Snowflake's Feed
Atari ghostbusters
ok been playing atari ghostbusters could use some help. This game absolutley requires reading the instructions, but even after the instructions two main issues
1. trapping the damn ghosts
2. what makes the marshmallow man appear?3ghosts leaving
marshmellow man is an easy 2k points if he appears, its great when he appears, so thats kinda a weird design choice, but ive noticed some games he appears more than others and it would be good to know how to control that
as for the ghosts i've noticed trapping them like the instructions, and the game "intends"/spirit of the game is the worst thing you can do. except for the first few ghosts, trapping them almost guarantees they'll be in the right spot, meaning the moment you release the rays they'll leave that spot and its a guarentee miss. versus not trapping them i can still get them about half the time. but that just feels wrong. so counter intuitive how the ghost trapping is best played
i've seen ghosts leave before i can even trap them with no idea what causes them to leave and end that phase so fast.
any help figuring this out would be appreciated. i've "beaten" the game once in that i got the 10k and looped the game, but seocnd loop got me for what i feel was random bad luck but i've got to be missing something. for the maxouts to loop it approximately 100 times (at leats 50 times i would think) tells me there must be some consistent way to deal with these things
