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  1. Policy
  2. DIP Switches

Current Discussion: Main discussion

  1. #1
    While its absolutely true that "common sense" exceptions have been made some of these, exceptions still do get debated. Rather than stating "free play is fine" it might be better to state "free play has some times been deemed to be fine but no formal sweeping rule has been created on this yet" -- maybe not those exact words, theres probably a better wording, but something along those lines.
    Lode Runner champ, also, Roy was right
  2. #2
    oh, another pre-tgsap exception which is sometimes honored, is arcade games can be played on a higher difficulty level as long as that doesnt provide an advantage. for example, the harder difficulty might have more beneficial scoring. This can also lead to a lot of debate, since nothing is truly harder, if for example a player memorizing a pattern for the hardest mode, that same pattern may no longer work on whats typically easier. There are plenty of times that even something which seems harder by all measurements, is actually easier for someone who trained on that mode but not another.
    Lode Runner champ, also, Roy was right
  3. #3
    If the player can explain and demonstrate the dip switch settings during game play, then I am ok with not getting a machine opened up to prove it. I would like to see the switches, but it is not mandatory in my book.
    Your friend, datagod
    ~~I'm working on yet another Raspberry Pi project~~
  4. #4
    Quote Originally Posted by Snowflake View Post
    Rather than stating free play is fine it might be better to state free play has some times been deemed to be fine
    As far as I am aware, no arcade submission under TGSAP has ever been rejected due to the game being on Free Play.

    If I'm wrong, link some examples.
  5. #5
    Quote Originally Posted by Snowflake View Post
    oh, another pre-tgsap exception which is sometimes honored, is arcade games can be played on a higher difficulty level as long as that doesnt provide an advantage.
    Do you have any TGSAP examples of this I can refer to?

    Similarly, I also wondered what would happen with if I submitted a score for a game which has a speed setting. There is a track I might one day submit for where the game is set too slow and I would want to play it faster.
  6. #6
    Quote Originally Posted by Snowflake View Post
    oh, another pre-tgsap exception which is sometimes honored, is arcade games can be played on a higher difficulty level as long as that doesnt provide an advantage. for example, the harder difficulty might have more beneficial scoring. This can also lead to a lot of debate, since nothing is truly harder, if for example a player memorizing a pattern for the hardest mode, that same pattern may no longer work on whats typically easier. There are plenty of times that even something which seems harder by all measurements, is actually easier for someone who trained on that mode but not another.
    Strictly speaking, this "higher difficulty" implementation was exclusively home machines (console/computers/handhelds). Arcades were strictly "by-the-book" for rules (but we know the book changed over time to make this comment a mockery). Just posting clarification on history that I remember (many other refs were more intimate with Arcade than myself).
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  7. #7
    Thanks Andrew.

    So far I have not been able to find a single rejected arcade submission. That was rejected for:

    • Free Play enabled
      Attract music on
      Screen flip
      Coin settings
      Continue allowed


    It begs the question, why have these things stipulated at all if we all ignore them.
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