M.A.M.E. - Sky Alert - Points [Two Player Team] - 190,450 - HAL-LEX HAL - HAL-LEX

Is this Performance Claim Valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Sky Alert - Points [Two Player Team] - 190,450 - HAL-LEX HAL - HAL-LEX

    06-11-2021, 01:20 AM

    Points [Two Player Team]
    WolfMame version
    ROMSet: SkyAlert
    Flip Screen: Off
    Service Mode: Off
    Difficulty: Normal
    Lives: 3
    Bonus Life: 100k, every 400k
    Allow Continue: No
    Special Rules: This is a 2 Player Only Variation! Both Players must start at the same time! The record is the sum of the 2 scores upon game completion. Continues are NOT allowed!
    Submission Message
    P1 LEX 93150
    P2 HAL 97300
    TOTAL : 190450
    Score written at the Death of the first Player.

    Attached Files Attached Files
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  2. 07-09-2021, 11:19 AM
    Well played
  3. 08-21-2021, 07:07 PM
    Needing MAME INP analyst
    Player 1 score 92,850
    Player 2 score 97,300 +
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    P1 LEX 93150
    P2 HAL 97300
    TOTAL : 190450

    Start :08
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  4. 09-09-2021, 12:41 PM
    Voting YES !
  5. 09-09-2021, 01:43 PM
    Score uploaded in accordance with the rules. We vote yes.
  6. 10-20-2021, 11:44 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.

    Starting check.bat on 20/10/2021 at 19:23:53.25

    ZIP test
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 134461 bytes (132 KiB)
    Testing archive: C:\Analysis\zip\HAL-LEX_skyalert_190450_w183.zip
    Path = C:\Analysis\zip\HAL-LEX_skyalert_190450_w183.zip
    Type = zip
    Physical Size = 134461
    Everything is OK
    Size:       202688
    Compressed: 134461

    ZIP list
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 134461 bytes (132 KiB)
    Listing archive: C:\Analysis\zip\HAL-LEX_skyalert_190450_w183.zip
    Path = C:\Analysis\zip\HAL-LEX_skyalert_190450_w183.zip
    Type = zip
    Physical Size = 134461
    Path = skyalert.inp
    Folder = -
    Size = 202688
    Packed Size = 134303
    Modified = 2021-05-22 12:05:06
    Created = 2021-05-22 11:55:15
    Accessed = 2021-05-22 11:55:15
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = E8E76A1A
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0

    MAME Major Version 183

    What MAME thinks
    Input file: skyalert.inp
    INP version 3.5
    Created Sat May 22 11:55:15 2021
    Recorded using 0.183W (unknown)
    Total playback frames: 35461
    Average recorded speed: 100%
    Average speed: 148.59% (595 seconds)

    Source driver

    ROM and TG information
    ROM set changed: no
    0.106-0.175: skyalert - "Sky Alert"
    Resolution, 0.106-0.144: 360x224 @ 60.000000Hz
    Resolution, 0.145-0.146: 360x240 @ 59.922743Hz
    Resolution, 0.147-0.175: 360x224 @ 60.000000Hz
    TG Game Entry: https://www.twingalaxies.com/scores....6&gamename=Sky Alert

    MAME info
    mameinfo.dat entries:
    0.37b11 [Luca Elia]
    - 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound.
    - 15th July 2002: Stephane Humbert fixed dipswitch settings in Sky Soldiers and Sky Alert.
    - 0.37b11: Luca Elia added 'Sky Alert' (Metro 1992).
    -  3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.
    LEVELS: 6 (endless)
    Other Emulators:
    * FB Alpha
    Romset: 2.50 MB / 12 files / 1.04 zip
    0.148 [Luca Elia, David Haywood]
    0.37b11 [Luca Elia]
    - To enter service mode in ladykill, 3kokushi: Toggle the dip switch and reset keeping start 2 pressed.
    - Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board.
    - vmetal has Sega and Taito logos in the roms?!
    - 0.231: Moved YMF278B to use new FM engine for OPL3/4. Fixed several issues in OPL3 logic, which now seems to work ok. Generated OPL4 engine to support the proper clock divider and new flags. Updated YMF278B to use FM timers and status rather than replicating the logic. Fixed FM downsampling and adjust balance in YM278B. Fixed YMF278B ID register implementation, fixes several Metro games that were hanging [Aaron Giles].
    - 0.228: Moved interrupt control (mostly) down into VDP [AJR]. Fixed tilemap offset regression. Fixes bad graphics on screen margins in bangball, msgogo, puzzli and probably others [cam900].
    - 0.227: Added some missing initializations, hopefully fixing random metro.cpp crashes at startup (video\imagetek_i4100.cpp) [O. Galibert].
    - 0.226: Initialized a couple of variables (video\imagetek_i4100.cpp) [Osso].
    - 0.222: READ/WRITE macros removal [Osso].
    - 0.220: Fixed loss of sound in games with uPD7810s other than Daitoride, Pururun and Gun Master [AJR].
    - 0.217: Updated driver to use standard ROM loading macros [Osso].
    - 0.214: Imagetek I4100 052 VDP: Reduced duplicates. Use struct for sprite drawing routines. Fixed spacings. Use shorter/correct type values. Added notes [cam900].
    - 0.212: Converted screen update method to bitmap_rgb32 (video\imagetek_i4100.cpp) [AJR].
    - 0.211: Fixed screen vblank interrupt function when screen_vblank is noop [cam900].
    - 0.209: Use CPU space for interrupt vectoring [AJR].
    - 0.207: Simplified OKI read/write handlers [AJR]. Removed unnecessary address_space arguments from ym2151 and ymsnd read/write handlers [cam900].
    - 0.205: Removed K053936 MCFG macros [Osso]. Removed M68000, Z80, H83007, YM2413, YM2610, YMF278B, OKIM6295, ES8712, SCREEN, GFXDECODE MCFG macros [Ryan Holtz].
    - 0.204: Fixed sprite lag in Blazing Tornado and Grand Striker 2. Cleanup ACCESSING_BITS. Reduced code duplication and unnecessary address_space arguments. Fixed namings. Imagetek I4100/4220/4300: Added support for buffered sprites. Cleanup sprite drawing routine. Internalized gfxdecode (all driver shared same gfxdecodes). Cleanup and removed MCFGs [cam900]. Removed YM2151 and GENERIC_LATCH MCFG macros [Osso].
    - 0.203: Removed MCFG macros for puzzlet_io_device. Added missing save state to video\imagetek_i4100.cpp, fixes Mahjong Gakuensai 2 (Japan) save state regression [Osso].
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    - 0.201: Removed EEPROM MCFG macros [Ryan Holtz].
    - 0.200: Removed MCFG macros [Vas Crabb].
    - 0.196: Boost tilemap drawing routines when VIDEO_UPDATE_SCANLINE case of screen video attributes and fixed tilemap drawing at tilemap offset X/Y !=0 case (video\imagetek_i4100.cpp). Added notes. Cleanup. Added object finder instead runtime tag lookup. The ES8712 is actually a controller for MSM5205/MSM6585 and 74157-type TTL pair, accurate this [cam900]. Reorder romsets in a sane order [Angelo Salese].
    - 0.193: Added coin counters. Updated notes [Angelo Salese].
    - 0.192: Added video\imagetek_i4100.cpp/h. ACCESSING_BITS cleanup. Configure I4100/I4220/I4300 VDP the normal way with its standard XTAL [AJR]. Videoregs are read-backable. This fixes sprite layer disappears entirely in Blazing Tornado after completing single player game. Added sprite x/y center point registers, removed screen check hack. Rewritten Imagetek I4100/I4220/I4300 video display processor family, hooked it up to Metro driver [Angelo Salese]. Changed VSync to 58.232800 Hz except Bang Bang Ball.
    - 0.186: Removed timer_set(). Fixed clone 'Last Fortress - Toride (German)' regression caused by timer_set removal [Osso].
    - 0.181: Made sound output mono. None of these games are stereo [System11].
    - 0.168: Added Karate Tournament PCB readme [Guru].
    - 0.155: Removed some leftovers (includes\metro.h) [Osso]. Sort games by hardware type, clean up address maps and start unifying MCFGs. Fixed assert [Alex Jackson].
    - 0.153: Small cleanup (driver and includes\metro.h) [Osso].
    - 0.148: Merged vmetal.c with metro.c driver. Added PCB layout for Korean version of Toride II Adauchi Gaiden [Guru]. Metro update [Luca Elia]: Added work RAM mirror (fixes toride2g intro). Halved palette size. Corrected video chip model and offsets in several games. I4220 supports 16x16 tiles. Merged in vmetal. Changed palettesize from 8192 to 4096 colors.
    - 0.147u4: Replaced all device_t's with actual device classes in Metro driver. Fixed regression [Curt Coder].
    - 0.146u4: Corrected OKI6295 Pin 7 assignment for the Last Fort & Sky Alert sets as listed in the driver. Also verified the Pin 7 assignment where listed in the driver [Brian Troha].
    - 0.146u1: hap fixed regression in the Metro driver. Redo deprecat removal for Metro driver. Updated video\metro.c. This fixes black screen in 3kokushi, karatour, ladykill and moegonta or offset screens and/or misplaced graphics. Changed visible area and VSync in most games.
    - 0.144u3: Fixed visible area in all Metro games. Changed VSync to 59.922743 Hz.
    - 0.143u3: Brian Troha added additional documentation, added PCB layouts for Mouse Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B). Corrected misc dipswitches and settings. Added DIP locations to Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun, Sky Alert and Toride II. Added PCB locations to roms where possible. Corrected a few rom lables. Added basic PCB layout for Mouja. Changed clock speeds to values based on actual OSCs on the PCB.
    - 0.137u1: Added includes\metro.h. First step in refactoring the video system in Metro driver, replaced the video code with custom renderer functions [David Haywood]. Fabio Priuli added driver data class and David Haywood and Fabio Priuli added save states to the Metro driver.
    - 0.135u4: Fabio Priuli updated Metro driver to use Konami video devices instead of konamiic.h code.
    - 0.132u2: Fabio Priuli fixed missing sound in bangball, balcube, batlbubl and daitoa.
    - 0.131u1: Angelo Salese merged memory maps in the Metro driver.
    - 0.128u7: Mamesick fixed the Metro video driver, which crashed with access violation.
    - 0.127u7: Aaron Giles fixed games doesn't start in dokyusei, dokyusp, gakusai and gakusai2.
    - 0.124u5: De-hacked Metro tilemaps [David Haywood].
    - 0.84: Hau improved sound in the Metro games.
    - 0.82u3: Eisuke Watanabe fixed the NEC uPD7810 gta, gti and dgt, working reg opcodes and SIO input. Added sound support to the Metro driver.
    - 0.79: Added vmetal.c driver (David Haywood).
    - 0.69b: Santeri Saarimaa fixed a few misc typos in the Metro driver.
    - 0.62: Preliminary YMF278B emulation (missing FM support) [R. Belmont].
    - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Metro driver.
    - 0.60: Fixed dokyusei, dokyusp, mouja, gakusai and gakusai2 crashes before the RAM/ROM check.
    - 16th July 2001: Luca Elia fixed some graphics problems in the other games in the driver.
    - 0.37b11: Added metro.c driver and vidhrdw\metro.c. TODO: Priorities (pdrawgfxzoom), Support for 8 bit sprites and tiles (14220 Chip). 1 pixel granularity in the window's placement (8 pixels now, see daitorid) Sound (as soon as the NEC78C10 gets emulated). Coin lockout. Most games, in service mode, seem to require that you press start1&2 *exactly at once* in order to advance to the next screen (e.g. holding 1 then pressing 2 doesn't work).
    -  3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.

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Size:  437.3 KB

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  7. 10-20-2021, 11:56 AM
    Voting yes
    Honored Veteran
    Submission points: 26858
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Views: 27
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  8. 11-25-2021, 02:04 PM
    I ask for a vote. Only two choices: YES-NO.
    If anyone is bothered by the fact that we ended the game after the death of one of the players, that's just our minus. We've lost points.
    This submission has been hanging around for a long time, it needs to be chopped up.
    Thank you.
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