M.A.M.E. - Bermuda Triangle [Japan] - Points [2 Player Team] - 138,190 - Svatopluk Dudek

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  1. M.A.M.E. - Bermuda Triangle [Japan] - Points [2 Player Team] - 138,190 - Svatopluk Dudek

    01-13-2022, 06:55 AM
    vzaar-player


    Points [2 Player Team]
    WolfMame version
    183
    Track
    https://www.twingalaxies.com/scores.php?scores=24431
    Rank
    1
    Rules
    ROMSet: BermudaT
    Unused: Off
    Flip Screen: Off
    Bonus Occurrance: 1st & Every 2nd
    Lives: 3
    Difficulty: Normal
    Game Mode: Demo Sounds On
    Bonus Life: 50k 100k
    Game Style: Normal Without Continue
    Special Rules: This is a 2 Player Only Variation! Both Players must start at the same time! The record is the sum of the 2 scores upon game completion. Continues are NOT allowed!
    Submission Message
    P1 CHZ 109860
    P2 HAL 28330
    TOTAL 138190


    Attached Files Attached Files
  2. 01-21-2022, 01:20 PM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 21/01/2022 at 22:08:15.62

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 121979 bytes (120 KiB)
    
    Testing archive: F:\Analysis\zip\HAL-CHZ_bermudat_138190_w183.zip
    --
    Path = F:\Analysis\zip\HAL-CHZ_bermudat_138190_w183.zip
    Type = zip
    Physical Size = 121979
    
    Everything is OK
    
    Size:       173790
    Compressed: 121979
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 121979 bytes (120 KiB)
    
    Listing archive: F:\Analysis\zip\HAL-CHZ_bermudat_138190_w183.zip
    
    --
    Path = F:\Analysis\zip\HAL-CHZ_bermudat_138190_w183.zip
    Type = zip
    Physical Size = 121979
    
    ----------
    Path = HAL-CHZ_bermudat_138190_w183.inp
    Folder = -
    Size = 173790
    Packed Size = 121817
    Modified = 2022-01-12 00:21:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = DA4B886A
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 183

    What MAME thinks
    Code:
    Input file: bermudat.inp
    INP version 3.5
    Created Tue Jan 11 23:13:57 2022
    
    Recorded using 0.183W (unknown)
    Total playback frames: 28432
    Average recorded speed: 100%
    Average speed: 288.56% (482 seconds)


    Source driver
    bermudat
    snk.cpp

    ROM and TG information
    Code:
    ROM set changed: no
    0.106-0.127: bermudat - "Bermuda Triangle (Japan)"
    0.128-0.204: bermudat - "Bermuda Triangle (World?)"
    
    From MAMEINFO.DAT:
    - 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "turbo front" check, clarified the relationship between the sets, converted to tilemaps, proper memory maps and inputs etc. Changed Z80 CPU2 clock speed to 4MHz and visible area to 224x368. Changed description to 'Bermuda Triangle (World?)' and clone (Japan old version) to 'Bermuda Triangle (Japan)'. Renamed (bermudao) to (bermudaj).
    
    Resolution, 0.106-0.127: 384x224 @ 60.000000Hz
    Resolution, 0.128-0.129: 368x224 @ 60.000000Hz
    Resolution, 0.130-0.204: 400x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/be...le-japan/mame/
    Rules, Points [1 Player Only]: https://www.twingalaxies.com/scores.php?scores=10169
    Rules, Points [2 Player Team]: https://www.twingalaxies.com/scores.php?scores=24431
    
    To aid confirming there is no change in ROM between 0.127 & 0.128:
    C:\MAME>mame127 -listcrc bermudat
    43dec5e9 bt_p1.rom    Bermuda Triangle (Japan)
    0e193265 bt_p2.rom    Bermuda Triangle (Japan)
    53a82e50 bt_p3.rom    Bermuda Triangle (Japan)
    f4b54d06 btj_01r.prm  Bermuda Triangle (Japan)
    baac139e btj_02g.prm  Bermuda Triangle (Japan)
    2edf2e0b btj_03b.prm  Bermuda Triangle (Japan)
    c20b197b btj_h.prm    Bermuda Triangle (Japan)
    5d0c617f btj_v.prm    Bermuda Triangle (Japan)
    d3650211 bt_p10.rom   Bermuda Triangle (Japan)
    8daf7df4 bt_p22.rom   Bermuda Triangle (Japan)
    b7689599 bt_p21.rom   Bermuda Triangle (Japan)
    ab6217b7 bt_p20.rom   Bermuda Triangle (Japan)
    8ed759a0 bt_p19.rom   Bermuda Triangle (Japan)
    8ffdf969 bt_p6.rom    Bermuda Triangle (Japan)
    268d10df bt_p7.rom    Bermuda Triangle (Japan)
    3e39e9dd bt_p8.rom    Bermuda Triangle (Japan)
    bf56da61 bt_p9.rom    Bermuda Triangle (Japan)
    aae7410e bt_p11.rom   Bermuda Triangle (Japan)
    18914f70 bt_p12.rom   Bermuda Triangle (Japan)
    cd79ce81 bt_p13.rom   Bermuda Triangle (Japan)
    edc57117 bt_p14.rom   Bermuda Triangle (Japan)
    448bf9f4 bt_p15.rom   Bermuda Triangle (Japan)
    119999eb bt_p16.rom   Bermuda Triangle (Japan)
    b5462139 bt_p17.rom   Bermuda Triangle (Japan)
    cb416227 bt_p18.rom   Bermuda Triangle (Japan)
    4bc83229 bt_p4.rom    Bermuda Triangle (Japan)
    817bd62c bt_p5.rom    Bermuda Triangle (Japan)
    
    C:\MAME>mame128 -listcrc bermudat
    43dec5e9 bt_p1.rom    Bermuda Triangle (World?)
    0e193265 bt_p2.rom    Bermuda Triangle (World?)
    53a82e50 bt_p3.rom    Bermuda Triangle (World?)
    f4b54d06 btj_01r.prm  Bermuda Triangle (World?)
    baac139e btj_02g.prm  Bermuda Triangle (World?)
    2edf2e0b btj_03b.prm  Bermuda Triangle (World?)
    c20b197b btj_h.prm    Bermuda Triangle (World?)
    5d0c617f btj_v.prm    Bermuda Triangle (World?)
    d3650211 bt_p10.rom   Bermuda Triangle (World?)
    8daf7df4 bt_p22.rom   Bermuda Triangle (World?)
    b7689599 bt_p21.rom   Bermuda Triangle (World?)
    ab6217b7 bt_p20.rom   Bermuda Triangle (World?)
    8ed759a0 bt_p19.rom   Bermuda Triangle (World?)
    8ffdf969 bt_p6.rom    Bermuda Triangle (World?)
    268d10df bt_p7.rom    Bermuda Triangle (World?)
    3e39e9dd bt_p8.rom    Bermuda Triangle (World?)
    bf56da61 bt_p9.rom    Bermuda Triangle (World?)
    aae7410e bt_p11.rom   Bermuda Triangle (World?)
    18914f70 bt_p12.rom   Bermuda Triangle (World?)
    cd79ce81 bt_p13.rom   Bermuda Triangle (World?)
    edc57117 bt_p14.rom   Bermuda Triangle (World?)
    448bf9f4 bt_p15.rom   Bermuda Triangle (World?)
    119999eb bt_p16.rom   Bermuda Triangle (World?)
    b5462139 bt_p17.rom   Bermuda Triangle (World?)
    cb416227 bt_p18.rom   Bermuda Triangle (World?)
    4bc83229 bt_p4.rom    Bermuda Triangle (World?)
    817bd62c bt_p5.rom    Bermuda Triangle (World?)


    MAME info
    Code:
    mameinfo.dat entries:
    bermudat
    snk.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.68 [Carlos A. Lozano, Phil Stroffolino]
    
    0.62 [Alessio Manuele]
    
    0.35b8 [Carlos A. Lozano, Phil Stroffolino]
    
    
    SERVICE MODE:
    
    - To enter service mode hold P1 Start during ROM test.
    
    
    WIP:
    
    - 0.133u1: Renamed (bermudaj) to (bermudatj) and (bermudaa) to (bermudata).
    
    - 0.129u4: Changed visible area to 224x400.
    
    - 0.127u7: Stephane Humbert checked inputs and dipswitches via Z80 code analysis for Bermuda Triangle and clone (Japan).
    
    - 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Removed ROM patches, simulated "turbo front" check, clarified the relationship between the sets, converted to tilemaps, proper memory maps and inputs etc. Changed Z80 CPU2 clock speed to 4MHz and visible area to 224x368. Changed description to 'Bermuda Triangle (World?)' and clone (Japan old version) to 'Bermuda Triangle (Japan)'. Renamed (bermudao) to (bermudaj).
    
    - 0.126u5: Fixed gfx3 rom addresses to $8000/10000/18000.
    
    - 0.112u1: Removed Dial control.
    
    - 0.68: Changed visible area to 224x384. Renamed (bermudat) to (bermudao) and (bermudao) to (bermudat).
    
    - 0.62: Added 'Unused' dipswitch. Changed clone 'Bermuda Triangle (Japan)' to parent and (US) to clone 'Bermuda Triangle (Japan old version)' and clones (US early version) to 'Bermuda Triangle (US older version)' and 'World Wars (Japan)' to 'World Wars (World)'. Renamed (bermudat) to (bermudao) and (bermudaj) to (bermudat).
    
    - 0.37b6: Changed Z80 CPU2 clock speed to 5MHz.
    
    - 0.36b16: Replaced YM3526 sound with Y8950. Changed description to 'Bermuda Triangle (US)'.
    
    - 28th January 2000: Bryan McPhail added a Bermuda Triangle clone to the SNK driver.
    
    - 0.36b14: Replaced YM-3812 sound with YM-3526.
    
    - 0.36b3: Alessio Manuele added clone Bermuda Triangle (Japan). Added proms ($0, 400, 800) from clone (Japan). Added dipswitches 'Game Mode', 'Bonus Life', 'Game Style' and 'Unused'. Changed parent description to 'Bermuda Triangle (World?)'.
    
    - 0.35: Added 3rd player and changed 8-way Joystick to Dial.
    
    - 0.35b8: Carlos A. Lozano and Phil Stroffolino added 'Bermuda Triangle' (SNK 1987).
    
    
    LEVELS: 9
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Romset: 1.22 MB / 27 files / 437.2 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.127u1 [Bryan McPhail, Tomasz Slanina, Phil Stroffolino, Nicola Salmoria, Carlos A. Lozano]
    
    0.36b12 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano]
    
    0.36b1 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano]
    
    0.35b2 [Bryan McPhail]
    
    
    Bugs:
    
    - vangrd2, madcrash, sgladiat: [possible] You can see the set of characters and text used to enter the initials on the high score table. Lord Caos (ID 00507)
    
    
    WIP:
    
    - 0.227: Initialized variables which were causing asserts/regressions in DRVNOCLEAR build [Osso].
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.221: Major documentation overhaul [Guru]. Fixed rom names.
    
    - 0.206: Misc cleanup [Vas Crabb].
    
    - 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    - 0.204: Removed AY8910, SNKWAVE and GENERIC_LATCH MCFG macros [Osso].
    
    - 0.199: Cleanup unused. Reduced runtime tag lookup. Separated countryc machine configuration and address map [cam900].
    
    - 0.154: Fixed for SNK buzzing sound on startup (sound\snkwave.c). To be verified during the next regression test [Osso].
    
    - 0.148: Modernize SNKWave sound device [Andrew Gardner].
    
    - 0.140: MooglyGuy fixed viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption in many SNK sets.
    
    - 0.129u1: Aaron Giles removed tilemap_set_pen_data_offset; unfortunately, this adds a random tile offset behind the scenes and goes against the dirty tile detection and invalidation. Updated the SNK driver to use the old fashioned tile banking.
    
    - 0.127u3: SNK coin inputs seem to be active high (except for Jumping Cross) [Nicola Salmoria].
    
    - 0.127u2: Merged hal21.c and marvins.c with snk.c driver. Added sound\snkwave.c/h. snk update [Nicola Salmoria]: Adjusted some input bits in several games. Removed hacks and kludges. Fixed colors (I think--though some sprites do look weird). Fixed emulation of the "SNK Wave" custom sound used by Marvin's Maze and Vanguard II and made it into a proper sound core. Fixed palette decoding of early SNK games (from marvins to athena + fitegolf). The least significan bits were assigned incorrectly. Merged hal21.c and marvins.c into snk.c, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc).
    
    - 0.127u1: Merged jcross.c and sgladiat.c with snk.c driver. SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Nicola Salmoria added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated the SNK video driver to take advantage of the new function.
    
    - 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver. This fixes the shadow in Ikari Warriors and Victory Road.
    
    - 0.125u4: Aaron Giles fixed MAME freezes at "initializing" screen in bermudat, gwar, ikari and victroad.
    
    - 0.124u5: Roberto Zandona changed the implementation of the cocktail mode in Marvin's Maze driver.
    
    - 0.124u2: Fabio Priuli added tags and locations to DIPs for Marvin's Maze driver.
    
    - 0.74u2: Added jcross.c driver and vidhrdw\jcross.c (Tomasz Slanina).
    
    -  9th August 2003: Acho A. Tang added shadows, tuned music tempo and wavegen frequency, fixed Mad Crasher bad background, sound effects and foreground priority (great now I can fall under the skyway like I did at Chuck'n Cheese;) and fixed Vanguard2 scroll offsets.
    
    - 30th April 2003: Acho A. Tang sent in an update to the SNK driver, fixing the tempo in Psycho Soldier, various graphics problems in Fighting Golf, Athena, T.N.K. III, Bermuda Triangle and Touchdown Fever.
    
    - 21st January 2003: Acho A. Tang fixed a variety of issues in the SNK driver.
    
    - 0.61: Jarek Burczynski fixed Y8950 confincting with YM3812/YM3526 in some SNK games.
    
    -  2nd May 2002: Nicola Salmoria fixed sound in the SNK games that need Y8950 together with YM3526/YM3812.
    
    - 0.60: Fixes to Y8950 sample playback [Acho A. Tang].
    
    - 0.53: Real shadows in some SNK games (Ikari Warriors, Victory Road, etc.) [David Haywood].
    
    - 23rd July 2001: David Haywood added shadows support to the SNK driver.
    
    - 0.37b13: Added sgladiat.c driver (Phil Stroffolino).
    
    -  4th February 2001: InsideOutBoy enabled service mode in Guerrilla War.
    
    - 0.36b13: wwtk@mail.com fixed sound in many SNK 8-bit games (Guerilla War, Psycho Soldier, Ikari Warriors, etc.). Replaced the 4x ADPCM sound with Y8950 (Delta-T ADPCM) in some games with a YM3526.
    
    - 0.36b12: Added hal21.c driver (Phil Stroffolino).
    
    - 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver.
    
    - 0.36b1: Added marvins.c driver and vidhrdw\marvins.c (Phil Stroffolino).
    
    - 0.35RC1: Fixed dipswitches in all games.
    
    - 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable.
    
    -  4th May 1999: Jarek Parchanski sent in an updated SNK games driver with sound for all games except tdfever.
    
    - 30th April 1999: Phil Stroffolino sent in a SNK driver with mostly working ADPCM sound.
    
    - 19th March 1999: Nicola did some small changes to the SNK driver, adding romsets.
    
    - 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain.
    
    - 27th May 1999: Marco Cassili has been cleaning up the dips of the SNK driver.
    
    - 0.35b12: Added 3x ADPCM.
    
    - 0.35b6: Removed machine\snk.c.
    
    - 26th February 1999: Phil Stroffolino has updated the SNK driver a bit.
    
    - 0.35b2: Added snk.c driver, machine\snk.c and vidhrdw\snk.c.


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