M.A.M.E. - Ms. Pac-Man [With Speedup Hack] - Points - 498,950

Is this Performance Claim Valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Ms. Pac-Man [With Speedup Hack] - Points - 498,950

    06-22-2022, 08:54 AM
    Additional Video Evidence:
    vzaar-player
    Points
    WolfMame version
    183
    Track
    https://www.twingalaxies.com/scores.php?scores=7775
    Rank
    9
    Rules
    ROMSet: MsPacMnF
    Rack Test [Cheat]: Off
    Service Mode: Off
    Cabinet: Upright
    Lives: 3
    Bonus Life: 10000
    Difficulty: Normal
    2x Speed Cheat: Disabled
    Special Rules: None
    Submission Message
    This is my submission of 498,950 for Ms. Pack-Man (Speedup Hack). The inp for wolfmame.183 is included. Played live at Twitch/nwnike on 6/20/2022. The highlight will remain on my Twitch for viewing also.

    Attached Images Attached Images  
    Attached Files Attached Files
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  2. 06-22-2022, 09:25 AM
    Welcome NWnike to Twin Galaxies
    Tough break, you will get the 500k I think you can get a kill screen and score 800k or more
    Awaiting MAME INP analyst before voting yes
    Start
    Final
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Views: 79
Size:  986.9 KB
    I love the Pontiac GTO and with beautiful babe oh yeah!
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
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  3. 06-22-2022, 09:29 AM
    That is actually a 1973 Plymouth Barracuda. That is the car I was driving when I was a senior in High School. Wish I still had it so bad!
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  4. 06-22-2022, 01:37 PM
    You are right thanks for correcting me. Front end, head lights
    The barracuda is great muscle car too without question
    Engine Specifications
    Type Size Carb Horse Power Tourqe
    Base V8 318ci 1x2bbl 150 hp @ 3600 rpm 265 lb-ft @ 2000 rpm
    340 340ci 1x4bbl 240 hp @ 4800 rpm 295 lb-ft @ 3600 rpm
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Views: 71
Size:  100.1 KB


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Views: 73
Size:  225.3 KB
    Quote Originally Posted by NWnike View Post
    That is actually a 1973 Plymouth Barracuda. That is the car I was driving when I was a senior in High School. Wish I still had it so bad!
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
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  5. 06-22-2022, 01:50 PM
    Input file: DLG_mspacmnf_498950_w183.inp
    INP version 3.5
    Created Mon Jun 20 20:49:31 2022

    Recorded using 0.183W (unknown)
    Total playback frames: 244106
    Average recorded speed: 99%
    Average speed: 892.46% (4026 seconds)
    Attached Images Attached Images   
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  6. 06-23-2022, 07:36 AM
    Congratulations on the 9th overall spot Ms. Pac-Man SpeedUp MAME track.
    Well done you have beaten Jason Valoff (442K).

    Your next best aim is to get 550K beating Micheal Dirksen's 540,080
    for the 8th position.

    Submissions accepted.0
    streaming mspacman normal and turbo speed at:

    Francois du Toit
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  7. 06-24-2022, 06:37 PM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 24/06/2022 at 23:19:18.23

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 2040062 bytes (1993 KiB)
    
    Testing archive: F:\Analysis\zip\DLG_mspacmnf_498950_w183.zip
    --
    Path = F:\Analysis\zip\DLG_mspacmnf_498950_w183.zip
    Type = zip
    Physical Size = 2040062
    
    Everything is OK
    
    Size:       2100214
    Compressed: 2040062
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 2040062 bytes (1993 KiB)
    
    Listing archive: F:\Analysis\zip\DLG_mspacmnf_498950_w183.zip
    
    --
    Path = F:\Analysis\zip\DLG_mspacmnf_498950_w183.zip
    Type = zip
    Physical Size = 2040062
    
    ----------
    Path = DLG_mspacmnf_498950_w183.inp
    Folder = -
    Size = 2100214
    Packed Size = 2039872
    Modified = 2022-06-20 21:58:44
    Created = 2022-01-12 21:47:49
    Accessed = 2022-06-21 02:18:39
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = FF94BEA4
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 183

    What MAME thinks
    Code:
    Input file: mspacmnf.inp
    INP version 3.5
    Created Mon Jun 20 20:49:31 2022
    
    Recorded using 0.183W (unknown)
    Total playback frames: 251635
    Average recorded speed: 99%
    Average speed: 377.99% (57762 seconds)


    Source driver
    mspacmnf
    pacman.cpp

    ROM and TG information
    Code:
    ROM history
    0.106 - 0.147: "Ms. Pac-Man (with speedup hack)", 'mspacmnf'
    0.148 - 0.211: "Ms. Pac-Man (speedup hack)", 'mspacmnf'
    
    Resolution
    0.106 - 0.113: 288×224 @ 60.606060 Hz
    0.114 - 0.211: 288×224 @ 60.606061 Hz
    
    TG identity
    Ms. Pac-Man [With Speedup Hack]: https://www.twingalaxies.com/game/ms...edup-hack/mame
    
    Score trackers
    Points: https://www.twingalaxies.com/game/ms...ck/mame/points
    Points [1 Life]: https://www.twingalaxies.com/game/ms.../points-1-life


    MAME info
    'mspacmnf' is clone of 'mspacman'
    Code:
    mameinfo.dat entries:-
    mspacman
    pacman.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.37b16 [Dave Widel]
    
    0.01 [Nicola Salmoria, Allard van der Bas]
    
    
    Artwork available
    
    
    NOTE:
    
    - Sometimes the colours on the first level appear incorrect until you either die or finish the level. The original game does this as well, although it doesn't happen very often. It appears that this is triggered by insert a credit and pressing start at a certain point in the attract mode. Because most people add credits shortly after the game has finished booting up, this feature is more likely to appear in MAME than on an actual arcade machine.
    
    
    Bugs:
    
    - Refreshspeed not work if using BGFX. Augusto (ID 06346)
    
    - mschamp, mschamps: [possible] Malfunction with the game "Ms. Pacman Champion Edition / Super Zola Pac Gal" (Core/Speed/Dip switch). vertigo911 (ID 05446)
    
    - Ghost tunnel behavior different than arcade. jpittman (ID 04251)
    
    - Clone mspacmab: Number of maximum level. dwidel (ID 00823)
    
    
    WIP:
    
    - 0.242: Guru added clone Ms. Pac-Man (Leisure and Allied bootleg).
    
    - 0.227: Guru added clone Ms. Pac-Man (bootleg, set 4). Aritza, Victor Fernandez and ClawGrip added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 2). Fixed machine_config regression in clones Ms. Pac-Man II (Orca bootleg set 1) and Ms. Pac-Man II (Orca bootleg set 2) [AJR]. Changed description of clone 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg)' to 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 1)'.
    
    -  1st January 2020: Mr. Do - Added bezel for Ms. Pac-Man (speedup hack).
    
    - 0.223: Juan Romero and ClawGrip added clone Ms. Pac-Man (Novatronic bootleg).
    
    - 0.210: Corrado Tomaselli added clone Ms. Pac-Man (Impeuropex bootleg).
    
    - 0.203: A.R.P.A. and Recreativas.org added clone Ms. Pac-Man (Marti Colls bootleg). Michael Moffitt and The Dumping Union added clone Ms. Pac-Man ('Made in Greece' bootleg, set 2). Changed description of clone ('Made in Greece' bootleg) to 'Ms. Pac-Man ('Made in Greece' bootleg, set 1)'.
    
    - 18th October 2018: Smitdogg - Moffitt dumped a Greek bootleg of Ms. Pac-Man.
    
    - 0.199: Darksoft added clone Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg).
    
    -  7th June 2018: Smitdogg - Darksoft dumped Come-Cocos by Cocamatic (http://www.recreativas.org/ms-pacman...-181-cocamatic).
    
    - 10th December 2017: Smitdogg - ARPA and Recreativas.org sent us a Spanish version of Ms. Pac-Man by Falgas & Marti Colls.
    
    - 10th July 2017: Smitdogg - Arcade Hacker dumped a new clone of Pac-Gal.
    
    - 0.178: Siftware and MASH added clone Ms. Pac-Man (bootleg, set 2). Changed description of clone (bootleg) to 'Ms. Pac-Man (bootleg, set 1)'.
    
    - 0.177: Antonio Giner fixed audio distortion with -refreshspeed and -sound xaudio2.
    
    - 0.172: Heckler added clone 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg)'. Kurobee added Pac-Gal (set 2). Changed description of clone 'Pac-Gal' to 'Pac-Gal (set 1)'.
    
    - 23rd March 2016: Smitdogg - Rockman dumped a bootleg of Ms. Pac-Man made in 1991 in Greece and a bootleg of Moon Cresta (Sonic).
    
    - 0.158: Osso fixed clones mschamp and mschamps save state problem.
    
    - 0.155: Elnaib added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg). Changed description of clones 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg)' to 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Tecnausa bootleg)' and 'Miss Pukman ('Made in Greece' bootleg)' to 'Miss Pukman ('Made in Greece' Datamat bootleg)'.
    
    - 0.154: AUMAP added clone Miss Pukman ('Made in Greece' bootleg). Paturlas added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg). Miss Pukman is a bootleg produced in the early 90s by Datamat, Datamat still operate as Datasat http://datasat.info/.
    
    - 0.153: Kevin Eshbach added clone Ms. Pac-Man (bootleg on Crush Roller Hardware).
    
    - 0.148u5: Ricky2001 (from AUMAP) added clone Ms. Pac-Man ('Made in Greece' bootleg). Note: This should be the original purpose for the board that was used for some of the Spanish bootlegs.
    
    - 0.147u4: Changed description of clone (with speedup hack) to 'Ms. Pac-Man (speedup hack)'.
    
    - 0.147: hap added clone Ms. Pac-Man Heart Burn. A graphics-only hack for Ms. Pac-Man that was sold as romkit by Two-Bit Score. Changed description of clone (bootleg, (encrypted)) to 'Ms. Pac-Man (bootleg, encrypted)'.
    
    -  1st June 2012: Smitdogg - Next up in the box, well from the initials written on it it's some form of Ms. Pac-Man but hardly anything matches currently dumped roms so.
    
    - 0.146: Jim Skilskyj and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 1). Corrado Tomaselli and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 2).
    
    - 0.145u7: GCC sold Crazy Otto to Midway, who then made minor modifications and turned it into Ms. Pac-Man [hap]. Changed manufacturer to 'Midway / General Computer Corporation'.
    
    - 0.138u1: Andrew Welburn and The Dumping Union added clone 'Ms. Pacman Champion Edition / Zola-Puc Gal'. Changed description of clone 'Ms. Pacman Champion Edition / Super Zola Pac Gal' to 'Ms. Pacman Champion Edition / Super Zola-Puc Gal'. Renamed (mschamp) to (mschamps).
    
    - 0.128u4: More accurately describes the aux board behavior for Ms. Pac-Man [Steve Golson]. There is a thorough description of how the board works. mspacman is a more faithful emulation. In particular you can now enter service mode (F2) at anytime during game play.
    
    - 0.126u3: David Haywood changed unmapped read for Ms. Pac-Man to see if it changes tunnel behavior (suggestion by dwidel).
    
    - 0.126u2: Brian Troha added information on how to toggle the built-in speedup in Ms. Pac-Man.
    
    -  9th July 2008: Mr. Do - When I "fixed" the colors on the Ms. Pac-Man bezel, I didn't do it right either (apologies to Ad_Enuff). I think I got it right this time. On the cocktail artwork, a piece on one of the A's was missing (wrong layer order in uploaded AI file). Also matched the colors on the cocktail to those of the upright.
    
    - 17th June 2007: Mr. Do - Added the cabaret version bezel to Ms. Pac-Man.
    
    - 11th March 2007: Mr. Do - Adjusted the colors on the Ms. Pac-Man upright to match more of what I see everywhere I go. Also made the same adjustments to the cocktail bezel.
    
    - 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Ms. Pac-Man artwork is finally, FINALLY, brought to Justice, thanks to cleanup by Addy.
    
    - 24th August 2006: Mr. Do - Added Ms. Pacman cocktail artwork.
    
    - 0.105u2: David Widel added clone Ms. Pac-Man (bootleg, (encrypted)). The game is encrpyted by a 74298 sitting on top of the rom at 6f. The select line is tied to a2; a0 and a1 of the EPROM are are left out of socket and run through the 74298.
    
    - 0.90u4: Dave Widel added full memory map to Ms. Pac Man, this should fix the game ending.
    
    - 0.84u6: Aaron Giles added clone Ms. Pac-Man (with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Ms. Pac-Man from Baraka.
    
    - 0.55: Added clone Ms. Pacman Champion Edition / Super Zola Pac Gal.
    
    - 0.37b16: Added Ms. Pac-Man (Midway) and clone Ms. Pac Attack. Dave Widel decrypted the original Ms. Pac Man. Changed 'Ms. Pac-Man' to clone 'Ms. Pac-Man (bootleg)'. Renamed (mspacman) to (mspacmab) and (mspacatk) to (mspacpls).
    
    - 0.35b11: Victor Trucco added clone Pac Gal (hack 1981).
    
    - 0.34b1: Added sound and color proms ($0, 10).
    
    - 0.33b5: Known issues: In Miss Pac Plus, use the 2 player start button to accelerate. This is a feature of the original game.
    
    - 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing).
    
    - 0.29: Changed description of clone 'Ms. Pac Man Attacks' to 'Miss Pac Plus'.
    
    - 0.25: Added clone 'Ms. Pac Man Attacks'. In Miss Pac Plus the bonus fruits move through the maze walls. This is normal, the original does the same. Known issues: Speed cheat doesn't work in clone version. In clone version bonus (like cherry) moves over the maze. I think this is a rom bug and not a MAME one.
    
    - 0.18: Sprite placement in Ms Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.
    
    - 0.15: Nicola Salmoria added high score saving to Ms. Pac Man.
    
    - 30th May 1997: Dumped Ms. Pac-Man Plus.
    
    - 0.06: Nicola Salmoria fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.
    
    - 0.02: Changed description to 'Ms Pac Man'.
    
    - 0.01: Nicola Salmoria added 'Ms Pac Man (bootleg)' (1981). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator.
    
    
    LEVELS: 255 (endless)
    
    
    Other Emulators:
    
    * CottAGE
    
    * FB Alpha
    
    * HBMAME
    
    * HiVE
    
    * JAE
    
    * JEmu
    
    * JEmu2
    
    * Mimic
    
    * RAINE
    
    * Retrocade
    
    * Sparcade
    
    * Tickle
    
    * VAntAGE
    
    
    Romset: 34.8 kb / 13 files / 20.9 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.01 [Allard van der Bas, Nicola Salmoria]
    
    
    Bugs:
    
    - pacman, pacplus, mspacman, puckman and most varients.: DIPS 7 & 8 are incorrectly labeled. chaneman (ID 07532)
    
    - pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051)
    
    
    WIP:
    
    - 0.229: Initialized some variables which were causing incorrect behaviors in DRVNOCLEAR debug builds [Osso].
    
    - 0.227: Eliminated set_input_line_vector and HOLD_LINE. Misc. cleanups [AJR].
    
    - 0.222: READ/WRITE macros removal [Osso].
    
    - 0.221: Removed dummy_space() calls [smf].
    
    - 0.207: Removed MCFG_DEVICE_REMOVE macro [Osso].
    
    - 0.206: Removed GFXDECODE MCFG macros [Vas Crabb].
    
    - 0.204: Removed AY8910/AY8912 MCFG macros [Osso].
    
    - 0.202: Fixed debug assertion in Pacman driver [Vas Crabb].
    
    - 0.201: Removed MCFG and old DEVCB macros [Ryan Holtz].
    
    - 0.198: Use new OUTPUT callback object in Pacman driver. Clean up some NAMCO line write handlers [AJR].
    
    - 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR].
    
    - 0.189: Added new 74LS259 device [AJR].
    
    - 0.181: Added machine\epos.cpp/h. Removed machine\acitya.cpp/h and machine\theglobp.cpp/h. EPOS decryption simplification WIP (machine\epos.cpp) [smf].
    
    - 0.175: Fixed regression in 8bpm, drivfrcp and porky (s2650games_map). Fixed X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping. Note: When a sprite is partially off the bottom of the screen (Y values less than $10) the hardware draws the missing parts at the top of the screen, basically wrapping the sprite [Robbbert].
    
    - 0.174: Added machine\acitya.h, machine\jumpshot.h, machine\pacplus.h and machine\theglobp.h. Allow separate Pacman driver building. Added fake includes till converted to device [Miodrag Milanovic].
    
    - 0.148u2: Pacman protection modernization [Miodrag Milanovic].
    
    - 0.147: Pacman driver gamelist alignment [hap].
    
    - 0.146u2: Cleanup Pacman driver [hap].
    
    - 0.144u7: Kanikani updated dipswitches in Pacman driver.
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pacman driver. Removed fake input port and speedup cheat in PuckMan, Ms. Pac-Man and Pac-Man Plus.
    
    - 0.141u4: Atari Ace convert Pacman driver to driver_device.
    
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    
    - 0.131: Luigi30 crystallized Pacman driver.
    
    - 0.128u4: Removed machine\mspacman.c.
    
    - 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver.
    
    - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
    
    - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors.
    
    - 0.113u2: Changed VSync to 60.606061 Hz.
    
    - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch.
    
    - 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the Pacman driver.
    
    - 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions.
    
    - 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE.
    
    - 0.93: Added clock parameter to Namco sound (96000 Hz).
    
    - 0.90u4: Added vidhrdw\pacman.c. Pacman driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Added rom mirroring to pacman & moved any game that needs another rom into another map. Tidied up the mirroring in the S2650 games. Grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and palettesize to 32 colors in all games.
    
    - 0.69: Added machine\acitya.c (Atlantic City Action).
    
    - 0.62: Removed machine\shootbul.c.
    
    - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver.
    
    - 0.58: Added includes\pacman.h.
    
    - 0.37b16: Added machine\mspacman.c.
    
    - 0.37b14: Renamed machine\theglob.c to theglobp.c.
    
    - 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060Hz.
    
    - 0.37b11: Added machine\jumpshot.c.
    
    - 0.37b4: Removed machine\pacman.c.
    
    - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves".
    
    - 0.35b3: Merged maketrax.c with pacman.c driver.
    
    - 0.34b2: Added machine\pacplus.c.
    
    - 0.33b7: Added machine\theglob.c.
    
    - 0.30: Added maketrax.c driver.
    
    - 0.28: Removed vidhrdw\pacman.c.
    
    - 0.20: Merged crush.c with pacman.c driver.
    
    - 0.19: Added crush.c driver.
    
    - 0.14: Merged crush.c with pacman.c driver.
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    - 0.06: Changed crush\driver.c, pacman\driver.c, pacman\machine.c and pacman\vidhrdw.c to drivers\crush.c, drivers\pacman.c, machine\pacman.c and vidhrdw\pacman.c.
    
    - 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat).
    
    - 0.03: Removed crush\machine.c.
    
    - 0.02: Added pacman\vidhrdw.c.
    
    - 0.01: Added crush\driver.c, pacman\driver.c, crush\machine.c and pacman\machine.c.


    Name:  9.png
Views: 39
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    Thanks wwdkong, NWnike, Evan thanked this post
    Likes NWnike liked this post
  8. 06-24-2022, 10:36 PM
    This was me in high school, only with a white vinyl top and no hood pins and rims that weren't quite as cool. Mine was a 318 2-barrel. Nothing to get too excited about pulling all that weight, now that I know more than I did than, but with glass packs on the dual exhaust, it was loud and would still spin tires. High school girls didn't know any difference. ;)

    Name:  image.png
Views: 34
Size:  319.3 KB

    Anyhoo, nice score. Accepted!
    Matthew 21:22

    Street Fighter (15th) Anniversary Collection: Hyper Street Fighter II World Champion (PS2)

    My current collection: https://www.youtube.com/watch?v=nKzvF3dRPsw
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