Snowflake's Feed
Seaquest strategy and remaining questions
first with the things that need to be figured out still before i drone on with the tips and tricks.
questions
1. what deterines when a diver appears. Theres always some algorithm to the RNG, it does appear shooting out an entire row makes a diver a little more likely to appear on that row. this is far from 100% and its possible i'm seeing things that dont exist, but it at least appears to me shooting out the entire row has some effect on that probability
2. what determines, when a diver already exists, if shooting out the row will make him/her reverse direction?
strategy.
Surprisingly, the strategy from the game creator is wrong, however, bulding on it works and is a strategy i noticed @Blackflag82 employ. you get more points for remaining oxygen. so surfacing with 5 divers, going down to 4, repleshing oxygen then getting the next two yields a larger bonus. problem is, each surface, whether it be one diver or full sub advances the difficulty. this means using the instruction books strategy will give higher bonuses but you'll also lose half of all bonuses and half of all shoot em up points. is dividing the score by two for the bonus worth it? honestly, maybe, but theres a better way. dying also replenishes oxygen, loses one diver but doesnt advance the level. so you can die at 6 going to 5 (meaning only 1 remaining so less time wasted when you do surface with the full 6) and get the big bonus on every level meaning double the score roughly of the instructions tips
but wait you say, how is dying wise, that comes at a pretty obvoius cost. we'll you cap at out 6 lives anyway, so may as well lose those lives rather than just reach the cap and be denied the extra 1 ups. based on your skill levle of course, if you'd never reach 6 lives then maybe you dont wanna use this strategy yet. deciding when to start using this strategy has to factor in your skill level and expected future accidental deaths. i personaly like to wait till the 4th or 5th wave.
since this, like many games has loops with in loops (the inner most loop is where you do everything twice, the mid loop is number of enemies changing, and the outer most loop is speed) you can bypass certain segments by surfacing with one diver at a time taking advantage of how progression works. credit to @GregDeg for this. naturaly by passing a level means missed points opporunity and bringing you one step close to the levels you cant handle, but if you cant handle for example the 3 enemy formation on outermost loop 2 but can handle the 1 enemy formation on outer most loop 3 then sure, advance to it. ideally, never use this if you're good enough to handle the level, but knownig yoru limitations and when to use this is good.
i did opt to not use gregs technique of refusing to wipe out entire rows and instead leaving one behind. i'm honestly not sure which way is betteer, or if its purely style, but at least for now i find i do better wiping out waves. i'm not prepared to say my way is better maybe gregs is better and i'm just not good enough to utilize it.
by way of aim, knowing exactly where the middle of each row is will prove very helpful in the later levels as aiming at the middle makes it harder for an enemy to swerve around the shots thereby wiping out the rows before they can get you.