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terencew
05-16-2018 at 08:54 PM
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Multi-player tracks

Apologies if I'm going over old ground...
Many multi-player tracks define the submitted score as the sum at the game's completion.

Any thoughts on pros/cons for defining the submittable score as the time ANY player loses all lives? i.e. for an n-player track, the point at which the game no longer has n players? Or only the component of the score that was achieved using all n players.

I get that there may be some fiddly frame advancing, but some games are known for being harder with more than one player, and by the "sum at completion" definition, you could start with n players, immediately and deliberately kill all but one off and then have an effectively single player experience posted on an n-player track.
Comments
  1. bensweeneyonbass's Avatar
    This is an interesting idea. Gonna have to think about that before I know how I feel about it. Good point.

    My off-the-cuff answer is it can always be game by game and not a uniform rule over all, but maybe it should be uniform.
  2. Barthax's Avatar
    Traditionally, it's the combined score of both players' entire games - so one player continues to increase the score after the other player's game has ended. There was a move sometime back to begin establishing tracks where the game ends without a single-player continuance but it didn't get far (from memory). Such "new" tracks should have explicit verbiage in the rules.
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