The following analysis is neither exhaustive nor conclusive,
and is not confirmation that this submission is valid.
Starting check.bat on 26/06/2022 at 8:53:33.75
ZIP test
Code:
Zip:
7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
Scanning the drive for archives:
1 file, 93431 bytes (92 KiB)
Testing archive: F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
--
Path = F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
Type = zip
Physical Size = 93431
Everything is OK
Size: 201175
Compressed: 93431
RAR:
ZIP list
Code:
7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
Scanning the drive for archives:
1 file, 93431 bytes (92 KiB)
Listing archive: F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
--
Path = F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
Type = zip
Physical Size = 93431
----------
Path = RJM_fstarfrc_392900_w183.inp
Folder = -
Size = 201175
Packed Size = 93277
Modified = 2022-06-25 23:00:10
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = 006BED6E
Method = Deflate
Characteristics =
Host OS = FAT
Version = 20
Volume Index = 0
Offset = 0
MAME Major Version 183
What MAME thinks
Code:
Input file: fstarfrc.inp
INP version 3.5
Created Sat Jun 25 14:18:27 2022
Recorded using 0.183W (unknown)
Total playback frames: 42133
Average recorded speed: 100%
Average speed: 175.68% (704 seconds)
Source driver
fstarfrc
tecmo16.cpp
ROM and TG information
MAME info
Code:
mameinfo.dat entries:-
fstarfrc
tecmo16.cpp
____________________________________________________________________________________________________________________________________________
0.37b5 [Eisuke Watanabe]
Artwork available
TEST MODE:
- To enter into service mode press and hold start buttons 1 and 2 during P.O.S.T.
WIP:
- 22nd November 2020: Mr. Do - Added marquee for Final Star Force, supplied by ArsInvictus.
- 0.220: Fixed Final Star Force titlescreen scroll timing issue [N. Gilbert, David Haywood, hap]. Lower screen refreshrate to match Final Star Force video recording and also match Ninja Gaiden (gaiden.c) [hap].
- 0.219: Jorge Silva added clone Final Star Force (World?).
- 0.203: Correct sprite lag for Final Star Force [cam900].
- 0.181: darq fixed the 'direct sum' of two ARGB colors (video\tecmo_mix.h). This corrected the wrong saturated colors in Level 2 (tank underwater,final boss). Added a video reference for the wrong background in the title screen.
- 0.131u1: Uki added clone Final Star Force (Japan).
- 0.124u1: Aaron Giles fixed broken colors on sprites in Final Star Force. This fixes blending effect isn't quite working correctly.
- 0.118: BisonSAS fixed 'Difficulty' dipswitch in Final Star Force.
- 0.90: Changed palettesize to 4096 colors.
- 0.63: Added dipswitches 'Flip Screen', 'Difficulty', 'Level Up Speed' and 'Bonus Life'.
- 11th January 2003: Angelo Salese fixed the dipswitch settings in Final Star Force.
- 10th April 2002: David Haywood fixed Final Star Force from crashing.
- 0.37b5: Eisuke Watanabe added 'Final Star Force (US)' (Tecmo 1992). TODO: Wrong background in fstarfrc title.
- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver.
LEVELS: 10
Other Emulators:
* FB Alpha
* HBMAME
Romset: 2.81 MB / 9 files / 903.4 zip
____________________________________________________________________________________________________________________________________________
0.37b5 [Eisuke Watanabe, Nekomata, NTD, code-name'Siberia]
NOTES:
- Driver by Eisuke Watanabe and Nicola Salmoria. Special thanks to Nekomata, NTD & code-name'Siberia'.
- Riot and Final Star Force seem to be romswaps. At least you can swap Riot roms on the PCB with Final Star Force and it'll work without problems.
WIP:
- 0.230: Improved IRQ ack mechanism [David Haywood].
- 0.222: Moved delayed sprite drawing function into screen_vblank [cam900]. READ/WRITE macros removal [Osso].
- 0.220: Lower screen refreshrate to match Final Star Force video recording and also match Ninja Gaiden (drivers\gaiden.cpp) [hap]. Changed VSync to 59.17 Hz.
- 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900].
- 0.209: Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900].
- 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso].
- 0.204: Removed YM2151, GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso].
- 0.203: Cleanup gfxdecode duplicate. Correct sprite lag and added notes. Tecmo 16-bit Mixer (video\tecmo_mix.cpp): Added mixing for text layer bitmap, made background pen blendable and removed MCFG macros [cam900].
- 0.191: Soundlatch modernization [AJR].
- 0.181: Fixed macro typo in video\tecmo_mix.cpp; renamed MCFG_TECMO_MIXER_BLENDSOUCE to MCFG_TECMO_MIXER_BLENDSOURCE. Corrected some sum_colors mistakes. Added extra parenthesis to std::min for sum_colors and removed 'extra spaces' [darq].
- 0.159: Added save state support to Tecmo16 driver [Osso].
- 0.154: Added video\tecmo_mix.c/h. Unify and refactoring Tecmo16 video code. Added Final Star Force logic to video\tecmo_spr.c. Cleaned up some code in tecmo_spr as a result, actually has proper colours/priority now. This fixes broken sprite colors in fstarfrc, ginkun and riot. Start making the Tecmo mixer a reusable device [David Haywood]. Fixed XTALs in Tecmo16, corrected OKI clock [Angelo Salese]. Changed OKI6295 clock speed to 1MHz.
- 0.148u1: Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\tecmo16.c) [David Haywood].
- 0.139u3: Added includes\tecmo16.h.
- 0.130u3: Aaron Giles merged memory maps in Tecmo16 driver.
- 0.124u1: Aaron Giles fixed broken colors on sprites in fstarfrc, ginkun and riot.
- 0.118: BisonSAS added DIP locations to the Tecmo16 driver.
- 0.82u1: Hau fixed flipscreen in the Tecmo16 driver.
- 0.37b5: Added tecmo16.c driver and vidhrdw\tecmo16.c.
- 2nd July 2000: CAB fixed the ADPCM frequency in the Tecmo16 driver.
- 25th June 2000: Eisuke Watanabe fixed the ADPCM sound in the Tecmo16 driver.
- 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver.