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thegamer1185
04-15-2021 at 07:43 AM
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Tecmo Bowl thoughts

Well, I just discovered something and needed to ask. The NES Classic Edition of Tecmo Bowl uses the Japanese release of the game, which is NTSC. Could I use the Japanese version of Tecmo Bowl to submit on the NES? The NES had two versions released, with some roster changes, most notably Eric Dickerson is in the original release, but is not in the second release. The Japanese version has updated rosters that reflect the 1990 season.


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  1. sdwyer138's Avatar

    outside of purely visual changes like text language or sprite changes, if the content of the game is different, i would think it should be tracked as two separate game entries.

  2. thegamer1185's Avatar

    Quote Originally Posted by sdwyer138

    outside of purely visual changes like text language or sprite changes, if the content of the game is different, i would think it should be tracked as two separate game entries.

    That's the thing, if you completely dismiss the Japan version of the game and focus on the versions released in the US, those two games do not have the same rosters either. So do we need to track both those games separately as well? I don't care one way or the other, but there are differences. The game itself plays the same speed wise, offense/defense AI wise, it's just the rosters and their speed/positions make a difference.

    Edit: I didn't notice any language changes in either the Japan or US versions other than the Title Page.

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    Updated 04-15-2021 at 08:11 AM by thegamer1185
  3. Rogerpoco's Avatar

    Really does lead to a new can of worms, tho.

    I was only ever a pretty darned good "regular person" playing Super Mario Kart, on SNES.

    Not one to really attest to "for sure" on this, but it seems like for the hardcore SMK players, all the fastest times seem to come from the JP NTSC version of the game.

    Are there differences?

    I dunno, and that's kinda sad-I DO have a JP SNES(Jealous, Kyle? :P), AND a CIB JP SMK for it, but just haven't ever tried it.

    SMK HURTS, bad, and my arms just aren't up for it at the moment.


    (Actively thinking here, hang on...).

    Seems like there was another where I had different results on USA/JP, both NTSC, but I can't remember.


    Ahh, just look at it as an "issue", as opposed to a problem-IF there's something we can figure out to differentiate specifically, then we are actually "helping/working" towards more scoreboard integrity-we just have more access to knowledge and information right now, rather than this stuff being a PITA, it's really just our responsibility to help get it straightened out, and something to almost be proud of doing.


    You(Kyle)definitely outclass me on the racing, BUT..I'm in your league, at least, I know you know that-at some point, we could even try to work together on one of the "simplest" racing games we can find, A/B ing them together and seperately, comparing results and stuff, not sure if me having a real JP SNES would help that process or not, but it does seem like something we could explore.


    I always wanted to try to get a little more technical, noting and explaining PAL/NTSC differences in general, as I play both, and feel I do "honestly", but I really never got a good foothold on where to "start" really.


    Reading closer at the last second, in this case, I think I definitely agree with Sean-if the roster is updated, it's a different game altogether, really, considering "what we do" to games, so I do think they should be tracked seperately.


    Huge can of worms.

    Let's go fishing.

    :D


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  4. thegamer1185's Avatar

    It took me this entire hour since I posted to find a version of each copy of Tecmo Bowl. There are differences in roster across all 3 games. There is an easy way to compare what version you are using by using only two teams; Indy and SF. The original US version has Eric Dickerson at RB, Albert Bently as KR, and SF has Wilson at top WR and a horrible player as the bottom defender. The second US version no longer has Eric Dickerson in it, so easy to check. The Japanese version has many roster changes. So we need to ask ourselves this question; Do we compare these games to newer games that receive updates all the time and remain tracked under one broad game category, or do we not do that for certain older consoles where differences are found? The problem with that is we have no way what version people played games on prior to TGSAP which we all know will come into play sooner or later.

    For consistency sake, we should do what we already do and just play whatever version you want under that specific game. That is my vote. Not arguing for one way or the other, just giving which direction I see being the easiest, most hassle free.

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  5. thegamer1185's Avatar

    Quote Originally Posted by Rogerpoco

    Really does lead to a new can of worms, tho.

    I was only ever a pretty darned good "regular person" playing Super Mario Kart, on SNES.

    Not one to really attest to "for sure" on this, but it seems like for the hardcore SMK players, all the fastest times seem to come from the JP NTSC version of the game.

    Are there differences?

    I dunno, and that's kinda sad-I DO have a JP SNES(Jealous, Kyle? :P), AND a CIB JP SMK for it, but just haven't ever tried it.

    SMK HURTS, bad, and my arms just aren't up for it at the moment.


    (Actively thinking here, hang on...).

    Seems like there was another where I had different results on USA/JP, both NTSC, but I can't remember.


    Ahh, just look at it as an "issue", as opposed to a problem-IF there's something we can figure out to differentiate specifically, then we are actually "helping/working" towards more scoreboard integrity-we just have more access to knowledge and information right now, rather than this stuff being a PITA, it's really just our responsibility to help get it straightened out, and something to almost be proud of doing.


    You(Kyle)definitely outclass me on the racing, BUT..I'm in your league, at least, I know you know that-at some point, we could even try to work together on one of the "simplest" racing games we can find, A/B ing them together and seperately, comparing results and stuff, not sure if me having a real JP SNES would help that process or not, but it does seem like something we could explore.


    I always wanted to try to get a little more technical, noting and explaining PAL/NTSC differences in general, as I play both, and feel I do "honestly", but I really never got a good foothold on where to "start" really.


    Reading closer at the last second, in this case, I think I definitely agree with Sean-if the roster is updated, it's a different game altogether, really, considering "what we do" to games, so I do think they should be tracked seperately.


    Huge can of worms.

    Let's go fishing.

    :D


    That's the thing though, Japan is NTSC. So we aren't even comparing speed but rather a different release of the game, which already had 2 that where different. Oh the things that get discovered over time.

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  6. Blackflag82's Avatar

    I agree with Kyle re: play the version of choice under the game....There's no way to figure out if previous submissions used different versions (from the sounds of it, at least some did). If there is a version that is slightly better for blowout, then someone figuring that out should get rewarded imo.

    If someone wants to create a track for a specific version, then let them do that on their own.

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