus' and 'Pac Gal' to 'Pac-Gal'.
    -  4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.
    - 0.35b9: Allard van der Bas added clone Pac Man (harder?). Victor Trucco added clone Pac Man (set 2). Changed clone (Namco) to parent 'Pac Man (set 1)' and clone (harder) to 'Pac Man (Midway, harder)'. Removed 'Pac Man (Namco, alternate)'. Renamed (pacman) to (pacmanm) and (namcopac) to (pacman).
    - 15th March 1999: Victor Trucco added a Pacman clone.
    - 12th March 1999: Allard van der Bas added a new Pacman clone to the Pacman driver.
    - 0.35b1: [a zillion people] added clone Pac Man (Hearts).
    - 0.35: Changed description of clone (bootleg on Pisces hardware) to 'Pac-Man (bootleg on Pisces hardware)'.
    - 0.34b4: Changed description of clone (bootleg on Galaxian hardware) to 'Pac Man (bootleg on Pisces hardware)'.
    - 0.34b1: Added sound and color proms ($0, 10).
    - 0.33b7: Changed description of clone (modified) to 'Pac Man (harder)'.
    - 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). Valerio Verrando added high score saving to clone Pac Man (bootleg on Galaxian hardware).
    - 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock LEDs emulate the 1 Player/2 Players start lamps [Sean Gugler].
    - 0.28: New command line option: "-cheat". Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.
    - 30th August 1997: Dumped Pac-Man (Galaxian hardware, set 1).
    - 0.27: Nicola Salmoria added clone Pac Man (Namco, alternate).
    -  7th August 1997: Gary Walton dumped Puck Man (Japan set 1).
    - 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.
    - 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.
    - 0.24: Changed description to 'Pac Man (Midway)' and clones 'Namco Pac Man' to 'Pac Man (Namco)' and 'Pac Man modification' to 'Pac Man (modified)'.
    - 0.18: Sprite placement in Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.
    - 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Nicola Salmoria added high score saving to Pac Man.
    - 0.10: Thanks to Valerio Verrando, now -noscanlines works on Pac Man and the other games using a 224x288 screen. If you have problems with the default video mode try this one, it will hopefully solve them.
    - 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.
    - 10th February 1997: Dumped Piranha.
    - 0.02: Added clones 'Hangly Man', 'Namco Pac Man', 'Pac Man modification', 'Piranha' and 'Puck Man'.
    - 0.01: Nicola Salmoria added 'Pac Man' (Midway 1980). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator.
    - 29th December 1996: Dumped Pac-Man (Midway, harder).
    - 14th December 1996: Dumped Puck Man (bootleg set 1).
    - 25th March 1994: Dumped Pac-Man (Midway).
    - 17th July 1993: Dumped Piranha (hack).
    LEVELS: 255 (game crashes after 255th level)
    Other Emulators:
    * CottAGE
    * FB Alpha
    * GalEMU
    * HBMAME
    * HiVE
    * JAE
    * JEmu
    * JEmu2
    * Mimic
    * RAINE
    * Retrocade
    * Sparcade
    * Tickle
    * VAntAGE
    Romset: 24.8 kb / 16 files / 14.3 zip
    0.01 [Allard van der Bas, Nicola Salmoria]
    - pacman, pacplus, mspacman, puckman and most varients.: DIPS 7 & 8 are incorrectly labeled. Chaneman (ID 07532)
    - pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051)
    - 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso].
    - 0.227: Eliminated set_input_line_vector and HOLD_LINE. Misc. cleanups [AJR].
    - 0.222: READ/WRITE macros removal [Osso].
    - 0.221: Removed dummy_space() calls [smf].
    - 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso].
    - 0.206: Removed GFXDECODE MCFG macros [Vas Crabb].
    - 0.204: Removed AY8910/AY8912 MCFG macros [Osso].
    - 0.202: Fixed debug assertion in Pacman driver [Vas Crabb].
    - 0.201: Removed MCFG and old DEVCB macros [Ryan Holtz].
    - 0.198: Use new OUTPUT callback object in Pacman driver. Clean up some NAMCO line write handlers [AJR].
    - 0.189: Added new 74LS259 device [AJR].
    - 0.181: Added machine\epos.cpp/h. Removed machine\acitya.cpp/h and machine\theglobp.cpp/h. EPOS decryption simplification WIP (machine\epos.cpp) [smf].
    - 0.175: Fixed regression in 8bpm, drivfrcp and porky (s2650games_map). Fixed X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping. Note: When a sprite is partially off the bottom of the screen (Y values less than $10) the hardware draws the missing parts at the top of the screen, basically wrapping the sprite [Robbbert].
    - 0.174: Added machine\acitya.h, machine\jumpshot.h, machine\pacplus.h and machine\theglobp.h. Allow separate Pacman driver building. Added fake includes till converted to device [Miodrag Milanovic].
    - 0.148u2: Pacman protection modernization [Miodrag Milanovic].
    - 0.147: Pacman driver gamelist alignment [hap].
    - 0.146u2: Cleanup Pacman driver [hap].
    - 0.144u7: Kanikani updated dipswitches in Pacman driver.
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pacman driver. Removed fake input port and speedup cheat in PuckMan, Ms. Pac-Man and Pac-Man Plus.
    - 0.141u4: Atari Ace convert Pacman driver to driver_device.
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    - 0.131: Luigi30 crystallized Pacman driver.
    - 0.128u4: Removed machine\mspacman.c.
    - 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver.
    - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
    - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors.
    - 0.113u2: Changed VSync to 60.606061 Hz.
    - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch.
    - 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the Pacman driver.
    - 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions.
    - 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE.
    - 0.93: Added clock parameter to Namco sound (96000 Hz).
    - 0.90u4: Added vidhrdw\pacman.c. Pacman driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Added rom mirroring to pacman & moved any game that needs another rom into another map. Tidied up the mirroring in the S2650 games. Grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and palettesize to 32 colors in all games.
    - 0.69: Added machine\acitya.c (Atlantic City Action).
    - 0.62: Removed machine\shootbul.c.
    - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver.
    - 0.58: Added includes\pacman.h.
    - 0.37b16: Added machine\mspacman.c.
    - 0.37b14: Renamed machine\theglob.c to theglobp.c.
    - 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060Hz.
    - 0.37b11: Added machine\jumpshot.c.
    - 0.37b4: Removed machine\pacman.c.
    - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves".
    - 0.35b3: Merged maketrax.c with pacman.c driver.
    - 0.34b2: Added machine\pacplus.c.
    - 0.33b7: Added machine\theglob.c.
    - 0.30: Added maketrax.c driver.
    - 0.28: Removed vidhrdw\pacman.c.
    - 0.20: Merged crush.c with pacman.c driver.
    - 0.19: Added crush.c driver.
    - 0.14: Merged crush.c with pacman.c driver.
    - 0.12: Added vidhrdw\generic.c/h.
    - 0.06: Changed crush\driver.c, pacman\driver.c, pacman\machine.c and pacman\vidhrdw.c to drivers\crush.c, drivers\pacman.c, machine\pacman.c and vidhrdw\pacman.c.
    - 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat).
    - 0.03: Removed crush\machine.c.
    - 0.02: Added pacman\vidhrdw.c.
    - 0.01: Added crush\driver.c, pacman\driver.c, crush\machine.c and pacman\machine.c.

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  5. 09-23-2021, 11:59 AM
    fantastic score, accepted
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