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Snowflake
08-28-2019 at 09:59 AM
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Is Centipede the best of all the classics?

I'm gonna say yes. I always knew it was good, but the better i get the better it becomes. For a beginner player its about the same as any classic. But unlike the other games that peak out in difficulty after not too long this gem just keeps getting harder and harder matching you at any skill level and actually become more and more fun. Remarkable game, truly remakrable, i'm in love. I plan on obsessing on this for a few more months. i expect to pass the first sidefeed soon but the goal of course is that elusive million

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  1. Blackflag82's Avatar

    I would definitely rate it as one of the top 3. And I think you're right, the more you get into it, the better it becomes, but it has a much easier learning curve for "getting into it" than a lot of other classics, so is more accessible imo.

  2. Snowflake's Avatar

    It depends. Early on yes it’s easier to learn but later on it’s harder. That’s part of what’s so amazing it matches all skill levels. A lot of games if you can last thirty minutes you can also marathon not this one though. I got 340k about 40 minutes and it’s still getting harder

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  3. Blackflag82's Avatar

    right. I was just talking about getting into it as a beginner player. A lot of classics take a fair amount of work to get past 10-15 minutes of play, while I think Centipede allows the casual player to hit this mark fairly quickly (meaning the player is less likely to hit the casual skill ceiling a lot of classics have and then stop playing), but as you said it doesn't get stale for the reasons you mentioned.

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  4. Snowflake's Avatar

    yeah i like how blizzard describes great games "minutes to learn lifetime to master". and its true. heck, chess is conisderd complex but it only has 5 unique pieces. a very simple game from a rules point of view, yet very difficult to master.

    i love q*bert's qubes but i know other than seeing pretty colors people cant follow whats going on, heck i cant follow my own game. i kid you not. you do a lot of planning ahead of time then quickly exectuing, so by the time the action happens it happens to fast to see whats going on, even for the person who planed it!

    centipede though, sure, people might miss some of the decisions (why did you destroy that mushroom then the centipede piece or vice versa) so the viewers cant always follow your thought process but they can at least easily see you shot something and understand whats going on. they dont understand the why, but they get the what.

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  5. lexmark's Avatar

    Quote Originally Posted by Snowflake

    . they dont understand the why, but they get the what.

    If they don't understand the "why" then they won't understand/get the "what" either. They're just "seeing" the "what"

    !


    john

    .

  6. Snowflake's Avatar

    Quote Originally Posted by lexmark


    If they don't understand the "why" then they won't understand/get the "what" either. They're just "seeing" the "what"

    !


    john

    .


    well sure. the whole "who/what/why/when/where" have a lot of overlap. so fair point. i'll elaborate

    anyone can see "a mushroom here was here blown up " "acentipede head there, a centipede body segment there". people can absoltuley see every single thing that happened and know enough about the game to know if a glitch occured or not. the rules of the game itself is fairly simple and fair easy to see what the game is executing. whats not so easy to see if why the particular series of moves the player executed are optimal or not

    contrast that to joust "i didnt know the bird would move that way" or "where do i have to hit to kill pterodactyl" or tapper "how do you know when the game speeds up" or even zookeeper "which pixel was he on when he did that jump". in centipede its very easy to know what all the enemy behaviors are. its very easy to see what the player did. its just not so easy to know if a different choice would've been better

    does that clarify what i mean by what/why better?

  7. lexmark's Avatar

    Quote Originally Posted by Snowflake

    . people can absoltuley see every single thing that happened and know enough about the game to know if a glitch occured or not.

    Now you're talking from a perspective that assumes some depth of expertise from a viewer.

    I wouldn't have a clue if what I seen was a Centipede glitch or normal behaviour.

    I'm not trying to be argumentative, just saying.


    john

  8. lexmark's Avatar

    Quote Originally Posted by lexmark


    Now you're talking from a perspective that assumes some depth of expertise from a viewer.

    I wouldn't have a clue if what I seen was a Centipede glitch or normal behaviour.

    I'm not trying to be argumentative, just saying.


    john


    Bill. Correct me if I'm wrong, but what I think you're trying to say is that even with extreme expertise there is still more depth to the game to discover and take advantage of?


    john

    .

  9. Snowflake's Avatar

    ok thats fair. i'll tell you all you'd need to know

    you're character moves left/right whole width of screen. updown i believe just botom 6, but maybe 7 rows. mushrooms take 3 shots to kill, shotting a centipede in the middle splits it, spiders got more points how close you kill them and always take one shot, flees take two shots. spiders can eat mushrooms. spiders bounch of centipedes and cant go trhough ,centipedes bounce of mushroom as if there an edge wall. centipede are space invader style going one direction than drop a level and reverse. if a centiped hits the bottom it'll then start going up, if it hits top of area you can be on it starts going back down again with each row. fleas create mushrooms as they fall, and they'll fall if there are two few mushrooms in a key area. centipedes create mushrooms from their dead body parts. scorptions poison mushroom making them a different color, if a centipede hits a poisoned mushroom it immediatley falls to the bottom. if a centipede reaches the bottom, then new centipede pieces will start regenerating out of the sides making it harder to finish the level as you need to get to 0 centipedes to progress. part of what makes the game harder later on, is once one centiepde hits the bottom to trigger the sidefeed, the sidefeed starts respawning faster and faster. only one shot can be on the screen at a time, so if you miss it might be a while till your next one.

    now, while thats quite the wall of text, you can see its really not that all the much for a game to have. thats pretty much all there is to know. figuring out centipede from there is just combining all that knowledge, with reflexes and aim, for the best course. there is some strategy in combining the above. for examle, since only one shot can be on the screen at a time, a mushroom can benefit you since if you're right below it, you can pretty much rapid fire since the shot quickly hits the mushroom, is gone, and then you can fire again. on the other hand centipedes bounce of mushrooms and drop a row so mushrooms also come with a disadvantage. deciding when to use a mushroom for rapid fire versus when to remove it for mobiilty is a strategic "why" thing that may be missed. deciding when to purpsoely trigger the flea by removing mushroom from the key spot versus just destroying the bare minimum so as to not trigger the flea is also a strategy choice

  10. Snowflake's Avatar

    Quote Originally Posted by lexmark



    Bill. Correct me if I'm wrong, but what I think you're trying to say is that even with extreme expertise there is still more depth to the game to discover and take advantage of?


    john

    .


    yes. the game is more tactics than strategy, but there is some strategy that may not be obvious and just appear as luck. without doubt, aim, timing, and reflex are YUGE. so a strategy guide will only offer limited help, you still need the skills to pull it off. but there is absolutely some strategy. the tactics though continueously get harder for the entire game. its crazy.

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