M.A.M.E. - Final Star Force [US] - Points [Single Player Only] - 392,900

Is this Performance Claim Valid?

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  1. M.A.M.E. - Final Star Force [US] - Points [Single Player Only] - 392,900

    06-25-2022, 07:32 PM
    vzaar-player


    Points [Single Player Only]
    WolfMame version
    183
    Track
    https://www.twingalaxies.com/scores.php?scores=22932
    Rank
    5
    Rules
    ROMset: Fstarfrc
    Flip Screen: Off
    Allow Continue: No
    Free Play: Off
    Lives: 3
    Difficulty: Medium
    Level Up Speed: Fast
    Bonus Life: 200000, 1000000
    Special Rules: This is a Single Player ONLY Variation! Continues are NOT allowed!
    Submission Message
    Improving another old score

    Attached Files Attached Files
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  2. 06-26-2022, 12:05 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 26/06/2022 at 8:53:33.75

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 93431 bytes (92 KiB)
    
    Testing archive: F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
    --
    Path = F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
    Type = zip
    Physical Size = 93431
    
    Everything is OK
    
    Size:       201175
    Compressed: 93431
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 93431 bytes (92 KiB)
    
    Listing archive: F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
    
    --
    Path = F:\Analysis\zip\RJM_fstarfrc_392900_w183.zip
    Type = zip
    Physical Size = 93431
    
    ----------
    Path = RJM_fstarfrc_392900_w183.inp
    Folder = -
    Size = 201175
    Packed Size = 93277
    Modified = 2022-06-25 23:00:10
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 006BED6E
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 183

    What MAME thinks
    Code:
    Input file: fstarfrc.inp
    INP version 3.5
    Created Sat Jun 25 14:18:27 2022
    
    Recorded using 0.183W (unknown)
    Total playback frames: 42133
    Average recorded speed: 100%
    Average speed: 175.68% (704 seconds)


    Source driver
    fstarfrc
    tecmo16.cpp

    ROM and TG information
    Code:
    ROM history
    0.106 - 0.243: "Final Star Force (US)", 'fstarfrc'
    
    Resolution
    0.106 - 0.243: 256×224 @ 60.000000 Hz
    
    TG identity
    Final Star Force [US]: https://www.twingalaxies.com/game/fi...-force-us/mame
    
    Score trackers
    Points [Single Player Only]: https://www.twingalaxies.com/game/fi...le-player-only
    Points [Two Player Team]: https://www.twingalaxies.com/game/fi...wo-player-team


    MAME info
    Code:
    mameinfo.dat entries:-
    fstarfrc
    tecmo16.cpp
    ____________________________________________________________________________________________________________________________________________
    
    0.37b5 [Eisuke Watanabe]
    
    
    Artwork available
    
    
    TEST MODE:
    
    - To enter into service mode press and hold start buttons 1 and 2 during P.O.S.T.
    
    
    WIP:
    
    - 22nd November 2020: Mr. Do - Added marquee for Final Star Force, supplied by ArsInvictus.
    
    - 0.220: Fixed Final Star Force titlescreen scroll timing issue [N. Gilbert, David Haywood, hap]. Lower screen refreshrate to match Final Star Force video recording and also match Ninja Gaiden (gaiden.c) [hap].
    
    - 0.219: Jorge Silva added clone Final Star Force (World?).
    
    - 0.203: Correct sprite lag for Final Star Force [cam900].
    
    - 0.181: darq fixed the 'direct sum' of two ARGB colors (video\tecmo_mix.h). This corrected the wrong saturated colors in Level 2 (tank underwater,final boss). Added a video reference for the wrong background in the title screen.
    
    - 0.131u1: Uki added clone Final Star Force (Japan).
    
    - 0.124u1: Aaron Giles fixed broken colors on sprites in Final Star Force. This fixes blending effect isn't quite working correctly.
    
    - 0.118: BisonSAS fixed 'Difficulty' dipswitch in Final Star Force.
    
    - 0.90: Changed palettesize to 4096 colors.
    
    - 0.63: Added dipswitches 'Flip Screen', 'Difficulty', 'Level Up Speed' and 'Bonus Life'.
    
    - 11th January 2003: Angelo Salese fixed the dipswitch settings in Final Star Force.
    
    - 10th April 2002: David Haywood fixed Final Star Force from crashing.
    
    - 0.37b5: Eisuke Watanabe added 'Final Star Force (US)' (Tecmo 1992). TODO: Wrong background in fstarfrc title.
    
    - 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver.
    
    
    LEVELS: 10
    
    
    Other Emulators:
    
    * FB Alpha
    
    * HBMAME
    
    
    Romset: 2.81 MB / 9 files / 903.4 zip
    ____________________________________________________________________________________________________________________________________________
    
    0.37b5 [Eisuke Watanabe, Nekomata, NTD, code-name'Siberia]
    
    
    NOTES:
    
    - Driver by Eisuke Watanabe and Nicola Salmoria. Special thanks to Nekomata, NTD & code-name'Siberia'.
    
    - Riot and Final Star Force seem to be romswaps. At least you can swap Riot roms on the PCB with Final Star Force and it'll work without problems.
    
    
    WIP:
    
    - 0.230: Improved IRQ ack mechanism [David Haywood].
    
    - 0.222: Moved delayed sprite drawing function into screen_vblank [cam900]. READ/WRITE macros removal [Osso].
    
    - 0.220: Lower screen refreshrate to match Final Star Force video recording and also match Ninja Gaiden (drivers\gaiden.cpp) [hap]. Changed VSync to 59.17 Hz.
    
    - 0.214: Added 2x2 grouped case of 16x16 gfx layouts. These are made of 4 8x8 tiles, currently 4bpp packed and 8bpp raw layout is exists (video\generic.cpp) [cam900].
    
    - 0.209: Replaced gfx_element instead gfxdecode_device, reduced unused/unnecessary lines and value and fixed some value type (video\tecmo_spr.cpp) [cam900].
    
    - 0.207: Removed QUANTUM_TIME and other MCFG macros [Osso].
    
    - 0.204: Removed YM2151, GENERIC_LATCH and TECMO_SPRITE MCFG macros [Osso].
    
    - 0.203: Cleanup gfxdecode duplicate. Correct sprite lag and added notes. Tecmo 16-bit Mixer (video\tecmo_mix.cpp): Added mixing for text layer bitmap, made background pen blendable and removed MCFG macros [cam900].
    
    - 0.191: Soundlatch modernization [AJR].
    
    - 0.181: Fixed macro typo in video\tecmo_mix.cpp; renamed MCFG_TECMO_MIXER_BLENDSOUCE to MCFG_TECMO_MIXER_BLENDSOURCE. Corrected some sum_colors mistakes. Added extra parenthesis to std::min for sum_colors and removed 'extra spaces' [darq].
    
    - 0.159: Added save state support to Tecmo16 driver [Osso].
    
    - 0.154: Added video\tecmo_mix.c/h. Unify and refactoring Tecmo16 video code. Added Final Star Force logic to video\tecmo_spr.c. Cleaned up some code in tecmo_spr as a result, actually has proper colours/priority now. This fixes broken sprite colors in fstarfrc, ginkun and riot. Start making the Tecmo mixer a reusable device [David Haywood]. Fixed XTALs in Tecmo16, corrected OKI clock [Angelo Salese]. Changed OKI6295 clock speed to 1MHz.
    
    - 0.148u1: Shuffle some Tecmo sprite code around ready for device conversion / attempting to unify it a bit (video\tecmo16.c) [David Haywood].
    
    - 0.139u3: Added includes\tecmo16.h.
    
    - 0.130u3: Aaron Giles merged memory maps in Tecmo16 driver.
    
    - 0.124u1: Aaron Giles fixed broken colors on sprites in fstarfrc, ginkun and riot.
    
    - 0.118: BisonSAS added DIP locations to the Tecmo16 driver.
    
    - 0.82u1: Hau fixed flipscreen in the Tecmo16 driver.
    
    - 0.37b5: Added tecmo16.c driver and vidhrdw\tecmo16.c.
    
    -  2nd July 2000: CAB fixed the ADPCM frequency in the Tecmo16 driver.
    
    - 25th June 2000: Eisuke Watanabe fixed the ADPCM sound in the Tecmo16 driver.
    
    - 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver.


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Views: 30
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  3. 06-27-2022, 10:39 AM
    Voting yes
    Start :23
    Final
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Views: 8
Size:  574.5 KB
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