Snowflake's Feed
Atari Krull rule brain storming
krull is one of those games where accidental leeching can easily happen. the global rules really arent sufficient for this. theres just too much grey area in deciding whats an honest accident, whats on purpose and where the line is. so i suggest we rename the current track "leechfest" and allow it, but then make these better tracks. input and constructive criticism welce
1. Krull -- loving husband.
instead of cowardly allowing the woman you claim to love to be captured just to move on to easier later levels, you fight with your last breath to not let anyone ruin your wedding. your scoring attempt ends at the end of the first phase (the moment your bride is captured).
2. Krull -- princess rescue
In this low scoring adventure your goal is to rescue the princess (beat the game) as many times as possible. Your score is equal to the number of times you succesfully save Princess Lyssa.
3a Point no leeching -- When travelling from the web to the castel you MUST reach the castle, going to the wrong destination will immediatley end your attempt. When fighting inside the black fortress you may only leave in victory or death. Even if you run out glaives, you may not leave, your attempt ends if you do.
3b. like 3a above, except you are allowed 3 mistakes per loop of the game, this will cover honest mistakes and attempt at forward progress
i wrote 3a and 3b like that insteaad of 3 and 4 because i think we should only have one. this is my attempt to fix the leeching rules for the game. i dont think interest in the game is high enough to justify both
@Ulisses Patriota @Scott">@Scott S.
