M.A.M.E. - Teenage Mutant Ninja Turtles: Turtles in Time [4 Players ver UAA] - Points [Single Player Only] - 352

Is this Performance Claim Valid?

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  1. M.A.M.E. - Teenage Mutant Ninja Turtles: Turtles in Time [4 Players ver UAA] - Points [Single Player Only] - 352

    09-20-2022, 11:57 AM
    vzaar-player


    Points [Single Player Only]
    WolfMame version
    246
    Track
    https://www.twingalaxies.com/scores.php?scores=10783
    Rank
    1
    Rules
    ROMSet: tmnt2
    Internal Defaults
    -----------------

    Player's Life: 1 Credit 2 Lives
    Difficulty Level: 2/Medium
    Video Screen Flip: Normal
    Loop Setting: Game Loops Endlessly
    Special Rules: The above are the Default Internal Settings for this title and need not be changed. This is a Single Player ONLY Variation! You may freely choose your character. Continues are NOT allowed!
    Submission Message
    So for the original 1989 game I got a score of 572 (not submitted yet) and while I still feel that I can get a much higher score (I still died on the 2nd to last level) I feel like I can take it easy on that game for now and play something else.
    I noticed that neither TG or MARP has a 1CC on TMNT2: Turtles in Time. Which is insane to me because the game is extremely popular with tons of players on YouTube posting various 1CCs and speed runs and such. I figured I was the one who submitted a 1CC with TMNT 1 I might as well do it for this game, too...
    But this isn't a 1CC not even close. But one day... one day...

    Attached Files Attached Files
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  2. 11-04-2022, 09:50 AM
    Voting Yes
    I have a few hours to do a few.
    Checks out
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
  3. 11-04-2022, 09:56 AM
    Awaiting MAME INP before Voting Yes
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
  4. 11-27-2022, 02:58 AM
    Bumping...
    https://www.twingalaxies.com/signaturepics/sigpic464367_2.gif
  5. 12-11-2022, 02:34 PM
    Bumping for more votes
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
  6. 12-13-2022, 11:38 AM
    The following analysis is neither exhaustive nor conclusive,
    and is not confirmation that this submission is valid.



    Starting check.bat on 13/12/2022 at 18:57:01.44

    ZIP test

    Zip:

    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21

    Scanning the drive for archives:
    1 file, 118308 bytes (116 KiB)

    Testing archive: F:\Analysis\zip\SAL_TMNT2_352_w246.zip
    --
    Path = F:\Analysis\zip\SAL_TMNT2_352_w246.zip
    Type = zip
    Physical Size = 118308

    Everything is OK

    Size: 287474
    Compressed: 118308
    RAR:


    ZIP list

    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21

    Scanning the drive for archives:
    1 file, 118308 bytes (116 KiB)

    Listing archive: F:\Analysis\zip\SAL_TMNT2_352_w246.zip

    --
    Path = F:\Analysis\zip\SAL_TMNT2_352_w246.zip
    Type = zip
    Physical Size = 118308

    ----------
    Path = SAL_TMNT2_352_w246.inp
    Folder = -
    Size = 287474
    Packed Size = 118130
    Modified = 2022-09-20 18:25:59
    Created = 2022-09-20 15:40:32
    Accessed = 2022-09-20 18:43:01
    Attributes = A
    Encrypted = -
    Comment =
    CRC = 69ABD807
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0


    MAME Major Version 246

    What MAME thinks

    Input file: tmnt2.inp
    INP version 3.5
    Created Tue Sep 20 19:10:38 2022

    Recorded using 0.246W (wolf246)
    Total playback frames: 55261
    Average recorded speed: 99%
    Average speed: 117.54% (926 seconds)


    Source driver
    tmnt2
    tmnt.cpp

    ROM and TG information

    ROM history
    0.106 - 0.246: "Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA)", 'tmnt2'

    Resolution
    0.106 - 0.246: 304 × 224 (H) 60.000000 Hz

    TG identity
    Teenage Mutant Ninja Turtles: Turtles in Time [4 Players ver UAA]: https://www.twingalaxies.com/game/te...s-ver-uaa/mame

    Score trackers
    Points [Single Player Only]: https://www.twingalaxies.com/game/te...le-player-only
    Points [Two Player Team]: https://www.twingalaxies.com/game/te...wo-player-team
    Points [Three Player Team]: https://www.twingalaxies.com/game/te...ee-player-team
    Points [Four Player Team]: https://www.twingalaxies.com/game/te...ur-player-team


    MAME info

    mameinfo.dat entries:-
    tmnt2
    tmnt.cpp
    0.36b2 [Oliver Stabel, Nicola Salmoria]


    SERVICE MODE:

    - Hit F2 while the game is in attract mode. Go into 'GAME OPTIONS' and changed 'SOUND OUTPUT' from MONAURAL TO STEREO.


    Bugs:

    - Gaps in explosion sprites. samsho2 (ID 06017)


    WIP:

    - 0.227: Make tmnt2 ROM access work more like it did before [Vas Crabb].

    - 0.213: Tafoid fixed input port configuration to allow player start buttons to work for clone Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UEA).

    - 0.212: Stephan Suys added clone Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UEA).

    - 0.184: Angelo Salese fixed missing 3Player & 4P inputs in clone (4 Players ver EAA).

    - 0.175: Nomax added clone Teenage Mutant Hero Turtles - Turtles in Time (4 Players ver EAA).

    - 0.153: Ben76 added proper IC locations to TMNT2 sets.

    - 0.122: Aaron Giles removed the GAME_UNEMULATED_PROTECTION flag from all sets.

    - 0.108: Patrik Styrnell added clone 'Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver EBA)'. Fixed rom names in parent set. Renamed (tmnt22p) to (tmnt22pu).

    - 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like Turtles in Time (Konami 1991).

    - 0.98u2: Changed description to 'Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA)' and clones (US 2 Players ver. UDA) to 'Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA)' and (Asia 4 Players ver. ADA) to 'Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver ADA)'.

    - 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others.

    - 0.72u2: Acho A. Tang fixed load-save states in TMNT2. Changed visible area to 304x224.

    - 0.72u1: Acho A. Tang fixed remaining protection problems in TMNT2. Fixed palette dim control and changed visible area to 288x224.

    - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2.

    - 0.67: Changed description to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players ver. UAA)' and clones (US 2 Players) to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 2 Players ver. UDA)' and (Asia 4 Players) to 'Teenage Mutant Ninja Turtles - Turtles in Time (Asia 4 Players ver. ADA)'.

    - 0.37b14: Changed Z80 CPU2 clock speed to 8MHz and changed visible area to 304x224. Changed description to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 4 Players)' and clones (2 Players US) to 'Teenage Mutant Ninja Turtles - Turtles in Time (US 2 Players)' and (4 Players Asia) to 'Teenage Mutant Ninja Turtles - Turtles in Time (Asia 4 Players)'.

    - 17th March 2001: Uki and Nicola Salmoria added Quiz Gakumon no Susume to the TMNT2 driver.

    - 0.36b4: Replaced sound1 rom ($0) with a new dump.

    - 0.36b3: Changed 68000 CPU1 clock speed to 16MHz and Z80 CPU2 to 7159090. Changed input to 4 players.

    - 22nd August 1999: Nicola fixed TMNT2 sound rom checksum test.

    - 0.36b2: Oliver Stabel and Nicola Salmoria added 'Teenage Mutant Ninja Turtles - Turtles in Time (4 Players US)' (Konami 1991) and clones (2 Players US) and (4 Players Asia). Some gfx problems due to protection. Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode. Make sure to go in the game options and enable stereo sound.


    LEVELS: 9


    Movie: Teenage Mutant Ninja Turtles II

    Genre: Comedy

    Year: USA 1991

    Director: Michael Pressman

    Studio: 20th Century-Fox

    Cast: Paige Turco, Mark Caso, Michelan Sisti, Leif Tilden, Kenn Troum, David Warner


    Romset: 6.56 MB / 13 files / 3.03 zip
    0.33b1 [Alex Pasadyn, Nicola Salmoria, Jeff Slutter, Howie Cohen]


    NOTES:

    - Driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the work is done by the custom ICs emulated in vidhrdw\konamiic.c, we can just as well keep them all together.

    - Golfing Greats has a peculiar way to know where the ball is laying: The hardware latches the color of roz pixel at the center (more or less) of the screen, and uses that to determine if it's water, fairway etc.


    Bugs:

    - tmnt2, ssriders, suratk: Graphic error with high priority shadows. abelardator2 (ID 03644)


    WIP:

    - 0.246: Changed driver to konami\tmnt.cpp/h and konami\tmnt_v.cpp.

    - 0.243: Removed custom GFX decode in favor of the ones provided in video\generic.cpp [Osso].

    - 0.239: Added note about title music [hap].

    - 0.230: New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips, along with new device driver for YM2151. Fixes TMNT audio decoding so that it doesn't invoke undefined C++ behavior (drivers\tmnt.cpp). Also don't bother registering decoded sample data for saving [Aaron Giles].

    - 0.229: Initialized some variables that were causing crashes/asserts in DRVNOCLEAR builds [Osso].

    - 0.227: Initialized some variables that were causing crashes in DRVNOCLEAR build (video\tmnt.cpp) [Osso].

    - 0.222: READ/WRITE macros removal [Osso].

    - 0.215: Separated some state classes. Get rid of MCFG_MACHINE_START_OVERRIDE but keep other overrides for now [AJR].

    - 0.214: K052109 Tilemap Generator: Use callback to generate IRQ for most drivers. Fixed IRQ enable logic (otherwise simpsons is very broken). Use device_video_interface to hook screen. K051960 Sprite Generator: Use device_video_interface to hook screen [AJR].

    - 0.207: Reduced unnecessary arguments in K054539 handlers [cam900].

    - 0.205: Removed K053936 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz].

    - 0.204: Removed YM2151, GENERIC_LATCH, K051960, K052109, K053251, K053245 and K054000 MCFG macros [Osso].

    - 0.202: Removed WATCHDOG MCFG macros [Osso].

    - 0.201: Removed EEPROM and NVRAM MCFG macros [Ryan Holtz].

    - 0.199: Replaced machine().device with subdevice for NVRAM installation [AJR].

    - 0.165: Use new K051960 video support [Dirk Best].

    - 0.154: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines (emu\emupal.c). Started removing said trampolines. This fixes generic_paletteram regressions in TMNT driver. Removed KONAMI_ROM_DEINTERLEAVE; SHUFFLE8 are entirely gone now [Alex Jackson].

    - 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett].

    - 0.151: Confirmed and removed TMNT and TMNT2 BTANTB notes [Phil Bennett].

    - 0.148u3: Modernized K053260 device [Andrew Gardner].

    - 0.144u7: Kanikani updated TMNT driver dipswitches.

    - 0.139u2: Phil Bennett added save-state support to the K053260 sound core.

    - 0.137: David Haywood implemented default EEPROMs to the TMNT driver.

    - 0.136u1: Fabio Priuli added driver data struct and save states to the TMNT driver.

    - 0.135u4: Fabio Priuli updated TMNT driver to use EEPROM device and to use Konami video devices instead of konamiic.h code.

    - 0.128u3: Added includes\tmnt.h.

    - 0.124u2: Improved sound balance in TMNT games [MAMEPlus].

    - 0.122u5: Zsolt Vasvari unified memory maps in TMNT driver.

    - 4th November 2003: Fixes to the inputs and visible area in some games.

    - 0.76u2: Some tmnt.c cleanups, fg layer converted to tilemaps [Curt Coder].

    - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2, graphics glitches and sprite lags in the other games in the TMNT driver.

    - 0.72: R. Belmont cleaned up the TMNT driver.

    - 20th October 2002: Guru adjusted the speed in the TMNT driver.

    - 7th March 2002: Stephane Humbert fixed the input ports in the TMNT driver.

    - 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.

    - 0.33b1: Added tmnt.c driver and vidhrdw\tmnt.c.


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