M.A.M.E. - Solar Fox [Upright] - Points [3 Lives To Start] - 174,460 - Henrik Wiman

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  1. M.A.M.E. - Solar Fox [Upright] - Points [3 Lives To Start] - 174,460 - Henrik Wiman

    01-16-2022, 09:47 AM
    vzaar-player


    Points [3 Lives To Start]
    WolfMame version
    220
    Track
    https://www.twingalaxies.com/scores.php?scores=10128
    Rank
    5
    Rules
    ROMSet: SolarFox
    Service Mode: Off
    Bonus: After 10 Racks
    Ignore Hardware Failure: Off
    Cabinet: Upright
    Lives: 3
    Internal Defaults
    -----------------
    3 Bases For 1 Credit
    7 Bases For 2 Credit
    3 Replay Levels
    3 Timer Levels
    Special Rules: The above are the default internal settings for this title and need not be changed. This is a Single Player, Single Credit ONLY variation!
    Submission Message
    Great old game!

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    Attached Files Attached Files
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  2. 01-16-2022, 11:33 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 16/01/2022 at 20:16:08.59

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 56808 bytes (56 KiB)
    
    Testing archive: F:\Analysis\zip\H.W_solarfox_174460_w220.zip
    --
    Path = F:\Analysis\zip\H.W_solarfox_174460_w220.zip
    Type = zip
    Physical Size = 56808
    
    Everything is OK
    
    Size:       95756
    Compressed: 56808
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 56808 bytes (56 KiB)
    
    Listing archive: F:\Analysis\zip\H.W_solarfox_174460_w220.zip
    
    --
    Path = F:\Analysis\zip\H.W_solarfox_174460_w220.zip
    Type = zip
    Physical Size = 56808
    
    ----------
    Path = H.W_solarfox_174460_w220.inp
    Folder = -
    Size = 95756
    Packed Size = 56618
    Modified = 2022-01-16 18:21:09
    Created = 2022-01-16 18:46:10
    Accessed = 2022-01-16 18:46:10
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = C84F2D31
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 220

    What MAME thinks
    Code:
    Input file: solarfox.inp
    INP version 3.5
    Created Sun Jan 16 18:11:17 2022
    
    Recorded using 0.220W (wolf220)
    Total playback frames: 17754
    Average recorded speed: 99%
    Average speed: 434.88% (606 seconds)


    Source driver
    solarfox
    mcr.cpp

    ROM and TG information
    Code:
    ROM set changed: no
    0.106-0.175: solarfox - "Solar Fox (upright)"
    
    Resolution, 0.106-0.175: 512x480 @ 30.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores....gamename=Solar Fox [Upright]


    MAME info
    Code:
    mameinfo.dat entries:
    solarfox
    mcr.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver]
    
    
    Artwork available
    
    
    WIP:
    
    -  4th January 2014: Mr. Do - joey35car pointed out some glaring errors in the current Solar Fox artwork. After I took a closer look, I found even more. Amazingly, this went unnoticed for about seven years. So, it's all fixed up now. It's probably time I finished the rest of the artwork for this game now, so I can make Anoid happy. He's gotta be one of the most patient guys ever, waiting this long for me to finish this game up.
    
    - 0.145u7: Moved Sound Board prom 82s123.12d to midssio device set.
    
    - 0.98u1: Removed 3rd coin slot. Changed description to 'Solar Fox (upright)'.
    
    - 18th September 2006: Mr. Do - Added the backdrop for Solar Fox, thanks to Anoid; the bezel should hopefully be coming soon.
    
    - 0.56: Changed Z80 CPU1 clock speed to 2496000 Hz.
    
    - 0.37b2: Added 2nd player and dipswitches 'Bonus', 'Demo Sounds', 'Ignore Hardware Failure' and 'Cabinet'.
    
    - 0.28: Added 'Solar Fox' (Bally Midway 1981). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around, CTRL = Fire and ALT = Speed.
    
    - 19th May 1997: Dumped Solar Fox (upright).
    
    
    Other Emulators:
    
    * Retrocade
    
    
    Romset: 80 kb / 16 files / 32.9 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver, John Butler]
    
    
    Bugs:
    
    - shollow, shollow2, tron, tron2, tron3, tron4: Broken sound effects. Gyrovision (ID 04293)
    
    
    WIP:
    
    - 0.236: Moved several constructors out of the header, fixed a save state issue and made outputs use finders (audio\bally.cpp) [Vas Crabb].
    
    - 0.221: Simplified handler signatures (mcr.cpp, audio\bally.cpp, audio\midway.cpp) [AJR].
    
    - 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    - 0.202: Removed Z80CTC, Z80DAISY, Z80DART, Z80PIO and WATCHDOG MCFG macros [Osso]. Set midway_ssio_device pointer to NULL. This fixes a debug assertion [Vas Crabb].
    
    - 0.201: Removed NVRAM MCFG macros [Ryan Holtz].
    
    - 0.199: Removed machine().device usage [Ryan Holtz].
    
    - 0.193: Moved some globals into the state class, started splitting some in subclasses [Osso].
    
    - 0.181: Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. Moved the Cheap Squeak Deluxe sound board to its own file (audio\csd.cpp) and give it its's correct name. Updated CSD interface to better reflect real hardware, added address deocoding PAL and verify memory map [Dirk Best].
    
    - 0.175: Fixed memory regressions (audio\midway.cpp) [Robbbert].
    
    - 0.171: Small cleanup (includes\mcr3.h) [hap].
    
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    
    - 0.147: Added layout\dpoker.lay.
    
    - 0.146: hap fixed MCR driver ioport regression.
    
    - 0.145u7: Changed audio\mcr.c to midway.c. Broke dependency between MCR68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example [Aaron Giles]. Added 'Midway SSIO Sound Board' sound.
    
    - 0.133u1: Minor MCR documentation changes [Kevin Eshbach]: Updated all of the TRON sets with location of the roms and the board they belong to. Updated the name of the PROM on the Super Sound I/O board. Added notes about PALs that need to be dumped (The same PAL part numbers are also used on Xenophobe and probably other MCR II & III games).
    
    - 0.122u6: Aaron Giles added clocks to the MCR sound boards and some of the MCR games. Added TMS5220 variants TMS5200 and TMC0285 as proper chips. Changed MCR Squawk & Talk sound board to use the TMS5200 as documented.
    
    - 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things.
    
    - 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature.
    
    - 0.101: Aaron Giles added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME.
    
    - 0.100u4: Aaron Giles marked all the games in mcr.c with GAME_SUPPORTS_SAVE.
    
    - 0.99u1: Aaron Giles undid a hack that was accidentally left in the MCR games in the last release. Changed visible area back to 480x512 and VSync to 30Hz.
    
    - 0.99: Changed visible area to 240x512 and VSync to 60Hz.
    
    - 0.98u4: Merged mcr1.c and mcr2.c to mcr.c driver. Aaron Giles consolidated the MCR 1/2/3 drivers and documented all the PCBs.
    
    - 0.98u2: Changed vidhrdw\mcr12.c to vidhrdw\mcr.c. Removed machine\mcr.h. Partial rewrite of the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress [Aaron Giles].
    
    - 0.98u1: Some major cleanup on the MCR drivers [Aaron Giles]: Implemented Super Sound I/O interrupts properly. Filled out all memory maps according to schematics. Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards. Re-verified all connections from wiring diagrams. Documented various lamp and driver boards from the games.
    
    - 0.60: Added prom ($0 - from shollow) to all games.
    
    - 0.58: Added includes\mcr.h.
    
    - 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing.
    
    - 0.37b2: Merged vidhrdw\mcr1.c and vidhrdw\mcr2.c to vidhrdw\mcr12.c. Accurate sprite drawing in MCR1/2 games (see Satan's Hollow) [Aaron Giles]. Fixed gfx2 rom loading.
    
    - 0.37b1: Aaron Giles fixed sprite colors in the MCR2 games, however overlapping sprites are still wrong.
    
    - 0.36RC2: Aaron Giles fixed volume control in the MCR games.
    
    - 0.36b6: Added machine\mcr.h and sndhrdw\mcr.c/h.
    
    - 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well.
    
    - 0.33b1: Increased the watchdog period, to avoid unexpected resets in some MCR games.
    
    - 0.31: Removed sndhrdw\mcr.c.
    
    - 0.28: Added mcr1.c and mcr2.c driver, machine\mcr.c, vidhrdw\mcr1.c, vidhrdw\mcr2.c and sndhrdw\mcr.c. Aaron Giles perfected the CTC emulation, needed by the MCR driver. MachineDriver/init_machine is now a void (*)(void), and the function is called by cpu_run() during a reset. Some games, like Espial and the MCR games, needed that to perform a reset correctly [Nicola Salmoria].


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