Snowflake's Feed
Advanced Dungeons and Dragonss Treasure of tarmin
Turns out this isnt just intellivision but aquarius as well @Desidious so tagging you as well as @Rogerpoco @Intellivision Master
i briefly commented before, but i know beat it on all but the hardest setting, and i only lost the hardest setting cause i rushed it (i tried to beat it in 7 hrs instead of 9hrs, so 'rush' is a relative term)
As i mentioned before the game has dual goals. Get the minotaur -- plays well to a speed run. But also get treasure -- an infinte grind marathon that could go on forever with easy chance to sleep and just not worth tracking. Another possiblity though, very simliar to getting the minotaur and his guarded treasure is trying to max your stats and get the best items
Getting all items (or at least all items which affect combat) and kiling the minotaur on the hardest level arent all the far apart. once you put in the many hours it takes to be strong enough to kill the minotaur you're pretty tempted to not grab the treasure hes guarding but rather finish gettingall your power ups. So i honestly see two good track ideas
1. Speed run on the easiest level. The reason for this is the hard level takes 5-9 hrs even for a decent player. thats not an interesting speed run.and besides, on hard you're better off with option 2 below. The easiest level is 5 minutes (yeah right that assumes perfect rng) to 45 minutes. realistic, its 20-30 minutes for good players. it still invovles finding your way around rooms, killing the minotaur, and being familiar with all your options (although not the best version of all your options). I understand speedrun on hardest level normally makes sense, but since this is a grinding rpg its a real exception to the rule where easiest level makes more sense
2. speed run to max stats on hardest level. This really is true game completion. seeing everything it has to offer. theres probably some rule to debate what item/stats matter. clearly hit points, defense, and offens points matter. basically get the best weapons and get all the best armor as well as level (you dont exactly level per se but i'll spare the details, close enough) and use the gates to max the hit point. not sure though if i'd want to require the person have all useful items. some of the items are pretty cool, part of the game, and skipping them would remove alot of fun and not even shave of all that much time. still i'm open to debate on this one.
my next "marathon" will be a 5-9 attempt to get all items. people can view that and decide based on that what they like. if other players decide i wasted time on some of the items, so be it, even though i'll be getting the items i'll write the rules in such a way that others dont have to