M.A.M.E. - Wonder Boy in Monster Land [Japan New Ver.] - Points - 2,836,290 - Derek Long

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  1. M.A.M.E. - Wonder Boy in Monster Land [Japan New Ver.] - Points - 2,836,290 - Derek Long

    01-22-2022, 05:02 AM
    vzaar-player


    vzaar-player



    Additional Video Evidence:
    vzaar-player
    Points
    WolfMame version
    216
    Track
    https://www.twingalaxies.com/scores.php?scores=120646
    Rank
    3
    Rules
    ROMSet: WBML
    Cabinet: Upright
    Lives: 4
    Bonus Life: 30000, 100000 and 200000
    Difficulty : Easy
    Test Mode: Off
    Unknown: Off
    Special Rules: The difference between this version and the Bootleg version is that you're limited in your point pressing. Continues are NOT allowed!
    Submission Message
    First 1CC since back in the day.

    Thanks for watching.

    Attached Files Attached Files
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  2. 01-22-2022, 06:25 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 22/01/2022 at 15:00:39.17

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 1263274 bytes (1234 KiB)
    
    Testing archive: F:\Analysis\zip\dsl_wbml_2836290_w216.zip
    --
    Path = F:\Analysis\zip\dsl_wbml_2836290_w216.zip
    Type = zip
    Physical Size = 1263274
    
    Everything is OK
    
    Size:       1287106
    Compressed: 1263274
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 1263274 bytes (1234 KiB)
    
    Listing archive: F:\Analysis\zip\dsl_wbml_2836290_w216.zip
    
    --
    Path = F:\Analysis\zip\dsl_wbml_2836290_w216.zip
    Type = zip
    Physical Size = 1263274
    
    ----------
    Path = dsl_wbml_2836290_w216.inp
    Folder = -
    Size = 1287106
    Packed Size = 1263090
    Modified = 2022-01-22 08:58:41
    Created = 2022-01-22 08:10:00
    Accessed = 2022-01-22 08:59:23
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 6BA22AF0
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 216

    What MAME thinks
    Code:
    Input file: wbml.inp
    INP version 3.5
    Created Sat Jan 22 08:10:00 2022
    
    Recorded using 0.216W (wolf216)
    Total playback frames: 175489
    Average recorded speed: 99%
    Average speed: 328.52% (2925 seconds)


    ROM and TG information
    Code:
    ROM set changed: no
    0.106-0.113: wbml - "Wonder Boy in Monster Land (Japan New Ver.)"
    0.114-0.213: wbml - "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)"
    
    MAME History:
    - 0.113u3: Nicola Salmoria added proper MC8123 decryption code. Hooked up chip to WBML. Added 317-0043.key. Changed description to 'Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)' and clone (Japan Old Ver.) to 'Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)'.
    
    Resolution, 0.106-0.130: 256x224 @ 60.000000Hz
    Resolution, 0.131-0.144: 256x224 @ 60.096154Hz
    Resolution, 0.145-0.213: 512x224 @ 60.096154Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/wo...n-new-ver/mame
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=120646


    Source driver
    wbml
    system1.cpp

    MAME info
    Code:
    mameinfo.dat entries:
    wbml
    system1.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.56 [Yasuhiro Ogawa]
    
    0.31 [Mirko Buffoni]
    
    
    < Japan >
    
    
    Bugs:
    
    - "Wonder Boy in Monster Land" title should be "Wonder Boy: Monster Land". ambrose (ID 06443)
    
    
    WIP:
    
    - 0.186: Make MC-8123 into a device [AJR].
    
    - 0.172: David Haywood added clones Wonder Boy in Monster Land (decrypted bootleg of English, Virtual Console release), (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043) and (decrypted bootleg of Japan New Ver., MC-8123, 317-0043).
    
    - 0.154: Corrected some wbml and clones dipswitches as per game manual [kamilz].
    
    - 0.148u1: RanaElia added clone Wonder Boy in Monster Land (English bootleg set 3). hap added clone Wonder Boy in Monster Land (English, Virtual Console).
    
    - 0.147u3: hap changed description of clone (Japan not encrypted) to 'Wonder Boy in Monster Land (Japan bootleg)', (English bootleg) to 'Wonder Boy in Monster Land (English bootleg set 1)' and (Galaxy Electronics English bootleg) to 'Wonder Boy in Monster Land (English bootleg set 2)'.
    
    - 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed some garbage gfx appear on the left side, when the player sprite reaches the right side of the playfield in wbmlb and wbmljb.
    
    - 0.115u4: Replaced SN76496 sound with SN76489.
    
    - 0.113u3: Nicola Salmoria added proper MC8123 decryption code. Hooked up chip to WBML. Added 317-0043.key. Changed description to 'Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)' and clone (Japan Old Ver.) to 'Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)'.
    
    - 0.108u3: David Haywood fixed gfx1 rom loading in clone (Galaxy Electronics English bootleg).
    
    - 0.108u2: Swapped gfx1 roms ($0, 10000) in clone wbmlbg.
    
    - 0.107u4: Swapped gfx1 roms ($0, 10000) in clone 'Wonder Boy in Monster Land (Galaxy Electronics English bootleg)'.
    
    - 0.107u2: Added clone Wonder Boy in Monster Land (Galaxy Electronics English bootleg). Changed description of clone 'Wonder Boy in Monster Land' to 'Wonder Boy in Monster Land (English bootleg)'.
    
    - 0.89u6: MC8193 update [Nicola Salmoria]. Expanded the decryption tables. The tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the original with the decrypted bootleg. They are incomplete but enough to fully decrypt the program - Game now playable.
    
    - 0.79: Activate 'Test Mode' dipswitch.
    
    - 0.56: Changed clone (Japan set 2) to parent 'Wonder Boy in Monster Land (Japan New Ver.)' and (Japan set 1) to clone 'Wonder Boy in Monster Land (Japan Old Ver.)'. Renamed (wbml) to (wbmlb), (wbmlj2) to (wbml), (wbmlj) to (wbmljo) and (wbmlju) to (wbmljb).
    
    - 0.37b6: Added proms ($300 - timing? (not used)).
    
    - 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML.
    
    - 0.36b15: Added 'Demo Sounds' dipswitch.
    
    - 22nd November 1999: Eisuke Watanabe fixed a sprite problem in clone wbmlju.
    
    - 0.36b1: Yasuhiro Ogawa added clones Wonder Boy in Monster Land (Japan set 1), (Japan set 2) and (Japan not encrypted). Fixed prom ($200) and rom names.
    
    - 0.35: Karl Stenerud fixed sound in WBML.
    
    -  2nd July 1999: Nicola Salmoria fixed Wonder Boy In Monsterland's sound.
    
    - 16th August 1998: Dumped Wonder Boy in Monster Land (English bootleg set 2).
    
    - 0.33b3: Dani Portillo added high score saving to Wonder Boy in Monster Land.
    
    - 0.31: Mirko Buffoni added 'Wonder Boy in Monster Land' (bootleg 1987). Preliminary.
    
    - 10th August 1997: Thierry (ShinobiZ) dumped Wonder Boy in Monster Land (English bootleg).
    
    
    LEVELS: 11
    
    
    Other Emulators:
    
    * FB Alpha
    
    * HBMAME
    
    
    Romset: 361 kb / 16 files / 197.3 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.35b2 [Jarek Parchanski, Nicola Salmoria, Mirko Buffoni, Roberto Ventura]
    
    0.31 [Jarek Parchanski, Roberto Ventura, Romek Bacza, Jarek Burczynski]
    
    
    NOTES:
    
    - Up'n Down, Mister Viking, Flicky, SWAT, Water Match and Bull Fight are known to run on IDENTICAL hardware (they were sold by Bally-Midway as ROM swaps).
    
    - MAME skip the long IC CHECK in Teddyboy Blues and Choplifter, this is not a ROM patch, the game checks a RAM location before doing the test.
    
    
    Bugs:
    
    - brain, regulus: Sprites vs background alignment is off when scrolling. hap (ID 04577)
    
    - All Sets: Cocktail mode is not correct. Tafoid (ID 03837)
    
    
    WIP:
    
    - 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso].
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.218: Fixed color handling, palette RAM handling and bitmap clear behavior. Use indirect entries for palette lookup. Reduced runtime tag lookup and unnecessary lines. Use correct/shorter type values [cam900].
    
    - 0.207: Removed QUANTUM_TIME MCFG macro [Osso].
    
    - 0.205: Various MACHINE_CONFIG removals [Ryan Holtz].
    
    - 0.204: Removed GENERIC_LATCH MCFG macros [Osso].
    
    - 0.202: Removed Z80PIO MCFG macros [Osso]. Removed I8255 MCFG macros [Ryan Holtz].
    
    - 0.199: Misc device finder / private members [David Haywood].
    
    - 0.175: Fixed System1 regression (sound_map) [Robbbert].
    
    - 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrpt and segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Removed leftover MCFG_SEGAZ80_SET_DECRYPTED_TAG from macros in System 1 driver, which lets all drivers validate without crashing [AJR].
    
    - 0.167: Fixed horizontal partial updates in System 1 driver [David Haywood].
    
    - 0.165: Use standard palette device ram for System 1 driver [Dirk Best].
    
    - 0.155: Fixed most (all) System 1 save state regressions [Osso]. Gamelist align as usual [hap].
    
    - 0.150: Better m_sprite_bitmap than specifying our own size 640x260 (video\system1.c) [hap].
    
    - 0.149u1: Fixed array out-of-bounds access in video\system1.c [Oliver Stoeneberg, hap].
    
    - 0.148u1: Minor doc update. Added Regulus game ID# to System 1 driver [Brian Troha].
    
    - 0.147u2: hap fixed Z80 cycles on illegal prefixes.
    
    - 0.147u1: hap fixed array out of bounds access in System 1 video.
    
    - 0.146u1: hap updated z80_set_cycle_tables caller for System 1.
    
    - 0.146: Updated System 1 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli].
    
    - 0.144u4: Fixed visible area in System 1 games.
    
    - 0.139u3: Removed video\system1.h. Added includes\system1.h.
    
    - 0.138u3: Added machine\segacrp2.c/h.
    
    - 0.131u3: Aaron Giles fixed missing sound in System 1 games.
    
    - 0.131u2: System 1 changes [Aaron Giles]: Hooked up 8751 properly. Removed old 8751 hacks. Shuffled Shooting Master sets.
    
    - 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do.
    
    - 0.130u4: Aaron Giles corrected System 1 Z80 clocking: Each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables. Implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing. Small System 1 update [Aaron Giles]: Correct video timing. Removed "small" video drivers for games that properly mask the scrolling areas. Changed VSync to 60.096154 Hz.
    
    - 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Accurate collision detection in all games. Correct full memory maps. Hooked up 8255 and Z80 PIO correctly. Unified many hacked variants into common hardware models. Proper mixing using the mixing PROM. Converted to tilemaps. Correct Z80 timing. Proper sound interrupt signaling and feedback. Full description of video hardware. Cleaned up rendering code. Fixed cocktail mode in pretty much all games. Fixed stuck sprites in some games. Proper global muting (attract sound off works in older games). Yes, the Pitfall 2 title is missing; more work to be done. Changed Z80 CPU1 clock speed to 20MHz and palettesize from 1534 to 2048 colors.
    
    - 0.129u3: David Haywood fixed missing text layer in the System 1 driver.
    
    - 0.127u6: Continued work on System1 inputs [Sonikos]: Added DIP locations in all games. Moved in generic Cabinet DIP for eliminate the redundancy. Better implementation of generic input.
    
    - 0.127u5: More Sega System 1 input cleanups [Sonikos].
    
    - 0.116u4: Lord Nightmare changed System1 driver to use the SN76489A variant.
    
    - 0.115u4: Lord Nightmare fixed the System 1 driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
    
    - 0.104u4: Adam Bousley added save states to the Sega System 1 driver.
    
    - 0.93: Changed 2nd SN76496 clock speed to 4MHz.
    
    - 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes.
    
    - 0.68: Changed Z80 CPU1 clock speed to 4MHz in all games.
    
    - 11th May 2003: Satoshi Suzuki updated an old Sega System 1 update to 0.67 standards.
    
    - 21st February 2003: Angelo Salese cleaned up the Sega System 1 driver.
    
    - 20th June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers.
    
    - 15th October 2001: Chack'n fixed some dipswitch settings in the Sega System 1 driver.
    
    - 0.53: Added machine\segacrpt.h.
    
    - 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added user1 prom ($0 - timing?).
    
    - 16th August 2000: Zsolt Vasvari fixed the sprite lag in all Sega System1 games.
    
    - 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. Nicola Salmoria fixed a small priority bug in Teddy Boy Blues.
    
    - 0.35b2: Changed system8.c to system1.c driver.
    
    - 0.34b7: Howie Cohen fixed high score saving in many System 8 games.
    
    - 0.34b3: Hiromitsu Shioya fixed pitch in the System 8 games.
    
    - 0.34b1: Added machine\segacrpt.c. Improvements to the System 8 driver. Moved the Sega encryption code used by Flicky, Future Spy and many others to machine\segacrpt.c [Nicola Salmoria].
    
    - 0.33b7: Added vidhrdw\system8.c/h. Removed machine\system8.c/h.
    
    - 0.31: Added system8.c driver and machine\system8.c/h.


    Name:  9.png
Views: 60
Size:  34.5 KB



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  3. 01-22-2022, 10:07 AM
    I'm getting a video error on both videos and they won't play. Is this an admin issue or a submitter reupload issue? Time will tell.
  4. 01-22-2022, 05:26 PM
    I think the original video didn't process properly as it had a frame rate of 60.1fps.

    I have reconverted the video and tried to add it but it fails to upload. I have tried with multiple different browsers.

    Name:  videoupload.png
Views: 40
Size:  20.6 KB
  5. 01-22-2022, 05:29 PM
    Just reading some other posts it sounds like there is a back end issue relating to video uploads currently being worked on. I will try to add it again later.
  6. 01-23-2022, 02:18 PM
    The video has been uploaded now. Play the last video under Additional Video Evidence:
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