M.A.M.E. - Wonder Boy [set 1, new encryption] - ADeca 2004 - 1 Life Only - 630,800

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  1. M.A.M.E. - Wonder Boy [set 1, new encryption] - ADeca 2004 - 1 Life Only - 630,800

    06-25-2022, 06:50 PM

    ADeca 2004 - 1 Life Only
    WolfMame version
    ROM Set: WBoy
    Cabinet: Upright
    Lives: 3
    Bonus Life: 30K, 120K, 210K, 300K
    Allow continue: No
    Difficulty: Hard
    Unknown: OFF
    Special Rules: Your scoring attempt ends upon your first death or game completion, whichever comes first.
    Special Note: This variation was created for the ADeca2004 Competition. Submissions for this variation are CLOSED!
    Submission Message
    Decent sized improvement on an old score but could've been a bit better.
    1st death ending run at 27:13
    Played on for another 2 and a half minutes to try and improve my full game score but died repeatedly and killed off the game

    Attached Files Attached Files
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  2. 06-25-2022, 11:29 PM
    Input file: RJM_wboy_630800_w183.inp
    INP version 3.5
    Created Fri Jun 24 15:11:38 2022

    Recorded using 0.183W (unknown)
    Total playback frames: 99283
    Average recorded speed: 100%
    Average speed: 273.22% (1651 seconds)
    Attached Images Attached Images   
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  3. 06-26-2022, 12:45 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.

    Starting check.bat on 26/06/2022 at 9:16:14.00

    ZIP test
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 758925 bytes (742 KiB)
    Testing archive: F:\Analysis\zip\RJM_wboy_630800_w183.zip
    Path = F:\Analysis\zip\RJM_wboy_630800_w183.zip
    Type = zip
    Physical Size = 758925
    Everything is OK
    Size:       769403
    Compressed: 758925

    ZIP list
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    Scanning the drive for archives:
    1 file, 758925 bytes (742 KiB)
    Listing archive: F:\Analysis\zip\RJM_wboy_630800_w183.zip
    Path = F:\Analysis\zip\RJM_wboy_630800_w183.zip
    Type = zip
    Physical Size = 758925
    Path = RJM_wboy_630800_w183.inp
    Folder = -
    Size = 769403
    Packed Size = 758779
    Modified = 2022-06-25 00:10:56
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 93CA38E4
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0

    MAME Major Version 183

    What MAME thinks
    Input file: wboy.inp
    INP version 3.5
    Created Fri Jun 24 15:11:38 2022
    Recorded using 0.183W (unknown)
    Total playback frames: 105563
    Average recorded speed: 100%
    Average speed: 108.55% (1759 seconds)

    Source driver

    ROM and TG information
    ROM history
    0.106 - 0.113: "Wonder Boy (set 1, new encryption)", 'wboy'
    0.114 - 0.243: "Wonder Boy (set 1, 315-5177)", 'wboy'
    0.106 - 0.130: 256×224 @ 60.000000 Hz
    0.131 - 0.144: 256×224 @ 60.096154 Hz
    0.145 - 0.243: 512×224 @ 60.096154 Hz
    TG identity
    Wonder Boy [set 1, new encryption]: https://www.twingalaxies.com/game/wo...ncryption/mame
    Score trackers
    Points: https://www.twingalaxies.com/game/wo...on/mame/points
    Points - Easy Setting: https://www.twingalaxies.com/game/wo...s-easy-setting
    ADeca 2004 - 1 Life Only: https://www.twingalaxies.com/game/wo...04-1-life-only

    MAME info
    mameinfo.dat entries:-
    0.37b16 [Nicola Salmoria]
    0.34b2 [Nicola Salmoria]
    0.31 [Jarek Parchanski]
    Artwork available
    * Wanted: 317-0048 FD1094 CPU
    - 30th June 2019: Mr. Do - Added System1 upright artwork for Wonder Boy (scanned/provided by Nondrowsy). I also cleaned up the bezel instruction card, provided by tormod.
    - 0.209: Decrypted SEGA 315-5133 device used by clone Wonder Boy (system 2, set 2, 315-5176) - Game now playable [Osso].
    - 0.202: Mark Wonder Boy Deluxe as hack [hap].
    - 0.186: Mathieu Patard added clone Wonder Boy (set 6, 315-5179).
    - 0.173: Silvio Grazini added clone Wonder Boy (system 2, set 2, 315-5176). Needs decrypting. David Haywood added sys1piox_315_5177 MACHINE_CONFIG_DERIVED to clone Wonder Boy (US bootleg) - Game now playable. Replaced Z80 CPU1 with Z80 SegaCrypt2. Changed description of clones (set 1, 315-5135) to 'Wonder Boy (set 2, 315-5135)' and (system 2) to 'Wonder Boy (system 2, set 1, 315-5177)'.
    - 0.161: Guru fixed EPR-numbers for clone Wonder Boy (set 1, 315-5135).
    - 0.151: Documentation updates for clone Wonder Boy (315-5162, 4-D Warriors Conversion) [IronGiant].
    - 0.145u5: ANY and The Dumping Union added clones Wonder Boy (set 5, bootleg) and (US bootleg).
    - 0.144u4: hap fixed 'gameplay smoothness' issue in Wonder Boy and clones.
    - 0.131u2: Changed description of clone (not encrypted) to 'Wonder Boy (prototype?)'.
    - 0.126u5: Nicola Salmoria fixed access violation in Wonder Boy and clone (system 2).
    - 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Wonder Boy.
    - 0.123u6: Changed description of clone (set 4, 315-5162) to 'Wonder Boy (315-5162, 4-D Warriors Conversion)'.
    - 0.122u8: RansAckeR improved dipswitches according to manuals in Wonder Boy. Fixed 'Lives' dipswitch in clone Wonder Boy (set 3, 315-5135).
    - 0.115u4: Replaced SN76496 sound with SN76489.
    - 0.113u3: Changed description to 'Wonder Boy (set 1, 315-5177)' and clones (set 1, old encryption) to 'Wonder Boy (set 1, 315-5135)', (set 2) to 'Wonder Boy (set 2, 315-5178)', (set 2 not encrypted) to 'Wonder Boy (set 2, not encrypted)', (set 3) to 'Wonder Boy (set 3, 315-5135)' and (set 4) to 'Wonder Boy (set 4, 315-5162)'.
    - 0.108: Nicola Salmoria added clone Wonder Boy (set 4).
    - 21st August 2006: Corrado Tomaselli dumped Wonder Boy (set 4). This wonderboy romset runs on a System1 1985 PCB with some flying wires. Serial number of the PCB is 257.
    - 0.106u6: Canim fixed input and dipswitches in clone Wonder Boy (system 2).
    - 0.102u2: David Widel added clone Wonder Boy (system 2).
    - 26th April 2003: smf added another encrypted version of Wonderboy to the Sega System 1/2 driver.
    - 0.37b16: Changed clone (set 3) to parent 'Wonder Boy (set 1, new encryption)', (set 1) to clone 'Wonder Boy (set 1, old encryption)', (set 2) to 'Wonder Boy (set 3)', (set 4) to 'Wonder Boy (set 2)' and (set 4 not encrypted) to 'Wonder Boy (set 2 not encrypted)'. Renamed (wboy) to (wboyo), (wboy3) to (wboy), (wboy2) to (wboy3), (wboy4) to (wboy2) and (wboy4u) to (wboy2u).
    - 0.37b6: Added proms ($300 - timing? (not used)). Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Renamed wboy3 to wboy (set 1, new encryption), wboy (set 1) to wboyo (set 1, old encryption), wboy2 to wboy3, wboy4 to wboy2 and wboy4u to wboy2u.
    - 0.34b7: Howie Cohen added high score saving to Wonder Boy.
    - 0.34b3: Nicola Salmoria added clones Wonder Boy (set 3), (set 4) and (set 4 not encrypted).
    - 0.34b2: Nicola Salmoria added Wonder Boy (set 1) and clones (set 2) and (not encrypted).
    - 15th August 1998: Dumped Wonder Boy (prototype?).
    - 0.33b5: David Calandra mapped the unknown dipswitch in Wonder Boy Deluxe.
    - 0.33b4: Nicola Salmoria added accurate colors to Wonder Boy Deluxe.
    - 0.33b2: Chris Moore fixed high score saving in Wonder Boy Deluxe.
    - 0.31: Jarek Parchanski added 'Wonder Boy Deluxe' (Sega 1986).
    - 26th March 1998: Dumped Wonder Boy (set 1, 315-5135).
    -  5th May 1996: Dumped Wonder Boy (system 2, set 1, 315-5177).
    LEVELS: 32
    Other Emulators:
    * FB Alpha
    Romset: 168.2 kb / 15 files / 85.3 zip
    0.35b2 [Jarek Parchanski, Nicola Salmoria, Mirko Buffoni, Roberto Ventura]
    0.31 [Jarek Parchanski, Roberto Ventura, Romek Bacza, Jarek Burczynski]
    - Up'n Down, Mister Viking, Flicky, SWAT, Water Match and Bull Fight are known to run on IDENTICAL hardware (they were sold by Bally-Midway as ROM swaps).
    - MAME skip the long IC CHECK in Teddyboy Blues and Choplifter, this is not a ROM patch, the game checks a RAM location before doing the test.
    - brain, regulus: Sprites vs background alignment is off when scrolling. hap (ID 04577)
    - All Sets: Cocktail mode is not correct. Tafoid (ID 03837)
    - 0.227: Initialized variables that were causing crashes in DRVNOCLEAR build [Osso].
    - 0.222: READ/WRITE macros removal [Osso].
    - 0.218: Fixed color handling, palette RAM handling and bitmap clear behavior. Use indirect entries for palette lookup. Reduced runtime tag lookup and unnecessary lines. Use correct/shorter type values [cam900].
    - 0.207: Removed QUANTUM_TIME MCFG macro [Osso].
    - 0.205: Various MACHINE_CONFIG removals [Ryan Holtz].
    - 0.204: Removed GENERIC_LATCH MCFG macros [Osso].
    - 0.202: Removed Z80PIO MCFG macros [Osso]. Removed I8255 MCFG macros [Ryan Holtz].
    - 0.199: Misc device finder / private members [David Haywood].
    - 0.175: Fixed System1 regression (sound_map) [Robbbert].
    - 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrpt and segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Removed leftover MCFG_SEGAZ80_SET_DECRYPTED_TAG from macros in System 1 driver, which lets all drivers validate without crashing [AJR].
    - 0.167: Fixed horizontal partial updates in System 1 driver [David Haywood].
    - 0.165: Use standard palette device ram for System 1 driver [Dirk Best].
    - 0.155: Fixed most (all) System 1 save state regressions [Osso]. Gamelist align as usual [hap].
    - 0.150: Better m_sprite_bitmap than specifying our own size 640x260 (video\system1.c) [hap].
    - 0.149u1: Fixed array out-of-bounds access in video\system1.c [Oliver Stoeneberg, hap].
    - 0.148u1: Minor doc update. Added Regulus game ID# to System 1 driver [Brian Troha].
    - 0.147u2: hap fixed Z80 cycles on illegal prefixes.
    - 0.147u1: hap fixed array out of bounds access in System 1 video.
    - 0.146u1: hap updated z80_set_cycle_tables caller for System 1.
    - 0.146: Updated System 1 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli].
    - 0.144u4: Fixed visible area in System 1 games.
    - 0.139u3: Removed video\system1.h. Added includes\system1.h.
    - 0.138u3: Added machine\segacrp2.c/h.
    - 0.131u3: Aaron Giles fixed missing sound in System 1 games.
    - 0.131u2: System 1 changes [Aaron Giles]: Hooked up 8751 properly. Removed old 8751 hacks. Shuffled Shooting Master sets.
    - 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do.
    - 0.130u4: Aaron Giles corrected System 1 Z80 clocking: Each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables. Implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing. Small System 1 update [Aaron Giles]: Correct video timing. Removed "small" video drivers for games that properly mask the scrolling areas. Changed VSync to 60.096154 Hz.
    - 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Accurate collision detection in all games. Correct full memory maps. Hooked up 8255 and Z80 PIO correctly. Unified many hacked variants into common hardware models. Proper mixing using the mixing PROM. Converted to tilemaps. Correct Z80 timing. Proper sound interrupt signaling and feedback. Full description of video hardware. Cleaned up rendering code. Fixed cocktail mode in pretty much all games. Fixed stuck sprites in some games. Proper global muting (attract sound off works in older games). Yes, the Pitfall 2 title is missing; more work to be done. Changed Z80 CPU1 clock speed to 20MHz and palettesize from 1534 to 2048 colors.
    - 0.129u3: David Haywood fixed missing text layer in the System 1 driver.
    - 0.127u6: Continued work on System1 inputs [Sonikos]: Added DIP locations in all games. Moved in generic Cabinet DIP for eliminate the redundancy. Better implementation of generic input.
    - 0.127u5: More Sega System 1 input cleanups [Sonikos].
    - 0.116u4: Lord Nightmare changed System1 driver to use the SN76489A variant.
    - 0.115u4: Lord Nightmare fixed the System 1 driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
    - 0.104u4: Adam Bousley added save states to the Sega System 1 driver.
    - 0.93: Changed 2nd SN76496 clock speed to 4MHz.
    - 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes.
    - 0.68: Changed Z80 CPU1 clock speed to 4MHz in all games.
    - 11th May 2003: Satoshi Suzuki updated an old Sega System 1 update to 0.67 standards.
    - 21st February 2003: Angelo Salese cleaned up the Sega System 1 driver.
    - 20th June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers.
    - 15th October 2001: Chack'n fixed some dipswitch settings in the Sega System 1 driver.
    - 0.53: Added machine\segacrpt.h.
    - 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added user1 prom ($0 - timing?).
    - 16th August 2000: Zsolt Vasvari fixed the sprite lag in all Sega System1 games.
    - 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. Nicola Salmoria fixed a small priority bug in Teddy Boy Blues.
    - 0.35b2: Changed system8.c to system1.c driver.
    - 0.34b7: Howie Cohen fixed high score saving in many System 8 games.
    - 0.34b3: Hiromitsu Shioya fixed pitch in the System 8 games.
    - 0.34b1: Added machine\segacrpt.c. Improvements to the System 8 driver. Moved the Sega encryption code used by Flicky, Future Spy and many others to machine\segacrpt.c [Nicola Salmoria].
    - 0.33b7: Added vidhrdw\system8.c/h. Removed machine\system8.c/h.
    - 0.31: Added system8.c driver and machine\system8.c/h.

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  4. 06-27-2022, 10:32 AM
    Voting yes
    Start :25
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
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