M.A.M.E. - Bump 'n' Jump - Points - 1 Life Variation - 101,128

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  1. M.A.M.E. - Bump 'n' Jump - Points - 1 Life Variation - 101,128

    07-02-2022, 02:12 AM
    vzaar-player


    Points - 1 Life Variation
    WolfMame version
    230
    Track
    https://www.twingalaxies.com/scores.php?scores=248638
    Rank
    1
    Rules
    ROMSet: 0.106-0.147: bnj - "Bump 'n' Jump"0.148- : bnjm - "Bump 'n' Jump (Midway)"Service Mode: OffUnknown: Off [All]Lives: 3Bonus Life: Every 30,000Allow continue: NoDifficulty: HardSpecial Rules: The game ends when your 1st life is lost. Continues are NOT allowed!
    Submission Message
    Thanks for watching! 1st man lost @3:15
    Thanks to @Marco1019 and @Luigi Ruffolo for the track donation :)

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    Attached Files Attached Files
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  2. 07-02-2022, 07:07 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 02/07/2022 at 15:56:11.88

    ZIP test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 209970 bytes (206 KiB)
    
    Testing archive: F:\Analysis\zip\evz-bnjm-153708-w230.zip
    --
    Path = F:\Analysis\zip\evz-bnjm-153708-w230.zip
    Type = zip
    Physical Size = 209970
    
    Everything is OK
    
    Size:       213148
    Compressed: 209970
    RAR:


    ZIP list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 209970 bytes (206 KiB)
    
    Listing archive: F:\Analysis\zip\evz-bnjm-153708-w230.zip
    
    --
    Path = F:\Analysis\zip\evz-bnjm-153708-w230.zip
    Type = zip
    Physical Size = 209970
    
    ----------
    Path = evz-bnjm-153708-w230.inp
    Folder = -
    Size = 213148
    Packed Size = 209824
    Modified = 2021-06-29 10:34:20
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = C2E6C613
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 230

    What MAME thinks
    Code:
    Input file: bnjm.inp
    INP version 3.5
    Created Tue Jun 29 10:26:51 2021
    
    Recorded using 0.230W (wolf230)
    Total playback frames: 25733
    Average recorded speed: 100%
    Average speed: 277.33% (450 seconds)


    Source driver
    bnjm
    btime.cpp

    ROM and TG information
    Code:
    ROM history
    0.106 - 0.147: "Bump 'n' Jump", 'bnj'
    0.148 - 0.243: "Bump 'n' Jump (Midway)", 'bnjm'
    
    Resolution
    0.106 - 0.128: 256×240 (V) 57.000000 Hz
    0.129 - 0.243: 256×240 (V) 57.444855 Hz
    
    TG identity
    Bump 'n' Jump: https://www.twingalaxies.com/game/bump-n-jump/mame
    
    Score trackers
    Points: https://www.twingalaxies.com/game/bu...mp/mame/points
    5-6 Life Variation: https://www.twingalaxies.com/game/bu...life-variation
    Points - 1 Life Variation: https://www.twingalaxies.com/game/bu...life-variation


    MAME info
    'bnjm' is clone of 'brubber'
    Code:
    mameinfo.dat entries:-
    btime.cpp
    brubber
    ____________________________________________________________________________________________________________________________________________
    
    0.11 [Mirko Buffoni]
    
    
    WIP:
    
    - 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso].
    
    - 0.222: Simplified some handlers. READ/WRITE macros removal [Osso].
    
    - 0.221: Added DIP locations and verified DIPs for all games [Guru].
    
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    
    - 0.206: Removed MCFG macros [Vas Crabb, Osso]. Removed TIMER MCFG macros [Osso].
    
    - 0.204: Removed AY8910 and GENERIC_LATCH MCFG macros [Osso].
    
    - 0.189: Soundlatch modernization. Use input merger device [AJR].
    
    - 0.165: Removed palette trampoline in Burger Time driver [Dirk Best].
    
    - 0.157: Alex Jackson fixed flip screen in video\btime.c. This fixes misplaced graphics for Player 2 in cocktail mode.
    
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    
    - 0.147u3: Implemented the DECO CPU-7 and DECO C10707. Added virtual destructors [O. Galibert]. Replaced M6502 CPU1 with DECO CPU-7.
    
    - 0.147: Cleanup Burger Time driver [hap].
    
    - 0.145: hap fixed cocktail offset in Burger Time driver. This fixes misplaced graphics for player 2 in cocktail mode in all sets.
    
    - 0.135u2: Fabio Priuli added driver data and save state support to Burger Time driver.
    
    - 0.129u6: Finally low pass filtering on channel 2A in Burger Time driver [Couriersud]: Changed resistor to bill of material value. Adjusted volume level and added more documentation.
    
    - 0.129u5: Couriersud added discrete filtering and fixing to Burger Time driver.
    
    - 0.129: Burger Time hardware fixes [Aaron Giles]: Corrected sound IRQ rate and handling. Removed lnc audio reset hack. Full audio memory maps based on schematics. Corrected video timing. Fixed audio rom address to $e000. Changed visible area to 240x240 and VSync to 57.444853 Hz.
    
    - 0.126u2: Fabio Priuli added DIP locations to the Burger Time driver.
    
    - 0.125u5: Added includes\btime.h.
    
    - 0.123u4: Zsolt Vasvari updated Burger Time driver to use PORT_CHANGED. Combined memory maps where applicable.
    
    - 0.112u1: Changed visible area to 240x256.
    
    - 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver.
    
    - 0.36b1: Changed visible area to 240x240 in all games.
    
    - 0.35b13: Added machine\btime.c.
    
    - 0.35b10: Fixed gfx rom loading.
    
    - 0.33b1: Merged bnj.c with btime.c driver.
    
    - 0.31: Removed sndhrdw\btime.c.
    
    - 0.30: Added bnj.c driver and vidhrdw\bnj.c.
    
    - 0.27: Removed machine\btime.c.
    
    - 0.16: Added sndhrdw\generic.c/h.
    
    - 0.12: Added sndhrdw\btime.c and vidhrdw\generic.c/h.
    
    - 0.11: Added btime.c driver, machine\btime.c and vidhrdw\btime.c.
    ____________________________________________________________________________________________________________________________________________
    
    0.35 [Kevin Brisley]
    
    0.30 [Kevin Brisley]
    
    
    Artwork available
    
    
    TEST MODE:
    
    - In test mode, press 5 to advance through the various tests. Burnin' Rubber and Car Action: The service ROM is missing for this one so service mode doesn't work.
    
    
    WIP:
    
    - 0.221: Added 'Unknown' dipswitch.
    
    - 0.149: ANY added clone Car Action (set 2). Changed description of clone 'Car Action' to 'Car Action (set 1)'.
    
    - 0.148: Kevin Eshbach added clone Bump 'n' Jump. The bnj testmode expects to be able to read back palette and background ram [David Haywood]. Fixed bnj missing sound [hap]. Changed clone 'Bump 'n' Jump' to clone 'Bump 'n' Jump (Midway)'. Renamed (bnj) to (bnjm).
    
    -  6th September 2010: Mr. Do - Bump 'n' Jump bezel is done, thanks to Kiltron. This was one of my favorite games to play at Eddie's Liquor, back when I was twelve.
    
    - 0.138: Machone fixed incorrect screen resolution for Burnin' Rubber and clones Bump 'n' Jump and Car Action to 240x256.
    
    - 0.129u5: Couriersud fixed low pass filtering on engine and explosion sounds in Burnin' Rubber.
    
    - 0.126u2: Fabio Priuli added DIP locations to clone Bump 'n' Jump.
    
    - 0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture.
    
    - 26th August 2006: Mr. Do - Added Burning Rubber bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
    
    - 0.106u3: Added plds ($0, 30 - pal10l8.10k, pal16r4a.2d) to clone Car Action.
    
    - 0.105u3: Added missing proms ($0, 20 - palette, RAS/CAS logic) to clone Car Action.
    
    - 20th April 2006: f205v dumped 2x plds from Car Action.
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Bump'n Jump from Pariah.
    
    - 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems.
    
    - 0.35: Changed 'Burnin' Rubber' to parent.
    
    - 0.33b7: Known issues: The continue clock counts too fast.
    
    - 0.33b1: Changed description to 'Bump 'n' Jump'.
    
    - 0.31: Ivan Mackintosh added clone Car Action (bootleg 1983).
    
    - 0.30: Kevin Brisley added 'Bump 'n Jump' (Data East 1982) and Burnin' Rubber. Known issues: The continue timer runs too fast, this is related to the VBlank input bit timing.
    
    -  1st December 1997: Dumped Burnin' Rubber.
    
    - 25th March 1997: Dumped Bump 'n' Jump (Midway).
    
    
    LEVELS: 5 (endless)
    
    
    Other Emulators:
    
    * FB Alpha
    
    * HBMAME
    
    
    Romset: 52 kb / 8 files / 22.1 zip


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  3. 07-03-2022, 10:32 AM
    Voting yes
    Start
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