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  2. Max-Out Challenges

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  1. #1
    The description says no complilations. Why the Playstation & GameCube listings?
    Undisputed #1 Game Wave Family Entertainment Player
  2. #2
    Quote Originally Posted by swaggers View Post
    The description says no complilations. Why the Playstation & GameCube listings?
    That's my original text which suggested such - I saw no point in adding "NTSC - ", "PAL - ", "EMU - " and every compilation for each Atari 2600 game (GameCube NTSC, GameCube PAL, Xbox NTSC, Xbox PAL, etc., etc.). Having thought about it some more, it may be worth adjusting the idea that compilations are noted (otherwise they will often get missed by score hunters). I still don't see the need to list each possible max-out within the compilation but perhaps just limit to games noted in the compilation as meeting their original implementation?

    Thoughts welcome. :)
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  3. #3
    OK, figured a simplistic solution for linking to the scoreboard where NTSC/EMU/PAL splits exist (see first few entries of Atari 2600 currently).

    On the compilations - there are many compilations which could be included as anyone that's briefly looked into it will be able to ascertain. Perhaps a note of each compilation with a list of Platform+Game combinations?

    Something like:

    Sony PlayStation 2
    * Atari Anthology. Atari 2600 games: Air-Sea Battle; Haunted House; [etc]
    * Activision Classics: Atari 2600 games: Dragster; Decathlon; [etc]
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  4. #4
    If I may, could I request a few to be added to this list? I've been managing to pull off a lot of what would be called max-out scores.
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